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I don't know if I'm at the right place to ask that question. I've screened through the thread, which is now 19 pages long, but didn't find what I was looking for.
So the question is about improting an animation from Daz to Blender using Diffeomorphic Daz Importer following this tutorial: and some other sources including a tutorial from Daz : https://www.google.com/search?client=avast-a-3&q=how+to+apply+aniMate+in+daz+3d&oq=how+to+apply+aniMate+in+daz+3d&aqs=avast..69i57j0.24968j0j4&ie=UTF-8#kpvalbx=_yC2WY7i_H-LY5NoP1cKHyAU_30
Anyway. All went fine until I tried to import the animation with the "Import action" button. I got a message "Daz Importer. Error (1.6..2.1248): The following database needs to be rescanned: Genesis2Female."
I have no idea what rescanning a database means. And obviously, no idea how to do it.
I'm using Daz Studio 4.21, Blender 3.3.0 (which I thought was the latest until I read the previous post) and, as noted in the error message, Diffeomorphic 1.6.2.1248.
Unfortunately the plugin is growing stuffed with tons of options to accomodate any user request. This is useful but makes simple things confusing. We should really have better defaults and advanced options separated from basic ones. Anyway, the database is an advanced option and doesn't need to be scanned nor used, I don't use it myself, but import action sets the database as default, just uncheck it.
See the picture.
Tranks Padone,
Problem almost solved.
Part of the animation is importing fine (though moving much slower). But, there are 250 frames of the 2130 that are being imported. The default Blender value.
I tried to set the frame count in the Blender timeline to the right amount before importing, but that didn't change a thing. I will now try to save pose presets in Daz in 250 frames chunks and import them one by one. I guess I'll have to reset the character in its "T" pose before each import?
Anyway, I'll fiddle with that and come back here with the results.
I also wonder how I can sink the action to music. But that's another question all together.
Well, why was I so naive to think there could be a simple solution?
Importing a second animation just overwrites the previous one. There are still only 250 frames. Starting where the previous animation ended. But no action from the initial position.
I tried solving my problem by going through the Daz to Blender Bridge. The process worked fine and all frames of the animation were transfered. But as usual with the bridge (at least from my experience) the clothes and hair came out all wrong (actually, the hair were not there at all). The animation was "sort of" working from start to end. But the model looked like she was dancing on ice. Feet gliding of the ground on a very unrealistic way.
The reason I need to do the animation in Belnder rather than in Daz is that I have props created in Blender that I just cant import into Daz with correct texturing. I have renounced trying to import obj files into Daz a while back after many hours of wasted efforts. Maybe I'll have to revisit that issue and try to solve that problem instead.
@Padone I got this error and dicktator textures not showing. I must say I also selected single princbled method so idk if it has anything to do with it. I did checked weight thing in daz studio but it says its already general weighted. So, how to fix it? Also, my blender crashes after I switch material mode after this new dazdiffo update why this is happening?
@denisnormandin Import action is not limited to 250 frames, probably you just need to setup the blender timeline to play the whole range.
@rugeyohe Yes single principled doesn't support shells. As for triax if you convert triax to general in daz studio then triax is converted but not deleted, you need to delete triax as a separate step with the weight map brush, but it's not required for the conversion to work.
@Padone What about material wiev crash? I cant use material prewiev do you have that issue? Also it is very sad.. I was kinda happy with single pricnble look and it was very fast I wonder is there way to use it with shells.
Thanks Padone, but that doesn't work, the action stops after 250 frames even if I set the end frame as 2130. Like I said earlyer, I even tried to set the last frame to the desired lenght before importing. The last frame comes back to 250, and setting the total number of frames to the right amount doesn't change anything, the character dances for 250 frames and then stops while the animation count continues along the timeline.
Please upload the animation file so I can test it. There's no way that import action is limited to 250 frames. Is this specific to one animation or do you get this behavior for any animation ?
I don't know, it's my first real attempt at animating in Daz and my first try to transfer an animation to Blender.
How can I upload the animation? Is there a file size limit?
You can upload the duf file saved as pose preset, it should be a small file.
note. The pose preset is the same file you have to use with "import action", in case you loaded the scene file instead that could be your issue.
Sorry for the time I took to reply. I jumped deep into another project when this one hit a wall.
I didn't have any issue importing your test animation on a G3F, works fine here. Be sure to update the plugin and clean install.
p.s. You have to insert the last frame by hand because the plugin defaults to 250, if this is what you miss.
https://diffeomorphic.blogspot.com/2022/11/safely-installing-new-version.html
Thanks, I'll try to remove the plugin completely and reinstall it in Blender. I was under thr impression that I was running clean but I must have missed something.
btw, I have set the last frame by hand, as shown in my previously uploaded images.
So fingers crossed. I'll procede to remove and reinstall Daz Import, and if I were a praying man, I guess I could do that as well.
I followed the steps in the links you provided.
And I'm not better off. Actually, it's worst. I used to get 250 frames of working animation, now, I get a list of errors and no animation at all.
Gonna call it a day and retire until tomorrow.
Denis, the crash is fixed in the latest commit.
Sorry Thomas, I don't know what that means.
No animation is being imported at all. I tried again with the character freshly exported from DAZ and a 'new save as pose' for the animation animation and I still get that same message.
That means you can get the latest 1.7 development release that will include the bug fix. Or just get the 1.6.2 stable that works fine as well. FYI you're the only one having this issue, not a solution but at least you know it's something on your side. The plugin works fine.
note. If you don't need to animate in blender then you can also use Sagan to export a daz animation to blender. That also has the advantage that you can bake any dforce simulation.
https://www.daz3d.com/forums/discussion/428856/
I have the latest 1.6.2 freshly installed and like I said, it still doesn't work. I'm not questionning that the problem is on my side, I just don't know what it is or how to fix it. I gave a quick look at Sagan... I feel like I'd be opening another can of worms. The real problem is probably that I keep biting off more than I can chew, so I don't think I'm ready to take another bite of something that is possibly too hard for my virtual teeth.
I looked for the 1.7 version of the importer on the diffeomorphic site but couldn't find it.
1.7 is the development version.
1.6.2 works fine as well, you have to set the animation length both on the action dialog and the blender timeline. Sorry I really don't see how this can't work, I have no other advice that I can think of.
I feel so stupid!
I was not setting animation lenght in the Action dialog.
Thanks for your patience.
So I decided to work with evee rather than cycles. I have RTX 3090 but even with that my cycle animations tooks 1 frame 40 second to render. Roughly if I want to render 200 frame animations it tooks nearly 2 hours. Evee looks fine with adjustments but I have some problem with eye tears. Does anyone know how can I fix that smoky eye tear look? I don't want to delete eye tear because it looks weird.
Couldnt upload image directly idk why but here is a image link about my issue.
https://www.hizliresim.com/bzlcr65
Did you search for a tutorial? There is a lot you can do to speed up Cycles. I'd investigate these techniques before switching.
I dont know really. Yeah but most of things you do to speed up cycles is makes you lose quality. So if I will lose quality what is the point? Also looks like evee is problematic too.. I do limit textures btw to 4k but even that makes me angry.. Maybe I should get 2 more 3090 to render faster but Im not that rich. Idk what to do Im bit overwhelmed about that. And yes probably I know all techniq to lower timing but if you have something magical, I would like to know.
Uh, no.
I work with three studios, and of the two dozen or so Blender experts I interact with, I don't know anyone who "knows all the techiniques". I do, on the other hand, know two dozen or so that say they learn something new about Cycles every week. A proper attitude towards learning can be one's greatest asset, especially with something that mutates a fast as Cycles.
Spot on, couldn't agree more.
@rugeyohe For eevee you have to enable the screen space refraction for the G9 tears to work. Not sure why it's not done automatically in this case, will look at it when I get some time.
update. The bug is reported to Thomas.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1334/
I own three PC’s and a 2017 Imac.
if you have one fully juiced up main machine and one(or two )lesser/oldermachines
the issue of render times can become nearly moot.
I personally prefer the look of EEVEE for most things (Particularly blooms)
However EEVEE just plain sucks for volumetrics &Pyro that I import as VDB from Houdini ,so I use Cycles and let the big machine render for however many hours it takes.
I am willing to go up to 90 seconds per frame because I can be over on my older toshiba laptop working on a another character animation in a second seat of blender
or totally goofing off online, over on the Imac watching youtube videos etc.
I kinda started to like evee. I mean It doesn't look mudy as cycles. Yeah, you have to bake lights make adjustments because it is not like cycle you just put light and it ray trace but it is fast and I can prewiev and animate faster. I do lot of animations so it is really important. So in the end I decided to lose quality for gaining time. Im human so time is important actually. Also even stabilizing and adjusting many things to make cycle faster is a problem actually. I wish we had unreal engine lighting system(I think it looks very close to cycle with real time) in blender it is a wet dream but dreaming is free and shouldn't be limited yeah.
I am trying to import an old cow model to blender from daz. Tried a free poser format model that was free, as well as the daz original cow. I get error messages because of legacy skinning.
So I converted the rigging to weight mapping, which avoided the error on import, but there are still some problems, seems that rigging cannot be converted to mhx or rigify.
Sorry if I missed something, I am new at this, I scanned this thread but couldn't find anything useful.
DS 4.21.0.5
Blender 3.4
Diffeo 1.7.0.1332