Show Us Your Bryce Renders Part 12
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hubert - thank you. Good to hear that those tutorials are useful.
I've always wanted to make a city in Bryce so
Retro3DCG, Thanks. Lovely city render, great colours and mood!
Horo, adbv, mermaid, Hubert, Thank you too. Large part of the succes of the renders is thanks to the great work by David Brinnen and Horo, of course.
Retro3DCG - I agree very nice colorful city
Retro3DCG - looks great,
Retro3DCG : I agree, very beautiful large city.
Retro3DCG : Moody and dreamlike, that city.
Horo: > hubert - thank you. Good to hear that those tutorials are useful.
For sure they are! :)
Over the years, I saved many of your tutorials resp. hints and samples from forum posts (like your material settings for "multiple moons"). Not to forget your amazing though very technical documentation like the (Bryce7.1) "DTE" or the "Bryce Camera" settings documents. Kudos for all these efforts!
A torus, a cube and a pyramid partly within each other, partially transparent with a low refractive index, and somewhat reflecting. Colour and patterns by an HDRI, a bit of specularity by the sun but no light.
Horo: Nice flow and color blending. Beautiful translucence!
Wow Horo, absolutely beautiful
hubert and mermaid - thank you. This one is less busy than the last one.
Horo : wow, gorgeous image, beautiful transparent colours.
adbc - thank you.
On a shadow capture disk from the Hyper Textures Expansion set is a twisted cube from Fifty Funky Shapes & Fifty Funky Metals with materials from the same set, and a mirrorball. Background and light by the Anteroom HDRI from the same set. No sun. Rendered with DOF.
The anaglyph has the same HDRI but specular convolved, no DOF and no soft shadows. The rest is the same.
Horo - beautifully presented Funky shape, the anaglyph is awesome.
Horo : superb funky shape, awesome material and lighting, beautiful anaglyph.
Thank you mermaid and adbc.
Three terrains from High Resolution Terrains 1 with materials from Landscapes under Fantastic Skies. The Rocket is by David Brinnen from an unpublished set. Sky and ambient light by the Gasclouds_B01 HDRI. The key light by the sun.
Horo : superb render, beautiful material on the terrain and great sky.
Wow superb landscape Horo, excellent materials and lighting.
Thank you adbc and mermaid.
The buildings are Walled City by Stonemason, the persons: two Victoria (2 and 3), two Aiko 3 LE and one Michael. 17 radials light up the tunnels and the inside of the buildings. The tree consists of four Bryce trees. Sky and ambient light by the Gasclouds_A2 HDRI (unpublished), the key light by the sun.
Nice urban scene!
Horo-awesome urban scene, adding the persons completes the scene.
Horo - love the spaceship/planet shot! reminds me of my time with Elite: Dangerous
thank you everyone for the kind comments on my previously posted city render!
I have been playing around with more infinity cube stuff. A perfectly reflective cube with 2 small terrains stuffed inside sure turns into a deep landscape! Currently rendering a hot-wheels-track style flythrough inside this box but for now.. I have attached a composite of two renders i've done over the past few days.. If interested the animated versions are https://www.youtube.com/watch?v=wph9c-Wk41U and https://www.youtube.com/watch?v=wMkzPN6J8Q8
Horo : beautiful city scene, very realistic, adding people makes it complete.
Retro3DCG : wow, great idea and fantastic result.
Past as Future, mermaid and adbc - thank you.
Retro3DCG - thank you. Your render looks great, very colourful.
Retro3DCG - amazing result, I like both the animations but the 2nd one is awesome
The dragon at left "dragon_vrip01" is from the "Stanford 3D Scanning Repository", the one at right an instance. The material is self made and there is only transparency and reflection, both enhanced by a Hyper Texture, and results in light-shadows (negative shadows). Light and colour by the "WpH32" HDRI from the "Hyper Textures Base" set. This is NOT an anaglyph, the HDRI is mostly blue and red.
Wow Horo stunning render, though not my fav model.
Thank you mermaid. Not all models are everybody's fav.