Show Us Your Bryce Renders Part 12
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Comments
Horo, Fantastic abstract. The models are very well presented. I think I don’t know what a shadow capture disk is, but then I do not own the Hyper Textures Expansion set. The terrain is marvellous, as always, great sky too. The render of the Walled City by Stonemason is very well done, specifically the light. I do have the feeling that (maybe) some people are a bit big compared to the buildings.
Retro3DCG, your render is a great mixture of terrain and abstract. Wonderful colours.
Horo : superb coloured, reflective dragon.
Hansmar - thank you. Ah yes, proportions are my problem (unfortunately not the only one). A shadow capture disk is a disk that gets slowly transparent toward the edges, transparency is controlled by a circular texture.
adbc - thank you.
The terrain was self made and given a material from High Resolution Terrains 4. Sky and ambient light by an HDRI from Sunless HDRI Skies. The biplane Roter Drache (Red Dragon) is a gift by Drachenlords.
Horo - another beautiful render, perfect materials and lighting.
Horo : I totally agree with mermaid.
Thank you mermaid and adbc.
Horo:
- Great Scifi scene with the "Brinnen Ship". I like its barren terrain.
- Cool urban sceen with a sorta desolate mood. The sole tree could possibly need "a happy little friend", to quote Bob Ross. ;)
- Your put the "Red Dragon" biplane well into scene. Great terrain work and moody atmosphere.
Retro3DCG: Cool animations!
Thank you hubert.
Playing with spheres and tori again, lighting from the Landscapes under Fantastic Skies, the second is viewed thru the GWL. The material is the mirror from the presets.
mermaid : great abstracts, beautiful colours.
Thanks Adbc
memaid - both abstract are great, the "close-up" one and the one showing the object complete.
Since I haven't remembered the train from drachenlords (see 53rd Bryce Render Challenge! page 2), a generous gift, I used it so that I don't forget it anymore. The render is based on the one I made with the MAE & WEST by Ali and Bea from the Bryce 7 Content Bundle 1, (see https://www.daz3d.com/forums/discussion/351546/show-us-your-bryce-renders-part-11/p97#Comment_7039216). I had to make the hall a bit longer and change the HDRI.
Excellent render of Drachenlords' train Horo, thanks for the comment.
Thank you mermaid.
Horo, another wonderful terrain render. And the train render is also very good.
Mermaid, two great abstracts. I like the first one best, because it leave more to guess what it is. But very good use of the HDRI!
Thanks Hansmar
Thank you Hansmar.
Horo : wonderful render with the train.
Thank you adbc.
I modified an abstract to create this render. Used two fuzzy reflecting cones and a negative light for the effects. I used a rather wide view camera.
Hansmar - very nicely done.
Love the vibrant colors Hansmar, awesome render.
Horo, mermaid, Thank you.
With the same scene, but different skies, textures, camerapositions, location and rotation of the cones and changes in the additional light used totally different renders can be made. See here some examples.
Hansmar : wow, all those abstracts are really great.
Hansmar - amazing abstracts, difficult to decide which one I like best.
mermaid: Cool blue abstracts with a fractal appearance.
Horo: You put drachenlord's train well into scene.
Hansmar: Your red abstract is psychedelic. Cool and quite different results from its variations!
Thank you hubert.
Thanks, adbc, Horo and hubert. I also cannot choose which one I like best.
Two more renders. One is a re-render, with rather different settings for sky and textures and slight changes to camera position and terrain height, of an earlier render. That was was winter, this one is not so cold. The texture on part of the terrains is not a terain texture, but one of David Brinnens more tech-textures. Do not blame me for the dirt on the camera, because that is caused by a dirt filter by Horo. The second one is yet another abstract based on the earlier set-up. But I modified the spheres into pyramids.