Show Us Your Bryce Renders Part 12

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Comments

  • HansmarHansmar Posts: 2,932
    edited August 2022

    Thanks, Horo, adbc, mermaid. As explained, the wonderful landscape is made by David Brinnen as is the sky (which I modified largely).

    I modified the windmill scene by adding a cowboy (Genesis 3 with Worldly Jones clothing), removing the tree, changing the sky (e.g. the orientation of the cloud slab and the sky background) and the viewpoint. I also modified the scene of the 'dinolake' and added some items from Jepe's Z-bundle II, which was very cheap for a while at DAZ. It must be possible to use them directly in Bryce, because they are actually 2D faces with textures. However, they are in DAZ Studio format and I tried them out in DAZ Studio and transfered them to Bryce from there. Finally, I modified the terrain from the 'dinolake' so much, that you can hardly recognize it. For example, I used the filter option in the terrain editor to have a slope in the terrain from front to back. And then I posterized, smoothed, used lots of noise, smoothed again, etc., etc. to get to the next picture, which I call 'Greenland'.

    DavidB_Hansmar_Lincolnshire wind turbines 4.jpg
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    Jepe_effecttest.jpg
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    Greenland.jpg
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    Post edited by Hansmar on
  • adbcadbc Posts: 3,115

    mermaid : thank you.

    Hansmar : Beautifully modified landscapes, great sky on the windmill, attractive Jepe's effects and greenland : not so green but nice result on the terrains.

  • HoroHoro Posts: 10,643

    Hansmar - another three great renders. The sky in the first is fantastic.
    Greenland, yes, discovered around the year 800, was green then, hence Greenland (Grönland). Many settlers came but left about 1300 when the small ice age started, it peaked in the 17th century, we're not yet the end of it but nearing it. Remember that south part is at the same latitude (60°N) as Oslo, Stockholm, Helsinki and St. Petersburg (ex Leningrad).

  • mermaid010mermaid010 Posts: 5,490
    edited August 2022

    Hansmar – three cool renders, the sky in the windmill render is awesome.

    I used an Island from the Islands 2 set for this render; very similar to my email/Pinterest avatar which I did long ago, following David’s Tutorial http://www.youtube.com/watch?v=Go8vjGW-9sM  I used an Hdri from the Golden Lighting for the lighting.

    sunset-golden.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,643
    edited August 2022

    mermaid - this island render came out beautiful. Great water and sky, the light rays are excellent.

    The building is the Sibenik Cathedral (hdri.cgtechniques.com/~sibenik2/) and the Buddha ahead from the Stanford 3D Scanning Repository with an adjusted material from "Fifty Funky Shapes & Fifty Funky Metals". A bit of sun shines through the windows, the haze is created by the Volumetric World option.

    Sibebud

    Sibebud.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,932

    adbc, Horo, mermaid, Thank you. Yes, the sky in the windmill render is great. Largely thanks to the volumetric sky slab created by David Brinnen. I only did some modification and tweaking (not much).

    Mermaid: fantastic light through that natural bridge/island! Very well made render. 

    Horo, Not sure whether a buddha in a cathedral is logical smiley, but the render is fantastic. Very good use of light and dark.

  • huberthubert Posts: 414
    edited August 2022

    Hansmar:
    - A beautiful windmills scene. The horseman is a nice touch and adds much to it.
    - Cool otherworldly scene.
    - Greenland seems the perfect place regarding the current heat wave. Nice lighting!

    mermaid: A wonderful, magical image. Wonderful lighting!

    Horo: I remember said cathedral mesh. I have it too, but haven't used it since very long. Wonderful serene mysterious light and shadow work!

    Post edited by hubert on
  • mermaid010mermaid010 Posts: 5,490

    Thanks Horo, Hansmar and Hubert  (the three H's laugh) for the nice comments.

    Horo - love the render, awesome contrast between the light and dark areas.

  • adbcadbc Posts: 3,115

    mermaid : superb image, gorgeous sky.

    Horo : fantastic render, the lighting is awesome.

  • HoroHoro Posts: 10,643

    Hansmar - thank you. A golden Buddha statue at such a location is unfamiliar but we should be open and flexible devil 

    hubert, mermaid and adbc - thank you.

  • mermaid010mermaid010 Posts: 5,490

    Thanks Adbc

  • HansmarHansmar Posts: 2,932
    edited August 2022

    Hubert: Thank you.

    I took one of my entries for the 'under water' contest and modified some elements. And I made two new 'Greenland' renders, this time with a bit more green in the textre and from different viewpoints. This version is also a modified terrain, combining the earlier terrain with a picture and partly blending them together.

    Deep_slow_Hansmar2.jpg
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    greenland2.jpg
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    greenland3.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 10,643
    edited August 2022

    Hansmar - three very nicely done renders. The second one is my favorite.

    The object was made in Wings3D, the material has a bit diffuse and some transparency with a high refractive index. It is in the world centre and around it a sphere with a bit of diffuse and transparency. Light and colour by an HDRI from inside (the cube).

    Open Cube Shadow

    OpenCubeShadow.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490

    Hansmar - three superb renders.

    Horo - wow beautiful abstract/still, awesome lighting and model

  • HansmarHansmar Posts: 2,932

    Horo, mermaid: Thank you.

    Horo: I agree with mermaid. Wonderfully presented item, where background and object work very well together.

  • HoroHoro Posts: 10,643

    mermaid and Hansmar - thank you.

  • HansmarHansmar Posts: 2,932
    edited August 2022

    I decided to do something simple. Just a default lattice, a terrain, a plane with water texture and some lights (includingan additional light to get the white reflection at the left). Sky is from Horo and textures of lattice and terrain are from RajRaja. Hardly visible is the fog cube by David Brinnen.

    lattice_sea.jpg
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    Post edited by Hansmar on
  • adbcadbc Posts: 3,115

    Hansmar : three excellent modified landscapes, the lattice scene has a nice sky and the reflection on the water is awesome.

    Horo : wow, great model and lights, I love the colour.

  • HoroHoro Posts: 10,643
    edited August 2022

    Hansmar - this lattice island scene looks very nice.

    adbc - thank you.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490

    Hansmar - simple but beautiful render, nice lighting and water texture.

  • HoroHoro Posts: 10,643
    edited August 2022

    The terrain is from High Resolution Terrains 2 and was inverted. The material was assembled from three textures. The pit is lit by five quadratic spotlights, sky and ambient light by the DS-Sky03 HDRI from the Deep Space HDRI 2 set, weak stratus and cumulus clouds and some light by the sun. A city in a deep depression.

    Pit City

    PitCity.jpg
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    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : that inverted terrain looks awesome so is the city, great sky as well.

  • mermaid010mermaid010 Posts: 5,490

    Horo - an outstanding render, beautifully done

  • HoroHoro Posts: 10,643

    Thank you adbc and mermaid.

  • HansmarHansmar Posts: 2,932

    adbc, Horo, Thanks.

    Horo, the city in the hole is a fantastic render! Could easily be the setting of a great sci-fi movie.

  • HoroHoro Posts: 10,643
    edited August 2022

    Thank you Hansmar.

    Post edited by Horo on
  • huberthubert Posts: 414

    Hansmar:
    - Great 3 scenes. The 2nd one is my favourite. (Whereas I am not sure about the lighting in the underwater scene. Cool creatures, btw.)
    - Nice lattice scene. Beautiful water.

    Horo:
    - A magic cube! Beautiful mat and light play.
    - Wonderful abyssal city. Very moody. Great terrain work, atmosphere and lighting.

     

  • HoroHoro Posts: 10,643

    Thank you hubert.

  • adbcadbc Posts: 3,115
    edited August 2022

    3 terrain renders, same terrains, different settings. For the last one I used the trees from Shredder's Desert Oasis (sharecg)

    terrain11.jpg
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    terrain22d.jpg
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    terrain31.jpg
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    Post edited by adbc on
  • HoroHoro Posts: 10,643

    adbc - all three are really beautiful scenes. If I really had to chose a favorite, it would be the first but I prefer not to chose.

This discussion has been closed.