Adding to Cart…
![](/static/images/logo/daz-logo-main.png)
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I'm re-rendering now, just to make sure I'm not blowing smoke - I'll post the result and settings in about 20 minutes, when it finishes.
The illumination on this scene is from the skydome, with just a slight bit from the lamps around the deck.
The two sets of settings show what I have the skydome set to, and what I've changed in the environment. Very much a test - I haven't added a ground cover even. But I was targeting a late afternoon verging on twilight for the lighting. The only material changes were to the water, the glass on the lamps, and setting the lamps as emitters.
It`s so.... aargh... This is what happen when I use your Settings.
Maybe it have something to do with the Skydome itself... because I noticed that on some Skydomes I can`t use Emission.
btw. what do you choose when adding the Emission Shader; Replace or Ignore? I testet booth and none have a desired result; when I use Ignore the Render ended up black or brown or any other Color; when I use Replace it ended up white.
Apologies if this has already been asked/answered, I can't seem to search this thread for keywords for some reason....
I'm running a Mac (technically a Hackintosh) with a NVIDIA GeForce GTX 650 graphics card, but I'm not getting an option to render on this card -- the Advanced tab only shows CPU, and when that's unchecked I get a black render. Is it just too old, is this a known bug, or am I just missing something?
This may not answer your question directly, but I have the GTX 680 on an Alienware Windows 7 machine and I have both CPU and GPU checked for iRay renders and it is AMAZING!
So I have to ask: DO you have the latest video drivers installed?
I can't imagine the 680 would run so well and the 650 wouldn't run at all, but then, there are lower limits for everything. Still...
I'm using a GTX 570 and get a GPU render option - but I'm not a Mac though, I'm Windows 7 PC.
Once you cancel a render, it leaves the render window open so that you can save the image.
No, I've tried that. The Render pane closes and the render is lost.
Somewhere in the beginning somebody said something about something download and install first if you are on a Mac ... yes!
http://www.daz3d.com/forums/discussion/53671/P120/#777767
Try canceling from the render dialogue, rather than the popped-up render progress window. Also, you should be able to save the partial render via the "Save Last Render" option in the file menu no matter where you cancel from.
Try canceling from the render dialogue, rather than the popped-up render progress window. Also, you should be able to save the partial render via the "Save Last Render" option in the file menu no matter where you cancel from.
O.k. found it, but it's vice versa. Canceling from the render progress pop-up does it. You cannot cancel from your render pane viewport.
Thank you :)
No, I've tried that. The Render pane closes and the render is lost.
You have to click cancel on the progress bar popup, not the image. Every now and then I click the wrong one and am sad.
Been testing my old machine with Iray using the Material Ball scene.
CPU is a 2.5 Ghz Core2 quad
GPU is a 1Gb GT 430
CPU only render took just under 20 minutes
GPU only render was just over 8 minutes
CPU & GPU render took just over 6 minutes
Not bad going for a six year old underpowered machine.
Is there a "shading rate" in this mess of a render settings tab as I'm seeing blotches in the shadows
Two new renderrs!
First one is the optimized shader
Second one is the modified optimized shader XD
Have had Bryce since it first came out hate the interface keep hoping they'll change it
I actually bought Vue back around version 3 or 4 because it could load the Bryce files
Have also had Carrara since it first came and really should use it more
Have had Poser and Studio since they both first came out was never happy about how hard it was to get
realistic renders I use Lux but has been noted at the moment it's really slow so I have hopes for Iray provided Studio will function
Have had problems with it after the 4.0 version came out but it seems to be getting better again
I haven't gone through every pages, so maybe someone posted a similar document, but this is a visual guide to all the iRay settings. (if so, sorry) It is for 3ds Max, but the templates and settings are the same as DAZ. I threw this pdf up on my Share OneDrive - hope everyone can view it. Can't upload a pdf here.
http://1drv.ms/1C9YDVf
Thanks for explaining all that. It is very much insightful.
That's interesting.
Some programs actually default to this method as it gives more control over subdivision, on a material by material basis.
This way you don't have to apply a huge subdivision to the whole mesh, just to the parts that need it.
Interactive Iray display seems to be a real drag on my system when active. I've tried just CPU, or just one of my two video cards but it even slows down the mouse response at times.
My specs:
AMD FX-8320 8 Core 3.5GHz
2 X Nvidia GeForce GTX 650 Ti BOOST SLI
Dual displays
What's strange is another machine I use which has an AMD card and no GPU rendering available, is an Intel i7-2600, functions just fine with the Iray Interactive being on CPU, and there's no slow down at all when it is slowly rendering the little scene.
Any thoughts on this?
Should be completely viable. Someone will need to set up a shader to apply to add all the iray settings but that really shouldn't be a big deal. The Iray Uber Default should handle that for you. The eyes lack the "reflective layer" (A simulation of the coating of water on the eye.) which makes them a little more difficult to set up but still doable..
Thanks ,very handy to see actual renders :)
Did anyone else have a crash when the Architectural & Caustic Sampler are both active ?
This does not always occur, but in good 85-90% of my experiments.
Now we get some clarity as to why Iray becomes the render engine of choice. Until the email about DS4.8 dropped into my inbox I hadn't heard of it. So, is Daz now to become a hardware vendor as well as a software vendor!?
I've also just gone through 13 pages relating to Nvidia on Google and have only found results regarding gaming. Is Daz Studio being used by Nvidia to test the waters in the 3D modelling and rendering marketplace!?
I'd always thought of DS as a program that anyone could use no matter what hardware they had. Ok, yes, to an extent it still will be as you are keeping 3Delight so that non NVidia users can have a program they can still use effectively with their hardware and hopefully this will always prove to be the case.
Obviously, as a business, you have to keep going in ways that will ensure a future and I do hope that future will always be an inclusive one for folks that have been with you for as long as I have.
CHEERS!
First Iray has been in 3DS Max for several years, it isn't new. NVIDIA bought Mental Ray, which is arguably, the first Unbiased Render engine, and Iray is the work they have done since buying Mental Ray to bring it to GPU. So NVIDIA has been in the 3D modeling and rendering marketplace for quite some time.
Information on Iray http://www.nvidia.com/object/nvidia-iray.html http://www.nvidia-arc.com/Iray
Second, as has been stated numerous times, you do not need an NVIDIA card to use Iray. No matter how many times you make the claim that Iray only works on NVIDIA cards, that is not going to make that assertion true.
The only difference between having an NVIDIA card that can hold your scene and having a non-NVIDIA card, or an NVIDIA card that won't hold your scene is speed, the end result is exactly the same, given the same number of iterations or the same convergence value. .
Third computer hardware advances, you can't expect your hardware not to become obsolete, eventually, it just won't have enough power anymore. I certainly do not expect to still use my Atari 800, my Amiga 1000, or even my Intel 486 machine running WIndows 3.1.1.
1. Disable SLI (Nvidia Control panel).
2. Under advanced render settings turn off the video card that is running your monitors.
That should help.
What is the architectural sampler?
As for Carrara... I have a soft spot for that application since it's how I started with CGI, waaaaay back when it was Ray Dream Designer. (I forget if it was RDS, but I was doing early CGI stuff on a Mac LC II. Ha ha ha.)
I was very disappointed when I got it recently and discovered that all the cool shaders, landscapes, particles, etc., were almost completely incompatible with DAZ3D. (I had incorrectly assumed that if Daz had bought Carrara they'd synergize the two. Nooope)
Thankfully, it's still a pretty decent modeler, so there's that.
IRAY has to different Samplers
Architectural Sampler
1. Employs Metropolis Sampling
2. Makes interiors and dark scenes converge faster. Useful for:
1. Interior scenes lit by exterior light through small windows
2. Light passing through Translucent or Glossy surfaces
3. Bright light reflected from Glossy and Specular surfaces
4. Sub-surface Scattering
Caustic Sampler
3. Adds caustic reflections coming off of specular and glossy surfaces
4. Works well with the Architectural Sampler
I'm not seeing a progress bar at all, just the popup with Render (1/1) thought the image looks to be mostly rendered. Where do I look for this progress or percentage indicator?
Regards,
Brent
That's fine,
I do know that 3Delight will always be there. Until Jon posted I was mystified as to why Iray suddenly appeared when all talk I'd read was of Lux and Octane. A deal with NVidia to sell cards through Daz would not be of much benefit to customers outside the US unless they can do something really major when it comes to shipping costs. Right now, for UK users like me, they are really high and I try not to buy items requiring shipping from the US if I can possibly avoid it.
Regarding long 3Delight render times, the AoA lights were brought in to combat them and I have had good results with them. How does Iray in CPU mode compare to them?
CHEERS!NVIDIA doesn't make cards, they just license the chips. Conspiracy theories aside, we are more interested in our customers getting the best results they can out of DAZ Studio and our content. Most people here are not hardware junkies, so will mostly be guessing as to what card they want. We rather make sure what our customers spend their money on will generate the best experience with DAZ 3D software and DAZ 3D Content.
Got to say, those look good. What's your setup though?
CHEERS!
I'm not seeing a progress bar at all, just the popup with Render (1/1) thought the image looks to be mostly rendered. Where do I look for this progress or percentage indicator?
Regards,
Brent
The default location for the progress bar window is dead center of your screen, so chances are it's hiding behind the render window.