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The default location for the progress bar window is dead center of your screen, so chances are it's hiding behind the render window.
I am able to move all windows and even minimize. I wonder if I've somehow turned off the progress bar. I have dual monitors so I guess it could be off screen somewhere.
Once you cancel a render, it leaves the render window open so that you can save the image.You have to cancel it from the Render progress window, not from the window that shows the image, but yes this works.
I'm not seeing a progress bar at all, just the popup with Render (1/1) thought the image looks to be mostly rendered. Where do I look for this progress or percentage indicator?
Regards,
Brent
The progress bar will be behind the render window - I drag mine off to one side so I can see both (you can do that while a file is loading, since it the same dialogue box, or switch to the application and drag the progress bar while rendering, then switch back to the render window). I also click the History button on the progress bar, so I can see any messages.
I'm not seeing a progress bar at all, just the popup with Render (1/1) thought the image looks to be mostly rendered. Where do I look for this progress or percentage indicator?
Regards,
Brent
The progress bar will be underneath the render. Move the render window to one side and you'll see it. With 4.8, every render opens slap-bang in the middle of the screen - the place where you don't want it - and the window has to be resized every time to see the lower part of a vertical render.
I'm beginning to remember why I never liked DS4.
Spooky
Every time I open a create dialog, I have to click on Show Options. It never stays open. Is this a reported bug?
mac
PS I don't think I still have access to the tracker, so I won't be reporting it.
The grass shader is a 3Delight procedural shader, so I'm afraid it won't work in Iray. We do have access to iray functions in Shader Mixer, so it may well be possible to make an Iray grass shader - but note the discussions on displacement, which is what was used to make the grass blades.
I've made fun grass using LAMH, but it's going to take some work getting that to work in Iray (convert to Object).
The progress bar will be underneath the render. Move the render window to one side and you'll see it. With 4.8, every render opens slap-bang in the middle of the screen - the place where you don't want it - and the window has to be resized every time to see the lower part of a vertical render.
I'm beginning to remember why I never liked DS4.
Spooky
Every time I open a create dialog, I have to click on Show Options. It never stays open. Is this a reported bug?
mac
PS I don't think I still have access to the tracker, so I won't be reporting it.The bug tracker is simply opening a help ticket, these days. That lets Customer Support handle customer support issues and my team handle the bugs, without hte extra work of moving tickets around when they were two separate places. Please do report it.
There isn't a bug-tracker as such, open a technical Support ticket and mark it DS Public Beta or something like that.
I'm glad to hear that, but, having spent several years working with 3Delight and making that be the way that customers get the best out of Daz products, there's now Iray and it seems that vendors now have to learn it along with users and create content for this as well. Choice is one thing, but, were the users and vendors given a choice whether to adopt Iray for this build of Daz Studio!?
Ok, so, where does that leave anyone with 32 bit OS and 32 bit DS!? I'm sure they're still out there.
I bought Vue so I could create environments into which I could place Poser characters. I dropped Poser and lost interest in Vue. Bryce seemed to be the closest to Vue that bridged with DS, but, I wanted a 64bit version so that was a good bridge, but one never came.
CHEERS!
The progress bar will be behind the render window - I drag mine off to one side so I can see both (you can do that while a file is loading, since it the same dialogue box, or switch to the application and drag the progress bar while rendering, then switch back to the render window). I also click the History button on the progress bar, so I can see any messages.
New render and it's showing as expected. Thanks.
DAZ_Spooky,
Thanks!
Now that's an advert for Iray! Well done!
CHEERS!
Thank you :)
Thank you :)
That was so many pages back, what was the render!?
CHEERS!
This looks really good! :)
Kat
Thank you! :)
Thank you :)
That was so many pages back, what was the render!?
CHEERS!
This thread is running very fast! ^_^
I've been very happy/relieved to see how well shaders convert to Iray. It hasn't taken any significant tweaking to get cool-looking results.
This is in marked contrast to OTHER times I've tried to use an unbiased renderer in DAZ. ;)
Ok, so, where does that leave anyone with 32 bit OS and 32 bit DS!? I'm sure they're still out there.
With a new version of 3Delight.
Right, so they get a version without Iray. Why not offer 64bit users that choice as well!? Everyone will still get to make the best use of the content.
You know, personally this comes at a really great time for me. I got a 3 month serial from Octane for a sponsored banner exchange project and was just about to drop that $ to buy a personal copy. On my system, Octane was a bit faster, but this IRay quality is still much faster than Reality results are comparable. Just really stoked that this version is upon us. Awesome!
I must be one of the lucky ones, Since I already have an Nvidia 770 card everything has just worked as expected right out of the chute. All my content libraries, even though in non standard drives, all appeared to have tracked over and worked by default. I've had troubles with that in the past so I'm going to say that this beta was one of my least troublesome installs of DS ever.
Thanks so much to DAZ for really pushing the envelope on Studio and ever striving to make it a better product. RESPECT!
Right, so they get a version without Iray. Why not offer 64bit users that choice as well!? Everyone will still get to make the best use of the content.
Go to the Advanced tab of render settings (edit: or the option at the top of the Editor tab) and set the Engine to 3Delight. That will then stick, so you won't be using Iray.
Right, so they get a version without Iray. Why not offer 64bit users that choice as well!? Everyone will still get to make the best use of the content.Try it. If you don't like it don't use it.
Ok guys, yeah, that's fine then, I'll do that when the full release hits.
CHEERS!
tparo posted a neat note over at Hivewire about that very thing:
Should be completely viable. Someone will need to set up a shader to apply to add all the iray settings but that really shouldn't be a big deal.
This on the progress bar issues...
Perhaps the coders could make sure that progress bar remains "on top" so as to make it easier to see. That, are sell us some x ray vision glasses! lmao
Having trouble with converting a robot to Iray shaders... doing 'convert to brushed aluminum' with conserving images. Most of it works, but when I convert ALL the surfaces, the app crashes whenever I try to render.
Trying to narrow down what surface might be causing the problem. Any known issues that might be involved?
Edit:
ARGH. This is driving me crazy. One surface will convert fine, no problem. Then another surface... CONSTANT CRASHING.
And while their maps are different... why? whyyy>?
The log doesn't say anything I can figure out.
I wonder if one could script (or plug in) a multi-pass, multi-engine render, so that one could assign materials/figures (A-N) to render in 3Delight with all else masked to Alpha, then render the scene again in Iray with masks inverted and compose the two renders automatically.... But of course that requires an answer to the intersection points: what happens to the Iray reflections or refractions of 3Delight surfaces, or vice versa? Or the lights that only one engine or the other recognizes?
If you move the progress bar to one side, it will stay there. I moved mine to the far right of the screen. It means that when loading figs/props it will be off-center, but that doesn't bother me.
However, I agree that the damned thing should be on top.
mac