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This was left to cook while I slept- no idea on how long it took though.
No, I've tried that. The Render pane closes and the render is lost.
You have to click cancel on the progress bar popup, not the image. Every now and then I click the wrong one and am sad.
File->Save Last Render still works in that case.
Greetings,
Very nice! Unless you overrode the settings, I think it maxes out at the earliest of 2 hours, 95% convergence, or {mumble} iterations.I left a render running over night (it's over in the Iray render thread) and it logged as taking JUST shy of 2 hours, but that's probably because it hit the 2 hour limit. I want to try again, without the time limit, but I also want to get a new power supply so I can run a new video card... :)
-- Morgan
has anyone tried long renders with overclocked GPU's?
The shiny stuff that you are seeing is likely caused by the same thing that causes the "vinyl" look in DAZ Studio with the 3Delight renderer too.
It seems that the lighting model of most every material is defaulting to plastic. Just go in under the surfaces tab and look for the "lighting" model drop down, and change it to something that is more in line with the look you are trying to achieve.
There is no "lighting model" option when using Iray. If you raise the value in the Glossy Roughness property, this will make the surface rougher to the reflected light and will alleviate the "shiny" look. :)
Kat
hm i found a few render errors at Stonemason's Contemporary Living.
The Pillow has a few render errors.
I did the Render 2 Times with other Settings but the Errors are showing up.
This Render is with quality Settings on 3 (ok, takes 3 Hours with GTX 970 to render).
No, I've tried that. The Render pane closes and the render is lost.
You need to cancel on the progress bar, not on the render image.
Right, so they get a version without Iray. Why not offer 64 bit users that choice as well!? Everyone will still get to make the best use of the content.
As mentioned over and over, 3Delight is available. Iray is an added feature. Nothing has been taken away as a choice to 64 bit users or forced upon them. They are perfectly free to choose 3Delight in their drop down and totally ignore Iray. There are several features in DS that MANY users are unaware of and/or do not use. Should we leave those out just in case someone "doesn't want to use it?" This debate has already been settled.
As far as 32bit, Nvidia doesn't provide a 32 bit. Therefore we do not. It isn't a matter of one group having choices over another.
Thanks,
Kat
I'm attempting to convert Dystopian Worker Drones into Iray ( http://www.daz3d.com/dystopian-worker-drone )
If I convert the surfaces to Iray uber base, no problem.
If I convert the surfaces to Iray brushed aluminum (either directly or after converting to base first), crash. Certain surfaces seem to cause problems (shoulders, toes), while others do not.
Anyone have a clue why that might be?
Nice progress, guys!
I've done a video for those wishing to start out: https://www.youtube.com/watch?v=L5FZ5gS9v50&feature=youtu.be
@timmins.william: Iray seems more particular about meshes and especially duplicated vertices at mesh edges than 3Delight is, in my testing. Some older products are going to cause crashes for this reason.
This may have been answered, but is Iray/Iradium an unbiased renderer?
Yes it is :)
Kat
It sure is!
Thanks Kat,
I won't comment about the program anymore. If I like a render though, I will say so. I do like your renders and you're more than welcome to post them in this thread: http://www.daz3d.com/forums/discussion/32848/P1365/
I inherited that from Jamminwolfie and everyone is welcome there
CHEERS!
Well, that's frustrating. Any chance that's something they will improve on, or just SOL?
...OK, seems there have been enough answers concerning stopping a render.without closing the window. so deleted mine.
The illumination on this scene is from the skydome, with just a slight bit from the lamps around the deck.
The two sets of settings show what I have the skydome set to, and what I've changed in the environment. Very much a test - I haven't added a ground cover even. But I was targeting a late afternoon verging on twilight for the lighting. The only material changes were to the water, the glass on the lamps, and setting the lamps as emitters.
It`s so.... aargh... This is what happen when I use your Settings.
Maybe it have something to do with the Skydome itself... because I noticed that on some Skydomes I can`t use Emission.
btw. what do you choose when adding the Emission Shader; Replace or Ignore? I testet booth and none have a desired result; when I use Ignore the Render ended up black or brown or any other Color; when I use Replace it ended up white.
Hmm. Not a clue. What skydome are you using? I might have it. Also, FWIW, I just tried doing a dome-only render with a different skydome in the environment map. I had to lower both the environment map value and the environment intensity to avoid blowing out the scene. Significantly, I didn't bother to include the skydome in the scene itself - just as the environment map.
I've been using 'ignore' when applying the shader, but I don't know that there would be any difference in a skydome.
I've been using the skydomes from P3DA because they're the first I found in my library (I REALLY need to start classifying things so I can find them).
Unbiased. Amazing. Great work guys!
LuxRender, we had some good times honey. But can we just be friends now?
Thanks Kat,
I won't comment about the program anymore. If I like a render though, I will say so. I do like your renders and you're more than welcome to post them in this thread: http://www.daz3d.com/forums/discussion/32848/P1365/
I inherited that from Jamminwolfie and everyone is welcome there
CHEERS!
We don't mind questions, but asking over and over in different threads and pushing when things have been answered pulls us away from answering everyone who is asking for help. While you have had some good questions and are participating, which we appreciate, we answer and what we say is pretty much how it is at this date and time. :) Once you download 4.8 and try it, we have a Support Ticket system that tracks any Feature requests you may want to submit. :) If you can go through that system then we can try to keep the thread on track. :) Please feel free to hang out and see what people are doing. It is great to see your interest. I really look forward to seeing what you do with it once you decide to get your own feet wet.
Kat :)
Well, that's frustrating. Any chance that's something they will improve on, or just SOL?
It also seems a bit weird that it would affect Iray brushed aluminum but not Iray base.
Edit:
uuuuh. And it works fine with galvanized metal. Just not brushed aluminum for certain surfaces. ... Ok, weird, but hey! I'm happy.
Hey, IRAY got me to update my video drivers this morning. I went from OGL 2.1.2 to 4.4. LOL
I studied the log file comparing the before and after driver update. Interesting. Anyway..not showing the blase pic but I got a real surprise!
With only CPU.... 21min and 57sec
With CPU and my meager 144 CUDAs (GT 545) the time was........5 min and 49 seconds!
Is it possible though that there was some prep work (like image manip) the first time and it didn't have to be repeated for the second?
I left a render running over night (it's over in the Iray render thread) and it logged as taking JUST shy of 2 hours, but that's probably because it hit the 2 hour limit. I want to try again, without the time limit, but I also want to get a new power supply so I can run a new video card... :)
-- Morgan
...the time limit can be expanded in the render settings.
No problem, I tend to post renders in my thread I linked to, I know where to find them then! Other hobbies lure me away from DS and it always seems to be during this downtime that the big changes happen and I don't get time to do anything with them.
CHEERS!
Ah ha, narrowed it down a bit.
There are two metal shaders that use Weighted Base mixing. Those are fine. It's the PBR metallic/roughness base mixing shaders that cause the crash with this model.
The grass shader is a 3Delight procedural shader, so I'm afraid it won't work in Iray. We do have access to iray functions in Shader Mixer, so it may well be possible to make an Iray grass shader - but note the discussions on displacement, which is what was used to make the grass blades.
I tried to use the shader mixer for Iray. But I didn't find Iray bricks or nodes or...
Does it work in this beta version?
If yes, how?
Someone asked how to use the Emissive Shader, and in my reply I forgot the following:
One can also have an image to emit light, like a TV screen. Select the surface, make a note of the image (if any) in the Diffuse channel, and apply the Emissive shader. Select the Base Color and Emission channels, browse to the location of that image and load it.
Hmm. Not a clue. What skydome are you using? I might have it. Also, FWIW, I just tried doing a dome-only render with a different skydome in the environment map. I had to lower both the environment map value and the environment intensity to avoid blowing out the scene. Significantly, I didn't bother to include the skydome in the scene itself - just as the environment map.
I've been using 'ignore' when applying the shader, but I don't know that there would be any difference in a skydome.
I've been using the skydomes from P3DA because they're the first I found in my library (I REALLY need to start classifying things so I can find them).
Here's the latest; pretty much as minimal as I can get, Outpost 94 on a grassy plain, with a sky. Also, the scene tab - note the lack of anything that looks like a light, the environment tab and how low I had to set the environment intensity to avoid blowing out the sky, and the sky image I used. I explicitly set the headlamp off on the camera.
I tried to use the shader mixer for Iray. But I didn't find Iray bricks or nodes or...
Does it work in this beta version?
If yes, how?
The Iray nodes are those in the MDL sub-menu, plus a few others (for example, several in the utility sub-menu).
I tried to use the shader mixer for Iray. But I didn't find Iray bricks or nodes or...
Does it work in this beta version?
If yes, how?
The Iray nodes are those in the MDL sub-menu, plus a few others (for example, several in the utility sub-menu).
Ok, thank you. I found it.
I tried to import from scene. That do not work.
Is there a setting to limit the number of cores Iray/Studio uses in your CPU?