DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.4!

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Comments

  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited December 1969

    This was left to cook while I slept- no idea on how long it took though.

    13_minute_Iray_Render2.jpg
    718 x 826 - 377K
  • OstadanOstadan Posts: 1,128
    edited December 1969

    Kamion99 said:
    PhilW said:
    The new renderer seems amaizing. One big problem though: You should be able to stop and save any time. At avery early stage the pictures allready look quite accepteble. It doesn't allways seem nessesary to go over the whole render time.

    Once you cancel a render, it leaves the render window open so that you can save the image.


    No, I've tried that. The Render pane closes and the render is lost.

    You have to click cancel on the progress bar popup, not the image. Every now and then I click the wrong one and am sad.

    File->Save Last Render still works in that case.

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    This was left to cook while I slept- no idea on how long it took though.
    Very nice! Unless you overrode the settings, I think it maxes out at the earliest of 2 hours, 95% convergence, or {mumble} iterations.

    I left a render running over night (it's over in the Iray render thread) and it logged as taking JUST shy of 2 hours, but that's probably because it hit the 2 hour limit. I want to try again, without the time limit, but I also want to get a new power supply so I can run a new video card... :)

    -- Morgan

  • StratDragonStratDragon Posts: 3,251
    edited December 1969

    has anyone tried long renders with overclocked GPU's?

  • KatherineKatherine Posts: 330
    edited December 1969

    zwyt said:
    One of my first renders with iray. Not sure how to get the shiny effect off the Sasquatch and seems the Look at my Hair presets aren't working. Second pic is same exact scene in 3delight. Anyone got any ideas?

    The shiny stuff that you are seeing is likely caused by the same thing that causes the "vinyl" look in DAZ Studio with the 3Delight renderer too.
    It seems that the lighting model of most every material is defaulting to plastic. Just go in under the surfaces tab and look for the "lighting" model drop down, and change it to something that is more in line with the look you are trying to achieve.

    There is no "lighting model" option when using Iray. If you raise the value in the Glossy Roughness property, this will make the surface rougher to the reflected light and will alleviate the "shiny" look. :)

    Kat

  • Twilight76Twilight76 Posts: 318
    edited March 2015

    hm i found a few render errors at Stonemason's Contemporary Living.
    The Pillow has a few render errors.

    I did the Render 2 Times with other Settings but the Errors are showing up.

    This Render is with quality Settings on 3 (ok, takes 3 Hours with GTX 970 to render).

    q3_test.png
    1920 x 1080 - 3M
    Post edited by Twilight76 on
  • namffuaknamffuak Posts: 4,176
    edited December 1969

    PhilW said:
    The new renderer seems amaizing. One big problem though: You should be able to stop and save any time. At avery early stage the pictures allready look quite accepteble. It doesn't allways seem nessesary to go over the whole render time.

    Once you cancel a render, it leaves the render window open so that you can save the image.


    No, I've tried that. The Render pane closes and the render is lost.

    You need to cancel on the progress bar, not on the render image.

  • KatherineKatherine Posts: 330
    edited December 1969

    Rogerbee said:
    Rogerbee said:
    There is no 32 bit version of Iray.

    Ok, so, where does that leave anyone with 32 bit OS and 32 bit DS!? I'm sure they're still out there.

    With a new version of 3Delight.

    Right, so they get a version without Iray. Why not offer 64 bit users that choice as well!? Everyone will still get to make the best use of the content.

    As mentioned over and over, 3Delight is available. Iray is an added feature. Nothing has been taken away as a choice to 64 bit users or forced upon them. They are perfectly free to choose 3Delight in their drop down and totally ignore Iray. There are several features in DS that MANY users are unaware of and/or do not use. Should we leave those out just in case someone "doesn't want to use it?" This debate has already been settled.

    As far as 32bit, Nvidia doesn't provide a 32 bit. Therefore we do not. It isn't a matter of one group having choices over another.

    Thanks,
    Kat

  • Oso3DOso3D Posts: 15,041
    edited December 1969

    I'm attempting to convert Dystopian Worker Drones into Iray ( http://www.daz3d.com/dystopian-worker-drone )

    If I convert the surfaces to Iray uber base, no problem.

    If I convert the surfaces to Iray brushed aluminum (either directly or after converting to base first), crash. Certain surfaces seem to cause problems (shoulders, toes), while others do not.

    Anyone have a clue why that might be?

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Nice progress, guys!

    I've done a video for those wishing to start out: https://www.youtube.com/watch?v=L5FZ5gS9v50&feature=youtu.be

    @timmins.william: Iray seems more particular about meshes and especially duplicated vertices at mesh edges than 3Delight is, in my testing. Some older products are going to cause crashes for this reason.

  • PulpArtstPulpArtst Posts: 88
    edited December 1969

    This may have been answered, but is Iray/Iradium an unbiased renderer?

  • KatherineKatherine Posts: 330
    edited December 1969

    JartStar said:
    This may have been answered, but is Iray/Iradium an unbiased renderer?

    Yes it is :)

    Kat

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    JartStar said:
    This may have been answered, but is Iray/Iradium an unbiased renderer?

    It sure is!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969


    As mentioned over and over, 3Delight is available. Iray is an added feature. Nothing has been taken away as a choice to 64 bit users or forced upon them. They are perfectly free to choose 3Delight in their drop down and totally ignore Iray. There are several features in DS that MANY users are unaware of and/or do not use. Should we leave those out just in case someone "doesn't want to use it?" This debate has already been settled.

    As far as 32bit, Nvidia doesn't provide a 32 bit. Therefore we do not. It isn't a matter of one group having choices over another.

    Thanks,
    Kat

    Thanks Kat,

    I won't comment about the program anymore. If I like a render though, I will say so. I do like your renders and you're more than welcome to post them in this thread: http://www.daz3d.com/forums/discussion/32848/P1365/

    I inherited that from Jamminwolfie and everyone is welcome there

    CHEERS!

  • Oso3DOso3D Posts: 15,041
    edited December 1969

    Well, that's frustrating. Any chance that's something they will improve on, or just SOL?

  • kyoto kidkyoto kid Posts: 41,205
    edited March 2015

    ...OK, seems there have been enough answers concerning stopping a render.without closing the window. so deleted mine.

    Post edited by kyoto kid on
  • namffuaknamffuak Posts: 4,176
    edited December 1969

    R25S said:
    namffuak said:
    namffuak said:
    R25S said:
    namffuak said:

    You're missing one minor but key step. Plug the skydome image (jpg or whatever) into the environment map.

    I did not recognice that this was missing (normaly it is set automatic, as far as I know).
    But in the first try, setting the map, doesn`t chance anything. Just after deleting the Emitter Shader the Sky is shown in the rendered Image but now it is really dark and not clear

    I'm re-rendering now, just to make sure I'm not blowing smoke - I'll post the result and settings in about 20 minutes, when it finishes.

    The illumination on this scene is from the skydome, with just a slight bit from the lamps around the deck.

    The two sets of settings show what I have the skydome set to, and what I've changed in the environment. Very much a test - I haven't added a ground cover even. But I was targeting a late afternoon verging on twilight for the lighting. The only material changes were to the water, the glass on the lamps, and setting the lamps as emitters.


    It`s so.... aargh... This is what happen when I use your Settings.

    Maybe it have something to do with the Skydome itself... because I noticed that on some Skydomes I can`t use Emission.

    btw. what do you choose when adding the Emission Shader; Replace or Ignore? I testet booth and none have a desired result; when I use Ignore the Render ended up black or brown or any other Color; when I use Replace it ended up white.

    Hmm. Not a clue. What skydome are you using? I might have it. Also, FWIW, I just tried doing a dome-only render with a different skydome in the environment map. I had to lower both the environment map value and the environment intensity to avoid blowing out the scene. Significantly, I didn't bother to include the skydome in the scene itself - just as the environment map.

    I've been using 'ignore' when applying the shader, but I don't know that there would be any difference in a skydome.

    I've been using the skydomes from P3DA because they're the first I found in my library (I REALLY need to start classifying things so I can find them).

  • PulpArtstPulpArtst Posts: 88
    edited December 1969

    Unbiased. Amazing. Great work guys!

    LuxRender, we had some good times honey. But can we just be friends now?

  • KatherineKatherine Posts: 330
    edited December 1969

    Rogerbee said:

    As mentioned over and over, 3Delight is available. Iray is an added feature. Nothing has been taken away as a choice to 64 bit users or forced upon them. They are perfectly free to choose 3Delight in their drop down and totally ignore Iray. There are several features in DS that MANY users are unaware of and/or do not use. Should we leave those out just in case someone "doesn't want to use it?" This debate has already been settled.

    As far as 32bit, Nvidia doesn't provide a 32 bit. Therefore we do not. It isn't a matter of one group having choices over another.

    Thanks,
    Kat

    Thanks Kat,

    I won't comment about the program anymore. If I like a render though, I will say so. I do like your renders and you're more than welcome to post them in this thread: http://www.daz3d.com/forums/discussion/32848/P1365/

    I inherited that from Jamminwolfie and everyone is welcome there

    CHEERS!

    We don't mind questions, but asking over and over in different threads and pushing when things have been answered pulls us away from answering everyone who is asking for help. While you have had some good questions and are participating, which we appreciate, we answer and what we say is pretty much how it is at this date and time. :) Once you download 4.8 and try it, we have a Support Ticket system that tracks any Feature requests you may want to submit. :) If you can go through that system then we can try to keep the thread on track. :) Please feel free to hang out and see what people are doing. It is great to see your interest. I really look forward to seeing what you do with it once you decide to get your own feet wet.

    Kat :)

  • Oso3DOso3D Posts: 15,041
    edited March 2015

    Well, that's frustrating. Any chance that's something they will improve on, or just SOL?

    It also seems a bit weird that it would affect Iray brushed aluminum but not Iray base.

    Edit:
    uuuuh. And it works fine with galvanized metal. Just not brushed aluminum for certain surfaces. ... Ok, weird, but hey! I'm happy.

    Post edited by Oso3D on
  • SpitSpit Posts: 2,342
    edited December 1969

    Hey, IRAY got me to update my video drivers this morning. I went from OGL 2.1.2 to 4.4. LOL

    I studied the log file comparing the before and after driver update. Interesting. Anyway..not showing the blase pic but I got a real surprise!

    With only CPU.... 21min and 57sec
    With CPU and my meager 144 CUDAs (GT 545) the time was........5 min and 49 seconds!

    Is it possible though that there was some prep work (like image manip) the first time and it didn't have to be repeated for the second?

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    Cypherfox said:
    Greetings,
    This was left to cook while I slept- no idea on how long it took though.
    Very nice! Unless you overrode the settings, I think it maxes out at the earliest of 2 hours, 95% convergence, or {mumble} iterations.

    I left a render running over night (it's over in the Iray render thread) and it logged as taking JUST shy of 2 hours, but that's probably because it hit the 2 hour limit. I want to try again, without the time limit, but I also want to get a new power supply so I can run a new video card... :)

    -- Morgan

    ...the time limit can be expanded in the render settings.

  • RogerbeeRogerbee Posts: 4,460
    edited March 2015

    We don't mind questions, but asking over and over in different threads and pushing when things have been answered pulls us away from answering everyone who is asking for help. While you have had some good questions and are participating, which we appreciate, we answer and what we say is pretty much how it is at this date and time. :) Once you download 4.8 and try it, we have a Support Ticket system that tracks any Feature requests you may want to submit. :) If you can go through that system then we can try to keep the thread on track. :) Please feel free to hang out and see what people are doing. It is great to see your interest. I really look forward to seeing what you do with it once you decide to get your own feet wet.

    Kat :)

    No problem, I tend to post renders in my thread I linked to, I know where to find them then! Other hobbies lure me away from DS and it always seems to be during this downtime that the big changes happen and I don't get time to do anything with them.

    CHEERS!

    Post edited by Rogerbee on
  • Oso3DOso3D Posts: 15,041
    edited December 1969

    Ah ha, narrowed it down a bit.

    There are two metal shaders that use Weighted Base mixing. Those are fine. It's the PBR metallic/roughness base mixing shaders that cause the crash with this model.

  • DrPingyDrPingy Posts: 78
    edited December 1969

    ccbn213 said:
    Well I've been testing this just a bit since the upgrade. I understand the photo settings from my photography days. My biggest problem seems to be with the texturing and shaders. Grass shader won't do much of anything for me. The iray shaders are wonderful but there are none for things like grass, stone, ground or wood. I'll keep pounding away at it though cause I do love it.

    The grass shader is a 3Delight procedural shader, so I'm afraid it won't work in Iray. We do have access to iray functions in Shader Mixer, so it may well be possible to make an Iray grass shader - but note the discussions on displacement, which is what was used to make the grass blades.

    I tried to use the shader mixer for Iray. But I didn't find Iray bricks or nodes or...
    Does it work in this beta version?
    If yes, how?

  • DoctorJellybeanDoctorJellybean Posts: 8,654
    edited December 1969

    Someone asked how to use the Emissive Shader, and in my reply I forgot the following:

    One can also have an image to emit light, like a TV screen. Select the surface, make a note of the image (if any) in the Diffuse channel, and apply the Emissive shader. Select the Base Color and Emission channels, browse to the location of that image and load it.

    Xen.jpg
    1826 x 883 - 1M
  • namffuaknamffuak Posts: 4,176
    edited December 1969

    namffuak said:
    R25S said:

    It`s so.... aargh... This is what happen when I use your Settings.

    Maybe it have something to do with the Skydome itself... because I noticed that on some Skydomes I can`t use Emission.

    btw. what do you choose when adding the Emission Shader; Replace or Ignore? I testet booth and none have a desired result; when I use Ignore the Render ended up black or brown or any other Color; when I use Replace it ended up white.

    Hmm. Not a clue. What skydome are you using? I might have it. Also, FWIW, I just tried doing a dome-only render with a different skydome in the environment map. I had to lower both the environment map value and the environment intensity to avoid blowing out the scene. Significantly, I didn't bother to include the skydome in the scene itself - just as the environment map.

    I've been using 'ignore' when applying the shader, but I don't know that there would be any difference in a skydome.

    I've been using the skydomes from P3DA because they're the first I found in my library (I REALLY need to start classifying things so I can find them).

    Here's the latest; pretty much as minimal as I can get, Outpost 94 on a grassy plain, with a sky. Also, the scene tab - note the lack of anything that looks like a light, the environment tab and how low I had to set the environment intensity to avoid blowing out the sky, and the sky image I used. I explicitly set the headlamp off on the camera.

    P3DA_Sky360_23.jpg
    1280 x 299 - 47K
    environment.jpg
    340 x 645 - 53K
    scene.jpg
    365 x 169 - 10K
    outpost-94.jpg
    578 x 1028 - 70K
  • Richard HaseltineRichard Haseltine Posts: 102,365
    edited December 1969

    DrPingy said:
    ccbn213 said:
    Well I've been testing this just a bit since the upgrade. I understand the photo settings from my photography days. My biggest problem seems to be with the texturing and shaders. Grass shader won't do much of anything for me. The iray shaders are wonderful but there are none for things like grass, stone, ground or wood. I'll keep pounding away at it though cause I do love it.

    The grass shader is a 3Delight procedural shader, so I'm afraid it won't work in Iray. We do have access to iray functions in Shader Mixer, so it may well be possible to make an Iray grass shader - but note the discussions on displacement, which is what was used to make the grass blades.

    I tried to use the shader mixer for Iray. But I didn't find Iray bricks or nodes or...
    Does it work in this beta version?
    If yes, how?

    The Iray nodes are those in the MDL sub-menu, plus a few others (for example, several in the utility sub-menu).

  • DrPingyDrPingy Posts: 78
    edited December 1969

    DrPingy said:
    ccbn213 said:
    Well I've been testing this just a bit since the upgrade. I understand the photo settings from my photography days. My biggest problem seems to be with the texturing and shaders. Grass shader won't do much of anything for me. The iray shaders are wonderful but there are none for things like grass, stone, ground or wood. I'll keep pounding away at it though cause I do love it.

    The grass shader is a 3Delight procedural shader, so I'm afraid it won't work in Iray. We do have access to iray functions in Shader Mixer, so it may well be possible to make an Iray grass shader - but note the discussions on displacement, which is what was used to make the grass blades.

    I tried to use the shader mixer for Iray. But I didn't find Iray bricks or nodes or...
    Does it work in this beta version?
    If yes, how?

    The Iray nodes are those in the MDL sub-menu, plus a few others (for example, several in the utility sub-menu).

    Ok, thank you. I found it.

    I tried to import from scene. That do not work.

  • PulpArtstPulpArtst Posts: 88
    edited December 1969

    Is there a setting to limit the number of cores Iray/Studio uses in your CPU?

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