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I have that one - and probably the g1 org2 as well - and the carnival outfits KK mentioned below - but I can always use more.
https://www.daz3d.com/dforce-sleuth-detective-outfit-for-genesis-8-males
there was this
On shareCG with FaceGen and just for the plain G8 head morphs, I posted a Debbie Harry "Blondie" freebie and an Elvis Presley freebie. Both were posted a about a year ago and the likenesses for both were just middling but visible. Then there is a scene using other DAZ products and shareCG freebies of Darren & Samantha of Bewitched TV fame but in toon style also.
The ratio of the numbers don't lie if you've ever thought of being a PA to make a living:
1) Bewitched - 5 years - 896 views - 150 downloads - raters 5 - comments 5
2) Deborah Harry (Blondie) - 1 year - 1840 views - 348 downloads - raters 2 - comments 2
3) Elvis Presley - 1 year - 523 views - 76 downloads - raters 1 - comments 1
Of those, Elvis is overwhelmingly the most famous, while Bewitched as a television shown is much more well known then Blondie as a band, singer, or actress, but Blondie has twice the downloads of Bewitched in 1/5th the time and 4 times as many as Elvis in the same amount of time; so I think you see very similar ratios in numbers on shareCG.com that a PA would see in their DAZ sales. So in the sense of the hobby 3D scene, Blondie is easily most popular, followed distantly by Elvis Presley, with a toon male & female an even more distant 3rd.
Yup. This kind of kit makes male clothes sell even more poorly than they would ordinarily. If it weren't stuck in a bundle, it would barely sell at all. Unfortunately, I own it.
To answer the question about what I'm looking for...
...medieval stuff...good functional medieval stuff, like what you would see in 'The Lord of the Rings' trilogy, or on 'The Last Kingdom'...not the droves upon droves of tube-like, not-much-to-it, complete-fantasy-stuff-that-turns-to-spaghetti-when-you-pose-it renaissance fair or video game attire that we have in the store now. I want detail...and layering...and actual thickness to clothing. Stitching. Piping. Buckles. Rivets. Straps. Not elven prince robes or barbarian loincloths or WoW inspired tin cans with gingundor shoulders. I want lived in everyman clothes. Stuff that looks like it would be functional and livable and flexible to wear. Stuff like this -
Now, before you say "oh, but we do have stuff like this," no...no we don't. We may have some stuff inspired by this, but nothing with this level of detail and complexity. There are few diamonds out there, like Luthbel's Wildenlander Watch, which is sadly starting to show its age and doesn't fit on females well at all (though I really wish the hood could come down and forget that oof wolf pelt)...but 99.9% no, there is nothing on par with this stuff. And if that costs more for the extra labor and skill involved, well...I'd gladly put my money where my mouth is. I'd rather pay $50 or even $75 for a superb outfit with utterly gorgeous detail than pay $10-$15 each for numerous paper-thin tubes that I can't really use because there isn't enough detail to work with. I've spent thousands of dollars on stuff like that and I'm kind of over it. I scroll through my library every time I want to kitbash together a new outfit, and it's very hard for me to find really anything I want to use.
I tried to do some of that in my new set ... Not just for orcs
My biggest gripe with mens clothing (which everyone seems to love with womens clothing) is that most of it is skin tight. Skin tight pants, especially on a muscular guy, just looks friggen ludicrous. There's not a tailored anything for men in all of DazLand, tho mal, Protozoon, Luthbel and some IH Kang and Mada come close. The Thickener plugin for dforce stuff has made huge leaps forward in the way some dforce cloth looks, but it can't make a badly tailored item look good.
This is the sort of stuff I hope for. I'd gladly pay more money for highly detailed clothing. I've seen some excellent armor sets (I remember there was one in particular that had a ton of detail and I LOVED it), but there's so much more I'd love to have other than armor. Tunics, for one. I love a good tunic. Bring on the tunics! I've got quite a few now, but I miss the small details--folds, seams, etc.
...is this what you are referring to?
https://www.daz3d.com/thickener-plug-in
Yes. It REALLY helps with dforce clothing. Gives it thickness and makes it look less like paper and more like actual clothes ;)
Is it difficult to use? I bought it rather excitedly, but haven't used it.
No, but it's something you'll want to use only when you have your dforce clothing where you want it. I prefer to use the static thickened rather than the dynamic, but it takes mere seconds to create a new one if you want to change something.
I'm hoping you can see the difference here. I don't use a lot of thickening (generally around .20 offset and sometimes -.20 if there's a big gap between cloth and body so that it makes a thickened object in the other direction) because fabric isn't usually REALLY thick, but enough that you notice. You can see it best at the leading edge of the sleeve that's facing the camera.
Thickness added:
Ah...so dForce first and then use the tool?
That's how I do it, yeah....with a static mesh at the end of posing and simulation ;). Seems easier and less time consuming to me.
Gotcha...I wasn't sure if you'd want to use the tool first...like if the thicker object would effect simulation in a different and/or better way to make the clothing look better.
...ah bugger it's no longer on sale. Have to wait to see if there's a ketchup sale at the end of the holiday event .
Oh wow, that makes an INSANE amount of difference in the appearance. These two shots sold me where the promos didn't.
I don't mind extremely delicate fabrics being on the thin side since I've worked with some that really are excruciatingly so, but for probably 98% of stuff that extra bit of thickness would help so much. Especially things like knitwear, no more tissue paper sweaters.
Haha, well you are totally right about there is nothing like this in the store. Anything with chainmail looks absolutely like garbage because it's a shirt with a chainmail map. I'm not sure if MD can allow one to make real mail rings as a sheet, but when I was a kid in our local SOCA we made it pretty easy, it just wasn't the real stuff which was rivited and requires actual smithing.
Someone should take something like this: 3D chain mail v3 - TurboSquid 1154009 and see if they can get it rigged to a G8 without it distorting too badly when posing the character.
Clothes actually does have a thickness where a geometric plane doesn't (no matter how much one sub divides it), so this an excellent solution.
I totally see what you're saying with chainmail because 9.5 times out of 10 it is and does totally look like a paper thin shirt with a chainmail map on it. That's one of my big gripes for sure. I do think that displacement could help with that issue quite a bit, but one thing it can't fix is how most often the pattern ends oddly at the borders of the garment in ways that would be impossible for actual chainmail. I'm not sure how that could be avoided/fixed without modeling actual chain. I've also seen it where the pattern stretches oddly at the shoulders, which is another way many male clothing outfits fail (and not just male).
@MelissaGT,
Methinks it's not for the chain mail that you chose this set of photos, but for the men behind the armor. The sword cuts -- but not as deep as their manly smouldering looks. And who pays attention to the sturdy cuirass when it's the grime-and-sweat pallor of the dour warrior that draws the eye, hmm?
And so, lo and behold ... The Female Gaze. Kaching-ching!!
Cheers!
What I'm looking for?
* Sci-fi clothes that aren't space suits.
* More of the steampunk kinds - like an artificier
* Droids - OK they are not clothes, but there's so many female droids and cyborgs available and so few men
* Great Gatsby era outfits
* Punkers and goths
Here's some examples of what I miss:
I mean yeah geometry is the best way to do it, but even with the example link I gave above that is over 500k verts for just the shirt as is.
I went ahead and picked up the chainmail shirt and will try and rig it to a g8m, but I've not a lot of experience with that so we'll see how that goes.
I buy from othe store. Renderosity, Renderotica (adult content), various freebies and independent vendors. ShareCG and DeviantArt have some decent freebies.
mooncraftrp often has updated lists and articles about freebies and general how to's.
Not sure if you noticed but I have a thread in the commons from yesterday about wanting to do exactly that! I've been wanting to buy some super detailed outfits I see on ArtStation, etc but I have no experience with rigging and working with rigidity maps, etc. So please, I would love to know how you make out!
The sad truth is that super model stuff sell better and content creators unless they make a niche product like stonemason are gonna create what sells. The majority of the content is gonna be sexy clothes for very fit supermodel women. If you need something specific for your male models either create it yourself or just contact the content creators directly and pay for their time. Good luck
Love all those outfits to death, would drool over them all the way and buy it as soon as it hits the store. Do I want to make and rig them? Pass. I think I'm a pretty decent rigger so have a bit of experience on what I'm talking about, feel free to disagree and show me how its done and I'll gleefully eat my hat :D and buy the outfit straight away. Rigid pieces like belt buckes, buttons, leather belts and straps are hard to rig, and even harder to rig well. Combining all of them several times in one outfit and also layering them over each other is a LOT of work to get right.
Looks awesome. Do I want to rig that with weightmapping? smoothing out with a brush while each link has to stay connected to the one next to it when you're bending and twisting the bodyparts, (try fixing a JCM with the shoulder bent forward and up/down) and then turning on a bodymorph for extra flavour? HELL to the no! I'd rather stick my finger in a socket. lol
The art station outfits looks fantastic. They also require extensive retopo because you need proper loop flow and lower resolution mesh. Anything will look good if its turned up 4 or 5 times in ZBrush, (where a lot of these outfits are made in) and standing in one pose only. Some of them are up to 1GB big. Can you run an outfit with that kind of density in DS? The answer is a solid no. Some of the Marvelous Designer outfits work, but again you need to retopo in some way to get rid of the weird triangles on cuts otherwise its going to cause issues when you turn on smoothing or try to weightmap those areas.
Its not as easy as it looks. I don't see those kind of outfits for the females either.