Male Clothing Content Dead?

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Comments

  • Noah LGPNoah LGP Posts: 2,617
    edited December 2021

    maikdecker said:

    Looks totally like the clothes the average male around here wears every day...

    /irony off

     

    The casual clothing isn't much different from what it is at Daz 3D and Rendo shops but I like the style.

    Less than $5 for a high detail item, I won't complain. 

     

    Post edited by Noah LGP on
  • MelissaGTMelissaGT Posts: 2,611

    csaa said:

    MelissaGT said:

    To answer the question about what I'm looking for...

    @MelissaGT,

    Methinks it's not for the chain mail that you chose this set of photos, but for the men behind the armor. The sword cuts -- but not as deep as their manly smouldering looks.  And who pays attention to the sturdy cuirass when it's the grime-and-sweat pallor of the dour warrior that draws the eye, hmm?

    And so, lo and behold ... The Female Gaze. Kaching-ching!! laugh

    Cheers!

     

    Haha, could be! But I actually want to put them on a female! I have a female original character (from The Lord of the Rings) that I use in a lot of my artwork, and while she'll wear dresses and I've done stuff with her in dresses, she would more often than not be found wearing leather and mail...which means she would most likely be found wearing cobbled together leather and mail made for men. I've only ever seen that done even in film with a couple characters...Hild from 'The Last Kingdom'...Brienne and Arya from 'Game of Thrones'...and Eowyn from 'The Lord of the Rings' 

     

     

     

     

  • P302P302 Posts: 37

    Noah LGP said:

    maikdecker said:

    Looks totally like the clothes the average male around here wears every day...

    /irony off

     

    The casual clothing isn't much different from what it is at Daz 3D and Rendo shops but I like the style.

    Less than $5 for a high detail item, I won't complain. 

     

    But it's an .obj so you have to rig it - right? I'm a noob regarding getting conformal clothing into DAZ Studio, never did it. So what's the workflow then? Import it as obj, sizes should be ok since it was made for a G8M, and then? Transfer Tool and hope for the best? If that doesn't work ... then you have to make corrections. Thats where I would start to struggle because no clue how.
    You also wrote you work with dForce. So you have to apply a map and do a lot of testing and redrawing. Getting the straps in the lower pic working seems a nightmare to me. Either way you need a lot of work to get this going - much more worth than the difference between 5$ and lets say 30$ (even more if its well made) for an outfit propery prepared for the use in Studio. It would be interesting to learn how you do that. How long does it take you from downloading such an item to using it in a render?

    I'm also interested in everyday clothes for Males. A variety of those. As somebody else wrote before: the likes you see on the streets. No extravagancies. Same applies to Females: no belly free stuff, like half the store is full of. People rarely wear those, where I live. And by the way we wear jackets because its cold outside and we don't want to chill our kidneys.

  • P302 said:

    Noah LGP said:

    maikdecker said:

    Looks totally like the clothes the average male around here wears every day...

    /irony off

     

    The casual clothing isn't much different from what it is at Daz 3D and Rendo shops but I like the style.

    Less than $5 for a high detail item, I won't complain. 

     

    But it's an .obj so you have to rig it - right? I'm a noob regarding getting conformal clothing into DAZ Studio, never did it. So what's the workflow then? Import it as obj, sizes should be ok since it was made for a G8M, and then? Transfer Tool and hope for the best? If that doesn't work ... then you have to make corrections. Thats where I would start to struggle because no clue how.
    You also wrote you work with dForce. So you have to apply a map and do a lot of testing and redrawing. Getting the straps in the lower pic working seems a nightmare to me. Either way you need a lot of work to get this going - much more worth than the difference between 5$ and lets say 30$ (even more if its well made) for an outfit propery prepared for the use in Studio. It would be interesting to learn how you do that. How long does it take you from downloading such an item to using it in a render?

    I'm also interested in everyday clothes for Males. A variety of those. As somebody else wrote before: the likes you see on the streets. No extravagancies. Same applies to Females: no belly free stuff, like half the store is full of. People rarely wear those, where I live. And by the way we wear jackets because its cold outside and we don't want to chill our kidneys.

    These products on ArtStation are pretty amazing for the price, but buyer beware.  Not in the product, but in the programs you need to use in order to make it work properly or the knowledge behind it.  If you don't have any knowledge in conforming clothing, you're gonna get undesired results and feel like you wasted money in the process (I don't know ArtStation's return policy).

    SickleYield does have a great tutorial on how to set up figures in DAZ Studio, import them into Marvelous Designer and have the clothing drape to the figure, then import the clothing OBJ back into DAZ Studio for rendering.  The only catch with this process making sure it's the exact pose you want, cos the clothing is a stiff OBJ and won't conform.  If you do conform it, it's gonna be a jumbled mess.  I do this with very complicated garments and I find it works out perfectly.  It's a bit of a hassle, but you get exactly what you want.

  • P302P302 Posts: 37

    Write Idea said:

    P302 said:

     

    But it's an .obj so you have to rig it - right? I'm a noob regarding getting conformal clothing into DAZ Studio, never did it. So what's the workflow then? Import it as obj, sizes should be ok since it was made for a G8M, and then? Transfer Tool and hope for the best? If that doesn't work ... then you have to make corrections. Thats where I would start to struggle because no clue how.
    You also wrote you work with dForce. So you have to apply a map and do a lot of testing and redrawing. Getting the straps in the lower pic working seems a nightmare to me. Either way you need a lot of work to get this going - much more worth than the difference between 5$ and lets say 30$ (even more if its well made) for an outfit propery prepared for the use in Studio. It would be interesting to learn how you do that. How long does it take you from downloading such an item to using it in a render?

    I'm also interested in everyday clothes for Males. A variety of those. As somebody else wrote before: the likes you see on the streets. No extravagancies. Same applies to Females: no belly free stuff, like half the store is full of. People rarely wear those, where I live. And by the way we wear jackets because its cold outside and we don't want to chill our kidneys.

    These products on ArtStation are pretty amazing for the price, but buyer beware.  Not in the product, but in the programs you need to use in order to make it work properly or the knowledge behind it.  If you don't have any knowledge in conforming clothing, you're gonna get undesired results and feel like you wasted money in the process (I don't know ArtStation's return policy).

    SickleYield does have a great tutorial on how to set up figures in DAZ Studio, import them into Marvelous Designer and have the clothing drape to the figure, then import the clothing OBJ back into DAZ Studio for rendering.  The only catch with this process making sure it's the exact pose you want, cos the clothing is a stiff OBJ and won't conform.  If you do conform it, it's gonna be a jumbled mess.  I do this with very complicated garments and I find it works out perfectly.  It's a bit of a hassle, but you get exactly what you want.

    No worries, I didn't plan to buy up their whole store smiley But 5$ just to have something to play around with is definitly worth it. Just watched a video by Jay Versluis using Marvelous Designer for creating a shirt and import it to DS. But only a fair weather demonstration so far. Also MD is subscription, isn't it? For a hobbyist like me not really a good option. 
    I'm not sure yet if I want to invest the time to build up the knowledge. Maybe export some existing clothing item to Blender, modify it there (slighty) and re-import it for a first try. I think I stumbled across a video explaining how to do that.

    It's really a bummer having to go that route, but yeah, obviously that's how the market works for minorities.

  • MelissaGTMelissaGT Posts: 2,611

    Write Idea said:

    P302 said:

    Noah LGP said:

    maikdecker said:

    Looks totally like the clothes the average male around here wears every day...

    /irony off

     

    The casual clothing isn't much different from what it is at Daz 3D and Rendo shops but I like the style.

    Less than $5 for a high detail item, I won't complain. 

     

    But it's an .obj so you have to rig it - right? I'm a noob regarding getting conformal clothing into DAZ Studio, never did it. So what's the workflow then? Import it as obj, sizes should be ok since it was made for a G8M, and then? Transfer Tool and hope for the best? If that doesn't work ... then you have to make corrections. Thats where I would start to struggle because no clue how.
    You also wrote you work with dForce. So you have to apply a map and do a lot of testing and redrawing. Getting the straps in the lower pic working seems a nightmare to me. Either way you need a lot of work to get this going - much more worth than the difference between 5$ and lets say 30$ (even more if its well made) for an outfit propery prepared for the use in Studio. It would be interesting to learn how you do that. How long does it take you from downloading such an item to using it in a render?

    I'm also interested in everyday clothes for Males. A variety of those. As somebody else wrote before: the likes you see on the streets. No extravagancies. Same applies to Females: no belly free stuff, like half the store is full of. People rarely wear those, where I live. And by the way we wear jackets because its cold outside and we don't want to chill our kidneys.

    These products on ArtStation are pretty amazing for the price, but buyer beware.  Not in the product, but in the programs you need to use in order to make it work properly or the knowledge behind it.  If you don't have any knowledge in conforming clothing, you're gonna get undesired results and feel like you wasted money in the process (I don't know ArtStation's return policy).

    SickleYield does have a great tutorial on how to set up figures in DAZ Studio, import them into Marvelous Designer and have the clothing drape to the figure, then import the clothing OBJ back into DAZ Studio for rendering.  The only catch with this process making sure it's the exact pose you want, cos the clothing is a stiff OBJ and won't conform.  If you do conform it, it's gonna be a jumbled mess.  I do this with very complicated garments and I find it works out perfectly.  It's a bit of a hassle, but you get exactly what you want.

    How much is Marvelous Designer? This could be an option for me rather than going the rigging and (proper) conforming route with Daz.  

  • MelissaGT said:

    Write Idea said:

    P302 said:

    Noah LGP said:

    maikdecker said:

    Looks totally like the clothes the average male around here wears every day...

    /irony off

     

    The casual clothing isn't much different from what it is at Daz 3D and Rendo shops but I like the style.

    Less than $5 for a high detail item, I won't complain. 

     

    But it's an .obj so you have to rig it - right? I'm a noob regarding getting conformal clothing into DAZ Studio, never did it. So what's the workflow then? Import it as obj, sizes should be ok since it was made for a G8M, and then? Transfer Tool and hope for the best? If that doesn't work ... then you have to make corrections. Thats where I would start to struggle because no clue how.
    You also wrote you work with dForce. So you have to apply a map and do a lot of testing and redrawing. Getting the straps in the lower pic working seems a nightmare to me. Either way you need a lot of work to get this going - much more worth than the difference between 5$ and lets say 30$ (even more if its well made) for an outfit propery prepared for the use in Studio. It would be interesting to learn how you do that. How long does it take you from downloading such an item to using it in a render?

    I'm also interested in everyday clothes for Males. A variety of those. As somebody else wrote before: the likes you see on the streets. No extravagancies. Same applies to Females: no belly free stuff, like half the store is full of. People rarely wear those, where I live. And by the way we wear jackets because its cold outside and we don't want to chill our kidneys.

    These products on ArtStation are pretty amazing for the price, but buyer beware.  Not in the product, but in the programs you need to use in order to make it work properly or the knowledge behind it.  If you don't have any knowledge in conforming clothing, you're gonna get undesired results and feel like you wasted money in the process (I don't know ArtStation's return policy).

    SickleYield does have a great tutorial on how to set up figures in DAZ Studio, import them into Marvelous Designer and have the clothing drape to the figure, then import the clothing OBJ back into DAZ Studio for rendering.  The only catch with this process making sure it's the exact pose you want, cos the clothing is a stiff OBJ and won't conform.  If you do conform it, it's gonna be a jumbled mess.  I do this with very complicated garments and I find it works out perfectly.  It's a bit of a hassle, but you get exactly what you want.

    How much is Marvelous Designer? This could be an option for me rather than going the rigging and (proper) conforming route with Daz.  

    Currently $196 for one year (no perpetual licenses for new purchases) for personal use (which can be commercial, as long as you are a sole-trader not part of a company).

  • No worries, I didn't plan to buy up their whole store smiley But 5$ just to have something to play around with is definitly worth it. Just watched a video by Jay Versluis using Marvelous Designer for creating a shirt and import it to DS. But only a fair weather demonstration so far. Also MD is subscription, isn't it? For a hobbyist like me not really a good option. 
    I'm not sure yet if I want to invest the time to build up the knowledge. Maybe export some existing clothing item to Blender, modify it there (slighty) and re-import it for a first try. I think I stumbled across a video explaining how to do that.

    It's really a bummer having to go that route, but yeah, obviously that's how the market works for minorities.

    @P302: You're right, MD is a subscription based service.  I purchased it a couple of years ago, so I have the program (without any updates).  I'm also a hobbiest with hopes of becoming a PA.  You can try MD free for 30 days (that's what I did before I purchased it, cos I wanted to make sure it was the right program for me).  Give it a shot.  Watch the tutorials before you start your free trial, though!  If you do purchase clothing from ArtStation and conform them to the male figures, just be aware of dangly stuff.  Those will get rigged to other parts of the figure.  It's easy to adjust it with weight mapping and such, but just watch videos on how to do it.  But like you said, it does take time to invest into learning how to do it.

    How much is Marvelous Designer? This could be an option for me rather than going the rigging and (proper) conforming route with Daz.  

    @MelissaGT: It went from whole purchase to monthly subscription in MD9, I believe.  I have MD8.  I'm not sure if they sell older versions by themselves.  It's $39 a month for it.  For the full program, back in the day, I believe I paid around $400 (when it was on sale).  It's a great program!  The great thing about MD is it works well with DS, you just have to know the little things to make it work properly (plus you can make the clothing have thickness!).  Importing figures into MD is easier than importing garments.  I haven't had a lot of luck with important garments, then again I haven't really fooled around with it that much.

    What you do is...
    1) Load your figure in DS with the default pose
    2) Export your figure as OBJ
    3) Pose your figure in DS with desired pose
    4) Export your figure as OBJ
    5) Load your default posed figure in MD (this program calls them avatars)
    6) Load the garment on your defaault posed figure (when you purchase clothing from ArtStationed made in MD for DS figures, they all should have the default pose set up - mostly)
    7) Load your posed figure as a morph target (this will move the default figure into the desired pose)

    You will have to do some tugging and editing on the clothing cos to make it drape properly cos the morph target doesn't work like DForce does.  I don't have the technical vocabulary to properly explain it.  When you see it, you'll know what I'm talking about.

    And the best part of MD is you can simply edit male clothing into female clothing (as long as you have Genesis 8 Cross-Figure Resource.  If you need help on how to do that, just let me know.

    I know I've all ready said this, but I LOVE your artwork.  You recommending me Fabiana's Theory of Light set really up'd my artistic game, so thank you a million times over!  If you need any help with MD, please let me know!  :)

  • what I find frustrating is all those lovely MD garments people make require you to have MD to use them because licensing restrcts selling them as obj files unless the creater owns the expensive license

  • MelissaGTMelissaGT Posts: 2,611

    Write Idea said:

    No worries, I didn't plan to buy up their whole store smiley But 5$ just to have something to play around with is definitly worth it. Just watched a video by Jay Versluis using Marvelous Designer for creating a shirt and import it to DS. But only a fair weather demonstration so far. Also MD is subscription, isn't it? For a hobbyist like me not really a good option. 
    I'm not sure yet if I want to invest the time to build up the knowledge. Maybe export some existing clothing item to Blender, modify it there (slighty) and re-import it for a first try. I think I stumbled across a video explaining how to do that.

    It's really a bummer having to go that route, but yeah, obviously that's how the market works for minorities.

    @P302: You're right, MD is a subscription based service.  I purchased it a couple of years ago, so I have the program (without any updates).  I'm also a hobbiest with hopes of becoming a PA.  You can try MD free for 30 days (that's what I did before I purchased it, cos I wanted to make sure it was the right program for me).  Give it a shot.  Watch the tutorials before you start your free trial, though!  If you do purchase clothing from ArtStation and conform them to the male figures, just be aware of dangly stuff.  Those will get rigged to other parts of the figure.  It's easy to adjust it with weight mapping and such, but just watch videos on how to do it.  But like you said, it does take time to invest into learning how to do it.

    How much is Marvelous Designer? This could be an option for me rather than going the rigging and (proper) conforming route with Daz.  

    @MelissaGT: It went from whole purchase to monthly subscription in MD9, I believe.  I have MD8.  I'm not sure if they sell older versions by themselves.  It's $39 a month for it.  For the full program, back in the day, I believe I paid around $400 (when it was on sale).  It's a great program!  The great thing about MD is it works well with DS, you just have to know the little things to make it work properly (plus you can make the clothing have thickness!).  Importing figures into MD is easier than importing garments.  I haven't had a lot of luck with important garments, then again I haven't really fooled around with it that much.

    What you do is...
    1) Load your figure in DS with the default pose
    2) Export your figure as OBJ
    3) Pose your figure in DS with desired pose
    4) Export your figure as OBJ
    5) Load your default posed figure in MD (this program calls them avatars)
    6) Load the garment on your defaault posed figure (when you purchase clothing from ArtStationed made in MD for DS figures, they all should have the default pose set up - mostly)
    7) Load your posed figure as a morph target (this will move the default figure into the desired pose)

    You will have to do some tugging and editing on the clothing cos to make it drape properly cos the morph target doesn't work like DForce does.  I don't have the technical vocabulary to properly explain it.  When you see it, you'll know what I'm talking about.

    And the best part of MD is you can simply edit male clothing into female clothing (as long as you have Genesis 8 Cross-Figure Resource.  If you need help on how to do that, just let me know.

    I know I've all ready said this, but I LOVE your artwork.  You recommending me Fabiana's Theory of Light set really up'd my artistic game, so thank you a million times over!  If you need any help with MD, please let me know!  :)

    I do have the Cross-Figure Resource kit and have had varying levels of success with converting male clothing. I've noticed that it's better to just use the base female model to work on rather than add the complexity and distortion of any characters (not even Victoria). It's ok...the base female model looks good with clothes on. The shoulders seem to get the worst of it when converting. 

    I'd like to try the free trial for Marvelous Designer, but it appears there is a really good sale on the yearly membership for the holidays...I wonder if I should jump on it. $196/year is way better than $39/mo. I don't mind spending the $196 if I use it. (I said that about spending $850 on ZBrush and I don't use it, lol.)

    And I'm so glad you like my artwork...it's wonderful to hear because it took me a long time to figure out my own style. And yes, Fabiana's lighting kits helped me so much and I still use them a lot, with my own tweaks.  

  • kyoto kidkyoto kid Posts: 41,211

    ...I already inquired about getting a perpetual personal licence for MD8 and no, they won't sell one. Not interested in subscription software. 

  • TimbalesTimbales Posts: 2,364
    I would like to ask a question you are under no obligation to answer. Do you or have you, as a PA, make content solely because you think it will sell and do not feel inspired by it at all?
  • HeraHera Posts: 1,958

    And today they have a Sci-Fi Angel Outfit - for the girls of course. Had it been for the boys it would've been an immediate taker. But I have no need for more things like that for the girls. Closet is full.

     

  • I myself am quite happy to dress my men in some of the women's outfits

    but

    there is 2 other big interelated issues with this that are also likely related to the desires vast majority of the customer base

    1. overly sexualised content in general 
    2. the need for massive expansion without stretching polygons in pectoral area
  • Oso3DOso3D Posts: 15,041

    Timbales: as a PA who makes a lot of products that aren't the most lucrative, there's still a principle: if I have two interesting product ideas and one is way less likely to make money, I'm going to go with the more lucrative one.

  • charlescharles Posts: 849

    MelissaGT said:

    charles said:

     

    I totally see what you're saying with chainmail because 9.5 times out of 10 it is and does totally look like a paper thin shirt with a chainmail map on it. That's one of my big gripes for sure. I do think that displacement could help with that issue quite a bit, but one thing it can't fix is how most often the pattern ends oddly at the borders of the garment in ways that would be impossible for actual chainmail. I'm not sure how that could be avoided/fixed without modeling actual chain. I've also seen it where the pattern stretches oddly at the shoulders, which is another way many male clothing outfits fail (and not just male). 

    I mean yeah geometry is the best way to do it, but even with the example link I gave above that is over 500k verts for just the shirt as is. 

    I went ahead and picked up the chainmail shirt and will try and rig it to a g8m, but I've not a lot of experience with that so we'll see how that goes.

    Not sure if you noticed but I have a thread in the commons from yesterday about wanting to do exactly that! I've been wanting to buy some super detailed outfits I see on ArtStation, etc but I have no experience with rigging and working with rigidity maps, etc. So please, I would love to know how you make out! 

    Cool, will let you know. I just got back from vacation and haven't had a chance to work on it yet. 

  • charlescharles Posts: 849

    WendyLuvsCatz said:

    what I find frustrating is all those lovely MD garments people make require you to have MD to use them because licensing restrcts selling them as obj files unless the creater owns the expensive license

    I'm pretty sure you can do it directly in Daz without MD. I have done custom map rigging before in Daz (which is amazing but extremely time consuming) and so would imagine it wouldn't be much different for clothing.

  • charles said:

    WendyLuvsCatz said:

    what I find frustrating is all those lovely MD garments people make require you to have MD to use them because licensing restrcts selling them as obj files unless the creater owns the expensive license

    I'm pretty sure you can do it directly in Daz without MD. I have done custom map rigging before in Daz (which is amazing but extremely time consuming) and so would imagine it wouldn't be much different for clothing.

    if it's an obj or FBX etc yes I can rig it

    but these are in Marvelous Designer format 

  • TimbalesTimbales Posts: 2,364
    Oso3D said:

    Timbales: as a PA who makes a lot of products that aren't the most lucrative, there's still a principle: if I have two interesting product ideas and one is way less likely to make money, I'm going to go with the more lucrative one.

    You didn't answer my question, but you still made my point: a published artist is an Artist. There needs to be an interest and inspiration on the part of the PA in addition to any potential sales in the market.
  • MadaMada Posts: 2,016

    In general I found that if I'm inspired by an outfit it usually sells well too - so if I don't like a design I will walk away from it and pick something I like instead.

  • xyer0xyer0 Posts: 6,031

    If I can get a non-dForce version of Mal3Imagery's business suit and Luthbel and Luthbellina will release Urban Survivors for Genesis 8, I'll be good. If Yura would do a Genesis 8 version of Amadis, that would also be helpful.

  • tsroemitsroemi Posts: 2,871

    @Mada, I found your explanations on the problems of rigging rigid parts like belts etc. very helpful, thanks for the insight! While I'd basically like to chime in with most people here - some more detail on the male clothing, please! - I do understand now what's so difficult and unrewarding about doing just that.    For my own part, I'd be okay with some more complicated clothes being for dForce only, but that wouldn't be a solution for those who don't use it of course.

  • MelissaGTMelissaGT Posts: 2,611

    tsroemi said:

    @Mada, I found your explanations on the problems of rigging rigid parts like belts etc. very helpful, thanks for the insight! While I'd basically like to chime in with most people here - some more detail on the male clothing, please! - I do understand now what's so difficult and unrewarding about doing just that.    For my own part, I'd be okay with some more complicated clothes being for dForce only, but that wouldn't be a solution for those who don't use it of course.

    I can understand that difficulty = time investment = more cost...and I'd be glad to pony up more cost for better stuff. But I can't speak for the vast majority of users/buyers.  

  • TimbalesTimbales Posts: 2,364
    MelissaGT said:

    tsroemi said:

    @Mada, I found your explanations on the problems of rigging rigid parts like belts etc. very helpful, thanks for the insight! While I'd basically like to chime in with most people here - some more detail on the male clothing, please! - I do understand now what's so difficult and unrewarding about doing just that.    For my own part, I'd be okay with some more complicated clothes being for dForce only, but that wouldn't be a solution for those who don't use it of course.

    I can understand that difficulty = time investment = more cost...and I'd be glad to pony up more cost for better stuff. But I can't speak for the vast majority of users/buyers.  

    Agreed. I'm a man, when I buy clothes in real life I don't expected a collared dress shirt to cost the same as a t-shirt. More time and effort goes into one garment than the other. I have the same attitude with product here.
  • SickleYieldSickleYield Posts: 7,644

    Timbales said:

    SickleYield said:

    I've said it before, and I'll say it again, lol. https://www.deviantart.com/sickleyield/journal/Why-isn-t-there-more-male-clothing-754344432

    I would like to ask a question you are under no obligation to answer. Do you or have you, as a PA, make content solely because you think it will sell and do not feel inspired by it at all?

    No, if that was the case I wouldn't support males at all. Male products almost never pay back the hours invested.

    I never make things I hate working on. I am a genre fan, I like making genre content, I do lots of fantasy, sci fi, and horror. Getting to pick what I make is one of the things that makes this job most fulfilling. But I'm probably never going to make the elaborate male-only outfits people in this thread want, because the return on my investment would be soul-crushingly tiny. I can't even express how horrible that feels, to spend fifty hours on something and then see 40 people buy it in the intro. This is exactly what happened to my last male-only product. I threw my whole heart and soul into it, I sweated bullets getting it through testing, I made something I loved, and almost nobody bought it.

    All of my bestselling things at the moment are male-supporting, because I am a man-loving woman and I love male aesthetics; but none of them are male-exclusive, because this is my only job and it has to pay for my house, my car, and my medical bills.

  • frank0314frank0314 Posts: 14,263

    MelissaGT said:

    tsroemi said:

    @Mada, I found your explanations on the problems of rigging rigid parts like belts etc. very helpful, thanks for the insight! While I'd basically like to chime in with most people here - some more detail on the male clothing, please! - I do understand now what's so difficult and unrewarding about doing just that.    For my own part, I'd be okay with some more complicated clothes being for dForce only, but that wouldn't be a solution for those who don't use it of course.

    I can understand that difficulty = time investment = more cost...and I'd be glad to pony up more cost for better stuff. But I can't speak for the vast majority of users/buyers.  

    Sadly I wish that were true across the board but you may be in the 5%ish category along with me. I will gladly pay up to double for good quality operational clothing for men. I know the amount of work, dedication, time and overhead it takes to make these things happen but there are a lot of people that don't understand the complications involved.

  • MendomanMendoman Posts: 404

    I can see why PAs are hesitant to make male only clothing if it sells worse than female content, but I still feel that there's a market for quality clothing items for males too. I'm trying to make a game, and I need male items just as I need female items. Maybe I'm not a "normal" customer, but I'm sure there's still others who are willing to pay for quality male content. So maybe instead of one PA taking a big risk to make a 100 ( I have no idea how long it takes to make a quality clothing item, so this 100 is just some random number ) hour project by him/herself, you could try some collaboration. 1 PA that is good in modeling, another that is a rigging guru, third that makes the best textures and finally maybe one to make extra morphs and stuff like that ( I don't know all the steps that are needed for making a complete clothing item for sale but I'm sure you get the idea ). So every PA only spends 25 hours instead 1 spending 100 hours, and the risk is much smaller. You could even make it a side project, where each PA does their part when they have some extra time between their own projects. Sure the reward is also smaller since you have to split it 4-ways, but there's a reasonable chance it's a hit and sells more than some solo made mediocre 25 hours items.

    Personally my problem with male content is not that there isn't enough of it, it's that most of it is so low quality that I'm not willing to pay for it. I understand the risk/reward situation, but in my opinion currently PAs are too scared to take the time/risk to really make those quality items that would sell. To making quality items of course takes more time than making mediocre items, so the risk also grows, but with collaboration maybe PAs could take a bit more risks and it's not end of the world if one item tanks.

  • tsroemitsroemi Posts: 2,871

    SickleYield said:

    Timbales said:

    SickleYield said:

    I've said it before, and I'll say it again, lol. https://www.deviantart.com/sickleyield/journal/Why-isn-t-there-more-male-clothing-754344432

    I would like to ask a question you are under no obligation to answer. Do you or have you, as a PA, make content solely because you think it will sell and do not feel inspired by it at all?

    No, if that was the case I wouldn't support males at all. Male products almost never pay back the hours invested.

    I never make things I hate working on. I am a genre fan, I like making genre content, I do lots of fantasy, sci fi, and horror. Getting to pick what I make is one of the things that makes this job most fulfilling. But I'm probably never going to make the elaborate male-only outfits people in this thread want, because the return on my investment would be soul-crushingly tiny. I can't even express how horrible that feels, to spend fifty hours on something and then see 40 people buy it in the intro. This is exactly what happened to my last male-only product. I threw my whole heart and soul into it, I sweated bullets getting it through testing, I made something I loved, and almost nobody bought it.

    All of my bestselling things at the moment are male-supporting, because I am a man-loving woman and I love male aesthetics; but none of them are male-exclusive, because this is my only job and it has to pay for my house, my car, and my medical bills.

    Like @Mada, thanks @SickleYield for sharing your thoughts on this (again), I totally understand your point. For me, clothing doesn't have to be exclusively for males, I'm all for interchangeable clothing really, here as IRL. It's just that I always thought that this kind of clothing actually made the creation process harder for the PA because of all the extra morphs to think of, like, to accommodate female breasts and such. But if it actually gives you a much better return in the end, then maybe double-use clothing is really the way to go?

  • SickleYieldSickleYield Posts: 7,644
    tsroemi said:

    SickleYield said:

    Timbales said:

    SickleYield said:

    I've said it before, and I'll say it again, lol. https://www.deviantart.com/sickleyield/journal/Why-isn-t-there-more-male-clothing-754344432

    I would like to ask a question you are under no obligation to answer. Do you or have you, as a PA, make content solely because you think it will sell and do not feel inspired by it at all?

    No, if that was the case I wouldn't support males at all. Male products almost never pay back the hours invested.

    I never make things I hate working on. I am a genre fan, I like making genre content, I do lots of fantasy, sci fi, and horror. Getting to pick what I make is one of the things that makes this job most fulfilling. But I'm probably never going to make the elaborate male-only outfits people in this thread want, because the return on my investment would be soul-crushingly tiny. I can't even express how horrible that feels, to spend fifty hours on something and then see 40 people buy it in the intro. This is exactly what happened to my last male-only product. I threw my whole heart and soul into it, I sweated bullets getting it through testing, I made something I loved, and almost nobody bought it.

    All of my bestselling things at the moment are male-supporting, because I am a man-loving woman and I love male aesthetics; but none of them are male-exclusive, because this is my only job and it has to pay for my house, my car, and my medical bills.

    Like @Mada, thanks @SickleYield for sharing your thoughts on this (again), I totally understand your point. For me, clothing doesn't have to be exclusively for males, I'm all for interchangeable clothing really, here as IRL. It's just that I always thought that this kind of clothing actually made the creation process harder for the PA because of all the extra morphs to think of, like, to accommodate female breasts and such. But if it actually gives you a much better return in the end, then maybe double-use clothing is really the way to go?

    Most of my unisex stuff is utilities or the prop/pose sets that are my most lucrative item after water. When I make a clothing set it usually does have two versions; but the reason my clothing sets are sort of androgynous is exactly so that the fem version can subsidize the male one. That is more work that just doing a male one, but it does result in higher overall revenue from one set of meshes, textures, and helper morphs even if it means doing the work to adapt.
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