DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.9!

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  • Richard HaseltineRichard Haseltine Posts: 102,363
    edited December 1969

    where is the Mimic or Lip Sync in this New Daz?
    I Paid for Mimic Live, is it not going to Work in New Daz 4.8?
    will a Mimic or Lip Sync be in the Works?

    LipSync is 32 bit only. Mimic Live, try uninstalling and reinstalling if there isn't a version specific to the beta - if this is your first beta then anything which places files in the application folder (plug-ins, most shaders and some scripts) will need to be reinstalled - though apparently some things won't work with a beta at all (which doesn't mean they won't work when the non-beta 4.8 appears).

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    where is the Mimic or Lip Sync in this New Daz?
    I Paid for Mimic Live, is it not going to Work in New Daz 4.8?
    will a Mimic or Lip Sync be in the Works?

    LipSync is 32 bit only.

    That explains why I wasn't able to find anything on that, except a single solo manual page off in the blue yonder, lol. I figured it was a discontinued product from years past (possibly longer).
    Mimic Live, try uninstalling and reinstalling if there isn't a version specific to the beta - if this is your first beta then anything which places files in the application folder (plug-ins, most shaders and some scripts) will need to be reinstalled - though apparently some things won't work with a beta at all (which doesn't mean they won't work when the non-beta 4.8 appears). ditto :coolsmile:
  • RogerbeeRogerbee Posts: 4,460
    edited March 2015

    Oh, I've just thought of something that may have been overlooked and is possibly still happening in 4.8. In DS4 from the Genesis era onwards, if you load a scene where a character is wearing clothing featuring mesh smoothing, DS sits and idles while it applies it. I'm guessing that clothing for Genesis and G2 no longer needs this smoothing, but for those older things that do it's always a bit of a pain waiting several minutes for DS to do anything. Mind you, my guess is that the issue gets overlooked because of the aforementioned thought that later clothes probably don't use it.

    CHEERS!

    Post edited by Rogerbee on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited March 2015

    Rogerbee said:

    Oh, I've just thought of something that may have been overlooked and is possibly still happening in 4.8. In DS4 from the Genesis era onwards, if you load a scene where a character is wearing clothing featuring mesh smoothing, DS sits and idles while it applies it. I'm guessing that clothing for Genesis and G2 no longer needs this smoothing, but for those older things that do it's always a bit of a pain waiting several minutes for DS to do anything. Mind you, my guess is that it gets overlooked because of the fact that later clothes probably don't use it.

    CHEERS!

    I beg to differ, and I can't post any as the TOS would not allow such images. My issue, is that smoothing turns itself off when loading a scene it was on in.
    (EDIT)
    Also I think a good majority of that time, shaders are being processed as well.

    As for the smoothing, it is why I can't put some cloths on some figures. Like any of the E&J outfits on FW Eve. Chest, and other privates just don't follow on the outfits. (EDIT, not Eve, it was someone I was just trying to work with the past week.)

    Post edited by ZarconDeeGrissom on
  • RogerbeeRogerbee Posts: 4,460
    edited March 2015

    Not sure about that, but, what happens in the situation I mentioned, the scene all loads, and then the little status bar comes up at the bottom and says "Applying Mesh Smoother" and it then takes what seems like 5 minutes before it does anything. I seem to remember that if you turn smoothing off on the clothing and then save the scene it doesn't happen. Mind you, some clothing looked odd without the smoothing as far as I can recall.

    CHEERS!

    Post edited by Rogerbee on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited March 2015

    Before I forget. The Content Library is a tad glitched. It's show me in My Library, when I'm in the My Daz3d Library. Also, the vertical scroll bar sometimes vanishes in the folders section (top left)...

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    Post edited by ZarconDeeGrissom on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    . Also, the vertical scroll bar sometimes vanishes in the folders section (top left)...

    If I remember, there was a problem like that before that was cured with a driver update...are you running the latest?

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    mjc1016 said:
    . Also, the vertical scroll bar sometimes vanishes in the folders section (top left)...

    If I remember, there was a problem like that before that was cured with a driver update...are you running the latest?yep, 341.44 on an old 8600GT. I Just checked it again, no updates.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    mjc1016 said:
    . Also, the vertical scroll bar sometimes vanishes in the folders section (top left)...

    If I remember, there was a problem like that before that was cured with a driver update...are you running the latest?

    I don't think that's the case, I have updated the drivers for my card and whatnot and it does still happen in 4.7. I just click on a folder and it comes back again. Nothing else has been awry for me there. I've never used the CMS so I've never had any issues there.

    CHEERS!

  • SnowSultanSnowSultan Posts: 3,640
    edited December 1969

    The shadow Softness and Intensity values on Photometric Spot Lights do not seem to have any effect on shadows in Iray, is this normal? Is there any way to get softer shadows on a spotlight, or is that not realistic and therefore can't be done?

    Heh, I really want to like Iray but (for the moment at least), I hate it. If I wanted to worry about lighting exposure and luminance values in the hopes of creating a photorealistic image, I would have been a photographer. Now I think I should have been a painter. ;)

  • j cadej cade Posts: 2,310
    edited December 1969

    If you set the light geometry shape to something other than point and increase the height and width, you get soft shadows pretty quickly.

  • SpitSpit Posts: 2,342
    edited December 1969

    The shadow Softness and Intensity values on Photometric Spot Lights do not seem to have any effect on shadows in Iray, is this normal? Is there any way to get softer shadows on a spotlight, or is that not realistic and therefore can't be done?

    Heh, I really want to like Iray but (for the moment at least), I hate it. If I wanted to worry about lighting exposure and luminance values in the hopes of creating a photorealistic image, I would have been a photographer. Now I think I should have been a painter. ;)

    "Intensity" is a function usable in lights for 3delight. Photometrics use "luminance'. Since iray is 'photoreal' to get softer shadows you need a wider light source (or perhaps farther away?)

    I enjoyed playing with iray but with a card with only 1gig of dedicated memory it got too frustrating. I'm back to 3delight but with more incentive to make my pics look better--somehow. :)

  • SnowSultanSnowSultan Posts: 3,640
    edited December 1969

    Thanks Kamion, I'll give that a try.


    Spit: That's what made no sense to me, why are those values even on a Photometric Spot Light that's designed to be used with Iray if they don't do anything? ;)

    I know what you mean; with 2 GB on my card, I'm nervous about trying to make my usual fantasy scenes with Iray. While everyone else is playing with volumetrics and rendering realistic cars and environments, I'm working on more unusual stuff like trying to find methods of postworking realistic renders to look more fantasy-like and experimenting with rendering Iray scenes in separate renders to avoid potential crashes.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...only a 1GB GPU here but still pressing on with Iray as I'm finding render times to not be excruciatingly long (like they are for Lux on my system). I have a chance here to learn more about real physics rendering without the long waits (and recent file issues) I endured with Reality/Lux. Integrating Iray into Daz was a very good move IMO and it in no way invalidates 3DL, which is still far more "flexible"with regards to the stylistic control one has over the finished image.

  • SnowPheonixSnowPheonix Posts: 896
    edited December 1969

    I don't think I'll be updating to this new version. I've been finding nothing but issues that worry me like old character skins that don't load, entire light sets that will no longer be functional and materials that all react in a whole host of new ways that aren't compatible with any previous versions.

    Thank goodness that the 4.8 version doesn't take older versions out of play because I found this new version very unworkable and I found no benefit to using it as compared to Reality 2 or Luxus.

    Hope you guys continue to keep the new update backwards compatible because so far, its not looking very favorable.

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  • SnowSultanSnowSultan Posts: 3,640
    edited March 2015

    One other brief question: is there a way to activate a moon for night lighting based on time in Iray? Nights seem to always be pitch black (even changing the SS Night color did nothing), and I don't remember seeing any nighttime renders in the Iray image thread either.

    EDIT: I guess you can do nights with a nighttime HDR, but a moon would also be nice.

    Thanks.

    Post edited by SnowSultan on
  • fixmypcmikefixmypcmike Posts: 19,601
    edited December 1969

    I don't think I'll be updating to this new version. I've been finding nothing but issues that worry me like old character skins that don't load, entire light sets that will no longer be functional and materials that all react in a whole host of new ways that aren't compatible with any previous versions.

    Thank goodness that the 4.8 version doesn't take older versions out of play because I found this new version very unworkable and I found no benefit to using it as compared to Reality 2 or Luxus.

    Hope you guys continue to keep the new update backwards compatible because so far, its not looking very favorable.

    The beta does not share settings or application files with the general release, so you will need to set up your content locations in Content Directory Manager, and any items with an Install Type of "Plugin" in DIM, like many shaders and plugins, need to be uninstalled and reinstalled with DIM so they will be installed to both the general release and the beta.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    I don't think I'll be updating to this new version.

    Nothing stopping you still using all your old content in the new version, whenever 4.8 comes out of Beta. The new Iray renderer is only the new default — it's in addition to 3Delight, not replacing it. In fact, it's a newer version of 3Delight, and I think I've seen a few posts here that it's a noticeable improvement on the current version in D|S4.6 and 4.7.
  • dakkuuandakkuuan Posts: 305
    edited December 1969

    I'm finding that I'm trying to render a rather complex, specific scene with Iray and I'll leave the computer sit. I'll come back and find it claiming it's been rendering for 25+ hours (it was only about an hour in this recent case) and it stops actually rendering iterations. I've only had this problem with this specific scene, even though I've made a lot of changes since the first time it happened and it happened again. Any ideas?

  • SnowSultanSnowSultan Posts: 3,640
    edited March 2015

    Never mind, I finally figured out that like everything else in Iray, you have to CRANK up height and width values along with the lum to get any visible effects. Thanks for the help.

    Post edited by SnowSultan on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited March 2015

    The shadow Softness and Intensity values on Photometric Spot Lights do not seem to have any effect on shadows in Iray, is this normal? Is there any way to get softer shadows on a spotlight, or is that not realistic and therefore can't be done?
    I think the 'Light Geomitry' and the "Hight (Diameter)" and "Width" is supposed to control that. I've managed to just enough renders at this point to be sure that faking a sun with anything other then a "Point" geometry doesn't work. As for making larger soft boxes with them, I don't know yet. It's size of the light surface, vs it's distance. And I think the geometry setting is only for Iray? And distance plays havoc on light levels as well, lol.
    Heh, I really want to like Iray but (for the moment at least), I hate it. If I wanted to worry about lighting exposure and luminance values in the hopes of creating a photorealistic image, I would have been a photographer. Now I think I should have been a painter. ;)

    Photometric Lights being the ONLY light that works in 3delight and Iray, so much for making a single light-rig for the both of them, lol. I think it is more dismay here. My 40ft (12 meter) soft boxes just don't work in Iray, and faking it with Photometric lights just casts multiple sharp shadows in 3delight. So much more to look into, there has got to be a way.
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    Post edited by ZarconDeeGrissom on
  • SnowSultanSnowSultan Posts: 3,640
    edited December 1969

    Photometric Lights being the ONLY light that works in 3delight and Iray, so much for making a single light-rig for the both of them, lol.

    Thank you, that solves one mystery. I couldn't figure out why the Iray-specific light had parameters designed for 3Delight.

    Did you render that softbox image below in 3Delight? It looks good to me however you did it.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited March 2015

    Photometric Lights being the ONLY light that works in 3delight and Iray, so much for making a single light-rig for the both of them, lol.

    Thank you, that solves one mystery. I couldn't figure out why the Iray-specific light had parameters designed for 3Delight.

    Did you render that soft-box image below in 3Delight? It looks good to me however you did it.as per the last bit of the file name, yes, "3delightTestRender".

    It's only a showing of where the lights are. The view of the faces is somewhere, and the shadows are a mess.
    (EDIT)
    Not all lights work in both. Iray = Lumins, 3delight = Intensity.

    Post edited by ZarconDeeGrissom on
  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    dakkuuan said:
    I'm finding that I'm trying to render a rather complex, specific scene with Iray and I'll leave the computer sit. I'll come back and find it claiming it's been rendering for 25+ hours (it was only about an hour in this recent case) and it stops actually rendering iterations. I've only had this problem with this specific scene, even though I've made a lot of changes since the first time it happened and it happened again. Any ideas?

    I can't say I've seen it give me false render times, but I have well and truly experienced Iray renders that stop making progress at a random low number of iterations, (usually within the first 4%). In some of those cases I have waited for near 2 hours and regrettably still had no further progress.

    I have found that It has done this when I added something to the scene, something it doesn't seem to like, it could be something as simple as a tree prop, for example, (while still within my Graphics cards memory limits) it seemingly dislikes the said object and refuses to render. Remove that prop, and it continues to render the same scene fine. I have a friend that added her characters Hair, and Iray immediately stopped progressing, until she removed it. Neither of us can figure out why. So if you recently added some objects, perhaps test to see if any of them are causing the issue.

    Spit said:
    ACross said:
    I've been hassled somewhat with a bug or two, where when I cancel an iray render it will randomly freeze DS and make it unresponsive, resulting in a crash. This with near certainly also tends to occur when iray itself stops making progress for some reason with the render, when you see iterations stop increasing, and nothing but time passes (usually it is early in the render). I don't know why this is happening or what to do to avoid it, I'm not maxing VRam, and daz itself is barely using any other resources. I am using both the graphics card (GTX 980) and cpu with iray. On another note, The AUX viewport keeps refusing to stay minimized in city limits. I collapse the tab and when I'm not looking it returns lol Only a very minor issue though haha

    I've had the same problem with DS Beta becoming unresponsive, and I'm running renders with CPU only. I thought it was a memory issue until it happened again the other night with a simple scene that's rendered many times as I test and tweak the Iray shaders on my character. The worst part of it is DAZ Studio doesn't generate a crash report for the developers. :(

    I had the same problem without doing anything. I opened the beta (the first one--haven't installed the 2nd one yet) and let it just sit there a while after doing a grab with the snip tool. Came back and DS Beta was unresponsive.

    I suspect there's something to that, ie, when the rendering 'seems' to stop, the graphics chip is busy but nothing else is, just like my leaving Studio unattended? Weird though. Do either of you have a GPU monitor to check if the chip is actually doing something during that time?

    I have been running GPU-Z since day one of Iray, coming from octane I really like to monitor the Memory usage and temperatures, completely surprised that Iray in daz doesn't display this information. When the render stops making progress the GPU is still being worked, likewise when I cancel and (if) it freezes up daz.

    I have since discovered that Iray seems less prone to freezing daz after hitting cancel, if I render with GPU Only. With CPU and GPU I have much much higher chance of a freeze/crash. Thats not to say that GPU only doesn't still get the seemingly common 'no progress' after X iterations within the first ~4%

  • kyoto kidkyoto kid Posts: 41,205
    edited March 2015

    .'..ignore the last post, seems there is something screwed up with the device driver as it selects multiple items it on the desktop as well and will not let me go into task manager for some weird reason. Had to shut the entire system down and restart. Never seen anything like this before.

    So, wondering what stupid Windows update caused this mess.

    Post edited by kyoto kid on
  • scorpioscorpio Posts: 8,471
    edited December 1969

    Never mind, I finally figured out that like everything else in Iray, you have to CRANK up height and width values along with the lum to get any visible effects. Thanks for the help.

    Would you mind explaining this a bit more please I've pretty much given up on trying to render a night scene.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Kyoto Kid said:
    .'..ignore the last post, seems there is something screwed up with the device driver as it selects multiple items it on the desktop as well and will not let me go into task manager for some weird reason. Had to shut the entire system down and restart. Never seen anything like this before.

    So, wondering what stupid Windows update caused this mess.

    I've had similar happen in the past. Referring to the scene tab lighting up like a Christmas tree, lol. I usually decide, it's time to get out of that and reboot the display drivers (by rebooting the computer). It's like when a shader dose not compile correctly, and I end up with a completely white figure in 3delight, lol. I don't recall either happening before 4.7 tho. It may be driver related, or not.
  • kyoto kidkyoto kid Posts: 41,205
    edited March 2015

    ...In the past when this did occur, I never had to reboot the system. There were some Windows updates that installed today several of which were "unsuccessful".

    Also after I restarted, was not only getting several "white screens" when loading a particular scene, but at one point everything inside of the frame of the UI would go black. The scene used one of the HDR sets that didn't appear to be working correctly so I uninstalled all of them then reinstalled everything only to get a "texture (or something like that) not found:" error that didn't pop up earlier. Ended up uninstalling all of them again but can't figure out how to get fresh DLs of them as they still don't reappear in the "Ready to Download" tab of the Install Manager.

    Post edited by kyoto kid on
  • SnowSultanSnowSultan Posts: 3,640
    edited December 1969

    Zarcon: Sorry, I didn't happen to hover over the image to see the filename. And yeah, I wish the lights only had the options for the renderer they're meant to work with, it'd save others some frustration.

    scorpio: Oh that comment was for another question I had about spotlights not working as expected. As for night lighting, I got fairly good results just using a night sky HDRI file as an environment map. I guess if we don't try and fake a moon using the sun (maybe that's possible though?), that's the best way to do it.

  • SnowPheonixSnowPheonix Posts: 896
    edited December 1969

    I don't think I'll be updating to this new version.

    Nothing stopping you still using all your old content in the new version, whenever 4.8 comes out of Beta. The new Iray renderer is only the new default — it's in addition to 3Delight, not replacing it. In fact, it's a newer version of 3Delight, and I think I've seen a few posts here that it's a noticeable improvement on the current version in D|S4.6 and 4.7.

    I've been finding that it conflicts with Reality / LuxRender so I'm going to be un-installing even the Beta and giving the whole 4.8 a miss.. I've got too much invested to want to mess with what I've already got but I can appreciate that other people will want to update... I just thought I'd mention the issues I'm having.

    For me if its not broke..don't fix it if it makes it so you can't use a lot of your old favorites..

    Thanks for sharing with me too. Have a great day all.

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