Show Us Your Iray Renders. Part III
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Give it a try, with Iray passes and fbx import you can do some pretty crazy stuff and I'm finding it easier and much more flexible than PS for comp.
Here's what you can do with basically just 2 planes:
https://www.youtube.com/watch?v=sIKkwNYojUs
edit-just rewatched that, it's actually a single plane...
*Deleted by poster*
This was my last attempt to get some form of response, but I guess I'll have to accept that this is a private club where I'm not a member.
So over and out.
Give it a try, with Iray passes and fbx import you can do some pretty crazy stuff and I'm finding it easier and much more flexible than PS for comp.
Here's what you can do with basically just 2 planes:
https://www.youtube.com/watch?v=sIKkwNYojUs
edit-just rewatched that, it's actually a single plane...
that's pretty cool,thanks
Made for you HDRi map for face shots
the scene is included also so just put the unzipped files in My Library folder and load the scene from the last Beta 0.44
the scene is under : My Library\Light Presets\MEC4D\HDRI STUDIO
you can change the Dome rotation , 45 degree is the front and 90 degree is the actual studio room with the light on the side .
the base light shine at 9 o'clock with shadows
The Draw Dome is set Off .. When you set it On you will get kind of scene set
The Finite Sphere with ground is scaled to match the HDRI maps and light power
you can add extra ISO under tone mapping for more light power no more than 200 ISO
and change the white point for more cooler or warmer light
Files (893 KB total)
MEC4D_HDRI_STUDIO_LIGHT.zip
Will be deleted on
15 May, 2015
Download link
http://we.tl/78QcRSkXGs
Four images removed by a mod
thanks for sharing!
Very nice of you, Mec4D!
Always a fan.
Thanks,
here are example of changing the light in the scene, from cool to warm
or any color you want See the Tone mapping Settings bellow
it is small size and save the memory ..and produce less noises .
I will make more soon with some outdoor simulation
Images removed by mod
Have you tried Taigafaeri's settings: http://www.daz3d.com/forums/viewreply/801975/
They've worked pretty well for a few of us around here.
If you don't have cornea bulge morph you can use the cornea setting bellow
works nice with the new HDRI map
I am using 2.66 for cornea and liquid inside the eyes at once
Hi Riggswolfe,
Very nice dramatic render.
I have noticed that some of my renders do not appear to be as sharp as I would like. I have played about with DOF being on and off, but the results have been the same. I cannot say this is specific to Iray because I have had it happen with 3Delight renders too.
I did see in a post on one of the forums, it was suggested to go into Render Settings - Filtering - Pixel Filter, and there is a selection of filters : Box, Triangle, Gaussian, Mitchell, and Lanczos, to use.
The post suggested to try another filter, as the default Gaussian Filter may soften edges and be causing this. Something I am now going to try myself and see if it makes a difference.
Kind regards,
:-)
No private club here my dear..
http://www.daz3d.com/forums/viewreply/801975/
you should see this one, as that's what you need
Thank you very much MEC4D for the HDRI scene. Appreciated.
NM.
rendered using MEC4D's lighting rig
I've been working on eye settings and i think I've hit on some that look nice. Here they are for whoever is interested:
EyeReflection: default Glass-Thin-Clear shader
Cornea: Glass - Solid - Clear - Dispersive (rainbow) shader, cut-out opacity set to .25
Sclera:
Base color - White + V5BreeEyesM
Translucency weight: 0.25
Base color effect - scatter and transmit
Translucency Color: 212-61-215 + V5BreeEyesM
SSS Reflectance Tint - white
BaseBump : 0.35 + V5BreeEyesB
Thin Walled: off
Transmitted measurement distance: 2.5
Transmitted Color: 204-24-255
scattered measurement distance: 0.1
SSS Amount: 1.0
SSS Direction: -0.5
Iris & Pupil
Base color - White + V5BreeEyesM
Diffuse Roughness: .5
Translucency weight: 0.25
Base color effect - scatter and transmit
Translucency Color: 212-61-215 + V5BreeEyesM
SSS Reflectance Tint - white
Glossy Layer weight: 0.5
Share glossy inputs - off
Glossy Color: White + V5BreeEyesM
Glossy color effect: scatter only
BaseBump : 1.0 + V5BreeEyesB
Top Coat Weight: 0.5
Top Coat Color: White + V5BreeEyesM
Top Coat Color Effect: Scatter and Transmit
Thin Walled: off
Transmitted measurement distance: 2.5
Transmitted Color: 204-24-255
scattered measurement distance: 1.0
SSS Amount: 1.0
SSS Direction: -.5
+1
"Those Left To Mourn"
It's really really nice to see such a natural face morph. She looks very realistic. Great lighting on her as well. Breath of fresh air from all those perfectly pretty faces out there. That's one thing I miss is Surrealities work.
I like the translucency effekt on her nose! I only add the G2F-Iray shader to the skin!
Skin: Belle 6
Char: Belle 6 with some shapes/morphs
Light: 1x meshlight
no postwork
With postwork look here: http://fav.me/d8revcq
Nice one Tim
here is one more HDRI map for you to use with the preview scene from the other ZIP
Day light
Files (368 KB total)
MEC4D_HDRI_STUDIO_LIGHT (2).zip
Will be deleted on
15 May, 2015
Download link
http://we.tl/CcNaIOyU1m
Image removed by mod
Mec4d, do you suggest the 2.66 with 'corneal bulge 1,' or is that strictly for lacking it?
Works in both but if you don't have the corneal bulge you need to adjust the glossy as in the shot I posted moments ago
Hi Riggswolfe,
Very nice dramatic render.
I have noticed that some of my renders do not appear to be as sharp as I would like. I have played about with DOF being on and off, but the results have been the same. I cannot say this is specific to Iray because I have had it happen with 3Delight renders too.
I did see in a post on one of the forums, it was suggested to go into Render Settings - Filtering - Pixel Filter, and there is a selection of filters : Box, Triangle, Gaussian, Mitchell, and Lanczos, to use.
The post suggested to try another filter, as the default Gaussian Filter may soften edges and be causing this. Something I am now going to try myself and see if it makes a difference.
Kind regards,
:-)
Did it mention which filter? Unfortunately I don't know much about that aspect of 3d...
Continuing my series of Benders...
I'm not thrilled with the ground, but this is more of an idea sketch than my 'real' stuff, so whatever.
And again, I'm making creative use of Soldiers of Magic Serpio.
(I also need to get some martial arts pose sets at some point)
Did it mention which filter? Unfortunately I don't know much about that aspect of 3d...
No, it just suggested picking another filter and trying the same render scene again. I too have no knowledge about how these different filters work or, if they will make any difference. I think the poster of the article just said to try a different filter type and see.
Hope this helps, and I am going to try the same, and see if there is any noticeable difference to focus clarity of my renders. Sadly I have searched endless forums and cannot find the original post again. :-/
Cheers. :-)
Victoria posing.
HDR Dome Lighting only.
No Post-work
Cath, that HDR is simply amazing.
I'm doing a 3DL render with that exr file (get to a Iray render later...maybe...one of the downsides of using my HTPC for my Iray test box) and well...(yeah, sort of heretical to post a 3DL render in this thread) but...
Please bear in mind, when posting images, that we cannot allow nudes - even if they lack details on nipples (for females) and genitals. Images should be cropped, posed or clothed to cover.
I see it produce some shadows too in 3DL , little light intensity up and would be just fine
actually I did manually added the right light curve
bellow also tested my dragon eye with the last HDRI map
Oh she was wearing skin colored body suit .. lol j/k I will remember next time
I am never going back to not using caustics. So much fun!
Some minor postwork, mostly just defireflying. Also originally the signature was going to be postworked, but I changed my mind and re-rendered the bottom corner. Thank you to whomever in this thread mentioned that you could spotrender to a new window.
I really like the hands also the light on the knee.
Pose was shamelessly stolen off a Sargent painting.
As ever, larger version in my gallery