Show Us Your Iray Renders. Part III
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That DragonEye is so cool, I just noticed the small guy inside eyes ... I guess that was the Easter Egg you mentioned :)
Thanks for the HDRI, will give it a try.
Yesterday I noticed, I can't use GPU rendering... only black scene when I selected render GPU only. I thought my driver is up to date, but noticed I made some mistake and I need to check on some other options in NVIDIA Experience, so finally I could use today the GPU to render. And it is fantastic.... much faster even if I have only one GeForce GTX460. I love this Iray thing, even if I have to learn many-many things about it.
Today I played with it and made this one... not exactly what I want, but not bad. I couldn't make perfect soap bubble even if I used that thin-film thing. There are so many options to set in other software. For example for here, that Newton ring thing would be cool for the soap bubbles, but I don't know how should I set it here. And sure, the color was depend on the HDRI I used, because with other environment sometimes it was more colorful.
the light on the legs is nice , very nice setup in general , I use always caustics
That's cool !!! love it
Thank you Cath! Good to hear this from you :D
Decided to do a closeup of the character.
The hair is... ok. I probably need to up the SubD, but my computer was already straining.
I'm not sure the complexion is quite right. Also trying 2.66 IOR on the cornea...
You guys may want to fire up Install Manager. :)
Installing as we speak LOL .. thanks mate !
OMG! Downloading new version right now!
More LAMH experiments.
Center-parted hair!
(A side part is going to be a lot more of a challenge. Gulp)
That's really nice.
How did u master your LAMH abilities?
I just ... tried it a bunch, and tried to learn the main functions rather than trying to do it by hand.
I STINK at moving things by hand, at least in LAMH. But clever use of procedural stuff, THAT I can do.
Just submitted a bunch of stuff to Alessandro to put in free presets.
Sorry...between that expression and the hair, I keep looking for the cowlick...
Yes, HDRs can make nice total light systems. :) And fast, too!
Thanks for the present! Very nice of you. What a difference a nice light makes, along with the right surface shading ;-)
Gen2 Female with the current default Iray mats & a customized mat
quick test using some of UrbanSprawl3 ,ignore the cars tires sitting beneath the ground :\..rendered at 4k..outdoor renders like this seem to go much faster than anything else I've tried in Iray..
Cheers
Stefan
Nice work Stefan! And yes, Iray loves more light. It does slow down in shadowed areas. Although, in a lot of cases, the scene is 'good enough' way before the render finishes, as it seems the lighter areas are all finished. Back in the day when you used 'film', you generally had to go to a faster film like at least 400 speed and it left some grain all over. So some grain in the shadows to me, looks very much like real photography. The exception now is that better DSLRs now handle those dark areas with very little noise. i guess we are going to need an add noise filter for processing our digital images now. LOL!!!
They ain't below ground...they've been flattened...looks like you've got some vandalism problems in that neighborhood.
Don't forget that the all materials was not actually PBR based so you get different results in different areas , adding more or less light will not make it more photo realistic unless the surfaces are actually representing physically based materials , I wonder how would it looks like when all AO information and Light was removed from the textures and bump , normal and light created the true simulation ..
Nice work Stefan! And yes, Iray loves more light. It does slow down in shadowed areas. Although, in a lot of cases, the scene is 'good enough' way before the render finishes, as it seems the lighter areas are all finished. Back in the day when you used 'film', you generally had to go to a faster film like at least 400 speed and it left some grain all over. So some grain in the shadows to me, looks very much like real photography. The exception now is that better DSLRs now handle those dark areas with very little noise. i guess we are going to need an add noise filter for processing our digital images now. LOL!!!
It is about time I start to play with IRAY
I really miss fog effects.....anyone got any tips on how to get them?
I tried the cube trick sickleyield made a tutorial about...but it didnt seem to work here *shrug*
Homage to Attack on Titan. Heh.
Iray is definitely rendering faster now, and the defaults don't need as much tweaking
with included HDRI
A: Iray Optimized Skin settings with changes made according to notes and observations from this forum
B: Iray Optimized Skin settings Defaults
You mean like this? I did this using sickleyield's method,
Looks good Stefan.
ps, pavement must be warm! ;)
Regarding fog, the things to watch out for:
Camera must be outside the volume.
The light source must be tight -- if you are using Sun, you want to make the disk size much smaller, like .5 rather than 4. (I usually just use a distant spotlight, because I can't ever seem to get the sun right)
I was outside the volume, i made sure of that.....but maybe i should have tried a spotlight instead of the sun
Thanx
Someone at DAZ must have been taking notes, :lol:
I was outside the volume, i made sure of that.....but maybe i should have tried a spotlight instead of the sun
Thanx
Doing another render of the God Rays scene, since its from a previous build... something has definitely changes as the shadows are not as pronounced as they were in a previous build....
more testing is requires... Discovery requires experimentation
Yeah, at this point I'm not bothering with special skins, except when I need ones with no eyebrows.
I apply optimized, tweak glossy and top coat (-> fresnel), maybe drop translucency for darker skins, cornea to 1.0 and refraction (I've experimented with 2.66 ior but not sure)
oops double post.
I found he top coat set to 'weighted" works better for me than fresnel....fresnel seems to flatten out the textures taking away the natural sheen of skin