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If you want to know why prices have also changed for digital goods, pick up a 3D program for modelling professionally ( Blender is free, but MD is not, neither ZBrush often used in combo to model in 3D). Start modelling, rigging, texturing, testing and rendering for promos yourself to have an idea.
The amount of working hours will wildly exceed a regular " day job" and those prices cover: modelling, rigging, texturing, testing and rendering, aka promo artists. The list of people that are paid to produce these digital goods is quite long, i don't think you assume they work for free.
I understand your point, of course, but there is a lot more than meets the eye
Agreed, unfortunately many here don't care about the reasons, only what affects them
are they scars or blemishes? anyway, they give her a different look than all those too perfect skinned ultra models created here. Probably one of the nicest overall looks sold here in a long time.
I like her imperfections she looks like people I see everyday. Imperfections and age in a character is what draws me to them the reason I buy them. It may have something to do with my age group too as we age things happen lol. I just wish I wasn't so staunch in moving to DS 4.20 because I am unsure how it would work on my PC. But if I could I'd grab her. Just the character not the bundle.
The agency where I sell my art does not pay me more when my costs go up. I don't see anyone caring or giving me any breaks now that I earn less for the same amount of labor.
If I had the skills I'd be producing new 3D products that are original and fresh, not duplicates of what's already been done. That's how you make money in a saturated market. Raising prices on products most people don't need is how you strangle your business. Leanne is a great character but who wants more armor and swords and poses offered in the bundles? That's where the PA's lose, the time and effort they put into items that aren't going to sell.
I'm afraid I don't get it, in what way did modelling get (even) harder, recently?
The promo images for Leanne has changed, maybe to show more versatily than the time travel assassin (hello Assassin's Creed) theme proposed by marketing team?
I don't see any scars on her
I was trying to hold off buying anything right now but. . .she just looks so gooood. I love the amount of detail.
Haha, didn't see this shaping option until you pointed it out. (No stretch mark textures tho :D)
Anyone know if this is a trick of the lights in this scene, or does she actually have a blue line on her neck? It was in more than one promo image so was curious.
![](https://www.daz3d.com/forums/uploads/FileUpload/17/92090470651a671e3f58399f7a38e4.jpg)
Looks like the green seam lines that appear on a lot of skin sets when you turn on spectral rendering. No idea what causes it, and why some get the lines, and others don't.
I ran a few test renders with her and if the line is there, it's not as noticeable as in the promos. I rotated the camera around and didn't seem to notice a line. I tested with spec on and off. I also tested under different lighting.
I've noticed that the seams are more noticeable with white-based HDRIs.
My guess is that whoever did those particular promos is not using DS 4.20. There was a change to spectral rendering with DS 4.20. If you have DS 4.15 still installed, can you try with that one? I'm willing to bet that's what it is.
The samples above were done in a previous version of Daz. I think 4.15. I'm tempted to think it was just that particular makeup causing the seam
I'm really loving her so far. I slapped together a quick render with my favorite HDRI. This is mostly right out of the box. I think the only thing I tweaked on her was her mouth (I made it slightly more narrow). Please excuse the noise. I didn't have a chance to render it for very long.
I ran some more test renders with a custom white-based HDRI and two point lights just to give it a little more light (in case I just wasn't seeing the seam clearly). It might be as Melissa suggests. I'm running 4.20 atm. Unfortunately, I'm unable to run a test in 4.15.
Unfortunately, I don't seem to have a copy of 4.15 still installed (I checked to see if I still had the installer. Looks like a big nope. ) I checked around to see if I could find any noticeable seams but if there are any, I'm not catching them. Definitely not the blue line.
Thanks for checking on the blue neck line, everyone. I figured it would be a material seam, or make-up issue. Easy enough to hide in a render, if needed.