Did I mentioned a water drops shader ? I think I forgot :p
it is refraction based as the "real" water drops you can use this shaders on metals and paint using geometry shell as it was created for
also you will have one version you can use straight on Genesis without the need of geometry shell
Because PBS shaders use already all channels geometry shell is needed
I added also other cool shaders for the geometry shell like Sand etc...
Also included displacement map if someone want to use but did not plug in as some computers can't handle it too quick so it is optional
previews use just Normal
MEC4D, I really appreciate that you post examples of upcoming products and also contribute so many tips and ideas in the forum. Very few vendors trying to sell Iray products are doing that. You stand out for showing us the quality of your work before we have to make a purchase decision. SMART! This will translate to increased sales, I believe. Especially now with the "no returns" punch sale, I am leary to gamble on unproven vendors in the Iray market. You have made yourself a safe bet, and I will purchase all I can afford of yours.
MEC4D, I really appreciate that you post examples of upcoming products and also contribute so many tips and ideas in the forum. Very few vendors trying to sell Iray products are doing that. You stand out for showing us the quality of your work before we have to make a purchase decision. SMART! This will translate to increased sales, I believe. Especially now with the "no returns" punch sale, I am leary to gamble on unproven vendors in the Iray market. You have made yourself a safe bet, and I will purchase all I can afford of yours.
I will second that. Personally I have learnt a lot from reading MEC's posts from some time now.
MEC4D, I really appreciate that you post examples of upcoming products and also contribute so many tips and ideas in the forum. Very few vendors trying to sell Iray products are doing that. You stand out for showing us the quality of your work before we have to make a purchase decision. SMART! This will translate to increased sales, I believe. Especially now with the "no returns" punch sale, I am leary to gamble on unproven vendors in the Iray market. You have made yourself a safe bet, and I will purchase all I can afford of yours.
I will second that. Personally I have learnt a lot from reading MEC's posts from some time now.And I will agree with both these posts. I was about to give up on Iray. When I started posting in and reading MEC4D's tips in the render thread things finally started making sense. I am really looking forward to the release of this shader set.
Thank you so much everyone , I really appropriate that , it is been one month since I setup the all shaders for Iray so a lot of work hours on a daily basic so you don't have to but also will help you to get things the right way and learn from better .
I want to provide you with the best you can get regarding base metals as there is nothing else at this time you can get to have correct results with, as the values are final, all I can do is provide you with more patterns or smart layers but the metals are final unless I find more values for different metals in the future to free update the set.
All values are PBR ready and industry standards so nothing from my imagination or because I like it
All base metals used 12 was calibrate to go with most all HDRI environment maps as they render great , pure metals are great for mirrors or for use for mixing with top layers .
Do you know that if you render 222 shaders in a scene it will use just 225 MB
some are procedural based some use textures all PBR standard what mean it does not reflect more light than absorbing , there are not build in reflections or ambient occlusion in the shader textured
I work with PBR materials for couple of years now so I converted partial of my database into Iray and more on the way and also prepared some freebies for you to play with in main time .
Here are the final categories :
222 unique shaders
12 tool presets
------------------------------------------------
Geometry Shell Shaders = to use with geometry shell
Metal Dust and Scratches Smart Layer = to use on top of base shaders
Metal Oil Paint Scratched
Metal Paint Flakes Smart Layer = to use on top of base shaders
Metal Paint Scratched Smart Layer = to use on top of base shaders
Metallic Metal Paint Base
Metals Brushed Base
Metals Pure 100 Base
Metals Spray Base
Metals Used 1.8 Base
Metals Used 12 Base
Micro Surface Patterns = to use bellow layer of all Metal shaders
Oxidation Smart Layer = to use on top of base shaders
Plastic Base
PVC Plastic
_______________________________________________
You may think, what so special about PVC plastic ?
you may not see it in the little previews but well look closer on the surface to see how it react with the light
and the setup of new surfaces using the shaders
I want you to better understand the process so you can better use the Product and the System it was build up and how it works so you can make quicker decisions while working with .
so here stripped down PVC plastic so you can see the structure as a base material All you can change to your needs under PBR is the glossy-roughness level, Albedo and Specular are PBR based and should be not changed or the material will lose the PBR proportions to the specific material in real world, the color of Albedo can be changed as well but you need to keep the same and unchanged luminosity level as too much brightness or too less will change the material proportions .
For example you have a specular for hair 56 brightness level, it is not much , now if you wanna add more glossy the PBR value of hair is not more accurate, in real world world you will add some oil or other hair product for extra shine but that is no more the true hair specular value it is the specular of the product you used. I hope you get it !
most of the Base Metals are based on values so not using texture maps at all , this way can be used with top layers , they may appear black in your preview view port, that is because Metals don't have Albedo colors and the surface you see is based on pure reflections only and micro surface.
Comments
Thanks a lot !
I suspect those'd be cheaper (and easier!) to ship than the real thing! :)
You're putting Rumpelstiltskin out of work...unless you've secretly hired him #spoilers LOL
Did I mentioned a water drops shader ? I think I forgot :p
it is refraction based as the "real" water drops you can use this shaders on metals and paint using geometry shell as it was created for
also you will have one version you can use straight on Genesis without the need of geometry shell
Because PBS shaders use already all channels geometry shell is needed
I added also other cool shaders for the geometry shell like Sand etc...
Also included displacement map if someone want to use but did not plug in as some computers can't handle it too quick so it is optional
previews use just Normal
Added some extra shaders and ready for submission today
I hope to be released ASAP
Looking forward to being able to use this product.
I really really hate to say this, as I might get pilloried by others - but I don't care what price you put on this, I'm buying it! :-)
MEC4D, I really appreciate that you post examples of upcoming products and also contribute so many tips and ideas in the forum. Very few vendors trying to sell Iray products are doing that. You stand out for showing us the quality of your work before we have to make a purchase decision. SMART! This will translate to increased sales, I believe. Especially now with the "no returns" punch sale, I am leary to gamble on unproven vendors in the Iray market. You have made yourself a safe bet, and I will purchase all I can afford of yours.
Been watching this thread diligently, these shaders look totally useful. You did a great job on them.
Will be watching out for this to hit the store. From what has been shown, its an "insta -buy" for me.
Thank you so much everyone , I really appropriate that , it is been one month since I setup the all shaders for Iray so a lot of work hours on a daily basic so you don't have to but also will help you to get things the right way and learn from better .
I want to provide you with the best you can get regarding base metals as there is nothing else at this time you can get to have correct results with, as the values are final, all I can do is provide you with more patterns or smart layers but the metals are final unless I find more values for different metals in the future to free update the set.
All values are PBR ready and industry standards so nothing from my imagination or because I like it
All base metals used 12 was calibrate to go with most all HDRI environment maps as they render great , pure metals are great for mirrors or for use for mixing with top layers .
Do you know that if you render 222 shaders in a scene it will use just 225 MB
some are procedural based some use textures all PBR standard what mean it does not reflect more light than absorbing , there are not build in reflections or ambient occlusion in the shader textured
I work with PBR materials for couple of years now so I converted partial of my database into Iray and more on the way and also prepared some freebies for you to play with in main time .
Here are the final categories :
222 unique shaders
12 tool presets
------------------------------------------------
Geometry Shell Shaders = to use with geometry shell
Metal Dust and Scratches Smart Layer = to use on top of base shaders
Metal Oil Paint Scratched
Metal Paint Flakes Smart Layer = to use on top of base shaders
Metal Paint Scratched Smart Layer = to use on top of base shaders
Metallic Metal Paint Base
Metals Brushed Base
Metals Pure 100 Base
Metals Spray Base
Metals Used 1.8 Base
Metals Used 12 Base
Micro Surface Patterns = to use bellow layer of all Metal shaders
Oxidation Smart Layer = to use on top of base shaders
Plastic Base
PVC Plastic
_______________________________________________
You may think, what so special about PVC plastic ?
you may not see it in the little previews but well look closer on the surface to see how it react with the light
and the setup of new surfaces using the shaders
I want you to better understand the process so you can better use the Product and the System it was build up and how it works so you can make quicker decisions while working with .
so here stripped down PVC plastic so you can see the structure as a base material
All you can change to your needs under PBR is the glossy-roughness level, Albedo and Specular are PBR based and should be not changed or the material will lose the PBR proportions to the specific material in real world, the color of Albedo can be changed as well but you need to keep the same and unchanged luminosity level as too much brightness or too less will change the material proportions .
For example you have a specular for hair 56 brightness level, it is not much , now if you wanna add more glossy the PBR value of hair is not more accurate, in real world world you will add some oil or other hair product for extra shine but that is no more the true hair specular value it is the specular of the product you used. I hope you get it !
most of the Base Metals are based on values so not using texture maps at all , this way can be used with top layers , they may appear black in your preview view port, that is because Metals don't have Albedo colors and the surface you see is based on pure reflections only and micro surface.
SOME PROMOS
I keep looking but not in store yet ... ;)
And it will be not at last until next week, I have to wait in the row :(
Will the skins be coming out before these, do you know, or after?
No, the skin will be part of my new character so not early than next month
WHERE IS THE DOCTOR?
WHERE IS THE DOOOOCCTOOOORRR?
I-RAY-DIATE!!
(Done with a mix of PVC plastics, Old Base Chromium & Cobalt, and Brushed 12 Steel)
Let the beta testing continue!!!!!
Very cool Alex lol here my Imperial Daleks ... EX-EXTERMINATE !!!......
WOW big fan here!!!! can't wait they really look wonderful. Hey now I can start shipping my work untextured ; )
"Doctor, there are Daleks everywhere!"
"Come on Pond! Back to the circle! Rory is still guarding the TARDIS...I hope?"
LOL thanks a lot ! I just re-textured my old set lol
It's next week and I'm waiting..... :)
If everything get as planned maybe this week already.. product is already tested and ready :)
*camps out, wallet at the ready.... * :)
Raiding the BBS servers?
They look great!
Thanks Simon lol
*camps out, wallet at the ready.... * :)
Not really just Dr.Who fan since ever
Raiding the BBS servers?
They look great!