I have been anxiously awaiting these since I ran into this thread a while back. I bought them as soon as I saw them in the store this morning. They look wonderful. Thanks for the great work you put in to them.
Sorry for late reply , missed the notifications .... no one at all
I spend weeks preparing the shaders and calibrating , I did not go with the Disney calibration for (Metallness/Glossiness) as it offer less flexibility for this kind of product especially if you going to add a layers .
I do working on other categories right now all PBR values and Iray ready with amazing details and forms.
1. PBR Stone , walls, etc
2. PBR Organic shaders , skins , eyes and FX
3. PBR Fabrics
In process of scanning all materials for Albedo and Specular maps .. a lot of work
These shaders are wonderful!!!!! I cant wait for the next volume. I have been playing around with these for a couple of hours now and it it becoming evident just flexible this product is. Its basically going to be a "go to" or "workhorse" for me and will allow me to re-use a lot of older content that has been sitting in my library folder unused for a while. Thank you so much. The next volumes are going to be insta-buys without question.
I also would like to point out that you were not exaggerating at all when you stated that using the proper shaders with Iray would not only give better results but actually speed up render time significantly. More than significantly really. I only have one GTX 770 ( hobbyist here) and the image I am posting here took 3 minutes and 30 seconds. Not kidding. Not exaggerating.
The shaders used were from the following sources : PBS Metals, Metallic Plastics and Paints, Pd-SoftLather Iray, and the glass was from the shader collection that came with Studio 4.8. The hair shader is the iray material for Leyton Hair by AprilYSH and the figure is Vicky7 with the supplied Iray skin.
That is very cool , thank you for sharing your feedback.
The secret with proper shaders is about not wasting the light energy , how more clumpy the shader are how longer it will take the photons to finish so too much color or reflection can delay the render time as global illumination take also process here .
I have totally no patience when get about rendering time but after so many tests it was really speed up so much , now I render in seconds in place of minutes lol but with my old GTX 760 it was so much better already
also one little tip , if your surface have alpha map and you just want to hide the material make sure the alpha is removed before sliding to Zero as that will increase very much rendering time , that why I included the remove Alpha tool ..
Cutout Opacity ( original name Cutout ) in Iray is just to cut out the poly in model not for opacity like it was in 3Delight , for opacity use always Translucent channel and it does good job
I wish you rendered your scene with some outdoor HDRI would be a killer for this scene
thanks again for sharing your experiences
These shaders are wonderful!!!!! I cant wait for the next volume. I have been playing around with these for a couple of hours now and it it becoming evident just flexible this product is. Its basically going to be a "go to" or "workhorse" for me and will allow me to re-use a lot of older content that has been sitting in my library folder unused for a while. Thank you so much. The next volumes are going to be insta-buys without question.
I also would like to point out that you were not exaggerating at all when you stated that using the proper shaders with Iray would not only give better results but actually speed up render time significantly. More than significantly really. I only have one GTX 770 ( hobbyist here) and the image I am posting here took 3 minutes and 30 seconds. Not kidding. Not exaggerating.
The shaders used were from the following sources : PBS Metals, Metallic Plastics and Paints, Pd-SoftLather Iray, and the glass was from the shader collection that came with Studio 4.8. The hair shader is the iray material for Leyton Hair by AprilYSH and the figure is Vicky7 with the supplied Iray skin.
yes, also animals eyes for creatures etc .. come with additional morphs for the eyeballs for very realistic effect , also some alien skins and other FX to add on top
It will be included with my full automobile PBR shaders vol, everything you need to texture cars and other army automobiles very cool custom build MDL block shaders especially for this purpose so not Uber base for even faster rendering and calculation
That is very cool , thank you for sharing your feedback.
The secret with proper shaders is about not wasting the light energy , how more clumpy the shader are how longer it will take the photons to finish so too much color or reflection can delay the render time as global illumination take also process here .
I have totally no patience when get about rendering time but after so many tests it was really speed up so much , now I render in seconds in place of minutes lol but with my old GTX 760 it was so much better already
also one little tip , if your surface have alpha map and you just want to hide the material make sure the alpha is removed before sliding to Zero as that will increase very much rendering time , that why I included the remove Alpha tool ..
Cutout Opacity ( original name Cutout ) in Iray is just to cut out the poly in model not for opacity like it was in 3Delight , for opacity use always Translucent channel and it does good job
I wish you rendered your scene with some outdoor HDRI would be a killer for this scene
thanks again for sharing your experiences
Cath
You suggested an outdoor HDRI, Here ya go.
"Um.. Boss, I think that left turn at Beta Jungische might have been a teeny tiny mistake"
It will be included with my full automobile PBR shaders vol, everything you need to texture cars and other army automobiles very cool custom build MDL block shaders especially for this purpose so not Uber base for even faster rendering and calculation
I guess that's another render which has to wait lol.
Now you got really cool render ! I like it and it is more interesting for the eye and less like product add
One more tip if that is ok : what I would do is get down the values of the light emissive surfaces little burned out , now when you got the HDRI it seems little too much especially on the LCD ...
That is very cool , thank you for sharing your feedback.
The secret with proper shaders is about not wasting the light energy , how more clumpy the shader are how longer it will take the photons to finish so too much color or reflection can delay the render time as global illumination take also process here .
I have totally no patience when get about rendering time but after so many tests it was really speed up so much , now I render in seconds in place of minutes lol but with my old GTX 760 it was so much better already
also one little tip , if your surface have alpha map and you just want to hide the material make sure the alpha is removed before sliding to Zero as that will increase very much rendering time , that why I included the remove Alpha tool ..
Cutout Opacity ( original name Cutout ) in Iray is just to cut out the poly in model not for opacity like it was in 3Delight , for opacity use always Translucent channel and it does good job
I wish you rendered your scene with some outdoor HDRI would be a killer for this scene
thanks again for sharing your experiences
Cath
You suggested an outdoor HDRI, Here ya go.
"Um.. Boss, I think that left turn at Beta Jungische might have been a teeny tiny mistake"
Sorry for late reply , missed the notifications .... no one at all
I spend weeks preparing the shaders and calibrating , I did not go with the Disney calibration for (Metallness/Glossiness) as it offer less flexibility for this kind of product especially if you going to add a layers .
I do working on other categories right now all PBR values and Iray ready with amazing details and forms.
1. PBR Stone , walls, etc
2. PBR Organic shaders , skins , eyes and FX
3. PBR Fabrics
In process of scanning all materials for Albedo and Specular maps .. a lot of work
Cath,
Reference number 3, I'm a big fan of Ye Olde Clothe bundle. If you did a similar set to that, for Iray, I'd be first in the queue at the checkout.
It will be worthy waiting .. mud splashes included as smart layers too :)
also easy adjustment for the glass head lamps and other cool stuff even the plates
I love to work with shaders than with materials as you can get unique look you want and Iray is just build for that
It will be included with my full automobile PBR shaders vol, everything you need to texture cars and other army automobiles very cool custom build MDL block shaders especially for this purpose so not Uber base for even faster rendering and calculation
I guess that's another render which has to wait lol.
It will be worthy waiting .. mud splashes included as smart layers too :)
also easy adjustment for the glass head lamps and other cool stuff even the plates
I love to work with shaders than with materials as you can get unique look you want and Iray is just build for that
It will be included with my full automobile PBR shaders vol, everything you need to texture cars and other army automobiles very cool custom build MDL block shaders especially for this purpose so not Uber base for even faster rendering and calculation
I guess that's another render which has to wait lol.
Have bought your shaders yesterday evening, but unfortunetely not enough time today to test them really.
Looks like you have a lot of work in the next weeks with all the next PSB shader packs in your schedule. I really love your ideas ...
Stone, Walls etc. - hopefully with great bump maps for some better and realistic effects (most of the current stone shaders looks in Iray very flat)
Organic - oh yes, please, but if Grass counts as organic, how about some grass, similar to your hair with shaders in different greens
Fabrics - very very welcome, hopefully with real structures like Fine rip for Tank Tops or or real velvet for festive gowns and jackets, not forget to mention some laces and brocades.
I will have to visit old classic fabric store in Manhattan to scan some of them with my portable scanner
the list is so huge and I want to cover as much as I can , it will be a mega monster pack lol
Sorry for late reply , missed the notifications .... no one at all
I spend weeks preparing the shaders and calibrating , I did not go with the Disney calibration for (Metallness/Glossiness) as it offer less flexibility for this kind of product especially if you going to add a layers .
I do working on other categories right now all PBR values and Iray ready with amazing details and forms.
1. PBR Stone , walls, etc
2. PBR Organic shaders , skins , eyes and FX
3. PBR Fabrics
In process of scanning all materials for Albedo and Specular maps .. a lot of work
Cath,
Reference number 3, I'm a big fan of Ye Olde Clothe bundle. If you did a similar set to that, for Iray, I'd be first in the queue at the checkout.
It will be worthy waiting .. mud splashes included as smart layers too :)
also easy adjustment for the glass head lamps and other cool stuff even the plates
I love to work with shaders than with materials as you can get unique look you want and Iray is just build for that
It will be included with my full automobile PBR shaders vol, everything you need to texture cars and other army automobiles very cool custom build MDL block shaders especially for this purpose so not Uber base for even faster rendering and calculation
I guess that's another render which has to wait lol.
Oh yeah ! no flat pictures on the walls please ..for me it need to look real and deep , I create 3D normal not 2d that is huge difference all normal maps you have in the store are picture based not geometry , I model it before extracting the normal maps
for organic yes, leaves and grass shaders and all stuff we need everyday for our work so when you replace your old materials it will be alive again ..
fabrics yes all sort of fabrics , did I mention real PBR leather ? because so far all I saw was synthetic rubber to me
silk, velvet , laces and really cool fabrics as much as I cab do in the time and space as I need that as much as you do.
I have a lot in my library but need more
Have bought your shaders yesterday evening, but unfortunetely not enough time today to test them really.
Looks like you have a lot of work in the next weeks with all the next PSB shader packs in your schedule. I really love your ideas ...
Stone, Walls etc. - hopefully with great bump maps for some better and realistic effects (most of the current stone shaders looks in Iray very flat)
Organic - oh yes, please, but if Grass counts as organic, how about some grass, similar to your hair with shaders in different greens
Fabrics - very very welcome, hopefully with real structures like Fine rip for Tank Tops or or real velvet for festive gowns and jackets, not forget to mention some laces and brocades.
Oh yeah ! no flat pictures on the walls please ..for me it need to look real and deep , I create 3D normal not 2d that is huge difference all normal maps you have in the store are picture based not geometry , I model it before extracting the normal maps
for organic yes, leaves and grass shaders and all stuff we need everyday for our work so when you replace your old materials it will be alive again ..
fabrics yes all sort of fabrics , did I mention real PBR leather ? because so far all I saw was synthetic rubber to me
silk, velvet , laces and really cool fabrics as much as I cab do in the time and space as I need that as much as you do.
I have a lot in my library but need more
After seeing what the right shaders can do by playing with "volume 1" today, all I have to say is this " You make it, I'll buy it"
Now you got really cool render ! I like it and it is more interesting for the eye and less like product add
One more tip if that is ok : what I would do is get down the values of the light emissive surfaces little burned out , now when you got the HDRI it seems little too much especially on the LCD ...
Will take a shot at that when I next have free time. Thanks for all the help! This product is really making IRay much nicer to play with and learn about. I wonder, can I re-do all my older content with the new shaders and somehow save that as a materials preload??? I bet I can somehow.....
I'm just sayin', if you make IRay mats for those pastries available, it is an instant purchase of both pastries and IRay matpack. (And all those other nommable goodies. I like the sculpts etc but those custom mats you made were so breathtaking.)
Now you got really cool render ! I like it and it is more interesting for the eye and less like product add
One more tip if that is ok : what I would do is get down the values of the light emissive surfaces little burned out , now when you got the HDRI it seems little too much especially on the LCD ...
Will take a shot at that when I next have free time. Thanks for all the help! This product is really making IRay much nicer to play with and learn about. I wonder, can I re-do all my older content with the new shaders and somehow save that as a materials preload??? I bet I can somehow.....
Comments
Purchased first thing this morning :) Been playing all day. These shaders are more than worth the price. :) :snake:
Thank you, thank you, thank you!
I have been anxiously awaiting these since I ran into this thread a while back. I bought them as soon as I saw them in the store this morning. They look wonderful. Thanks for the great work you put in to them.
Now I am off to play with my new shiny toys.
Thank you so much for making these! Downloading them now in preparation for a day spent playing with them tomorrow.
I really really hope you will be doing a "Volume 2" of some sort soon.
Thank you so much !
Sorry for late reply , missed the notifications .... no one at all
I spend weeks preparing the shaders and calibrating , I did not go with the Disney calibration for (Metallness/Glossiness) as it offer less flexibility for this kind of product especially if you going to add a layers .
I do working on other categories right now all PBR values and Iray ready with amazing details and forms.
1. PBR Stone , walls, etc
2. PBR Organic shaders , skins , eyes and FX
3. PBR Fabrics
In process of scanning all materials for Albedo and Specular maps .. a lot of work
Oh great more fantastic shaders. Looking forward to the fabric ones especially.
This will be another must have.
Just purchased - can't wait to DL/install/play. Thanks for making this!
Can't wait to see the next batch of your shaders.
Thanks Wendy and Shawn :)
These shaders are wonderful!!!!! I cant wait for the next volume. I have been playing around with these for a couple of hours now and it it becoming evident just flexible this product is. Its basically going to be a "go to" or "workhorse" for me and will allow me to re-use a lot of older content that has been sitting in my library folder unused for a while. Thank you so much. The next volumes are going to be insta-buys without question.
I also would like to point out that you were not exaggerating at all when you stated that using the proper shaders with Iray would not only give better results but actually speed up render time significantly. More than significantly really. I only have one GTX 770 ( hobbyist here) and the image I am posting here took 3 minutes and 30 seconds. Not kidding. Not exaggerating.
The shaders used were from the following sources : PBS Metals, Metallic Plastics and Paints, Pd-SoftLather Iray, and the glass was from the shader collection that came with Studio 4.8. The hair shader is the iray material for Leyton Hair by AprilYSH and the figure is Vicky7 with the supplied Iray skin.
Ooooo Ooooooo Organics (skin, eyes...etc.) YeS!!!! :)
That is very cool , thank you for sharing your feedback.
The secret with proper shaders is about not wasting the light energy , how more clumpy the shader are how longer it will take the photons to finish so too much color or reflection can delay the render time as global illumination take also process here .
I have totally no patience when get about rendering time but after so many tests it was really speed up so much , now I render in seconds in place of minutes lol but with my old GTX 760 it was so much better already
also one little tip , if your surface have alpha map and you just want to hide the material make sure the alpha is removed before sliding to Zero as that will increase very much rendering time , that why I included the remove Alpha tool ..
Cutout Opacity ( original name Cutout ) in Iray is just to cut out the poly in model not for opacity like it was in 3Delight , for opacity use always Translucent channel and it does good job
I wish you rendered your scene with some outdoor HDRI would be a killer for this scene
thanks again for sharing your experiences
Cath
yes, also animals eyes for creatures etc .. come with additional morphs for the eyeballs for very realistic effect , also some alien skins and other FX to add on top
Are you planning on any tire (rubber) shaders?
It will be included with my full automobile PBR shaders vol, everything you need to texture cars and other army automobiles very cool custom build MDL block shaders especially for this purpose so not Uber base for even faster rendering and calculation
You suggested an outdoor HDRI, Here ya go.
"Um.. Boss, I think that left turn at Beta Jungische might have been a teeny tiny mistake"
I guess that's another render which has to wait lol.
Now you got really cool render ! I like it and it is more interesting for the eye and less like product add
One more tip if that is ok : what I would do is get down the values of the light emissive surfaces little burned out , now when you got the HDRI it seems little too much especially on the LCD ...
You suggested an outdoor HDRI, Here ya go.
"Um.. Boss, I think that left turn at Beta Jungische might have been a teeny tiny mistake"
Cath,
Reference number 3, I'm a big fan of Ye Olde Clothe bundle. If you did a similar set to that, for Iray, I'd be first in the queue at the checkout.
Cheers,
Alex.
It will be worthy waiting .. mud splashes included as smart layers too :)
also easy adjustment for the glass head lamps and other cool stuff even the plates
I love to work with shaders than with materials as you can get unique look you want and Iray is just build for that
I guess that's another render which has to wait lol.
Sounds very promising!
So, DAZ Soon or 2016? :zip:
Have bought your shaders yesterday evening, but unfortunetely not enough time today to test them really.
Looks like you have a lot of work in the next weeks with all the next PSB shader packs in your schedule. I really love your ideas ...
Stone, Walls etc. - hopefully with great bump maps for some better and realistic effects (most of the current stone shaders looks in Iray very flat)
Organic - oh yes, please, but if Grass counts as organic, how about some grass, similar to your hair with shaders in different greens
Fabrics - very very welcome, hopefully with real structures like Fine rip for Tank Tops or or real velvet for festive gowns and jackets, not forget to mention some laces and brocades.
I will have to visit old classic fabric store in Manhattan to scan some of them with my portable scanner
the list is so huge and I want to cover as much as I can , it will be a mega monster pack lol
thanks , added to the list
Cath,
Reference number 3, I'm a big fan of Ye Olde Clothe bundle. If you did a similar set to that, for Iray, I'd be first in the queue at the checkout.
Cheers,
Alex.
Soon enough I will say , I am working on it still but that will be my next product as well
Sounds very promising!
So, DAZ Soon or 2016? :zip:
Oh yeah ! no flat pictures on the walls please ..for me it need to look real and deep , I create 3D normal not 2d that is huge difference all normal maps you have in the store are picture based not geometry , I model it before extracting the normal maps
for organic yes, leaves and grass shaders and all stuff we need everyday for our work so when you replace your old materials it will be alive again ..
fabrics yes all sort of fabrics , did I mention real PBR leather ? because so far all I saw was synthetic rubber to me
silk, velvet , laces and really cool fabrics as much as I cab do in the time and space as I need that as much as you do.
I have a lot in my library but need more
I know that .. today you can't even make a 3D ceiling lamp without permission everything patented
Be careful with that. Many fabrics are copyrighted. Check before you get into trouble.After seeing what the right shaders can do by playing with "volume 1" today, all I have to say is this " You make it, I'll buy it"
Will take a shot at that when I next have free time. Thanks for all the help! This product is really making IRay much nicer to play with and learn about. I wonder, can I re-do all my older content with the new shaders and somehow save that as a materials preload??? I bet I can somehow.....
I'm just sayin', if you make IRay mats for those pastries available, it is an instant purchase of both pastries and IRay matpack. (And all those other nommable goodies. I like the sculpts etc but those custom mats you made were so breathtaking.)
Yes you can save as material preset for the full model
Will take a shot at that when I next have free time. Thanks for all the help! This product is really making IRay much nicer to play with and learn about. I wonder, can I re-do all my older content with the new shaders and somehow save that as a materials preload??? I bet I can somehow.....