Very beautiful ! it looks just like a snake chain .. very creative thinking @Babult looks real ! I have exactly the same in real world just the heart is crystal clear
Hi,
maybe it's just me.. but it seems like the new DAZ forum format disrupted this thread: the high-res images attached stay at low res even if I click on them.
Just a fast note to say I kind of live in these shaders now. They're fantastic!
I'm attaching a Work in Progress which pulls a lot from these -- in particular I used them on the armor's boots, to reflect that the energy exhaust is hard on the metal. Having that kind of granular control is just cool.
Just a fast note to say I kind of live in these shaders now. They're fantastic!
I'm attaching a Work in Progress which pulls a lot from these -- in particular I used them on the armor's boots, to reflect that the energy exhaust is hard on the metal. Having that kind of granular control is just cool.
Shaders for skin need more than just universal shader for that reason I am waiting for G3M to release my first Iray set Buddy3 , and so far the best of them all ;)
I just updated my all machines and need get back at work finishing all the extra stuff I am behind already..more shaders in production
FWIW, these shaders don't show up when you search the Daz store for either "shader" or your vendor name. This is a great product and I would think you would like to have Daz fix the issue. Search does return the correct result if I search for "pbs shaders".
FWIW, these shaders don't show up when you search the Daz store for either "shader" or your vendor name. This is a great product and I would think you would like to have Daz fix the issue. Search does return the correct result if I search for "pbs shaders".
I get it listed if I search for either shaders or Mec4d.
FWIW, these shaders don't show up when you search the Daz store for either "shader" or your vendor name. This is a great product and I would think you would like to have Daz fix the issue. Search does return the correct result if I search for "pbs shaders".
I get it listed if I search for either shaders or Mec4d.
Yes that is correct, you can apply top layers to any metal base , also you can apply metal pain on base metal to have metal scratches , first base metal then on top anything you want, metal base will always reset the preview surface.
Yes that is correct, you can apply top layers to any metal base , also you can apply metal pain on base metal to have metal scratches , first base metal then on top anything you want, metal base will always reset the preview surface.
Im doubting myself a little, the Metal 1.8 Old is a base right?? So for example I apply the iron 1.8 first then the iron rust on top??
Thank you, I thought unwashed doing it correctly the 1.8 iron was just looking more black than I expected and thought I'd done something wrong before applying the rust! Thanks for the response :)
Hay Cath, you are a wizard with these shaders. Here's a new render. The vehicle uses your PBS shaders for all the metal and plastic (i.e. fuel cans, etc) surfaces. I used the metallica grey paint and followed up with the dirty steel smart layer for the body panels. Frame tubes and other metallic parts are generally the steel shader.
I think liquids was covered many times already , working on other surfaces that are needed , right now scanning many species of wood , fabrics and other organic materials
Hay Cath, you are a wizard with these shaders. Here's a new render. The vehicle uses your PBS shaders for all the metal and plastic (i.e. fuel cans, etc) surfaces. I used the metallica grey paint and followed up with the dirty steel smart layer for the body panels. Frame tubes and other metallic parts are generally the steel shader.
I think liquids was covered many times already, working on other surfaces that are needed , right now scanning many species of wood , fabrics and other organic materials
Would flesh-themed shaders be covered by the 'organic' category? I've been wanting to create the type of materials depicted in HR Giger's work and a good way to do that would be using fleshy shaders. Especially if they can look like they're glistening with wetness.
I could see flesh-themed Iray shaders being excellent for medical/anatomical uses, too. We could use them to create, say, blown-up illustrations of blood vessel interiors to depict medical treatments... Could probably use them on the internal organs products made for the V4/M4 skeletons, too.
Maybe bone and crustacean shell shaders for Iray, too?
That is for sure , most of then will be under organic shaders , all my shaders are based on real world measurements and I still research many of them as just for the eye is not what I want to do , I am scanning all sort of materials for some time including bizarre elements but we need them all...
the woods will be done soon , including 50 species of wood, as tiled squares for any wood models and also wood floors with matte and glossy top layers
the resolution of the scanned materials is incredible and as bizarre as it sounds I have also muscle tissue scans, bones etc.. not human of course lol
I think liquids was covered many times already, working on other surfaces that are needed , right now scanning many species of wood , fabrics and other organic materials
Would flesh-themed shaders be covered by the 'organic' category? I've been wanting to create the type of materials depicted in HR Giger's work and a good way to do that would be using fleshy shaders. Especially if they can look like they're glistening with wetness.
I could see flesh-themed Iray shaders being excellent for medical/anatomical uses, too. We could use them to create, say, blown-up illustrations of blood vessel interiors to depict medical treatments... Could probably use them on the internal organs products made for the V4/M4 skeletons, too.
Maybe bone and crustacean shell shaders for Iray, too?
I am very picky regarding physical rendering , for me just look good do not work, if the shader is set by the physics it will works always in any light condition, if the values are from imagination it will not
I tested many time each material to be sure it work the way it should even with the trusted data , still I have to see it to be sure .. I use it now in my all work and it save a lot of time
after October 30 I am starting with very affordable HDRI light and maps from New York and areas . Right now finishing a lot of new products so busy time again
but any ideas are welcome , I try to cover them all one by one so we will have the best database ever in DS for physical rendering
well I really liked the iray shaders got with daz 4.8 but these WOW just WOW love them and your making more? wood and skin related from what I read her :) any wicker? how about gem stones, scales & sea related and feathers. Love the reflections got off these shaders looks so real can expect these to really enhance my renders now
Comments
Very beautiful ! it looks just like a snake chain .. very creative thinking @Babult looks real ! I have exactly the same in real world just the heart is crystal clear
Hi,
maybe it's just me.. but it seems like the new DAZ forum format disrupted this thread: the high-res images attached stay at low res even if I click on them.
no difference here , just checked ..
Just a fast note to say I kind of live in these shaders now. They're fantastic!
I'm attaching a Work in Progress which pulls a lot from these -- in particular I used them on the armor's boots, to reflect that the energy exhaust is hard on the metal. Having that kind of granular control is just cool.
oh ok, the high res versions did not show since I was not logged in :/ sorry
By the way, I saw some of Your renders with Iray on DeviantArt I was expecting Your first IRAY shader to be something dealing with skin !
Keep up the good work!!
Great! glad you like it and thanks for sharing !
Shaders for skin need more than just universal shader for that reason I am waiting for G3M to release my first Iray set Buddy3 , and so far the best of them all ;)
I just updated my all machines and need get back at work finishing all the extra stuff I am behind already..more shaders in production
and thank you !
I've played with these a bit and they look VERY good! They also work really well alongside Sedor's paint shaders.
Thank you for your feedback, the shaders are based on true PBR values the best you can get plus calibrated for Iray
I just updated my all machines and need get back at work finishing all the extra stuff I am behind already..more shaders in production.
What did you get? (machine updates?)
just metaphor for my workstations ..one more fan and it will fly like a drone lol
FWIW, these shaders don't show up when you search the Daz store for either "shader" or your vendor name. This is a great product and I would think you would like to have Daz fix the issue. Search does return the correct result if I search for "pbs shaders".
I get it listed if I search for either shaders or Mec4d.
You're right. I got trapped by the "hide items I own" checkbox. Sorry for the alarm.
Im doubting myself a little, the Metal 1.8 Old is a base right?? So for example I apply the iron 1.8 first then the iron rust on top??
Yes that is correct, you can apply top layers to any metal base , also you can apply metal pain on base metal to have metal scratches , first base metal then on top anything you want, metal base will always reset the preview surface.
use Iron base 12 for the rust effect if looks too dark, 12 is better for darker scenes or without direct sun light
Any hint of what could be planned for 'volume 2'? Or would that be other substances, such as liquids?
Prop chains, whips, etc LOL
Hay Cath, you are a wizard with these shaders. Here's a new render. The vehicle uses your PBS shaders for all the metal and plastic (i.e. fuel cans, etc) surfaces. I used the metallica grey paint and followed up with the dirty steel smart layer for the body panels. Frame tubes and other metallic parts are generally the steel shader.
I was very pleased with the resulting used look.
Thanks again for your art and your help.
Larry
I think liquids was covered many times already , working on other surfaces that are needed , right now scanning many species of wood , fabrics and other organic materials
Very well done Larry , especially love the car surfaces, looking really good
thanks for sharing !
Would flesh-themed shaders be covered by the 'organic' category? I've been wanting to create the type of materials depicted in HR Giger's work and a good way to do that would be using fleshy shaders. Especially if they can look like they're glistening with wetness.
I could see flesh-themed Iray shaders being excellent for medical/anatomical uses, too. We could use them to create, say, blown-up illustrations of blood vessel interiors to depict medical treatments... Could probably use them on the internal organs products made for the V4/M4 skeletons, too.
Maybe bone and crustacean shell shaders for Iray, too?
Already in my wish list to buy soon. Hopefully while on sale.
Finally got the chance to obtain this and have done some very limited experimented with it.
As impressive as hoped for...
That is for sure , most of then will be under organic shaders , all my shaders are based on real world measurements and I still research many of them as just for the eye is not what I want to do , I am scanning all sort of materials for some time including bizarre elements but we need them all...
the woods will be done soon , including 50 species of wood, as tiled squares for any wood models and also wood floors with matte and glossy top layers
the resolution of the scanned materials is incredible and as bizarre as it sounds I have also muscle tissue scans, bones etc.. not human of course lol
I am very picky regarding physical rendering , for me just look good do not work, if the shader is set by the physics it will works always in any light condition, if the values are from imagination it will not
I tested many time each material to be sure it work the way it should even with the trusted data , still I have to see it to be sure .. I use it now in my all work and it save a lot of time
after October 30 I am starting with very affordable HDRI light and maps from New York and areas . Right now finishing a lot of new products so busy time again
but any ideas are welcome , I try to cover them all one by one so we will have the best database ever in DS for physical rendering
well I really liked the iray shaders got with daz 4.8 but these WOW just WOW love them and your making more? wood and skin related from what I read her :) any wicker? how about gem stones, scales & sea related and feathers. Love the reflections got off these shaders looks so real can expect these to really enhance my renders now