CARRARA CHALLENGE #63: There be Dragons..... WIP

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Comments

  • ed3Ded3D Posts: 2,180
    edited August 2022

    Bunyip02 said:

    ed3D said:

    UnifiedBrain said:

    Yes, those DIM prompts are confusing to me as well.

    Probably better to install the product manually.  It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..

    When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.

    ~.~   And Thanx very much  _  manuall  install  >  instatlled right in  _   just need to see this   " the individual buildings bit "   and how  its'  done +

    + and the First Renders  -

    Glad you got it sorted !!! Nightime Dragon flame attack by chance ?

    ~  Thanx ,   and  would   suppose the 3 Entrys will  "mostly"  be all   _  did start an scene  => do'nt know how to set the lights to be On or Off

    ( if they even can ) on singl buildings

    Screenshot No1(47).png
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    Post edited by ed3D on
  • KhoeKhoe Posts: 310
    edited August 2022

    ther first render. next sep fine tuning. Better gras the dead bunches better texture. The rigt wing from the Dragon look for a better postion.


    first-render.jpg
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    Post edited by Khoe on
  • Bunyip02Bunyip02 Posts: 8,585

    ed3D said:

    Bunyip02 said:

    ed3D said:

    UnifiedBrain said:

    Yes, those DIM prompts are confusing to me as well.

    Probably better to install the product manually.  It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..

    When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.

    ~.~   And Thanx very much  _  manuall  install  >  instatlled right in  _   just need to see this   " the individual buildings bit "   and how  its'  done +

    + and the First Renders  -

    Glad you got it sorted !!! Nightime Dragon flame attack by chance ?

    ~  Thanx ,   and  would   suppose the 3 Entrys will  "mostly"  be all   _  did start an scene  => do'nt know how to set the lights to be On or Off

    ( if they even can ) on singl buildings

    3 Entries is excellent !!!

  • Bunyip02Bunyip02 Posts: 8,585

    Khoe said:

    ther first render. next sep fine tuning. Better gras the dead bunches better texture. The rigt wing from the Dragon look for a better postion.


    Looking great !!! Maybe angle the wing a bit ?

  • There's a lot of really good stuff!

    So I needed a room to display the dragon shield in so I started with the drapery set from DAZ store.  Retextured the room with the procedural shaders and noise functions.  Then found a lace pattern on FilterForge and created a curtain pattern and alpha map so light would shine thru the hole thingies in the lace and used a noise function for texture - plus some transparecy and translucency.

    So then I thougt it would be cool to have a couple of braziers for some light from the flames.  Things really went bad .  The curtain caught fire and you can see the result.  ALWAYS use fire retardant materials for drapes and curtains.  Now to clean up the mess.

    The fire on the curtains does look pretty cool though ...

     

     

    testured_curtains_floor_reflect.jpg
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    Out of control fire.jpg
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  • ed3Ded3D Posts: 2,180

    Bunyip02 said:

    ed3D said:

    Bunyip02 said:

    ed3D said:

    UnifiedBrain said:

    Yes, those DIM prompts are confusing to me as well.

    Probably better to install the product manually.  It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..

    When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.

    ~.~   And Thanx very much  _  manuall  install  >  instatlled right in  _   just need to see this   " the individual buildings bit "   and how  its'  done +

    + and the First Renders  -

    Glad you got it sorted !!! Nightime Dragon flame attack by chance ?

    ~  Thanx ,   and  would   suppose the 3 Entrys will  "mostly"  be all   _  did start an scene  => do'nt know how to set the lights to be On or Off

    ( if they even can ) on singl buildings

    3 Entries is excellent !!!

    .well ,  thanx  -   ususally 1 or 2  -  

  • Bunyip02Bunyip02 Posts: 8,585

    Grimmvald said:

    There's a lot of really good stuff!

    So I needed a room to display the dragon shield in so I started with the drapery set from DAZ store.  Retextured the room with the procedural shaders and noise functions.  Then found a lace pattern on FilterForge and created a curtain pattern and alpha map so light would shine thru the hole thingies in the lace and used a noise function for texture - plus some transparecy and translucency.

    So then I thougt it would be cool to have a couple of braziers for some light from the flames.  Things really went bad .  The curtain caught fire and you can see the result.  ALWAYS use fire retardant materials for drapes and curtains.  Now to clean up the mess.

    The fire on the curtains does look pretty cool though ...

    Nice work, lace curtains look groovy !!!

  • Bunyip02Bunyip02 Posts: 8,585

    ed3D said:

    Bunyip02 said:

    ed3D said:

    Bunyip02 said:

    ed3D said:

    UnifiedBrain said:

    Yes, those DIM prompts are confusing to me as well.

    Probably better to install the product manually.  It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..

    When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.

    ~.~   And Thanx very much  _  manuall  install  >  instatlled right in  _   just need to see this   " the individual buildings bit "   and how  its'  done +

    + and the First Renders  -

    Glad you got it sorted !!! Nightime Dragon flame attack by chance ?

    ~  Thanx ,   and  would   suppose the 3 Entrys will  "mostly"  be all   _  did start an scene  => do'nt know how to set the lights to be On or Off

    ( if they even can ) on singl buildings

    3 Entries is excellent !!!

    .well ,  thanx  -   ususally 1 or 2  -  

    Was trying to twist your arm and make it 4 !!! wink

  • Bunyip02Bunyip02 Posts: 8,585
    edited August 2022

    Inspired by Khoe - Just for Fun - Not an Entry

    Thunder Drake at Maple Meadows

    The Thunder Drake - https://www.daz3d.com/the-thunder-drake

    Maple Meadows - https://www.daz3d.com/maple-meadows

    Drake Thunder 1b.png
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    Post edited by Bunyip02 on
  • ed3Ded3D Posts: 2,180
    edited August 2022

    Bunyip02 said:

    ed3D said:

    Bunyip02 said:

    ed3D said:

    Bunyip02 said:

    ed3D said:

    UnifiedBrain said:

    Yes, those DIM prompts are confusing to me as well.

    Probably better to install the product manually.  It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..

    When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.

    ~.~   And Thanx very much  _  manuall  install  >  instatlled right in  _   just need to see this   " the individual buildings bit "   and how  its'  done +

    + and the First Renders  -

    Glad you got it sorted !!! Nightime Dragon flame attack by chance ?

    ~  Thanx ,   and  would   suppose the 3 Entrys will  "mostly"  be all   _  did start an scene  => do'nt know how to set the lights to be On or Off

    ( if they even can ) on singl buildings

    3 Entries is excellent !!!

    .well ,  thanx  -   ususally 1 or 2  -  

    Was trying to twist your arm and make it 4 !!! wink

    well  ,  Thanx   - -  but actualy   "Could"   be 4 if can  finish  "the Smokers"    -  but  idk  -

    Post edited by ed3D on
  • Bunyip02Bunyip02 Posts: 8,585

    ed3D said:

    Bunyip02 said:

    ed3D said:

    Bunyip02 said:

    ed3D said:

    Bunyip02 said:

    ed3D said:

    UnifiedBrain said:

    Yes, those DIM prompts are confusing to me as well.

    Probably better to install the product manually.  It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..

    When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.

    ~.~   And Thanx very much  _  manuall  install  >  instatlled right in  _   just need to see this   " the individual buildings bit "   and how  its'  done +

    + and the First Renders  -

    Glad you got it sorted !!! Nightime Dragon flame attack by chance ?

    ~  Thanx ,   and  would   suppose the 3 Entrys will  "mostly"  be all   _  did start an scene  => do'nt know how to set the lights to be On or Off

    ( if they even can ) on singl buildings

    3 Entries is excellent !!!

    .well ,  thanx  -   ususally 1 or 2  -  

    Was trying to twist your arm and make it 4 !!! wink

    well  ,  Thanx   - -  but actualy   "Could"   be 4 if can  finish  "the Smokers"    -  but  idk  -

    I'll keep my fingers crossed !!!

  • DiomedeDiomede Posts: 15,165
    edited August 2022

    Update to the dragon helm of dor lomin.

     

    Dragon Helm Dor Lomin 20.png
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    Dragon Helm Dor Lomin 21.png
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    Post edited by Diomede on
  • Bunyip02Bunyip02 Posts: 8,585

    Diomede said:

    Update to the dragon helm of dor lomin.

    Awesome !!! Shader on the helmet gives a nice effect !

  • DiomedeDiomede Posts: 15,165
    edited August 2022

    Thanks for the nice comment.

    On workflow, I created the tombstone using the terrain modeler.  Created the letters in an image editor, then insterted as a heightmap in terrain modeler.  Added a smooth filter.  Converted to vertex model for some minor editing.

    zz01 three stages of tombstone.jpg
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    zz02 terrain modeler see two editables and a smoother.jpg
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    zz03 convert to vertex model pay attention to hi res or low res.jpg
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    Post edited by Diomede on
  • UnifiedBrainUnifiedBrain Posts: 3,588

    Diomede said:

    Thanks for the nice comment.

    On workflow, I created the tombstone using the terrain modeler.  Created the letters in an image editor, then insterted as a heightmap in terrain modeler.  Added a smooth filter.  Converted to vertex model for some minor editing.

    Very clever!  It seems obvious when you describe it, but I would not have thought of it.

  • Bunyip02Bunyip02 Posts: 8,585

    Diomede said:

    Thanks for the nice comment.

    On workflow, I created the tombstone using the terrain modeler.  Created the letters in an image editor, then insterted as a heightmap in terrain modeler.  Added a smooth filter.  Converted to vertex model for some minor editing.

    Thanks for the workflow !!!

    I'm always amazed at the number of ways you can do things in Carrara !

  • Bunyip02Bunyip02 Posts: 8,585

    UnifiedBrain said:

    Diomede said:

    Thanks for the nice comment.

    On workflow, I created the tombstone using the terrain modeler.  Created the letters in an image editor, then insterted as a heightmap in terrain modeler.  Added a smooth filter.  Converted to vertex model for some minor editing.

    Very clever!  It seems obvious when you describe it, but I would not have thought of it.

    UB any more WIPs from you or are you ready to enter your creations ?

  • ed3Ded3D Posts: 2,180
    edited August 2022

    Diomede said:

    Thanks for the nice comment.

    On workflow, I created the tombstone using the terrain modeler.  Created the letters in an image editor, then insterted as a heightmap in terrain modeler.  Added a smooth filter.  Converted to vertex model for some minor editing.

    _  pretty good

    _  made an Cemerty Monument  _  for Bryce Challeng # 30 Secret Garden _  but , used Blenders  +  and made the Inscription with Blenders also

    + And the Final Image ++ thanx

    And made this with Blender _for Vampyre`s Garden_+1.jpg
    1536 x 1152 - 131K
    _Yes, was supposeing an Inscription_On one of the others_And made one with Blender , Also+1.jpg
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    Title _ Vampyre`s Garden +1.jpg
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    Post edited by ed3D on
  • DiomedeDiomede Posts: 15,165

    Thanks for the comments, Bunyip, UB, and ed3D.  Great tombstone modeling in B, ed3D.

  • Bunyip02Bunyip02 Posts: 8,585

    ed3D said:

    Diomede said:

    Thanks for the nice comment.

    On workflow, I created the tombstone using the terrain modeler.  Created the letters in an image editor, then insterted as a heightmap in terrain modeler.  Added a smooth filter.  Converted to vertex model for some minor editing.

    _  pretty good

    _  made an Cemerty Monument  _  for Bryce Challeng # 30 Secret Garden _  but , used Blenders  +  and made the Inscription with Blenders also

    + And the Final Image ++ thanx

    Nice work !!!

  • Bunyip02Bunyip02 Posts: 8,585

    Diomede said:

    Thanks for the comments, Bunyip, UB, and ed3D.  Great tombstone modeling in B, ed3D.

    You're welcome Diomede !!!

    Will you have enough time to finish the animation, or will you do a still render of your scene ?

  • Bunyip02Bunyip02 Posts: 8,585

    Reminder :- Entry Thread Closes/Voting Begins: Saturday,  3 September 2022 23:59:59 CST (GMT-6)

    Get those entries in people !!!

  • ed3Ded3D Posts: 2,180
    edited August 2022

    Diomede said:
    and ed3D.  Great tombstone modeling in B, ed3D.


    Bunyip02 said:
    Nice work !!!

    ~.~   and Thanx so much  + 

    Post edited by ed3D on
  • ed3Ded3D Posts: 2,180

    Bunyip02 said:

    Diomede said:

    Thanks for the comments, Bunyip, UB, and ed3D.  Great tombstone modeling in B, ed3D.

    You're welcome Diomede !!!

    + 1  ~ 

  • HeadwaxHeadwax Posts: 9,987

    UnifiedBrain said:

    Part 3 - Haute Couture in Lizardland

    What did you expect, alligator purses and snakeskin boots? smiley  These are civilized lizards, not cannibals.

    The character is a kitbash of V4, Dragon Folk, and a second skin product (retextured) from Rendo.  The tail ornament is a modifier applied to a Carrara primitive.

    The runway bulbs are a Carrara basic object, rezoned with different shaders, and topped  with a bulb using a light sphere effect (thanks to Wendy for the suggestion).

    Carrara text is such a blessing!  There is probably not a single Carrara tool that I value more.

    No postwork.

     

    Oh that is just so good, beaut pose and skin texture - elegant dragon

  • HeadwaxHeadwax Posts: 9,987

    Khoe said:

    ther first render. next sep fine tuning. Better gras the dead bunches better texture. The rigt wing from the Dragon look for a better postion.


    Classic scene taking place here Khoe - looking forward to the magick you make.

  • HeadwaxHeadwax Posts: 9,987

    Bunyip02 said:

    Inspired by Khoe - Just for Fun - Not an Entry

    Thunder Drake at Maple Meadows

    The Thunder Drake - https://www.daz3d.com/the-thunder-drake

    Maple Meadows - https://www.daz3d.com/maple-meadows

    that colour is scintillating against the meadow - I always lose patience

     rendering Howie's scenes.

  • HeadwaxHeadwax Posts: 9,987

    Diomede said:

    Thanks for the nice comment.

    On workflow, I created the tombstone using the terrain modeler.  Created the letters in an image editor, then insterted as a heightmap in terrain modeler.  Added a smooth filter.  Converted to vertex model for some minor editing.

    that's a brilliant idea Ted!!! Good subject for a ted Talk ;)

  • HeadwaxHeadwax Posts: 9,987

    ed3D said:

    UnifiedBrain said:

    Yes, those DIM prompts are confusing to me as well.

    Probably better to install the product manually.  It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..

    When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.

    ~.~   And Thanx very much  _  manuall  install  >  instatlled right in  _   just need to see this   " the individual buildings bit "   and how  its'  done +

    + and the First Renders  -

     

    That's a scene worth playing with!

  • Bunyip02Bunyip02 Posts: 8,585

    Headwax said:

    Bunyip02 said:

    Inspired by Khoe - Just for Fun - Not an Entry

    Thunder Drake at Maple Meadows

    The Thunder Drake - https://www.daz3d.com/the-thunder-drake

    Maple Meadows - https://www.daz3d.com/maple-meadows

    that colour is scintillating against the meadow - I always lose patience

     rendering Howie's scenes.

    Thanks !!! The only scene of Howie's that I struggle with is Valle Alpina due to it's massive size !

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