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I think the character looks amazing and I'm excited to see how far some of the great PA's we have here can go with it, but I am bummed I didn't hear anything about the rig and if there has been an update to IK.
ll still be supporting G8 for what looks like a long while. Might do some sets or convert older sets to G9. Depends on the load of my system but so far I won't be convinced until I see how it works on my end.
I didn't get my hopes up too high, but am pleased enough with the announcement of Genesis 9. I always opt-in early and drink all the Kool-Aid DAZ offers. <LOL> If I'm being honest, though, the "freebie" for tuning in was a little anti-climactic. I did make myself chuckle out loud with, "Be Sure To Drink Your Ovaltine." (Ref: Christmas Story)
I only have a 1080ti. Anything above DS beta 4.14 crashes. And the whole program is soooo slow! Takes over 10 minutes for DS to launch and 30-50 minutes just for a G8 character to load, several minutes just to find something in smart content, several minutes to save. DS 4.15 crashes immediately with just one naked G8.1 character and hair with iRay preview. I didn't dare try 4.20 which is supposed to be slower and crash more. DS is barely usable as it is for me. Maybe DS 4.21 will fix things but I'm not going to hold my breath.
Comparison with Genesis 8.1.
I had to raise the outfit up to cover the area but it gives an idea about the difference in zeroed position.
I don't do closeups so I don't need 8K skins but some of the G9 expressions look much better than G8. The proportional height/large/small whole body morphs also look good.
Yes it should be in 4.21Jay said
Outfit fitted to genesis 8 then morphed in zbrush to fit. Had to be a morph as when I updated the mesh it was raised up. Would probably work if not raised up prior though. Too early I need more coffee.
The reality is the new figure will be like any other figure that's been introduced. Eventually people will swap over to it or find work arounds if their machines don't cope with high ram.
Can anyone remember the size on the elite textures for v4?
So she's the same species as Odo of DS9
Yes the base is free as usual. You will need to purchase V9 and M9 also as usual.
Well, I attended most of the presentation but did have to leave a bit earlier. I never did see it in chat but I was paying attention to Jay and not really looking at the chat. So, I guess I'm just SOL on the free item. Thanks DAZ for a whole lot of nothing.
I also have a 1080ti and Im on DS 4.20.0.17 with no issues or crashes (doesnt run slow on launch or for G8 for me either and I have a fairly large character/shape list - though you may have more than me)
But are you maybe missing an update for your graphics card or something? Have you tried doing a fresh install of the drivers in case? Or maybe a Ram issue?
any idea on when 4.21 is gonna drop?
Excellent card still with plenty of VRAM. This all doesn't sound right, have you tried working this out with a support ticket? I mean, you're gonna have to fix that sooner or later, software never stands still. What does the log say? Help > Trouble Shooting > View log file in Daz Studio. Maybe it gives a clue about what is making it crash?
Definitely try latest versions. Just backup your 4.14 folder first, if all fails you can always return to that.
The Elite Texture was "only" (4096 x 4096)
The new figure looks good, but I'm disappointed by the lack of backwards compatiblity (legacy UV's, morph and pose converters etc) Until there's a tool that allows me to port over my large library of G8 characters, I don't think I'll be investing much into G9.
The converters will show up. I'm sure, for instance, Riversoft and Sickleyield are already working their magic. Among others.
Also it's looking like pose conversion is baked in from what the video showed.
Its at about 42 minutes in where he discussed that
(sorry about that..I think its something weird with the way the forum translates the link)
There's one things I'm confused by and one thing I'm really saddened by.
Confused at what's "different" about G9 that fixes the issue with content creation that we were always told was what doomed Genesis 1.
And why oh why did we keep the same base arm pose? Upper body clothing has been horrible to work with because the arms are so close to the armpit. I've had to return many items here because the vendor was sloppy when they made a shirt, jacket, sweater and the mesh would just tear horribly when you moved the arms. I would have really thought they would have gone back to the T pose for base pose.
I thought I heard Jay say that the PA MyManFriday had created something to convert poses - it just LOOKS incorporated into DAZ. I'm pretty sure you still have to buy the product. I haven't regretted a single purchase of most of MyManFriday's stuff though, so it will be a no-brainer, no hesitation purchase..
Thanks, given that Victoria 4 had a much denser mesh and most machines would have a lot more ram on the video cards as well as the system I'm sure most will cope. If not I'm sure there will be workarounds like lowering the size of the textures maps a bit...
The pecs/breast area is larger than the original genesis. So when morphing to female there's less change than before but I would like to know what else there might be also.
That said I loved the original genesis and it was the first figure I managed to create any clothing for. I'm looking forward to playing with Genesis 9 in zbrush...
Give it a few months and someone will release a product that does that for different figures.
denser mesh is a good thing for those sculpting morphs who are not PAs
I also like the unimesh like Genesis 1
it might be the only reason I will eventually buy into it
(and skip 8.1 entirely)
but it's a while off and I am not the target customer (one with money)
hell they still haven't convinced me to join DAZ+ again this entire year![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
Me either Wendy but we can have fun with the base figure and people will always release freebies.
That said I'm more excited about this new figure than any of the others since the original genesis...unimesh is back! Yay!
An IK /FK switcher is more a core application feature than a specific figure Feature.
those facial expression look great though.
you can only make bigger improvements without backwards compatibility. its pretty much impossible to autoconvert UV maps, morphs are going to be hard because its a complete different mesh and morphs are targerted to specific vertices. DAZ has put a ton of work into gen9, it is a huge leap and that will pay out in the end.
I watched the presentation and Jay answered the question about PC requirements by saying that G9 should render fine on existing and older GPUs but went on to say that if you have more than one G9 in your scenes you might need to upgrade or find a workaround (optimizing maps, I think). I have a 3090 so have plenty of VRAM but I had an 8GB card previous to this one and it would drop to CPU with 3xG8 characters in the scene. I'm guessing that Jay is right and that will happen with more than one G9.