The big announcement on September 21, 2022 - place your bets!

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Comments

  • Charlie Judge said:

    Well, I attended most of the presentation but did have to leave a bit earlier. I never did see it in chat but I was paying attention to Jay and not really looking at the chat. So, I guess I'm just SOL on the free item. Thanks DAZ for a whole lot of nothing.

    Patience, it takes a little time after a live show for everything to settle. Chat is again visible ... put the video to near the end so that the chat near the end can be seen. Links are there ;-) 

  • bluejauntebluejaunte Posts: 1,918

    PrefoX said:

    3DRT said:

    The new figure looks good, but I'm disappointed by the lack of backwards compatiblity (legacy UV's, morph and pose converters etc) Until there's a tool that allows me to port over my large library of G8 characters, I don't think I'll be investing much into G9.

    you can only make bigger improvements without backwards compatibility. its pretty much impossible to autoconvert UV maps, morphs are going to be hard because its a complete different mesh and morphs are targerted to specific vertices. DAZ has put a ton of work into gen9, it is a huge leap and that will pay out in the end.

    Yeah I think this will probably not happen for characters, mesh and UVs are too different. I don't know why everything has to be ported up all the time. G8 still exists so just use those characters the way they were meant to be on G8 base and with so much content available for them that it boggles the mind.

  • PendraiaPendraia Posts: 3,598

    DAZ_ann0314 said:

    Pendraia said:

    That said I'm more excited about this new figure than any of the others since the original genesis...unimesh is back! Yay!

    heart *throws confetti* 

    heart *throws confetti*  back at Ann...I'm like a kid in a toy shop.

  • PendraiaPendraia Posts: 3,598

    PrefoX said:

    3DRT said:

    The new figure looks good, but I'm disappointed by the lack of backwards compatiblity (legacy UV's, morph and pose converters etc) Until there's a tool that allows me to port over my large library of G8 characters, I don't think I'll be investing much into G9.

    you can only make bigger improvements without backwards compatibility. its pretty much impossible to autoconvert UV maps, morphs are going to be hard because its a complete different mesh and morphs are targerted to specific vertices. DAZ has put a ton of work into gen9, it is a huge leap and that will pay out in the end.

    Alternate maps are possible with genesis. The original genesis had alternate maps for Millenium 3 and 4 figures. It can be done but most likely as a pa product. Daz released the original genesis with millenium 4 mapping included but they haven't done it since.

  • Just so everyone knows, there should be a FAQ answering some more questions etc coming tomorrow heart

  • IgnisSerpentusIgnisSerpentus Posts: 2,527
    edited September 2022

    marble said:

    IgnisSerpentus said:

    As far as ppl worrying it wont work on their machines. Ive got a 1080 (not even a ti) and its not laggy at all. Im quite used to handling goads of poly, far higher than g9's base. So id say unless ur machine is extremely old, and u have probs with hair models now that are hp... u should be fine

     

    I watched the presentation and Jay answered the question about PC requirements by saying that G9 should render fine on existing and older GPUs but went on to say that if you have more than one G9 in your scenes you might need to upgrade or find a workaround (optimizing maps, I think). I have a 3090 so have plenty of VRAM but I had an 8GB card previous to this one and it would drop to CPU with 3xG8 characters in the scene. I'm guessing that Jay is right and that will happen with more than one G9.

    Yah, of course, more than one will increase your load exponentially. There are workarounds for that, too, such as rendering to PNG's, and then assembling it in Photoshop (which ive had to do on occasion... esp with real cat fur) I know that's probably not going to be ideal for everyone, though.

    Post edited by IgnisSerpentus on
  • PendraiaPendraia Posts: 3,598

    DAZ_ann0314 said:

    Just so everyone knows, there should be a FAQ answering some more questions etc coming tomorrow heart

    Thanks Ann, that's good to know.

  • Pre-ordered V9 bundle.... looks like this might be the best DAZ character yet.  I also can't wait to see what our PA's do in the future for this figure.  

  • HavosHavos Posts: 5,392

    Pendraia said:

    PrefoX said:

    3DRT said:

    The new figure looks good, but I'm disappointed by the lack of backwards compatiblity (legacy UV's, morph and pose converters etc) Until there's a tool that allows me to port over my large library of G8 characters, I don't think I'll be investing much into G9.

    you can only make bigger improvements without backwards compatibility. its pretty much impossible to autoconvert UV maps, morphs are going to be hard because its a complete different mesh and morphs are targerted to specific vertices. DAZ has put a ton of work into gen9, it is a huge leap and that will pay out in the end.

    Alternate maps are possible with genesis. The original genesis had alternate maps for Millenium 3 and 4 figures. It can be done but most likely as a pa product. Daz released the original genesis with millenium 4 mapping included but they haven't done it since.

    The original Genesis had UVs for the Millenium 4 figures, but not the Millenium 3 figures. This was because the base Genesis UV was fairly close to the M4/V4 ones. M3/V3 UVs were completely different.

    Depending on how close the arm and leg loops of G9 are to those of G8 then in theory G9 could be given a UV set allowing it to use Genesis 3/8 skins. However if those loops are a long way off, that is not going to look good. In that case something like Cayman's legacy UV products that use geografts will be needed.

  • DiomedeDiomede Posts: 15,221

    Pendraia said:

    DAZ_ann0314 said:

    Just so everyone knows, there should be a FAQ answering some more questions etc coming tomorrow heart

    Thanks Ann, that's good to know.

    Thanks, yes.  Looking forward to it.  Hope the FAQ includes system requirements for rendering 1,2,3, 4+ figures in a scene without dropping from card.

  • PendraiaPendraia Posts: 3,598

    Havos said:

    Pendraia said:

    PrefoX said:

    3DRT said:

    The new figure looks good, but I'm disappointed by the lack of backwards compatiblity (legacy UV's, morph and pose converters etc) Until there's a tool that allows me to port over my large library of G8 characters, I don't think I'll be investing much into G9.

    you can only make bigger improvements without backwards compatibility. its pretty much impossible to autoconvert UV maps, morphs are going to be hard because its a complete different mesh and morphs are targerted to specific vertices. DAZ has put a ton of work into gen9, it is a huge leap and that will pay out in the end.

    Alternate maps are possible with genesis. The original genesis had alternate maps for Millenium 3 and 4 figures. It can be done but most likely as a pa product. Daz released the original genesis with millenium 4 mapping included but they haven't done it since.

    The original Genesis had UVs for the Millenium 4 figures, but not the Millenium 3 figures. This was because the base Genesis UV was fairly close to the M4/V4 ones. M3/V3 UVs were completely different.

    Depending on how close the arm and leg loops of G9 are to those of G8 then in theory G9 could be given a UV set allowing it to use Genesis 3/8 skins. However if those loops are a long way off, that is not going to look good. In that case something like Cayman's legacy UV products that use geografts will be needed.

    Sorry you're right it was the autofit that I was thinking of.

  • GatorGator Posts: 1,312

    Catherine3678ab said:

    Charlie Judge said:

    Well, I attended most of the presentation but did have to leave a bit earlier. I never did see it in chat but I was paying attention to Jay and not really looking at the chat. So, I guess I'm just SOL on the free item. Thanks DAZ for a whole lot of nothing.

    Patience, it takes a little time after a live show for everything to settle. Chat is again visible ... put the video to near the end so that the chat near the end can be seen. Links are there ;-) 

    Can we just get the link from someone?
     

    I posted earlier, I had to step away for only 15 minutes and missed it.  I scrolled through the chat and didn't see the link.  Then someone posted another link that said it took you to the time, it didn't - it took you to the beginning.  Then someone said about 42 minutes in...  I've been watching for another 10 minutes starting at 42 and nothing.  Now the chat isn't showing again.

     

    All the while I'm starting to stress with the sales how long it actually will be... bah I ordered the bundle.  There's too much stress here for the free outfit.

    For those of us that watched it with technical difficulties, can we please just get the link?

  • bluejauntebluejaunte Posts: 1,918

    Havos said:

    Pendraia said:

    PrefoX said:

    3DRT said:

    The new figure looks good, but I'm disappointed by the lack of backwards compatiblity (legacy UV's, morph and pose converters etc) Until there's a tool that allows me to port over my large library of G8 characters, I don't think I'll be investing much into G9.

    you can only make bigger improvements without backwards compatibility. its pretty much impossible to autoconvert UV maps, morphs are going to be hard because its a complete different mesh and morphs are targerted to specific vertices. DAZ has put a ton of work into gen9, it is a huge leap and that will pay out in the end.

    Alternate maps are possible with genesis. The original genesis had alternate maps for Millenium 3 and 4 figures. It can be done but most likely as a pa product. Daz released the original genesis with millenium 4 mapping included but they haven't done it since.

    The original Genesis had UVs for the Millenium 4 figures, but not the Millenium 3 figures. This was because the base Genesis UV was fairly close to the M4/V4 ones. M3/V3 UVs were completely different.

    Depending on how close the arm and leg loops of G9 are to those of G8 then in theory G9 could be given a UV set allowing it to use Genesis 3/8 skins. However if those loops are a long way off, that is not going to look good. In that case something like Cayman's legacy UV products that use geografts will be needed.

    I could be wrong but I think the main issue with a G8 UV map on G9 would be that some of what was in the torso is now in the head texture. Basically all head polys are now on one UDIM patch. I don't think it's possible like that? At least I can't wrap my head around it, no pun intended.
  • DAZ_ann0314DAZ_ann0314 Posts: 2,859
    edited September 2022

    Gator said:

    Catherine3678ab said:

    Charlie Judge said:

    Well, I attended most of the presentation but did have to leave a bit earlier. I never did see it in chat but I was paying attention to Jay and not really looking at the chat. So, I guess I'm just SOL on the free item. Thanks DAZ for a whole lot of nothing.

    Patience, it takes a little time after a live show for everything to settle. Chat is again visible ... put the video to near the end so that the chat near the end can be seen. Links are there ;-) 

    Can we just get the link from someone?
     

    I posted earlier, I had to step away for only 15 minutes and missed it.  I scrolled through the chat and didn't see the link.  Then someone posted another link that said it took you to the time, it didn't - it took you to the beginning.  Then someone said about 42 minutes in...  I've been watching for another 10 minutes starting at 42 and nothing.  Now the chat isn't showing again.

     

    All the while I'm starting to stress with the sales how long it actually will be... bah I ordered the bundle.  There's too much stress here for the free outfit.

    For those of us that watched it with technical difficulties, can we please just get the link?

    The link I gave about the 42 minutes in was in regards to the polycount information, not the freebie.

    The link is now in the description of the video. Just select More... under the video to expand the description and you will find the link to the freebie there. (THANKS WP Guru and Fugazi!!) heart 

    Post edited by DAZ_ann0314 on
  • fred9803fred9803 Posts: 1,564

    Thank god for those new spine bones. Now it might be possible to get G9 to lie flat on his/her back which was very hard to do with the old models. (or maybe those one-click sleeping poses weren't made that well).

  • PendraiaPendraia Posts: 3,598

    bluejaunte said:

    Havos said:

    Pendraia said:

    PrefoX said:

    3DRT said:

    The new figure looks good, but I'm disappointed by the lack of backwards compatiblity (legacy UV's, morph and pose converters etc) Until there's a tool that allows me to port over my large library of G8 characters, I don't think I'll be investing much into G9.

    you can only make bigger improvements without backwards compatibility. its pretty much impossible to autoconvert UV maps, morphs are going to be hard because its a complete different mesh and morphs are targerted to specific vertices. DAZ has put a ton of work into gen9, it is a huge leap and that will pay out in the end.

    Alternate maps are possible with genesis. The original genesis had alternate maps for Millenium 3 and 4 figures. It can be done but most likely as a pa product. Daz released the original genesis with millenium 4 mapping included but they haven't done it since.

    The original Genesis had UVs for the Millenium 4 figures, but not the Millenium 3 figures. This was because the base Genesis UV was fairly close to the M4/V4 ones. M3/V3 UVs were completely different.

    Depending on how close the arm and leg loops of G9 are to those of G8 then in theory G9 could be given a UV set allowing it to use Genesis 3/8 skins. However if those loops are a long way off, that is not going to look good. In that case something like Cayman's legacy UV products that use geografts will be needed.

    I could be wrong but I think the main issue with a G8 UV map on G9 would be that some of what was in the torso is now in the head texture. Basically all head polys are now on one UDIM patch. I don't think it's possible like that? At least I can't wrap my head around it, no pun intended.
    I've never really looked at the mapping of genesis 8 but alternate maps are created by remapping the new figure to match the old. The trick is to avoid any stretching. I'm not sure what you mean by the torso is now the head texture. I'm very visual I need pictures...
  • Ghosty12Ghosty12 Posts: 2,065
    edited September 2022

    BeeMKay said:

    G9 is a base mesh that has unified male/female, just like good ol' G1. As for the rest...

    EDIT: I think I'll pass.

     I do find it interesting that Daz has gone back to the original Genesis unified style model with Genesis 9. Have to wonder why Daz decided to go back in that direction.

    johnjohn808 said:

    Im on a RTX 3060 12GB and Im still scared of the thought of the resources needed for the new stuff.

    But then I again, for what I make I dont need that kind of detail.

    Still a tough sell for me though.

    I made the mistake for buying Victoria 8.1 on day one, whom I used just one single time after seeing how long it takes to load PBR skin (Man I hate that skin LOL).

    Yeah I have a RTX 3060 as well and this well yikes from what I am gathering of what others are saying, (have not seen the video lol) and agree in it will probably be a year or so before I jump onboard, like I did with Genesis 3 and Genesis 8.

    marble said:

    Nothing jaw dropping. Big disappointment that DS5 is still some way off. V9 very expensive and will require a PC upgrade for many users. I have a RTX 3090 but am not tempted to go for this new generation. Maybe in a year from now, if DS5 is here by then. The V9 close-up detail is very impressive but I don't do close-ups so G8 is fine for my purposes (I don't even have any G8.1 characters).

    Looking forward to a lot of G8 stuff coming with big discounts.

    I am in the same boat with the need for a new base figure, it was a while before I went all in on Genesis 3 and then Genesis 8. On hardware yeah will be interesting to see if my I7 8700K with 32GB and a RTX 3060 could even handle this new figure, since it looks like it will be resource heavy. And true I was more hoping for Studio 5 as well, seems like we will have to continue to wait. sad

    Post edited by Ghosty12 on
  • HavosHavos Posts: 5,392

    bluejaunte said:

    Havos said:

    Pendraia said:

    PrefoX said:

    3DRT said:

    The new figure looks good, but I'm disappointed by the lack of backwards compatiblity (legacy UV's, morph and pose converters etc) Until there's a tool that allows me to port over my large library of G8 characters, I don't think I'll be investing much into G9.

    you can only make bigger improvements without backwards compatibility. its pretty much impossible to autoconvert UV maps, morphs are going to be hard because its a complete different mesh and morphs are targerted to specific vertices. DAZ has put a ton of work into gen9, it is a huge leap and that will pay out in the end.

    Alternate maps are possible with genesis. The original genesis had alternate maps for Millenium 3 and 4 figures. It can be done but most likely as a pa product. Daz released the original genesis with millenium 4 mapping included but they haven't done it since.

    The original Genesis had UVs for the Millenium 4 figures, but not the Millenium 3 figures. This was because the base Genesis UV was fairly close to the M4/V4 ones. M3/V3 UVs were completely different.

    Depending on how close the arm and leg loops of G9 are to those of G8 then in theory G9 could be given a UV set allowing it to use Genesis 3/8 skins. However if those loops are a long way off, that is not going to look good. In that case something like Cayman's legacy UV products that use geografts will be needed.

    I could be wrong but I think the main issue with a G8 UV map on G9 would be that some of what was in the torso is now in the head texture. Basically all head polys are now on one UDIM patch. I don't think it's possible like that? At least I can't wrap my head around it, no pun intended.

    That would be an issue. In which case a product that uses geografts would be needed, to split the head to use both legacy maps. This should work, but having geografts potentially causes other issues, like working with geoshell products.

  • FauvistFauvist Posts: 2,152
    edited September 2022

    Is there some reason 8K skin textures couldn't have been made to work for Genesis 8/8.1?

    Or why they had to make a whole new mesh that is incompatible with the thousands of dollars worth of content some of us have already invested in?  They couldn't just improve G8/8.1?  

    We're already getting the base of these generations for free, so what's the benifit of have one non-gendered figure instead of a male and a female base? If the reason is that it makes clothing creation easier or faster, does that mean the price of the clothing is going to drop proportionately?

    Couldn't they have just made a new mesh for the head for the increased ability to set expressions - and let us use the new head on the old figures?

    If there are going to be products to convert all the assets for the previous generations to work with G9, those products themselves are going to add up to hundreds of dollars.

    A foot's a foot.  Is it really necessary to keep making the feet of the new figures so the old footwear won't fit them.  They made the eyes separate objects, couldn't they make the feet separate objects?

    'Gonna be a LONG LONG time before I spend any money on anything that is limited to G9.

    Post edited by Fauvist on
  • DripDrip Posts: 1,206

    The 8k textures look great, just to bad I myself don't need them, I've already been busy resizing 4k textures down to 2k.
    The part I did like was the improved scaling of the figure. Those who want to downsize a figure from 6ft to 5ft will see some improvements with the new figures.
    Overall, I think I may pass on this generation, my main interest already was G3 over G8 and G8.1, and with converters and those two and a half generations of figures and assets, I have about everything I need.

  • fred9803fred9803 Posts: 1,564

    As far as the 8K skins, sub-D and GPU requirements are concerned, I'd think you wouldn't be using them for anything but single portraits anyway. There would be no logic in doing so for longer distance shots with multople characters.

  • DripDrip Posts: 1,206

    fred9803 said:

    As far as the 8K skins, sub-D and GPU requirements are concerned, I'd think you wouldn't be using them for anything but single portraits anyway. There would be no logic in doing so for longer distance shots with multople characters.

    Oh, they have more use than that. Did you ever make a print on paper of a character? The bigger the print, the worse it looks. G8 using 4k textures on an A4 size paper looks just about decent, but any bigger and the quality of the print goes down. Then you will need bigger renders, and with that, bigger textures. So those making cover art and other illustrations for books or presentations will have a lot of use for these 8k textures. I personally don't, but those people definitely can use 8k textures.

  • marblemarble Posts: 7,500

    fred9803 said:

    As far as the 8K skins, sub-D and GPU requirements are concerned, I'd think you wouldn't be using them for anything but single portraits anyway. There would be no logic in doing so for longer distance shots with multople characters.

     

    Which only makes me think that it will be quite a while before I need to think about migrating to this new generation. I was thinking about why I felt the need to move from G3 to G8 (even though that took quite a while too) and it boiled down to the fact that there were some interesting characters and dForce clothing appearing in the store for G8 so I got drawn in. However, I have a LOT more content for G8 now than I ever had for G3 and I have a good selection of interesting characters too (mostly those I have made for myself using the morph dials). So, considering the new features are not near the top of my wishlist, I can't see a reason to rush to board the bandwagon any time soon.

  • AllenArtAllenArt Posts: 7,169

    Fauvist said:

    Is there some reason 8K skin textures couldn't have been made to work for Genesis 8/8.1?

    Or why they had to make a whole new mesh that is incompatible with the thousands of dollars worth of content some of us have already invested in?  They couldn't just improve G8/8.1?  

    We're already getting the base of these generations for free, so what's the benifit of have one non-gendered figure instead of a male and a female base? If the reason is that it makes clothing creation easier or faster, does that mean the price of the clothing is going to drop proportionately?

    Couldn't they have just made a new mesh for the head for the increased ability to set expressions - and let us use the new head on the old figures?

    If there are going to be products to convert all the assets for the previous generations to work with G9, those products themselves are going to add up to hundreds of dollars.

    A foot's a foot.  Is it really necessary to keep making the feet of the new figures so the old footwear won't fit them.  They made the eyes separate objects, couldn't they make the feet separate objects?

    'Gonna be a LONG LONG time before I spend any money on anything that is limited to G9.

    I think the reason high heels won't fit is because Daz keeps changing the position of the legs. They did between G3 and G8 and now again between G8 and G9.

  • AllenArtAllenArt Posts: 7,169

    FWIW, Fugazi's and Jay's freebie link is now in the description of the video..you don't need to search chat for it.

  • AllenArt said:

    FWIW, Fugazi's and Jay's freebie link is now in the description of the video..you don't need to search chat for it.

    Thank you for letting us know!!! heart 

  • barbultbarbult Posts: 24,750

    Why would I want to pay a month early for a bundle of undisclosed content? I haven't even seen any statement about a lower price for preorder. I see a free bikini and a free older hair refit to Genesis 9 with preorder. So according to Jay's video, that means 2 bikinis. What? Can't she wear "regular" clothing, you know, with sleeves and collars and skirts, etc? I think I'll just let the dust settle and play with the G9 before spending any money on V9. She looks good, and I'm sure I'll eventually buy into some G9, even if it is not V9.

  • DAZ_ann0314DAZ_ann0314 Posts: 2,859
    edited September 2022

    barbult said:

    Why would I want to pay a month early for a bundle of undisclosed content? I haven't even seen any statement about a lower price for preorder. I see a free bikini and a free older hair refit to Genesis 9 with preorder. So according to Jay's video, that means 2 bikinis. What? Can't she wear "regular" clothing, you know, with sleeves and collars and skirts, etc? I think I'll just let the dust settle and play with the G9 before spending any money on V9. She looks good, and I'm sure I'll eventually buy into some G9, even if it is not V9.

    There will be a FAQ and more information released tomorrow heart What is included in the bundles has not been announced yet but what you are seeing is just the "bonuses" for pre-ordering, not the full list of contents of the entire bundles. More information on that will be coming (I will resist the temptation to say "soon")  smiley

    Post edited by DAZ_ann0314 on
  • bluejaunte said:

    Oh I don't know how it works, but they changed something there so the ugly twists are gone. I think the shoulder is more involved now.

    This is good to see.  Yes, that unnatural upper arm torsion has been a problem for multiple generations.  For humans, all the rotational movements are in the shoulder.  The upper arm can only contract and extend the forearm.  Beyond that, the upper arm is really just along for whatever ride the shoulder takes it on.

  • I think announcing the pre-order bundle without listing what is actually in the bundle was bad.  

    I hate the 'pre-order for something we will not tell you,' when the history of pre-orders over the range of the internet (Not specifically DAZ) is less than exemplary.

    I didn't do it for Luminar, and I've spent more on photography than DAZ.

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