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Oh, OK. Not available.
I don't know where Richard got that info. If the chat was removed, it is back now. Note the link to the freebie in the text beneath the video. Watch the video on YouTube, not embedded in the forum. You can get the freebie without having to have watched the live stream, as it turns out. But don't expect too much.
Agreed yes I was also disappointed and have been for a while a company whose main sales are humanoid figures I would have thought they would be ahead of the game in trying to get the best in the realms of realism. not everyone wants realism I know. But if you are up there with realistic rendering capabilities then other non-realistic renders would be a doddle to achieve but unfortunately, Daz lag sorely behind other applications. Perhaps Daz 5 if it ever arrives might bring a few more bells and whistles to achieve better realism.
I was jokingly referencing the fact two bikinis (the second was mentioned in the broadcast) is all that has been revealed of the bundle so far. Chill out. Is a sense of humor allowed in these forums or is that being censored as well?
I think that one thing that people are forgetting is that even tho Genesis 9 has double the polys of Genesis 8, it still has THOUSANDS less than Vicky 4, Vicky 3, etc. and so forth. I think even one subD won't give G9 as many polys as Vicky 4 has. If you can easily use the Generation 4 figures, G9 isn't going to be a big issue.
You're welcome Pendraia!
Unless you're working with an old, slow card the difference in mesh size has so close to a negligble difference in render time you won't notice it. Some things like SSS have a much bigger impact.
TBH, if I made morphs for DAZ, which will never happen, I would add in TVD6261110 to my naming convention simply because it's something that someone else is EXTREMELY unlikely to use. The three letters of my artist name plus an easy to remember number set that only means something to me.
I've seen a lot of concern over how well genesis 8 clothing converts to genesis 9. Since I have done a lot of conversions over the years, and this one will be another added to the roster, I figured I'd answer.
The answer is, as well as it ever has. Gen 3-8 was the easiest, because the figures were so close... not just in mesh, but in scale. But each generation has certain pitfalls. Some things will go nicely and arguably, better than before, but there are some places where it always fails.
Gen 8-9 has similar usual pitfalls.... high heeled shoes as usual, coz of the way we rig them (we freeze the bones on genesis in a high heeled shoe pose and transfer the rig to that... because it's how it has to be done) And also, anything that contains extra bones (clothy bits like loin cloths and such, which I personally do a lot) You have to take special consideration if you are trying to convert those clothy bit rigs onto the new conversion. With genesis 9, this does get sticky here, as you need a g8-g9 clone (which helps mitigate the proportional differential between the two figures in the geometry... it's not quite similar as genesis 3-8.) And as such, the bones have to be adjusted as well, since they will sit a lot higher after converted. I'm sure daz will have a g8-g9 clone eventually to make that easier (I made my own for the meantime, so I don't have to wait... and if u are savvy, you could do that too)
The next pitfall is poses. Gen 3-8 wasn't too awful, coz there was a 6 degree difference in the arms and legs (one could work that out easy enuff even without a converter) but with this, even tho the default pose isn't that different, the mesh is... the bones are named differently and so forth. There are pose converters coming, tho, and these work VERY well (tho, the one I've got doesn't on h.poses, but there's workarounds for it and it was only a beta iteration that was given to us for the time being, to help us make stuff)
There's also been commentary on how well it will go masc to fem and vice versa. This works a lot easier this time, because the default shape is more middling than genesis 1 was. This will alleviate not only stretching in the uv's, but also weirdness and difficulty getting that weirdness out in the geometry. But as genesis 1 goes, not all clothing by design is gonna work for a man, if it was made for a woman (much like secret deodorant lol) the things Im working on now.... very feminine. But that still doesn't have to stop you... I'm just not likely to support the male when it won't logically or aesthetically fit.
...they will intead be add on character shapes as they were with G (maybe 3DU might revive Sadie & Sam again?).
...been thinking the same myself but need to get a much higher core count CPU like a Broadwell 18 core Xeon (have only 6 cores currently) and a boatload of memory like 64 GB (only 24 GB presently) beforehand.
...as I mentioned from my experience clothing converters tend d to be rather hit or miss. Also, "converting" a conversion of a conversion sounds sort of like making subsequent photocopies of photocopies.
...I didn't catch that as like I mentioned earlier I had to watch it on a phone so it was impossible to read the menus and popups on his screen. If it comes with those clones i nteh essentials that makes things a bit better. Still the downside is there will be no cross generational "character mixing" as G9 has a denser mesh and the PA who created and updated Generation X is no longer with us.
Well, no more bets. Did you win? I didn't. I bet that DS5 would accompany G9 in the announcement and was sadly disappointed as I would have preferred DS5 alone rather than G9 alone and G9 left my jaw unmoved in any direction. Earlier in the betting I even considered NVidia Omniverse or USD intergation - again my hopes were dashed.
Yes, I "guessed" right (G9) because NextOS leaked "the upcoming Genesis 9" in the forum several days before the Daz announcement, and then Daz themselves leaked a G9 clothing product. It became very obvious that G9 would be at least part of the big announcement. What shocked me was that the presentation was done by Jay Versluis and not a Daz employee.
See the log file - 4.20.1.x will eventually be 4.21.x.x
DS log file? Change log?
I can't find anything about 4.20.1.X becoming 4.21.X.X in the change log.
Yep, it became clear that it would be G9 pretty quickly but I still thought that G9 might require DS5 so I included that in my expectations. Sadly, they made a few tweaks to 4.20 and DS5 is still off the radar. Clearly there is more money to be made with a new figure (and all the ancilliary stuff that needs to be purchased again) but, as a few people including myself have already mentioned - DAZ is falling behind the curve as the technology advances and I very much doubt whether DS5 will be anything close to cutting edge. We will still have poor animation, slow renders and pathetically slow cloth sims.
Better hope they're putting that mega grant to good use.
24GB RAM is more than enough for most things in 3DL, core count, of course, is what matters speedwise. Granted, more is always better))
Even though it was as most of us guessed it would be in Genesis 9, there were genuine surprises in some of the things they did like merge Genesis 9 back as one character again and how much the realism improved.
I Have to agree with you, Marble. My hopes were dashed as the presentation unfolded. I thought is this all there is? Jay is giving all the I'm so excited hype. Umm G9 figure still looks plastic out of the box with a tango skin texture the expression was very toonish but a lot better than 8.1 out of the box. As I mentioned on the forum before, we will see what D5 has to bring to the table, Like you would like better and faster cloth simulations, loading times improved, better shader system. Hey Daz is free but so is blender, and although I am not a great fan of blender if they can make improvements almost on a yearly basis why does Daz creep along at a snails pace always playing catch up? but the time that D5 eventually arrives if it arrives the industry could well be be streaks ahead again ?
@ragamuffin57
Not a fair comparison.
The two business models are not the same
Blender is free &open source thus improved constantly by Both internal and external developers.
All of its core code base is accessible to the public.
Blender is largely funded by a privately supported Foundation
( with some revenues from content sales on blender market ).
Also Blender is a full 3DCC in the same class as Maxon Cinema 4D or Autodesk Maya.
Daz studio is a purpose built platform for the Figures & content products sold in the commercial Daz store ,and in that regard, it is more than adequate
Constantly criticizing Daz studio for not having professional IK/FK Character animation systems and “soft body dynamics”
( whatever that means)
is also not fair.
You have all of these features in the aforementioned FREE Blender at the cost of complexity and steep learning curves.
or in MAYA , Max or C4D at the cost of complexity ,steep learning curves
and money for subscriptions.
And You have most of these features in the Reallusion Iclone/ CC4 software with simple easy to use controls at the entry cost of $900 USD
and the native Iclone store content is appallingly more expensive than the Daz offerings .
Even the bondware’s poser costs $250 before you even start buying content beyond the simple base figures it includes.
It would seem we cannot have software that is free, fully featured and simple to use.
But that applies to all aspects of life to be honest.
(dupe removed)
Agreed to a point Blender is open source and many of the programs enhancements or its development as a whole is due to the many users wanting to make contributions to its further development. Therefore has a pool of unpaid enthusiasts helping to drive the blender project forward. As you say private foundations also contribute financially. Daz Has also had a financial contribution from one of the major players I believe correct me if I am wrong :). But where Blender has a pool of non-paid enthusiasts, Daz on the other hand is a business and sells assets to create revenue. So my point was not very well presented Daz has revenue which could be used to keep Daz studio regularly updated and very relevant not as it is now years of any major development and then always playing catch up. Although I still like Daz I Just wish it would get itself together and start making a program that works and have external exporting options ironed out it does seem that Daz could greatly improve its already numerous offerings in Studio . Let's hope D5 has the bug fixes and minor to major improvements the forum community are hoping for
I'm very much in the same boat. I was hoping for a major overhauls to Studio itself to bring it up-to-date with current industry standards. DAZ feels woefully outdated when compared to some of the solutions we have out there today. Instead we got a shiny (more resource intensive) figure running on the same ol' DAZ. Things like soft-body physics and (close to) real-time RT feel like a pipedream. You can give an deck out an old car with shiny new rims but if the engine is shot, it's going nowhere fast.
Sorry, the chnage log - and no, it doesn't say that in the log but nevertheless we are told that when there is a final reelase of the 4.20.1.x branch it will be done as 4.21.x.x - 4.21.x.x is not a separate branch that has not yet been revealed.
@DAZ_ann0314 So yesterday came and went. Is there a new ETA for this FAQ?
Today. Which is any day. LOL
Exactly, DAZ is a fantastic program for what it's supposed to be -- a place to use the models. It's not a modelling app, it's not a full-on animation app, and so on. They're not "falling behind" because they're not competing with those other apps.
It's like criticizing Maxxon for falling decades behind in their assets store -- where's their answer to all of DAZ's models and textures? Sorry, that's not Mason's market, and Macon's market isn't DAZ's market.
Rather than "compete" with Maya, for example, they provided a bridge to use DAZ assets *in* Maya. Why would they try to compete with Blender when they and other users can give us a bridge and/or utilities to move our stuff *to* Blender?
When the comparatively simple features that DAZ might have start hampering your work, you have the ability to move your work and sets elsewhere, which at the end of the day can be a number of 3D destinations with the price tags starting at "free".
DAZ is much further ahead than most at what DAZ does.
@barbult: Thanks very much for the link.
I must say I'm surprised that so many opinions seem to agree with mine. I expected a lot of disagreement with my views. Yep, another figure. And of those I mentioned yesterday, I even left out Dawn and Dusk, and La Femme, and L'Homme, and several Poser figures and morphs of Poser figures that depended on another figure, etc. So, no, I'm not happy that it's another figure. Maybe if I'd started with Genesis 8, I'd be enthusiastic.
Tossing my two cents in. Just my opinion...
I pre-purchased the Pro Bundle for V8. The price, after discount, was in line with the other Pro Bundles recently. Maybe even a little lower than the historical "entry" models.
I've been using Poser since the V3 days. Switched over to DS at inception.
I'm willing to give the first entry a shot and see what happens.
In comparison, the Base V3 model cost $60 in 2003. With inflation, that would be $95 today. That's with no hair, no clothes, the basic morphs, and one skin.
Would love to compare it to the V4 release, but can't really remember when that came out or when I bought it. So it isn't easy to find in my orders.
Happy to see that its going back to one body, rather than a male / female break.
Will be happy to see fewer stretched skins and skin seamlines. This seems to be the case, at the moment, but of course is dependent on the skins themselves.