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That's definitely not what the official advertising says and illustrates:
https://www.daz3d.com/daz-3d-prerelease
It even shows different maps. It's not really a misunderstanding, so much as incorrect info in the advertising. Maybe somebody could let DAZ know.
- Greg
I am not inclined to preorder the bundle without knowing what is in it. But if I preorder Victoria 9 HD and then when the bundle comes out decide I want it, can I cancel my preorder for V9 and receive a refund?
Agreed. I got V9 HD only because I like her look. Don't care about missing out on the bundle, since I usually don't care for the ones that come with most of the Victoria's. I might eventually pick it up much later, at a steep discount.
Sorry, That would be V9 and not the base. The info I gave was for the base.
G9, while definitely a step-up from its predecessor, is still firmly in the lifelike mannequin territory. There's only really so far you can do so much by adding more texture detail before hitting diminishing returns when it comes to realism. I think there's more to be gained by concentrating on more realistic eyes and skin shaders, which are typically the first dead giveway. All that said, hyper-realism is not for for everyone and the only way to truly achieve it is probably with some sort of AI post-processor that takes a 3D face and replaces it with a "real" face.
It is correct for V9 as well. I can see that the graphic might be confusing because its showing all the layers... it was initially 8k for all maps, but there was very little visible difference between using 4k standard maps with 8k normal details, vs 8k for everything. The detail maps pull most of the weight, the albedo doesn't matter as much.
@Mada V6? That must be a typo???
yes, I'm still a bit jet lagged - I fixed it :D
@3DRT could you recommend some eyes? Thankyou!
You must be a crab, too - like me ;)
- Greg
I'm just happy I don't have to triple check any more that I'm typing G8 and not G9 lol
Absolutely, actually I think when it comes to realism, there is more to gain in the shader territory then the taking the mapping detail to 11, which we could already do in 8.1
Honestly questioning why they didn't go that route honestly.
Maybe because there's no real depth, only normals, in IRay? Eh, I'll see myself out through the backdoor...
Ah, thought detailmaps were RGB greyscale. What happened to microskin detail or whatever it was called? Weren't those greyscale?
I find statements like this amusing...the base figure isn't meant to look like anything other than a base. It allows more characters to be created.
One of the big criticisms against Hivewire's Dawn figure was that it was to hard to make her look like anything else. This same criticism has been aimed at earlier figures in the daz range also.
The base is not meant to be used on it's own. You are supposed to either apply a character or dial spin a character using morphs. The uv's tend to be fairly basic because they want you to buy characters. That's how they make money. Not from the base which is free but from the sale of products that make it more usable easily.
If Daz had more of a finished shape to her and was less basic you would hear complaints about it that it was too hard to morph into a character that didn't look like the base.
This can be altered by playing with the settings in the surface tab, things like the normal maps or displacement strength can change that. I often think it looks like concrete rather than skin when they are set too high.
This doesn't surprise me as I was thinking it was on par with what I remembered paying for various characters. V3 was what I started with and I was lucky to get her free as it was just before V4 was introduced from memory. The morphs however were very expensive and I had to save up to get them. For a long time I existed on freebies like Aery Souls Myshirt2 and lulu's baby doll for Aiko.
Not all of us use the animation tools beyond for dforce. I've never really used it for animation in 17 years of playing with DS. It doesn't interest me.
Daz like any company only invests in what it thinks will make them a profit. They also recognise that their target audience is the new user. People like me don't belong in this category as these days with a runtime of over 6000(and I wouldn't have the largest there are people with more in their runtimes) I can normally find what I need in my runtime and hack it to work with whatever character or scene I need it for. The reality is I don't need to buy anything I could exist on my current runtime and my own creations. I buy when something takes my interest. I certainly don't invest in new bases like I used to.
For the new user they're often not looking to be as up to date as other programs they're looking at making pretty pictures or quick animations. They don't have the skill level to know what you do.
This is a concern I have and I hope I'm wrong. With the UV based off of one generic mesh, I'm concerned about compression where females are thinner and stretching in other areas - especially breasts since it starts with a flat-chested androgenous shape.
And also Subsurface Scatter (SSS) which often can effect the softness or plushness of the skin a fair bit.
If memory serves, I believe this was one of the reasons for G2F and G2M. I believe the other issue was with making clothes that could handle to the morphs.
With dForce, the clothes issue should be lessened.
I am cautiously optomistic that the UV issue has been addressed, leading to the single UV again.
I should add that the $60 I quoted was $20 for the base model, $20 for the head morphs, and $20 for the body morphs.
Without the Body and Head morphs, none of the other characters would work.
I don't know if anyone has answered this earlier, but one of the things I see mentioned is that "HD morphs are built-in! No need to buy a separate add-on"
Is the base morph now set at something other than base resolution, or is it like before an we have and standard resolution morph and then a separate HD morph for details? I ask becasuse if we're not able to use an HD morph loader, trying to make jcm's and other morphs for a character that is only a subdivided morph is going to be an issue since you're importing a morph that doesn't have all the detail of the higher resolution morph (for reverse deformations).
DS does alternate uv's...this shouldn't be an issue though considering it isn't really flat chested like the original genesis. That was the whole reason they added this feature to avoid stretching issues. At least that's my understanding of how it's supposed to work. Most PA's wouldn't need to create an alternate uv but creatures probably would.
I'm aware but in recent years I've seen bases around the $30 mark. Depending on what's included depends on whether it's worth paying full price but if you're willing to wait the prices come down in sales eventually.
Very true Ann!
No problem. And sorry, didn't mean to sound like I was arguing.
Just wanted to clairfy for other users who might not have been around in those days.
Even I find it hard to remember the days of having to buy Cross Dresser just to get a Stephanie shirt to fit Vicki. Or having no exterior landscapes. Or mucking with Cyclorama to get a decent background...
Thanks for reply. Aging i-7 skylake here. 64GB RAM. I'd run into heat issues w/3DL
So latest AMD vs Intel -- Hmmm... wonder which one would draw less power or about equal. The benchmark stuff I read is more about gaming than rendering.
CPU bottle neck still a problem? As you can probably guess, been out of tech too long. ;)
----
To topic: I've asked this at V9 topic itself. Either no one knows, or maybe I didn't phrase question very well. No answers yet, so one last try since two topics and Richard seems to be doing his best to close multi-topics!
Have cast of characters. One of them is V8 based, now converted to G8.1 -- take advantage of facial expressions, etc.
Save custum G8.1F as "properties." Would preset load onto V9? (zero V9 body, head, etc.) take advantage of mesh, bones, etc., while keeping appearance and shape of reoccuring character.
Otherwise I'm stuck at G3, G8 and G8.1. Verdict might still be out if I'm more into story telling with renders. : )
And I can tell you that Vicky 1 was even MORE expensive than Vicky 3 ;)
No, it would not work unless/until someone like Riversoft or Zevo made a character converter (if it's even possible, and at this point, I have no idea if it is).
OK. Thanks. Explains lack of replies. Either no one knows or many peoples' questions get overlooked in the shuffle!
Back to normal programming. "Does anyone know if store will have dForce dung pile for DAZ Horse version 9. Also, can Victoria 9 be made to look like the Hivewire horse?"
--Kind regards
Bruce
Summer has come to an end, the leaves will soon be turning colours, and another day has passed without the promised FAQ.