Vicky 9's debut outfit is a leather fetish gear? Fascinating

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  • doubledeviantdoubledeviant Posts: 1,186
    edited October 2022

    That's what made this such a fascinating choice. Genesis 8 seemed like a concerted effort to move away from the pin-up (or whatever you want to call it) market with a much greater variety of figueres, and the vitilingo skin choice suggests they still aspire to that as well. But then this outfit comes along as part of the launch bundle and what does that say? Confirming to the core audience that they're still going to offer the sexy stuff? I can't imagine this wasn't a deeply considered decision, given how much Genesis 9 breaks from the past. I'm terribly curious about what went into picking that outfit for this bundle.

    Eh, I think you overestimate its general appeal. This isn't a sexy CruX leather ensemble. It seems specifically intended as a domina outfit. I suspect it's aimed at the same crowd as many of the aforementioned 8.1 bundles. Less voluptuous body, vitiligo, domina outfit - it doesn't seem very mainstream (or whatever one might call it).

    But those things aside, given the discussion about the outfit geometry, it does seem like Daz is out of touch with its market in terms of average hardware capability. ;)
    Post edited by doubledeviant on
  • xyer0xyer0 Posts: 6,020

    Serene Night said:

    All I can say is I hope Michael 8 has a corresponding leather outfit. wink

    Hopefully it's not a sub outfit, and this Michael doesn't have a sub's face. 

  • The Diva Desire outfit is stupidly resource intensive. There's no reason for that poly count on the boots. Unless some artist insists on a close-up of a buckle, a tenth of that polycount would be more detail than anyone could see in a render including a character.

  • lou_harper said:

    [Goodness gracious] was my first response too. But to be honest, wasn't surprised. DAZ has been always porny, but even more so lately.

    Has anyone tried the outfit with the male version of Vicky 9 dialed in yet? I'd love to see that. One upside of G9 that now you can put all that skimpwear on the guys without fussing with the fit. Let the pornification of male figures begin!

    Good, now maybe I can finally make a good render of a Frank N Furter character.

    One thing I have notriced is that the nipple norphs seem to be getting worse with each new generation.  G9's are atrocious.

    I passed on the pre order and the bundle and opted for just getting V9, the character essentials, and the V9 makeup.  Waitiing impaitently for the morph pack and some more hair options (maybe a 50's pinup style hair pretty please).  My Sheridan hair is getting very long in the tooth.

    Another thing is the character essential anitomical elements did not come with any G9 materials and no A/E  materials come with the G9 base meterials.  Seems like if they would sell the geografts separatrely, they would include materials to use them.

  • Pantros2 said:

    The Diva Desire outfit is stupidly resource intensive. There's no reason for that poly count on the boots. Unless some artist insists on a close-up of a buckle, a tenth of that polycount would be more detail than anyone could see in a render including a character.

    I agree, and I probably won't get it, as I've had issues with render times using stuff from Aeon Soul because of the poly count of their products.

  • SevrinSevrin Posts: 6,309

    Well, apparently Daz is thinking of some way to address some issues with the Diva's Desire Outfit, so maybe there will be an update.  My attempt to get a partial refund, however, was unsuccessful.  I mostly like the rest of the bundle well enough to keep it, especially since there aren't a lot of other pose or expression options available right now.

  • PerttiAPerttiA Posts: 10,024

    Sevrin said:

    Well, apparently Daz is thinking of some way to address some issues with the Diva's Desire Outfit, so maybe there will be an update. 

    What is the world coming to surprise

  • beregarberegar Posts: 269

    JoeQuick said:

    Daz bought the leather outfit from its maker.  Daz owns that outfit.  Daz sticks it in a bundle.   

    OOT retained ownership of her(?) outfit.  OOT sells it in the store.  Daz can't bundle what they don't own.

    My early experiences with scary monsters led me to believe that it would take a very long time for those monsters to earn what daz would pay me outright for one.  So I sell daz scary monsters.  My experiences with toons and storybook animals have taught me that I have a fair chance of very quickly making several multiples of what daz would pay me for one, so I retain ownership and broker them.  

    Daz can't bundle what it doesn't own. PAs and DAZ are both trying to maximize their individual profit.

    I've to say I'm a bit surprised about this but then realized I'm probably the weird one here. I mean I do a lot of fantasy renders in sword & sorcery style, so monsters it is. I've actually very little need for the cute fairy and storybook animals and thought they would be rather niche interest for folks. I was like, eh, a storybook frog/mole-rat/turtle? Is that even going to recoup the time spent on it? Apparently it does?

    Now Korvath, Lich Dragon and the Overkill is where it is and I am still hoping for "brutes, bruisers and tough guys" update for G9 since it had some pretty awesome morphs - stock characters looked interesting, too. I'd have guessed that those would have sold pretty well since they are actually very different from most of the morphs in store (more comic-book style)... but maybe they didn't, seeing that there's no updated versions? I guess the same for extraodinary men, too?

    Anyhow. I was sort of interested in the diva outfit, but judging from what has been said here, it's waaaay too resource intensive for me. Thanks for everyone who brought this up.

  • CrescentCrescent Posts: 329

    Yeah, there are a couple of PAs who throw polygons at models instead of optimizing things so their stuff is borderline unusable. And since it's clothing in this case, taking the time to fix their stuff means remaking all the morphs as well.  There's a PA who does props with bazillions of polygons so at some point I'm going to take what I bought (before I learned better) and optimize those items so I can use them.

  • SolitarySandpiperSolitarySandpiper Posts: 566
    edited October 2022

    My 3080 Ti struggles with the iray rendering viewport... sometimes it will render other times the yellow loading bar just goes round and round with no end result.

    That was my initial test and it was on the HD Vic 9 with all items loaded using a click n render hdri.

    i did then delete the earrings to see if this helped and it solved the problem.(it was a quick fix and showed me that this product with the hd model is pushing my 3080 Ti to its absolute limits)

    Obviously scene Optimizer will be very useful with this product .

    ps; just tried it with my 3080 laptop and its a no go in its current state... can only handle the hat and dress without gumming up.

    Post edited by SolitarySandpiper on
  • I don't think the producty will be super useable to me. I'd have kept it installed just in case but 4 gb install size and the huge load it puts on renders just makes it not worthwhile to me. I don't particularly care that it is "fetish" gear or anything but it's jsut not practical to use.

  • PerttiAPerttiA Posts: 10,024

    Crescent said:

    Yeah, there are a couple of PAs who throw polygons at models instead of optimizing things so their stuff is borderline unusable.

    There is no excuse for geometry being so dense, and with 4GB+ drive space usage, it sounds the UV mapping is just as bad (textures/maps having most of the image area not used for anything) 

  • PixelSploitingPixelSploiting Posts: 898
    edited October 2022

    I was just staring at this mesh and wondering where do I even start decimating it. It looked as it all was made of quads, but which and how many loops do I remove without (for an example) pockets collapsing?

    It looked like an extreme case of subdivision modelling. Something you'd use only for baking normalmaps for a lower resolution final model.

    I'm fairly sure Daz decimator couldn't handle it, Blender decimators love creating random n-gons if you are not careful, and streamlining it by hand would take ages.

     

    Then you had quite mysterious choices like how the texturing is used. For an example those heads sculpted on jewelry are not made with normalmaps and if you remove enough loops they disappear. They are all geometry. Normalmap is empty there. But those Greek meanders encircling the medallions? Those are normalmaps only.

    Post edited by PixelSploiting on
  • Crescent said:

    Yeah, there are a couple of PAs who throw polygons at models instead of optimizing things so their stuff is borderline unusable. And since it's clothing in this case, taking the time to fix their stuff means remaking all the morphs as well.  There's a PA who does props with bazillions of polygons so at some point I'm going to take what I bought (before I learned better) and optimize those items so I can use them.

    Don't you have modo? If you take the model into modo, plus the morphed versions, and bake each morphed version to a morph on the base then you can edit the shape and the morphs will (mostly) be preserved.

  • MelissaGTMelissaGT Posts: 2,611

    If I do decide to light $75 on fire, I think I will avoid the bundle out of principle and just buy the items I want separately. Sure, not as much value, but I don't want it to seem like I'd actually WANT to buy that train wreck. 

  • xyer0xyer0 Posts: 6,020

    beregar said:

    I am still hoping for "brutes, bruisers and tough guys" update for G9 since it had some pretty awesome morphs - stock characters looked interesting, too.

    Hear, hear! I asked for these for G3M & G8M to no avail; so, maybe it's not commercially viable. 

  • Ignore my earlier post... i can't get this to render even with scene optimizer and its totally gummed up my system!

    gonna have to return it sad 

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,503

    once I would say they accidently saved the subdivided version of their model by mistake

    but if all their products are like this (I own none) then yes, a very odd choice

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