Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
I am having trouble with setting the Base shape for either male or female G9.
a) Select a G9 in the scene tab.
b) Switch to the G9 Dev Tools v 0.3 I docked
c) Set G9 Base Shape
i) Sometimes, if I adjust morph sliders, it will say "Restore from G9 Feminine||Masculine" otherwise it's gonna let me choose G9 Male Base or G9 Female Base
ii) Trouble is, when I scroll down the Parameters tab the "Base Feminine Head" and "Base Feminine Body" or "Base Masculine Head" or "Base Masculine Body" are not set at 100% but 0% as I was expecting.
Is that the correct behavior for those mentioned in ii, to be set to 0%?
I see you have made available tutorials so I will take a gander. Thanks very much.
Mada, I think you have the most patience of any person I've ever encountered. The tutorials are quite thorough, thank you again :-)
+1
Thanks for the videos, they will be very helpful in my journey of creating clothing for Genesis 9
Meanwhile, I was watching your video about making JCMs for pants, number 4 and you use an script called "Multi Dimensional Property Setup" to set-up the JCM for the both thighs at -90. Is it a paid or a free one ? It really would make my workflow easier....
Anyways, thanks for the generosity of releasing the videos....
This.... +1
Mada is a gift from the heavens! :)
Make sure you are on the latest version of DS - 4.21 if you're having issues. It includes scripting API additions used by various scripts (e.g., makeup system presets, developer tools, etc)
Distributed with permission from Daz, all credit goes to them :) Please don't share the scripts.
Download from https://www.dropbox.com/s/mm90pi1jy4ye8iz/DazStudioScripts.zip?dl=0 for now
@Mada, Thank you so much.
Before G9 launched I just got back into studying Marvelous Designer and working on a tutorial. With G9, I will continue my goal to learn clothing creation finally. This thread and your guidance is incredible and inspiring.
I also appreciate the questions others are asking, as I can see what an advanced creator can run into, and can refer back to it.
You all have already solved some of my problems in G9.
Mary
PS, does anyone else notice an hour in MD, used 10GB of internet? The five hours I spent one day in MD, took up 50 GB on my internet ration. (We have 1297GB a month and I try to budget the use over two people, 15 devices, three websites maintained, and still downloading from DS on one computer my files.) I was a little shocked at the usage MD needed.
I'm glad this is useful :)
The credit is not all mine though - thanks goes to the Daz staff who has been absolutely wonderful and gracious in answering questions, and to Daz itself who paid for the time in creating the tutorials.
Thank you so much for the script!! You really are a gift from heaven!!!
How are you connected to MD? Steam, Subscription, Perpetual? That might have something to do with it.
Edit: Did you elect to download all the MD library stuff like fabrics, garments, etc.? If so, maybe it was related to that and not normal usage.
Perpetual. To my knowledge I haven't downloaded any library stuff at all. I was following Dark Edge Design's 'Marvelous Designer Video Tutorial', and the first day I totally screwed up the pants. The next day, I smoked them the first try and then went on to 2 of 6. Was going to work on 3 of 6, but G9 dropped the next day. Some of it is a great refresher of the course I took when I first download MD 9, some is new. But MD 11 has some tricks I am teasing out. And I only have a few hours I can work on this every morning, I just wear out physically. Slow recovery from surgery.
How awesome!
That's really amazing Mada. MUCH easier to make clothing now it seems.
Wow, that's pretty slick :)
Yes, the team spent a LOT of time to make it easier to create outfits :) Rigging is pretty darn good too using the templates.
You are so generous with your time and your talents. Thank you again! HUGS
+1
I am not sure if this has already been covered. Sorry if a repeat. When using Marvelous Designer to make the initial clothing mesh, do you use an external program like ZBrush or Blender for retopology? Or do you use retopology in Marvelous Designer? Or do you use the MD initial draping mesh? I have an old pre-subscription version of MD so my in-program options are limited. I don't like my version's initial mesh because it is hard to make sensible shading domains. My version's retopology does a bad job near edges and seams.
There's a lot of different methods, I have used the retopo in Marvelous Designer but I can do it much faster in Modo so do it there instead in the topology room. I'm a mesh snob I confess, so I retopo by hand to have complete control on the material zones and loop flow. As far as I know most users either use ZBrush or Blender and that works fine.
Thank you. Repeat again, your generosity is most appreciated. And your patience has been... I don't even know a superlative worthy of it.
Worth all of us hoping she is able to buy a lottery ticket with an incredible amount and win big!
Because we can't take her out to dinner that easily. So send positive thoughts.
I really do appreciate that - pay it forward and spread positive thoughts on the forum haha
I do feel like I already won the lottery though, I'm doing what I love, with a great company and co-workers... I really can't ask for more :)
Here's the missing explanations for the Utilities dev tools :)
Texture Convert : Single UDIM to Multiple
The script is for texture artists...it was easier for our texture artists to work on a single 16k or 8k image so they would export G9 with the single UDIM, texture it, then once they are done they run this script on their images and it breaks them back out into multiple images for use with the multi UDIM UV
Adjust Eye Rigging
If your head morph moves the eyes somehow you dial up the morph and select it on G9 with the eyes loaded, then run this script and it will adjust the eye bone position to fit the shape
Save current pane info
Saves the position and size of the floating pane
Thank you! These will be handy indeed.
I have heard that the default MD mesh works better with dForce in DS than a refined, uniform mesh. Is there any truth in that?
@Mada, thank you for the extra scripts from Daz. What/where are the "makeup system presets" that you mentioned on October 25th?
Does "Save Current Pane Info" work for you? My interpretation of your description was that it would remember the position and size of the G9 Dev Tools v0.3 floating pane, but it does not. If I close the pane and reopen it, it does not retain either the position or size that it was when I set it with "Save Current Pane Info". Did I misunderstand what it is supposed to do?
Thanks for all the help you are giving us.
Nope. Dforce simulations work better with square polygons, doesn't have to be uniform as long as it has 4 sides so it pushes out evenly against neighbouring polygons during a sim.
The other much better reason for polygons instead of triangles is you probably still want to autofit and rig your outfit. Polygons are way easier to weightmap, works better with SubD and smoothing - there is much less hassle with polygons all round.
I don't do characters so I don't know enough to talk about them, all I know is its there and the plan is for everything to keep io improving as updates in DS happens.
I haven't tested Save Current Pane info really, I have it sitting on another monitor and close it down when I'm not using it to save on clutter. I'll test it a bit later :)
Thanks Mada for your generosity in helping us with this info and the extra scripts.