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Where is the "Adjust Eye Rigging" hiding???
It's on the developers tool tab
Located on Genesis 9 loaded in a scene - under Utilties in parameters tab :)
Thank you :-)
I found it then, after many error messages, got the eyes right. Then I tried to get the rest of the body right, and sigh, I can crash D/S!
Does this mean that the eyes must be adjusted separately for a G9 morph to work properly? I'm trying to understand this so I do it the right way.
lol...me too. And it always does it when you least want it to.
Thanks. I can't see any makeup system presets. I don't know where to look perhaps. You said you know it is there. Is it for PAs only, do you know?
I have no idea either since I don't do characters, but I do believe the V9 uses the new blend system and you have to be on the latest version of DS for the best results. I tend to only skim subjects if its not to do with clothing, but I'll make sure to get a better understanding if I come across a discussion again :)
Success!!!
I know this isn't clothing, but I did manage to dial in an extreme character morph [that poor Gorilla], getting the eyes AND mouth in position with one dial. I don't want to derail this thread so will be posting the information over in my tutorial thread.
Thank you. I'm using 4.21.0.5, which I believe is the latest as of today.
Not directly. IF one needs to adjust the eyes, G9 must be selected [not the eyes] - a morph has to be dialed in AND selected over on the Parameters Tab [in edit mode]. Then run the script, then zero and save the character morph [again].
Based on my experience with ONE character morph. [n.b. main morph already had rigging adjusted to mesh, and ERC applied, morph was saved. Then I did the bit with the eyes]
Good to know! I've been struggling with this.
Sorry Mada....back to your clothing. I'm sure I'll have questions at some point :P
Catherine, how are you saving your morphs? Are you using the file/saveas/support menu?
nm
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Yes Pendraia, I save my morphs in the usual manner. File > Save As > Support Assets > Morphs ....
Glad to see everyone playing around with G9 and all the helpful posts - keep them coming :)
So we have to save the charcater morph a second time? That seems odd, but if it works, ok.
nm
Thanks Catherine...just needed to double check what I was doing was right.
Thank you Mada.
Are there any new tricks to doing joint corrective morphs in new clothing for G9?
Same as before :) the templates should help so that there's not as much cleaning up to do - same for the body morphs.
It does help to select a template that's as close as possible in volume to your clothing item.
Thanks. And yes, I'm quite impressed with the templates. Many of the joint poses don't require any correction at all. Even the body morphs are working really well with autofit -- at least for this outfit.
All right ... hope I'm understanding this correctly. I make clothing item, inject into it morphs from the template [under G9, utilities], and this I can then redistribute?
If by inject you mean using the transfer utility to create a conforming item with the morphs included then yes :)
Well, my attempts to move morphs via the T.U. got error messages -- something about Parameetric Joint Parameters [which made no sense for these files]. [quite possibly I haven't got a clue how to use this for morphs] I clicked the wrong choice.
After rigging the vest to G9, then I loaded a template outfit to G9, changed the 'fit to target' for the Vest over to the template. Dialed in a bunch of morphs that are in the template, then saved those morphs into the Vest.
eta: I'll get there. Okay, T.U. source G9, then use the template there to get the morphs from. End result would be about the same though wouldn't it?
Yes - the transfer utility with G9 selected and the template that is the closest to your outfit shape will give the best results. The other way works too - just less steps with the transfer utility - I'm all for quick and easy. The morphs in the templates are already cleaned up for clothing so need minimal fixing (hopefully) :)
Wonderful, thank you :-)
Re-thinking this, think I'll stick with doing it the long way because D/S crashed.
G9 Source, Vest Target, Template - tight bodysuit, morphs - from template.
So far the crashing hasn't been consistent so its hard to get a fix for it out but its being investigated. There's 2 things to try try if you get crashes.
The first thing is to tick content type and then choose a type from the dropdown using transfer utility with a template and see if that works for you.
The 2nd way is load an actual template in utilities, then use replace source with target with the transfer utility. Before you save it go to scene identifcation and rename the node name to your obj name - it would have changed to the template node name.
I had continual crashes of the Transfer Utility with a template when I had Marvelous Designer still open. After I closed it, the crashing stopped. I don't know if MD had some file locked or was just using resources or what. If you have it open, try closing it, and see if that helps.