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The executable for the release version is at : "C:\Program Files\DAZ 3D\DAZStudio4\DAZStudio.exe". The version number is 4.20.0.17 Pro Edition (64-bit)
DIM has installed Fisio to the release and beta versions. Here us what DIM shows when I view installed files (I've looked in the installation directories and the files are there):
DAZ Studio :
( 4.5, 4.x Public Build, 4.x Publishing Build )
DAZ Studio 4.5+ (64-bit)
DAZ Studio 4.x Public Build (64-bit)
DAZ Studio :
( 4.5, 4.x Public Build, 4.x Publishing Build : 64-bit )
DAZ Studio 4.5+ (64-bit)
DAZ Studio 4.x Public Build (64-bit)
Thanks for this patch! It was what I needed to get up and running. Now I can play with it until DAZ catches up to my order number. ;)
If you wish, you could do the following to find the problem:
Use the utility CFF Explorer: https://ntcore.com/?page_id=388. Download the Explorer Suite.
Install it and then go to the File - Open menu. Then open the FisioEngine.dll that is in /libs/.
You should see something like this:
Click in Dependency Walker and expand ChronoEngine.dll and ChronoEngine_multicore.dll below FisioEngine.dll. You should see something like this:
If any dependency is missing, you'll see a red X, like this:
Try and show me the results, please.
You're welcome!
@Alberto
Just wanted to say that first demo was just perfect amount of detail for me.
Not too much or too little.
Was actual really nice finding instructions that were just about perfect. Thanks!
Switched to Filament for Fisio-simulation and was exactly as fast as texture-based display.
Like real-time.
Nice to see a glossy ball bounce on a shiny flat surface >>>> real time >>> in DazStudio.
Makes me anticipate even more soft body physics eventually.
Sure you know all this already.
Just nice that there is a good use for filament!
Just thought would highlight in case any users did not consider filament.
edit: playing with various settings for 1st demo - was intuitive. Ball is heavier and spinning now. Very nice.
You made me curious. Unless i misunderstood. Took a break to check out Fisio quick.
Primarily use betas (public build) and still using DS 4.16.1.43. The 1st demo in Fisio manual simulated fine for me. Was exciting to see realtime via Filament in DS! Using win10x64 pro.
My beta was out of date (I'd ended up with Public Builds unchecked in the Download filters), although not by much. I guess that also stopped it from installing the beta version of Fisio, although I did have a beta there. Sorry for the confusion.
I've tried that. I'm getting a lot of missing things that start with api-ms-win-crt
Stuff happens. My turn next. Thks for clarifying.
Hi,
could you tell me, how long it took to simulate this scene?
And with how many frames?
Thanks
It took a couple of minutes, but I do not remember exactly.
I think, I have used 90 frames for this simulation.
I have started with the lower number of the frames for simulation
and repeated increasing the number of the frames until all objects
has stabilized their positions.
Thanks.
Something is broken in your system.
Which version of windows do you have?
Is it updated?
Are you able to render with Filament?
Apparently this red basket works well with simulations.
Below is another simulation with items from:
https://www.daz3d.com/everyday-toiletries
This time I have used Convex hull as a Collision Shape Type, Scale 0.10, Continue mode and 90 frames.
Simulation time was even shorter, than before.
I was curious, how the simulation works, when not all objects fits in the basket,
so I have choosen larger props from:
https://www.daz3d.com/everyday-groceries-2
Even after 180 frames, the simulation was not complete.
I had to disable the caps on the objects, because they need Fisio link feature...
Maybe next time...
A view from the another camera...
According to the properties window it's Windows 10 Pro Version 22H2 Build 19045.2251 and it has Windows Feature Experience Pack 120.2212.4180.0
Windows Update says it is up to date
Filament renders OK.
I need to have a look at ways to check the system, I think there are a couple of commands I can use for that. I did a search for the things that were showing as missing and a couple of sites said they are part of the 2015 runtime for Visual C or it might habe been C++, I'll have to look i to that further.
This works really well. I wonder about the caps and linking, I've run across trying to link two items together when they are multiple instances.
Peter,
Could you check with CFF Explorer the file "dzfilamentapi.dll"? It's inside the subfolder "\Program Files\DAZ 3D\DAZStudio4\"
dzfilamentapi.dll requires the api-ms-win-crt files.
If I build a brick wall and simulate it with Fisio at Precision 3, the wall sinks into the floor and falls apart. Precision 1,2, and 4 do not seem to have that problem; the wall stays intact. In my scene I have only the wall and the floor. The scene is attached. What is wrong with Precision 3?
Edit: Opps, I take part of that back. At Precision 1, the wall is also falling apart, but not sinking into the floor. Precision 2 and 4 the wall does not sink or fall apart. So, why do Precision 1 and 3 collapse a stationary wall? Why does Precision 3 let the wall sink into the floor.
The official serial has arrived! Now to figure this thing out. Time to RTFM...
Try the examples in the manual. They helped a lot, although I could never get example 4 (earthquake) to work. My brick wall just scooted right off the ground.
Thanks for the comments and also for tip about using UltraScatter Pro in Matrix mode (in your thread).
It looks like, if the items are not rigged and like caps are the separate mesh,
they just flow away and does not look good after simulation.
Great, that one can just hide them and all instances are hidden too during simulation.
Maybe mine will appear soon, then!
Interesting. That .dll shows the api-ms-win-crt files as missing as well but filament does render. If the code contains refeneces to a library that isn't there but it never calls the functions would that work? When I saw stdio in the list my experience with C made me wonder if the developers were using it as some sort of debug console that doens't get used in the release version. But I'm way out of date with current programming methods so I may be talking rubbish.
I finally got my serial number, now find time to play...
Could you export the items with caps as an .obj file, then reimport it? I did that with 2 chain links and they hold together.