Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
For those interested, as I did for dForce I started a thread of various experiments I'm doing plus links to other examples I see.
How to Use Fisio: Experiments and Learnings
Precision 3 uses a different solver than 1 and 2. Moreover, the precision 4 solver is different from the others. For some scene configurations, a method gets unstable and cannot yield a realistic solution (as Precision 3 in this case).
The stationary wall is composed of pieces that are close-packed. As the collision system in its calculations, expands a little the bodies, the low-precision method can cause the blocks to push one another. To the blocks behave more realistically, it's advisable to give a positive cohesion value (maybe 0.5) to its material to prevent this internal pushing.
Attached is my version of Example 4. It uses the default settings in the Pane.
Increase the Cohesion property (of Fisio Material) to values like 0.2, 0.5, etc. to see the effect.
Did you try to reinstall Daz Studio?
If this doesn't work, you could, if you wish, reinstall or repair the redistributable https://www.microsoft.com/en-us/download/details.aspx?id=53840
Well, there is a fix: The Fisio Link (type Fix all). You can link the bodies (cap and bottle) with this type of Link.
Or, as RGcincy said, you could export and reimport as obj.
It's impressive!
Thank you!
By the way, you don't need to use a dense mesh object for the floor, as you are using Box as Collision Shape type. A Cube primitive with 1 division is enough.
Thanks for the explanation. That is exactly what looks like is happening (blocks pushing each other). I'll try the cohesion.
Thank you also for the explanation of the fact that a dense mesh is not needed for the floor. I first tried a much less dense mesh, but I changed it, because I thought it might be the cause of falling through the floor. It is good to know that that is not necessary.
There is a lot to learn with Fisio, and as always, you customer support is superb!
Thanks for posting this example scene. It helped a lot. I see the difference between your Example 4 scene and what I created from the user manual instructions. Your scene has the Fisio Force set to apply only to the top floor cube. That detail is not in the user manual instructions.
Still waiting
Inspired by Artini, I created a basket of fruit and veggies.
Looks great, everyone.
Truck filled with props
https://www.daz3d.com/euro-dump-truck
https://www.daz3d.com/ancient-ruins--lost-civilization
I see you've got big foot in there
Thank for the comments, @RGcincy.
Yes, I would like to test filling the trucks.
It does not simulate well with the whole truck, so I have extracted the loading area
and run simulation against it.
You're right. I forgot about it. Sorry!
Ditto!
Me three. I haven't opened a ticket since I saw they were "working on it". I wonder if they're just going through tickets or if someone actually used a computer to generate a list of all purchases made before the serial number generator was fixed.
I'm sorry for this problem.
If you didn't open a ticket, please do it. I'm still pushing DAZ, but your tickets will help a lot.
Ticket opened
I have tried the same truck as previously with props from:
https://www.daz3d.com/alphabet-and-number-props-with-lights-for-iray
but many of the digits just flew down through the truck.
Try putting another Fixed cube just under the truck's bed, it should help keep the props inside the shape. A better result can also be reached by using Alberto's Thickner to create a thickened proxy.
It also could help using a different "size" value if the props are small but in this case you have to tune a bit the "materials" too.
If these doesn't work, you can try using a different solver or reduce the "size" of the scene, judging by the pic the props are small toys. If you reduce the size remember to bring a bit down the "mass" of the falling objects or they will behave like they weight a lot.
Thanks. I have changed Collision Shape Type to Mesh and it worked,
but simulation took over 1 hour.
Try to change the letters' Collision Shape to Box. It should be faster.
Opened ticket erlier today and now have Serial Number
I also received my Serial Number a few hours after opening a ticket yesterday.
No blame on you, I suspect I will get mine DAZ soon ... Will open a ticket.
And to be fair I now have my serial number - without raising a ticket. I got to just about the right page to do so, got side-tracked and just remembered, went to double-check to make sure I was nto goign to make a false report ... et voila, a serial number :)