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I'm not sure about the PAs, but if you force me to make "what you want" before I have a good vision of it, you're going to get something you want a lot less than what I wanted to make instead.
You can already get a content creator to make you something specific.
It's called a "commission".
Shouldn't be very difficult to find someone to make you something special.
That's not what he meant. He means PA's are going to make what the customers want but they are going to pick what it is they want to make that is within those guidelines. No PA is going to make what "they, specifically" want. They need to be paid so they have to make what the customer wants. They just have the freedom to pick which topic they want to support.
Exactly. A PA is a Published Artist.
I may not find what an artist does appealing and want to buy it, but that doesn't mean I don't respect the work and vision that went into it.
I've been a customer here a long time, that doesn't mean I'm owed anything or should be catered to. I am well versed in the feeling of coming to the Daz site, browsing the new releases and not finding something to buy. The Daz marketing and business model lends itself to FOMO - feeling of missing out. There's always something new and shiny, and it's easy to get swept up in that when it's all stuff that inspires you. And when it's not, it's easy to feel dejected. I think the thing is to remind yourself that unless your hobby/passion is buying new content and rendering it a couple of times before moving on to the next new thing, everything here is just a tool and asset available to help you realize your creative visions. You're the only one who can decide what you need to do that.
*you is being used in the general sense, not targeting marcus or anyone else.
My point is that the store is largely filled with stuff PAs have decided to work on, not a coordinated planned rigid dictate from Daz3D.
Individually, yes, PAs usually try to make what they imagine customers want. But that is their estimation.
PAs do have passion for their work, so it's often a case of judging some balance of skills, personal interest, and estimated marketability.
Personally I have often decided to work on things that appeal to me that I'm unsure will sell spectacularly. But I do try to find an overlap between 'sells well' and 'Fun'.
After all, it's easier to work on something you are excited about.
That, and if you're only making what will appeal to the absolute most people, it will get boring really fast - as though pop music was the only music one had to choose from. Those little things that just a few people want and get utterly excited about because no one else gave a spit enough to make it are absolutely rewarding. Mind you, one should also make some of the other if they intend to keep making money. Not everything is about everyone.
Thanks for the clarification. Makes sense, even to me. I come from a craftman background, so making something a customer wants, to make it exactly as he wants it with little room to variation was the key to earn money.
Interesting, that there some quite different approaches to it, when looking at all the answers to my post.
...well one area where G9 is being forced a bit is in the Holiday Sale. Not only new releases, but even, freebies and Daz+.. On top of that a number of the associated sales require either a new release, debut release or G9 bundle to unlock discounts. and deals. really helping me not spend much money particularly the PC+ offers that also require purchase of a new release (rather than Daz+ membership) to get the extra 1$ discount
So, if you have no intention of moving to G9 it is limiting other choices as well in this manner.unless you decide to get on board the G9 bus.
Guess that just means more money for Stonemason sets
I think calling it "force feeding" is very silly. DAZ has a new generation out, of course the majority of generation specific new releases is going to be for G9. That's just normal and sensible and truly nothing to gripe about.
Also, the alternative is that the customers who want to use G9 have even less content available to them.
At first I wasn't convinced. I definitely liked it being one unified base and adore the higher density mesh, but wasn't sure if it was enough to say goodbye to all the G8 textures and morphs I've bought. I saw the solution released for the textures, and I got to say I'm not convinced about that one. Don't like the idea of having to rely on grafts for most of the characters I want to make, not only it might get in the way of some other grafts but I'd bet it will get weird shapes with some morphs it doesn't like or at the very least there is the issue that it won't copy HD morphs. So HD lips details? Gone.
Saw the solution for transfering morphs. It doesn't work if, say, you only want to transfer the head morphs. You have to disable the g8 clone morph because it's waay taller than G9 base, so your head morph will look different. And there is the issue that some will get wonky eyes.
Having said all that, I got the Josie 9 bundle because it had a really good sale during Black Friday, and I also got the Essentials, the Daz morphs for G9 and Shape Shift, all together thanks to the punch card discount accumulated with other discounts. So I tested G9 and I got to admit...
... It just felt... good.
I'm also not particularly happy that the lip surface is no longer separated from the face hence having to hope the one face spec map does a good job at having enough shine for the lips. I don't know, maybe PAs will start including LIE spec options for the lips. But even then, I enjoyed making a character with it. Honestly, I'd just need Breast Control and the 200+ G9 head morph versions of zev0s, which I'm assuming are in the works, maaaybe Killer Legs for G9, and I'd be fine. I could just get extra stuff like hairs and clothes only if I reeeally like them and just convert the g8 stuff.
Except for the skin textures... that is definitely still a problem in my book. It's just way too much down the drain and even now I'm not sure it's worth the change. At the very least I know I would become waaaaay pickier than I was with G8.
Also, to finish, one little thing I just remembered. There is also the issue that if the HD details for characters will be now included in the same base character morph, you won't be able to use them partially for your own characters. You will lose the HD details and maybe even get weird shapes. Of course, this is if you do the process of creating one morph for your character after mixing all the morphs you want, but come on... that is the civilized way to do it
Anyway, the point is that Daz is starting to make more stuff only possible if you can import HD morphs, which is still only a PA tool. Same thing with navels and nipples. I won't get into tinfoil hat conspiracies that it's intended to get more sales, it might be for the better but then just release the tool for the public. I mean, just having it doesn't mean HD morphs will become unnecessary, the same way that (in theory) anyone here could paint their textures if they wanted but still buy them here. One thing is being able to do it, another is being able to do it well.
And those were my two...scrambled cents... about G9 xD
Yeah, this is an issue if you like combining characters. The only solution that I've come up with is to use the G8 clone and combine the characters so that they total 100% (e.g., I can combine 4 previous G8 characters dialed in to 25%), otherwise it gets seriously wonky. Then the body can be changed up using G9 morphs. It works pretty well using the clone if you just want to use one character's head without combining it with other character heads though.
Re: textures..I'm really hoping that RiverSoft Art releases a character converter like the ones for previous generations. The current solution requires you to pretty much convert every texture on your own, save it out and then you can use it. Not difficult obviously, but if you have a lot of textures it would take awhile and you're still left with using grafts.
You are believing wrong.
The V9 and M9 shapes do NOT included HD details. They each have their own seperate HD detail morphs that can be dialed in as you please. What is different from G8 is that the HD morphs will come with a characters instead of being sold seperataly. For those characters that will end up with them.
The end user, who is just rendering images and animations does NOT require the HD import tool in order to use HD morphs inside Daz Studio. V9, M9, Josie and all the other characters to come are all modeled on the low res base shape and imported at base resolution.
It surely won't be a problem to "ignore" G9 for PAs who do mostly stuff that isn't from the characters, clothing, hair and poses departments.
I find it even more interesting, that PAs there seem to manage to produce clothing items fitting G8/8.1/9 (in one product) without charging (much, if anything) more than for their previous products. Imho this leads customers to a "Hey, I can use the item NOW for my G8(.1) figures, and when I decide to go with G9 it won't be a hassle either..." without the added "too bad it's more expensive, just it supports something I don't (yet) use.."
Lilflame made a few G9 items, then stopped. I suspect they weren't selling well enough?
It's going to be catch 22 for a while. "G9 is not popular because there's less stuff to go with G9 because less G9 stuff is being made because G9 is not popular."
Not going to mentions names but I bought one and it looks horrible on G9. I never return anything but I was seriously considering it this time. If people have zbrush to smooth out the issues its okay but for those who dont its almost unusable.
On the other hand Lilflame does a good job. But then she models a separate G9 version of the dresses not just trying to fit a tutu on an elephant.
I've seen a few artists that look to have done that. It's not surprising why though, since it's early days in adoption and people (me included) have a metric tonne of G8/G8.1/G3/etc. content they want to get more life out of. On a side note, I wish Day 1 launch would have included both the UV and morph converters so that it didn't feel like we were abandoning all the stuff we love.
there will always be a period of overlap when a new figure comes out. Usally PAs have stuff on the go all the time and would rather make money from what they were working on then abandon it and start a new project for the new kid. My last 3 eye sets were done by the time G9 rolled out so I saw no point in leaving them behind when people are still going to want G8 stuff.
Let's agree that in DAZland and Rendo some PAs manage to produce higher, and some mostly lower quality products I have a mental list of PAs of both shops - especially in the clothing department - who I will never buy anything cloth-like from again. Lilflame on the other hand never disappointed me (yet ) and I always got what I paid for.
I was thinking it and someone said it.
If there's one thing I've observed is that there are alot of people that read rather than leave their mark or don't get involved. Or their mark is buying content despite anything they may have read to the contrary.
Each iteration of characters incites drama. The story continues.
LOL. Couldn't resist a search for this reference....
No.
Absolutely.
Truth.
Money. Money. Money. Money. Freedom.
Another way to look at it is money as votes.
If I make something that 100 people buy, that's 100 happy people.
If I make something that 10 people buy, that's 10 happy people.
Even if money doesn't concern you... you presumably want more people to enjoy your work.
Again, not the ONLY factor, but it's a factor. Popularity and/or income.
Yeah, as I mentioned above... craftsman perspective. Make what the customer wants to earn money. Make what you want for the store window to show off your skill and maybe someone is ready to buy it...
But "make exactly what the customer wants without variation" is a commision. Which you could do! But if you want someone to make exactly what you want to spec, it is going to cost more. Ikea isn't going to build me custom furniture to spec.
There's one other angle. DAZ might not even accept the product if they think it won't sell. Every accepted product also means work for them. QA, marketing, after sales support etc.
While I haven't bought much G9 stuff so far I plan on getting Pixie's bundles
I also hope they come out with another horse and the bundle can have knight and equestrian outfits and saddles and unicorn skins plus morphable horns and lots of riding poses!
We have seen so many very odd things sold in this store, things that are extremely niche and realistically have very low sales potential. Yet they are still sold in the store, perhaps because of how unique they are. We have numerous PAs who kind of specialize in weirdness, stuff that probably doesn't sell great, but it is the product they want to make and contains their passion. While they are not great sellers, they are still assets to show off how great and diverse a store can be to new customers. So even with few sales, a low volume product still can have value to a store by simply being there.
So I don't believe this as a very strong argument. I think products should be judged on quality before sales potential. And if it is a quality product, the QA is much easier. If you judge on quality, then the curation is done naturally and takes care of itself.
That quality is not always there. There have been numerous products with major issues in recent years. And we have also had threads from customers who have been frustrated by a lack of communication from support tickets, sometimes even going months without a response. Or in some cases getting a response that is basically throwing their hands up in the air with no resolution. I have had that happen before myself.