Is G8/G8.1 abandoned?

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  • CybersoxCybersox Posts: 9,078

    richardandtracy said:

    Not a Renderosity, it isn't. There's about a 6:1 bias in favour of G8/8.1. OK, they're still selling new V4 stuff too. Regards, Richard.

    Renderosity doesn't have a vested interest in making the latest DAZ format a sucess... instead you get a ton of releases for La Femme. :)  

     

  • Cybersox said:

    richardandtracy said:

    Not a Renderosity, it isn't. There's about a 6:1 bias in favour of G8/8.1. OK, they're still selling new V4 stuff too. Regards, Richard.

    Renderosity doesn't have a vested interest in making the latest DAZ format a sucess... instead you get a ton of releases for La Femme. :)  

    You're being very generous with the description. Some weeks there are more V4 new releases than La Femme new releases at Rendo wink

  • If I were making more content tied to the Genesis figure, I wouldn't abandon 8/8.1 yet. I don't see a good enough reason for it without being specific or needing to be specific or someone trying to convince me otherwise. Everyone involved has to be making the best choices they feel that they need to be making for themselves for all the right reasons that checks all the necessary boxes for 'you'. Whomever you might be. Daz, PA, end-user. Do what you have to do and be happy about those decisions.

    [This kind of topic is why I currently abandoned figure content. It's liberating.]

     

  • PixelSploitingPixelSploiting Posts: 898
    edited February 2023

    If anything, V4/M4 keeps making everything way harder for LF/LH. The only thing comparable with Vic/Mic4 in terms of content is G8+.

    Keep pushing for new base figure for Poser, majority of renders I see still are old Micky and Vicky.

    Post edited by PixelSploiting on
  • TimbalesTimbales Posts: 2,364
    edited February 2023

    G9 chest continues to be a hassle for me when trying to make a male presenting shape. I learned how to bring in previous generation shapes and there's always an odd crease under the pecs. 

    I've tried to work with it and and will try to conintue supporting the vendors that make stuff I like, but I think it's going to be harder to do. G9 being labeled 'unisex' means navigating for content is wading through an overwhelming majority of female-oriented content. I can filter on the artists I like, but that means I could be missing out on a new PA. 

    I will have been doing this for 20 years as of this June. I certainly don't need more content, but I'm so used to the "there's someting new at Daz" most every day, it's a hard habit to break. But I think it's better I do that and focus on what I like doing than let disappointment in new content sour my experience. 

    Post edited by Timbales on
  • takezo_3001takezo_3001 Posts: 1,997

    Oso3D said:

    Anyway, I'm sure there are other things, but every PA I've spoken to about it prefers G9, once they've had time to get into it.

    Good to get confirmation vs speculation... I was under the impression that PAs found it difficult to work with, now maybe we can get some bend morphs in a reasonable time frame!

  • MasterstrokeMasterstroke Posts: 2,033
    edited February 2023

    G8/G8.1 are abandoned, as soon as vendors stop supporting them.
    So the release of G9 has nothing to do with it directly. It should be possible to keep both - G8 and G9 users happy.

    Post edited by Masterstroke on
  • PixelSploitingPixelSploiting Posts: 898
    edited February 2023

    Well, I decided that G9 isn't really a must have since everything it does for the end user can be achieved with G3/8+ with enough user experience anyway. PAs might be finding building it easier, but it's a moot point for the buyer anyway if the offerings are less interesting.

    Anyway, even if I tried to complete all things interesting for G3 I'd be in for a looong journey and with G8+ even more so.

     

    Edit: But then, at the very least G9 gets new Mousso* characters so it has some utility and who knows, might even improve in the future!

     

    *)-I'd get Mousso characters even if they were built on Daz Horse. Hopefully she won't start making them on Daz Horse any time soon, though.

     

    Post edited by PixelSploiting on
  • ColinFrenchColinFrench Posts: 647
    edited February 2023

    Oso3D said:

    Ok, I know everyone goes on and on and on and on and ON about the stupid nipples and navels, but they were annoying as heck to sculpt around. You run a smoothing brush near a nipple and BAM. You got little pointy thorns for nipples.

    I'm surprised the software you're using for sculpting (ZBrush?) doesn't allow you to lock user-defined area(s) of a mesh so you don't accidentally mangle them.

    When I first read that G9 used a unisex mesh with uniform divisions I immediately thought of you and your lovely critters. I can certainly understand why it suits your work so well. For more traditional male and female human characters though, well, I'm not really convinced. At best it means I have to wait longer for a render to finish since I need to up the sub-d in order to resolve details that we used to get built in to G8's base mesh.

    Edit: and it's not just navels & nipples, but things like collar bones too. Maybe adding more polys around places like knees would allow better bends. Anyway, rendering speed is important and for human characters it seems better to distribute the poly budget to places where you need them.

    Post edited by ColinFrench on
  • xyer0xyer0 Posts: 6,018

    PixelSploiting said:

    If anything, V4/M4 keeps making everything way harder for LF/LH. The only thing comparable with Vic/Mic4 in terms of content is G8+.

    Keep pushing for new base figure for Poser, majority of renders I see still are old Micky and Vicky.

    Dawn 2 is coming this year, and I hope they will fully adopt it, since LaFemme's body is no better than G9's. 

  • PixelSploitingPixelSploiting Posts: 898
    edited February 2023

    If I wanted to use Poser, I'd be using V4/M4. There's ton of content for those figures and it's not like V4/M4 body bends are soo much worse than LF/LH.

    Post edited by PixelSploiting on
  • Thisd isn't a thread for discussing othe figures, except to a degree as analogies. Let's not have it slip into an App War.

  • When creating content (props with poses mostly) I just made the decision to include poses from G9 back to even G3, just to address the topic of this thread. If I were to create clothes I'd think twice...

  • richardandtracyrichardandtracy Posts: 5,866
    edited February 2023

    Protozoon, thank you for considering figures as early as Genesis 3 for your poses.

    As for making clothing for more than one generation - surely that would only be the action of a glutton for punishment ;).

    It does make me wonder, though, which generation would be best as the recipient for new clothing to maximize its usefulness. Genesis 3 is early, but simply re-assigning the base figure seems to work for almost everything except shoes between Gen3 and Gen8. And autofit Gen8-9 seems to work really well. However, autofit Gen9-8 is not a built-in option iirc. Real shame for Gen9 as it then makes Gen8 as possibly the widest use figure to design clothing for at the moment (I say this while looking at it from the point of view of a consumer of content rather than a creator and so without knowing all the ins and outs of clothing creation). Shoes, though. Need to be able to autofit shoes better. Regards, Richard.

    Post edited by richardandtracy on
  • hjakehjake Posts: 934
    edited February 2023

    Oso3D said:

    Well, going from the most personal/obvious stuff to least:

    Unisex

    I often make anthropomorphic figures. This means there's fur I design to fit on the body. The unisex base means I have to do pretty much NOTHING to have the fur fit on male or female figures, which greatly increases my ability to make a male and female model. (With split figures, I have to make an entirely new fur and then hope I got it to work similar to both)

    The Unisex also cuts down on the difficulties of making a flexible character. It's still more work, there are tweaks and corrective morphs so it works well with either gender, but it's way less work than two entirely separate figures. And that means I don't have to 'risk' bad sales if I make both male and female and nobody wants one.

    Combined surfaces

    Again, with doing fur? Having 'head' as a zone ... OH THANK FREAKIN GOD. Before, I'd end up with Ears, Face, Head, Lips, Body, Arms, Legs. That's a lot of freakin surfaces, and any time I, say, save a fur color preset, that means carefully going through and drilling down into each surface. Which is extra weird when the first four surfaces all end up using the same flippin maps. ARGH.

    It's also a bit easier with other textures.

    Even mesh

    Ok, I know everyone goes on and on and on and on and ON about the stupid nipples and navels, but they were annoying as heck to sculpt around. You run a smoothing brush near a nipple and BAM. You got little pointy thorns for nipples. Trying to move around the nipple, again, better try to keep that patch of mesh from distorting. With a simple grid mesh? It's waaaay easier to sculpt on.

    An even mesh is more ... stable with a lot of sculpting tools.

    Doubled mesh

    The mesh density is double, generally. This makes basic sculpting a lot easier. I've particularly noticed a benefit in the face, where you don't have to fight so hard to try to get certain lines and shapes in. This also means corrective morphs will be a bit better because, again, base density is higher so you can tweak with more detail.

    For everyone worried about lack of access to HD morphs, well, this is a big win for standard morphs. And even for we who have access to HD morphs, it broadly makes things easier.

    Nails

    Nails have a mesh such that there's a line down the middle of each one. That ... might not be a big deal to most people, but it makes doing claws way easier.

    Separate eyes/mouth geometry

    Way easier to sculpt. It does take some practice to remember how to adjust the eyes/mouth and save those as linked correctives, but it's not really hard, and it's pretty forgiving.

    pre-G9... it was soooooooooo easy to mangle eye or mouth geometry. Then you'd have to reset those vertices and nudge them back into place. ugh

    Proportions

    The proportion dials allow a lot of easy options to adjust a figure in ways that will fit well with clothing. This makes a designer's job WAY easier. I mean, it does require some lateral thinking in designing proportions separately from shaping, but the result is pretty darn smooth

    UV Map

    The UV maps for eyes and mouth are WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY better. Oh thank gad.

     

    Anyway, I'm sure there are other things, but every PA I've spoken to about it prefers G9, once they've had time to get into it.

     

     

    A. I love your products (although some of them creep me out). I own 10 of your current 75 and I have 8 more on my wishlist. So thank you for your great work. I wonder if being a member of the bald wizards club gave you impetious to want to be so fuzzy. :-)

     

    B. Many more thank you's for taking the time explain why G9 is better for you as a PA.

    Post edited by hjake on
  • Oso3DOso3D Posts: 15,041

    hjake said:

    A. I love your products (although some of them creep me out). I own 10 of your current 75 and I have 8 more on my wishlist. So thank you for your great work. I wonder if being a member of the bald wizards club gave you impetious to want to be so fuzzy. :-)

     

    B. Many more thank you's for taking the time explain why G9 is better for you as a PA.

    Well, my birthday was yesterday so BUY BUY BUY! Hahahaha.

    Glad to help! I don't expect everyone to love G9, or any generation. And there's ALWAYS a transition phase with a new generation; issues of buy-in and availability of products someone feels necessary will delay adoption. But the great thing is ... all the older content is still there, and it costs nothing to at least dip one's toes into the new stuff.

    Back when I was strictly a customer, the products I felt most 'necessary' to adopt a new generation were Zev0's aging and growing up products, as well as the core packs of Head/Body morphs. And I always was eager to see Sickleyield's free 200 morphs thingies.

     

  • marblemarble Posts: 7,500

    Oso3D said:

    hjake said:

    A. I love your products (although some of them creep me out). I own 10 of your current 75 and I have 8 more on my wishlist. So thank you for your great work. I wonder if being a member of the bald wizards club gave you impetious to want to be so fuzzy. :-)

     

    B. Many more thank you's for taking the time explain why G9 is better for you as a PA.

    Well, my birthday was yesterday so BUY BUY BUY! Hahahaha.

    Glad to help! I don't expect everyone to love G9, or any generation. And there's ALWAYS a transition phase with a new generation; issues of buy-in and availability of products someone feels necessary will delay adoption. But the great thing is ... all the older content is still there, and it costs nothing to at least dip one's toes into the new stuff.

    Back when I was strictly a customer, the products I felt most 'necessary' to adopt a new generation were Zev0's aging and growing up products, as well as the core packs of Head/Body morphs. And I always was eager to see Sickleyield's free 200 morphs thingies.

     

    Well, you have just hinted at why it is so expensive to "adopt a new generation". I too feel it necessary to get the new versions of the Zev0 morph packs as well as the musculartity packs which all add a degree of realism. None of these add-ons are cheap, nor are the "fixing" morphs that correct bend and "squish" issues with every generation. Then there's the fact that many clothes do not cross generations nicely or that skin UV maps are often changed. 

    My largest investments by far have been in V4/M4 and G8F/G8M and it matters little to me that PAs find G9 easier to work with. As a user, I look at the G9 product promos and user renders and I see nothing at all to tempt me to shell out on a whole new round of investment. Unless and until there is a significant improvement in technology and realism then I have all but stopped spending in the DAZ store. I'll only buy G8 On-Sale products that are not linked to buying a New Release G9 product.

  • Happy Birthday, Oso3D! 

  • Yes! Happy 21st Birthday Oso3D!  wink 

  • Oso3DOso3D Posts: 15,041

    Sure, we'll go with that...

  • mcorrmcorr Posts: 1,093

    lou_harper said:

    I wonder what was the point of 8.1 with 9 coming out so soon after. It just introduces another element of incompatiblity.

    whatever the reason may be, people will have to anticipate these kinds of things and make purchasing decisions accordingly. I believe "buyer be ware" is the operative dictum.

  • mcorrmcorr Posts: 1,093

    Richard Haseltine said:

    Thisd isn't a thread for discussing othe figures, except to a degree as analogies. Let's not have it slip into an App War.

    yes, let's not have it slip into that .... please.

  • So, my understanding of the "abandoning" G8/G8.1, and this was the case with all previous generations:

    This is a new DAZ product line, and with every previous product line, PAs are in part expected to start releasing content specifically for that product line and stop using the previous one. Any content we're seeing that's still for the old one is stuff that was either already in the pipeline (as in, running through testing and being revised), or a companion because the PA made both. Notice that in the latter the two are packaged together.

    I'm pretty sure that, if it isn't already closed, DAZ will be closing acceptance of anything from G8 this year, just like they really don't accept anything for G3 or V4, even for stuff that the PA is willing to offer a G9/G8 combination package.

  • Month 4 of Genesis 9 and Daz3d Tech page on the website still lists Genesis 8.1 as newest LOL

     

    I think I have paid full price no sale discount on 4 items in 20 years.  There is always another sale.  Couple more months you'll see the usual $10 genisis 9 etc.  good news cheaper prices on older stuff, bad news is Genesis 8 stuff will start to dwindle for new releases.

  • LynnInDenver said:

    So, my understanding of the "abandoning" G8/G8.1, and this was the case with all previous generations:

    This is a new DAZ product line, and with every previous product line, PAs are in part expected to start releasing content specifically for that product line and stop using the previous one. Any content we're seeing that's still for the old one is stuff that was either already in the pipeline (as in, running through testing and being revised), or a companion because the PA made both. Notice that in the latter the two are packaged together.

    I'm pretty sure that, if it isn't already closed, DAZ will be closing acceptance of anything from G8 this year, just like they really don't accept anything for G3 or V4, even for stuff that the PA is willing to offer a G9/G8 combination package.

    I don't think it's a matter of PAs being expected to do something, just that they choose to do so. Of course wants content that they believe will sell, but I'm sure that, as long as Gensis 8/8.1 sales justify it, they will accept content.

  • SevrinSevrin Posts: 6,309

    LynnInDenver said:

    I'm pretty sure that, if it isn't already closed, DAZ will be closing acceptance of anything from G8 this year, just like they really don't accept anything for G3 or V4, even for stuff that the PA is willing to offer a G9/G8 combination package.

     Voguish - Poses for Genesis 9, 8, and 3 | Daz 3D says "Hi".  Daz Original released this week.  Daz did not just accept this, but actually bought it.

    Accordion and Poses for Genesis 9, 8, and 3 | Daz 3D released last week playing a jaunty tune.

    I'm often critical of Daz, but they're a business first of all.  They're not going to hamstring PAs who want to cater to a wider audience.

     

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