Xiu Lin 9

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Comments

  • MoussoMousso Posts: 239

    CHWT said:

    Mousso said:

    Here is the character with the right path. Just drop the files in People/Genesis 9/Characters folder. Really sorry about the inconvinience. 

    Thanks Mousso, you have once again proved yourself to be one of those PAs who proactively solve problems. Salute!

    Thank you CHWT! heart

     

  • Oso3DOso3D Posts: 15,011

    Mixed with Oso Elder:

  • barbultbarbult Posts: 24,244

    Greybro said:

    barbult said:

    Fanny HD for G9 Feminine loads without eye textures or eyelash textures. I have submitted a help request. How could this slip past QA?

    Found that a bit strange myself. Did you have the Xui HD installed before you loaded her? I was thinking it was caused because I downloaded Fanny first. Need to check that.

    Yes, I had both installed before loading Fanny. Anyway, according to the product page, Xiu Lin is not required for Fanny.

  • barbultbarbult Posts: 24,244
    edited April 2023

    Mousso said:

    barbult said:

    Fanny HD for G9 Feminine loads without eye textures or eyelash textures. I have submitted a help request. How could this slip past QA?

    Hi barbult. Mine loads fine with textures but I have the original version. Daz changed the folder structure after testing (they put the whole Fanny HD folder into Daz Originals folder) and the texture path got broken. I messaged justspitey about this and he'll post a fix if you dont want to wait for Daz. 

    There is no rush for me. I can apply the textures manually. I am more concerned about why her skin is so blown out in lighting that works fine for other Daz characters.

    Edit: I scrolled down through the messages and see that you have already posted a fix for the eyelashes and eyes. Thanks.

    Post edited by barbult on
  • GreybroGreybro Posts: 2,502
    edited April 2023

    jd641 said:

    Greybro said:

    The monster free version

     

     See, that's a great face! I hope you don't mind sharing a few dails so I can get something similar? Also the g9 thumb is terrible, wtf is going on there?

    Sure! It's one of the expressions from the Pixie for Genesis 9 Expressions package, "P9E Excited," dialed to 39.6%

    dial

    Post edited by Greybro on
  • barbultbarbult Posts: 24,244

    Oso3D said:

    Mixed with Oso Elder:

    That looks good, Will.

  • sidsid Posts: 439
    edited April 2023

    I don't know why this took so long to render, it's still grainy as!

    Post edited by sid on
  • Not a flattering comparison if you look at the level of detail around the eyes on the male figure and then at the female one.

  • sidsid Posts: 439
    edited April 2023

    And for barbult - now I've finished that other render, here's Fanny under different lighting.

    Blown out using the (very old now!) Click n Render set, as barbult found.

    Probably multiple reasons. Just one is that the lightning set doesn't play well with the character's SSS. Same setiings as above but SSS turned off:

    But she doesn't blow out under other lighting conditions. I've turned them back on and rendered under Daz defaults,:

    And under again HDRI with some additional soft lights, SSS turned back on, curved studio background

    Post edited by sid on
  • barbultbarbult Posts: 24,244

    Thanks for all the examples, sid. I've had good luck with the Click N Render set with all other Daz Original characters I own. I usually use C1-IBL-24. I'll experiment with Fanny in other lights. That might make it difficult to combine characters in the same scene, though. I'll see.

  • outrider42outrider42 Posts: 3,679

    barbult said:

    @outrider42 I wonder if some of the smoothness you see is due to using the denoiser. I didn't use the denoiser in the image I posted above, and I don't see smooth cheeks there.

    Maybe. The people doing promos need to remember that we will pick apart every pixel of these things.

    Still, this model looks strange. Her eyes really bother me, they look very...video game-ish. A big step backwards, IMO.

    Another thing that really bothers me is that much of the work in these core character's skin comes from 8k normals that we already have. Nearly all the core characters use this same normal map for detail. They do have some normal maps, but they are for larger features like wrinkles and scars.

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited April 2023

    As far as I am aware the 8K maps are meant to be common - the distinctive appearance comes from the other maps.

    Post edited by Richard Haseltine on
  • outrider42outrider42 Posts: 3,679

    Richard Haseltine said:

    As far as I am aware the 8K maps are meant to be common - the distinctive appearance comes from the other maps.

    That doesn't change the fact of the situation though, does it? The premium 8k maps that Daz advertizes Genesis 9 on are mostly reused with different "core" characters. 

    Regardless of what the intent behind it is, it results in most core G9 characters containing fewer unique textures than past generations, because the detail maps are shared. I don't think this was ever made clear to customers going into G9. I was expecting each core to have its own detail maps, and for that matter, so did many others. After all, we had users who were afraid of all the data G9 was going to eat on their hard drives or consume in their VRAM. That would be good information to have.

    Since most core characters actually do not have 8k maps in their downloads, they don't take so much data on storage as some users feared. Thus informing users can help ease them into understanding G9 is not going to stuff up their hard drives more than past generations. So there are postives and negatives to this detail map strategy.

    All I'd like to see is for Daz to be more transparent about these things, so people know what they are buying. These are not books or movies that people want to avoid spoilers for a possible surprise plot twist. These are assets, and people purchasing assets should be able to know everything about the asset they are buying before they buy it. This is something that customers may not even know after using these models.

  • chevybabe25chevybabe25 Posts: 1,256

    "Another thing that really bothers me is that much of the work in these core character's skin comes from 8k normals that we already have. Nearly all the core characters use this same normal map for detail. They do have some normal maps, but they are for larger features like wrinkles and scars." 

    Gonna step on in and say that is not really true. Some may utilize those details, but a good portion that I have, have unique and distinctively different micros built right in to their normal maps.  Those inlcude:

    Angela,Genghis, Ivar, Julia, Minerva, and Nikolai 

     

     

     

  • xyer0xyer0 Posts: 5,937
    edited May 2023

    outrider42 said:

    Richard Haseltine said:

    As far as I am aware the 8K maps are meant to be common - the distinctive appearance comes from the other maps.

    That doesn't change the fact of the situation though, does it? The premium 8k maps that Daz advertizes Genesis 9 on are mostly reused with different "core" characters. 

    Regardless of what the intent behind it is, it results in most core G9 characters containing fewer unique textures than past generations, because the detail maps are shared. I don't think this was ever made clear to customers going into G9. I was expecting each core to have its own detail maps, and for that matter, so did many others. After all, we had users who were afraid of all the data G9 was going to eat on their hard drives or consume in their VRAM. That would be good information to have.

    Since most core characters actually do not have 8k maps in their downloads, they don't take so much data on storage as some users feared. Thus informing users can help ease them into understanding G9 is not going to stuff up their hard drives more than past generations. So there are postives and negatives to this detail map strategy.

    All I'd like to see is for Daz to be more transparent about these things, so people know what they are buying. These are not books or movies that people want to avoid spoilers for a possible surprise plot twist. These are assets, and people purchasing assets should be able to know everything about the asset they are buying before they buy it. This is something that customers may not even know after using these models.

    MallenLane made it clear in a single post that the 8k normal details maps would be available on all G9 characters when I asked him specifically about them. But I don't remember seeing this fact advertised officially. Transparency is not a strong suit here.

    Post edited by xyer0 on
  • barbultbarbult Posts: 24,244

    "Another thing that really bothers me is that much of the work in these core character's skin comes from 8k normals that we already have. Nearly all the core characters use this same normal map for detail. They do have some normal maps, but they are for larger features like wrinkles and scars." 

    Gonna step on in and say that is not really true. Some may utilize those details, but a good portion that I have, have unique and distinctively different micros built right in to their normal maps.  Those inlcude:

    Angela,Genghis, Ivar, Julia, Minerva, and Nikolai 

     

     

     

    Those character normal maps are not 8K, are they? If not, they cannot contain the level of detail contained in the 8K Detail maps. Or am I misunderstanding which maps you are talking about?
  • chevybabe25chevybabe25 Posts: 1,256

    I was specifically referring to this part of the statement " Nearly all the core characters use this same normal map for detail. They do have some normal maps, but they are for larger features like wrinkles and scars." .

    No 8k and 4k maps are very different things. The 4k ones still contain way more information, including unique micros, on the ones I specifically named.    

  • ShimrianShimrian Posts: 533
    edited August 2023

    Thanks to the people that posted in this thread and shared their renders! I wanted to get a new skin for an east asian looking character I was creating for a story inspired image and was on the edge until I read this thread on how good the male morph looked. This totally sold me  since I eventually also wanted to make a male character in addition to a female one! My render is not anywhere as cool looking as the one that @carlosgimpera created (with Aroon face and other normal maps added in - not sure how to do that yet), but my newbish efforts of an out of box male (base masculine slider at 100%) let me create this render!

    Male Xiu Lin

    I think there are some wonky issues with the cheeks (pointed out by @outrider42) and skin around the eyes (also mentioned), but overall I think he looks pretty good! I didn't even have to change out the eyebrows. FACs is at 100% for the render and I might have added vellus hair. The hair on him is a Genesis 2 hair (Drifter Hair) with backlight shaders, so not the best hair, but I liked the hairstyle on him.

    Seeing another Aroon render by @Zicon makes me wish I had that bundle, but the Xiu Lin 9 HD and Fanny Bundle was on sale the other day and I was able to get it for $22, so I couldn't resist! That bundle also had another skin included (a Mousso character), so I'm pretty happy! :D

    Post edited by Shimrian on
  • sidsid Posts: 439

    Makes an excellend man, looks good there @Shimrian! Really friendly face.

    I used the skin as well for one of my male book-project characters, and now I love him so much. Ended up reminding me a tiny bit of Hu Bing, which is fine!

  • ShimrianShimrian Posts: 533

    Wow, @sid, the render of your character looks really cool, he is very intense!

  • ZiconZicon Posts: 322
    edited August 2023

    Shimrian said:

    Seeing another Aroon render by @Zicon makes me wish I had that bundle, but the 
    Xiu Lin 9 HD and Fanny Bundle was on sale the other day and I was able to get it for $22, so I couldn't resist! That bundle also had another skin included (a Mousso character), so I'm pretty happy! :D

    I've done a render of Aroon? surprise That's news to me.

    Post edited by Zicon on
  • ShimrianShimrian Posts: 533
    edited August 2023

    Zicon said:

    Shimrian said:

    Seeing another Aroon render by @Zicon makes me wish I had that bundle, but the 
    Xiu Lin 9 HD and Fanny Bundle was on sale the other day and I was able to get it for $22, so I couldn't resist! That bundle also had another skin included (a Mousso character), so I'm pretty happy! :D

    I've done a render of Aroon? surprise That's news to me.

    Edit: Oops, my bad. You quoted @Pax Asteriae and I copied wrong name. :D

    Post edited by Shimrian on
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