GTX 1080 Iray support?

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Comments

  • MEC4DMEC4D Posts: 5,249
    edited August 2016

    I read the article and not really agree with the lanes at the end, even with games using 16 x lanes in SLI will make so little difference in performance , and 8x will not give you only 80% with gtx cards that is total false statement . I tested it myself without big differences between 16x and 8x lanes , 

     there was already professional benchmarks made with iray to see the difference and there was but in mini seconds no worthy the big costs of CPU and Mobo

    below is a graph that use 2xGTX980 using 16x and in 8x .. in games  does not worth spending the money

    2016-08-10.png
    1833 x 790 - 2M
    Post edited by Chohole on
  • nicstt said:

    Thanks. I see what you mean. Although the article doesn't specifically list the 1070 or 1080, there's nothing in there that would lead me to believe that I shouldn't just go get the biggest, newest card with the most RAM that I can afford. DAZ should update the article.

  • nicsttnicstt Posts: 11,715
    nicstt said:

    Thanks. I see what you mean. Although the article doesn't specifically list the 1070 or 1080, there's nothing in there that would lead me to believe that I shouldn't just go get the biggest, newest card with the most RAM that I can afford. DAZ should update the article.

    Indeed they should, but the date might make you wonder, considering when it was written. It would be clearer if they made the article more specific.

  • nicstt said:
    nicstt said:

    Thanks. I see what you mean. Although the article doesn't specifically list the 1070 or 1080, there's nothing in there that would lead me to believe that I shouldn't just go get the biggest, newest card with the most RAM that I can afford. DAZ should update the article.

    Indeed they should, but the date might make you wonder, considering when it was written. It would be clearer if they made the article more specific.

    Agreed.

  • jnwggsjnwggs Posts: 89
    jnwggs said:
    nicstt said:
    jnwggs said:

     

    If you picked up an old brochure for a certain vehicle, there would be an indication of the model it was for; whilst Daz could perhpas have been more specific, it was a dated article, as I stated previously. Further there have been countless threads on the forums asking if support was ready. The answers have always been, not yet.

    I didn't pick up an old version of Daz3d. I downloaded the latest version of 4.9. I searched Daz3d's site asking for what they recommend for a good computer system to work with their latest software.

    I did not search for "are there any possible GPU cards that aren't yet working with Daz3d 4.9 that might currently be talked about in their forum, but not in their "latest" technical article ?"  Nor did I search for that question regarding Motherboards, Ram, SSD, Power supplies, Operating systems, Monitors, Keyboards, Mice or Cabling or Computer cases or any of the other items I bought for my new build. I expected that if there were any issues with stuff like that related to Daz3d 4.9 it would have shown up when I searched for thier recommendations for a system that worked well with their software.

    There is no mention anywhere that this article is "dated" and there is no newer article.

     

     

    Is there a link to that article?

    Yes, in my first post about this matter...

  • jnwggsjnwggs Posts: 89
    edited August 2016
    nicstt said:
    jnwggs said:
    nicstt said:
    jnwggs said:

     

     

    The article you linked is dated. You brought up the analogy of a vehicle; I was using your example. And I didn't say anything about version of Daz. You stated, the post should have said don't buy 10 series cards; obviously the author of the article couldn't advise against buying what was a future product. I agreed it could have been clearer, but referred you to the date of the article. I've included a screen shot; the link is also available.

    jnwggs said:

     

     

    You're nitpicking about nothing of any importance :(

    The article was "Originally" written in January of this year - barely 8 months ago. It is part of Daz's "Help Center".
    ​There is no reason why the team who maintains that "Help Center" couldn't make a notation at the bottom of the article for the benefit of future seekers of advice so that they can make an informed decision, now that I have pointed out this flaw. There is no need for you, or anybody else to come to the defence of Daz Studios. It is simply a problem that should be addressed for the benefit of others who turn to Daz's "Help Center" for advice on what to buy. It doesn't seem likely to me that a big and technically skilled outfit like Daz Studios would have any difficulty ammending, or adding a note to that article. It's not like it's "Locked" and they can't make changes.

    Post edited by jnwggs on
  • like others said they can't see in the future and say what new cards will behave like but basiclty any new cards will not do everything straight out of the box right away iray is nvidia yes but first they release cards ready for their core main market then add what is needed down the line for other users once that's done it's up to everyone else to incoperate them into their versions of the programs. But wont be long now till the 1060/1070/1080s will be daz version of  iray ready, other 3d programs that use iray to render maybe on different time scheduals some may be ready before daz others later. As for those readmes yeah well A LOT of those are way out of date and really need to be updated some are really outdated probably kept up because some people are still using old versions of daz but still their should be updated included versions for the most current version of daz and each new release if their are changes in the settings as a lot has changed in some versions

  • nicsttnicstt Posts: 11,715
    edited August 2016
    jnwggs said:
    nicstt said:
    jnwggs said:
    nicstt said:
    jnwggs said:

     

     

    The article you linked is dated. You brought up the analogy of a vehicle; I was using your example. And I didn't say anything about version of Daz. You stated, the post should have said don't buy 10 series cards; obviously the author of the article couldn't advise against buying what was a future product. I agreed it could have been clearer, but referred you to the date of the article. I've included a screen shot; the link is also available.

    jnwggs said:

     

     

    You're nitpicking about nothing of any importance :(

    The article was "Originally" written in January of this year - barely 8 months ago. It is part of Daz's "Help Center".
    ​There is no reason why the team who maintains that "Help Center" couldn't make a notation at the bottom of the article for the benefit of future seekers of advice so that they can make an informed decision, now that I have pointed out this flaw. There is no need for you, or anybody else to come to the defence of Daz Studios. It is simply a problem that should be addressed for the benefit of others who turn to Daz's "Help Center" for advice on what to buy. It doesn't seem likely to me that a big and technically skilled outfit like Daz Studios would have any difficulty ammending, or adding a note to that article. It's not like it's "Locked" and they can't make changes.

    Nitpicking, hardly.

    Defending Daz, that is an usual criticism, as I have been frequently critical. I was trying to point out why the articly didn't mention 10 series cards, I did agree they could have been more clear. I included the date to support my comment of why they could not write about an unknown future product. Please don't be critical of individuals.

    I guess this conversation has gone as far as it should.

    Post edited by nicstt on
  • MEC4DMEC4D Posts: 5,249
    edited August 2016

    there is a link to what changes was made in a specific build that are always updated http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#public_beta_1

    Daz3D never had a help page about what you should buy or not , the info is for general purpose for the min-max specifications and not for specific single components you need to use with Daz Studio , even if there was a list , Pascal cards are not supported in ray yet , so why there should be any info about it anyway , there are a lot of graphic cards that will works in Daz Studio (Open GL) but are no usable with Cuda technology and iray at all and the list is long and constantly changing . No company would ever be hold responsible of what you should buy or not  but a info regarding supported cards would be nice something something like

    Iray engine supported graphic card in Daz Studio

    Only graphic cards that support Cuda Technology

    Nvidia 500-900 series - supported

    Nvidia -10 series - not supported 

    etc... 

    Daz Studio Open GL supported graphic cards

    Any graphic card that support OpenGL 4,1  (or whatever is the minimal requirement )

     

    like others said they can't see in the future and say what new cards will behave like but basiclty any new cards will not do everything straight out of the box right away iray is nvidia yes but first they release cards ready for their core main market then add what is needed down the line for other users once that's done it's up to everyone else to incoperate them into their versions of the programs. But wont be long now till the 1060/1070/1080s will be daz version of  iray ready, other 3d programs that use iray to render maybe on different time scheduals some may be ready before daz others later. As for those readmes yeah well A LOT of those are way out of date and really need to be updated some are really outdated probably kept up because some people are still using old versions of daz but still their should be updated included versions for the most current version of daz and each new release if their are changes in the settings as a lot has changed in some versions

     

    Post edited by MEC4D on
  • MEC4DMEC4D Posts: 5,249

    Totally agree , if someone have issue please contact DAZ3D as we can''t help here anyway , all we can do is share own opinions , but it will not fix anything ending in bad atmosphere between members .

    nicstt said:
    jnwggs said:
    nicstt said:
    jnwggs said:
    nicstt said:
    jnwggs said:
    I guess this conversation has gone as far as it should.

     

  • hphoenixhphoenix Posts: 1,335
    MEC4D said:

    I read the article and not really agree with the lanes at the end, even with games using 16 x lanes in SLI will make so little difference in performance , and 8x will not give you only 80% with gtx cards that is total false statement . I tested it myself without big differences between 16x and 8x lanes , 

     there was already professional benchmarks made with iray to see the difference and there was but in mini seconds no worthy the big costs of CPU and Mobo

    below is a graph that use 2xGTX980 using 16x and in 8x .. in games  does not worth spending the money

    Just a quick note:  x16/x16 vs. x8/x8 or x16/x8, etc., doesn't really have any benefit/harm to Iray.  For gaming, it can have a small effect (as seen above) as it DOES help with loading new textures and geometry on the fly as the game requires.  It's a small benefit, usually only a few percent.  Going down to x4/x4/x4 is the same deal.  It's about how fast you can get stuff from main memory/CPU to the GPU.  Iray does all this up-front, then free-runs on the GPU to return iterations.  The benefit from x16/x16/x16 is getting the scene on the card faster.  Since that is usually a SMALL percentage of total render time, the benefit is usually microscopic in Iray.  But for gaming or Interactive Iray modes, it can make a small difference.

     

  • Please remember to address comments to the topic and not to the poster, and to maintain a civil tone when posting.

  • takezo_3001takezo_3001 Posts: 1,973
    edited August 2016

    Accidently posted in wrong thread I'll fix it...

    Post edited by takezo_3001 on
  • takezo_3001takezo_3001 Posts: 1,973
    edited August 2016

     

    Still glad I got my GTX 1080, especially since I've upgraded from an AMD r9 290x!...So I can wait a bit, as not only do I have a ton of games that will pass the time, but it's heartening to know that DAZ's best are already primed to implement those changes ASAP!

    Just installed 2 GTX 1080 in my workstation and noticed they are not supported by Iray. Error log: Cuda Compute 6.1 not supported. Is there any word when/if there will be support?

    Yes, eventually, but not until late September according to this...Incredibly disappointing for some GTX 1080 users, and downright infuriating for Octane users as it renders their program utterly useless if they own a 1080!

    Post edited by takezo_3001 on
  • Richard HaseltineRichard Haseltine Posts: 100,785
    edited August 2016

    Please note that Daz has said that the SDK has not yet been made available. Until Daz has the SDK they can't say for certain how straightforward updating will be, so there are two obstacles to giving a projected date. See Rob's post here http://www.daz3d.com/forums/discussion/comment/1438061/#Comment_1438061

    Post edited by Richard Haseltine on
  • MEC4DMEC4D Posts: 5,249
    edited August 2016

    +1  , plus a important changes need to be made in Daz Studio with the new iray engine , but a lot of people believed that only driver is needed to run Pascal cards with iray what was total false info based on gossips 

    Please note that Daz has said that the SDK has not yet been made available. Until Daz has the SDK they can't say for certain how straightforward updating will be, so there are two obstacles to giving a projected date. See Rob's post here http://www.daz3d.com/forums/discussion/comment/1438061/#Comment_1438061

     

    Post edited by Richard Haseltine on
  • jrlaudiojrlaudio Posts: 47

    Well somewhat true. Cuda 8 is in "RC" or Release Candidate. Hopefully DAZ downloaded the RC version for testing and preliminary development.

  • MEC4DMEC4D Posts: 5,249

    And new Optix to go with was in Beta too the last time I checked . Daz explained aready what need to be done , so beside the new iray engine build , some adjustment need to be made in Daz Studio to support it as predicted since the begining , as we have the same path and issues with maxwell architecture before as we have with Pascal  so nothing new on this subject . Nvidia display driver have already everything needed as stated by Nvidia a time ago .

    jrlaudio said:

    Well somewhat true. Cuda 8 is in "RC" or Release Candidate. Hopefully DAZ downloaded the RC version for testing and preliminary development.

     

  • I have GTX 1070 and don't work.. i'm little disapponted because Iray is a product of Nvida and i think is essential that a video card supports AT LEAST a proprietary Nvidia product. People don't use video card only for gaming and VR. I'm disapponted. I hope in a fast upgrade for this new architecture..

  • nicsttnicstt Posts: 11,715

    Support for 10 series cards can't be done until Nvidia release the drivers for it, and then Daz test and update IRAY in Studio; the SDK, provided by nvidia, has still not been made available yet.

    See Richards post (four above yours).

    I have GTX 1070 and don't work.. i'm little disapponted because Iray is a product of Nvida and i think is essential that a video card supports AT LEAST a proprietary Nvidia product. People don't use video card only for gaming and VR. I'm disapponted. I hope in a fast upgrade for this new architecture..

     

  • MEC4DMEC4D Posts: 5,249

     Current iray engine build in Beta is 2016.1.2 and what we need is 2016.2 + new OptiX to support new Cudas , it is not one day job 

    Nvidia iray programmers stated that they need to have everything perfect before they can adjust iray engine to support the new architecture , I think they released already new plugin for studiomax so we may expect soon new iray benchmarks with Pascal cards vs 900 series 

    btw did you noticed that Nvidia calling the new Titan X , Nvidia Titan X Pascal and not GTX ?

    nicstt said:

    Support for 10 series cards can't be done until Nvidia release the drivers for it, and then Daz test and update IRAY in Studio; the SDK, provided by nvidia, has still not been made available yet.

    See Richards post (four above yours).

    I have GTX 1070 and don't work.. i'm little disapponted because Iray is a product of Nvida and i think is essential that a video card supports AT LEAST a proprietary Nvidia product. People don't use video card only for gaming and VR. I'm disapponted. I hope in a fast upgrade for this new architecture..

     

     

  • nicsttnicstt Posts: 11,715
    MEC4D said:

     Current iray engine build in Beta is 2016.1.2 and what we need is 2016.2 + new OptiX to support new Cudas , it is not one day job 

    Nvidia iray programmers stated that they need to have everything perfect before they can adjust iray engine to support the new architecture , I think they released already new plugin for studiomax so we may expect soon new iray benchmarks with Pascal cards vs 900 series 

    btw did you noticed that Nvidia calling the new Titan X , Nvidia Titan X Pascal and not GTX ?

    nicstt said:

    Support for 10 series cards can't be done until Nvidia release the drivers for it, and then Daz test and update IRAY in Studio; the SDK, provided by nvidia, has still not been made available yet.

    See Richards post (four above yours).

    I have GTX 1070 and don't work.. i'm little disapponted because Iray is a product of Nvida and i think is essential that a video card supports AT LEAST a proprietary Nvidia product. People don't use video card only for gaming and VR. I'm disapponted. I hope in a fast upgrade for this new architecture..

     

     

    I haven't noticed that, but not stressed what they call it; differentiating it from series 9 cards is good though.

  • MEC4DMEC4D Posts: 5,249

    I saw it when installed the new drivers yesterday from Nvidia website  

    nicstt said:
    MEC4D said:

     Current iray engine build in Beta is 2016.1.2 and what we need is 2016.2 + new OptiX to support new Cudas , it is not one day job 

    Nvidia iray programmers stated that they need to have everything perfect before they can adjust iray engine to support the new architecture , I think they released already new plugin for studiomax so we may expect soon new iray benchmarks with Pascal cards vs 900 series 

    btw did you noticed that Nvidia calling the new Titan X , Nvidia Titan X Pascal and not GTX ?

    nicstt said:

    Support for 10 series cards can't be done until Nvidia release the drivers for it, and then Daz test and update IRAY in Studio; the SDK, provided by nvidia, has still not been made available yet.

    See Richards post (four above yours).

    I have GTX 1070 and don't work.. i'm little disapponted because Iray is a product of Nvida and i think is essential that a video card supports AT LEAST a proprietary Nvidia product. People don't use video card only for gaming and VR. I'm disapponted. I hope in a fast upgrade for this new architecture..

     

     

    I haven't noticed that, but not stressed what they call it; differentiating it from series 9 cards is good though.

     

  • jnwggsjnwggs Posts: 89

    This is intended for the less experienced Daz3d users - like me...:)

    If any more experienced users can "add' to this advice, please chime in.

    ​I found that I can render a 15 minute, small, low resolution Iray animation using just my i5 CPU in about a week. So, I can at least get an idea of what my animation looks like in Iray within a reasonable time frame. You go into Render settings, and with Iray chosen as the Render engine, turn off "Render Quality Enable" and set the "maximum time" to 25 seconds. That limits the  render time for each frame to about 32 seconds in reality. Under the "General" tab, choose something small, like 400x300 (4:3 aspect ratio) and you end up with a small, somewhat grainy, but in full Iray color, with all the shadows etc... that you are looking for with Iray, animation clip. It is still much better than trying to imagine what your animation will look like in Iray by rendering using OpenGl. You can also pick any single frame you wish to inspect in that animation in photorealistic quality by turning the quality back on, increasing the size to full, and rendering just that one frame - in about an hour and a half.

    From what I'm understanding in this thread, even when the GTX 1000 cards become implemented in Daz3d, they will not be fully active at first, and will in fact only be turned on bit by bit as the engineers test their functionality, and that could be over many months. By doing as I've suggested, you can work now, today, creating your Iray animations, render them in Iray and view them, and tweak them as needed, and as the cards get turned on, you can render them again in Iray using the higher functionality of the cards at a later date. By then, you will probably have the animation fairly well worked out and know how it will look in Iray. That's what I'm doing, and I've found that I am not so anxious about "when" these cards will be activated. I'm sure they will be, and that they will work great, but in the meantime, I can get on with the work I want to do.

    ( I think this is on topic because many of us come to this thread because we want to use the GTX 1000 cards to render in Iray, and find that they don't work yet)

  • hphoenixhphoenix Posts: 1,335
    jnwggs said:

     

    From what I'm understanding in this thread, even when the GTX 1000 cards become implemented in Daz3d, they will not be fully active at first, and will in fact only be turned on bit by bit as the engineers test their functionality, and that could be over many months. By doing as I've suggested, you can work now, today, creating your Iray animations, render them in Iray and view them, and tweak them as needed, and as the cards get turned on, you can render them again in Iray using the higher functionality of the cards at a later date. By then, you will probably have the animation fairly well worked out and know how it will look in Iray. That's what I'm doing, and I've found that I am not so anxious about "when" these cards will be activated. I'm sure they will be, and that they will work great, but in the meantime, I can get on with the work I want to do.

    ( I think this is on topic because many of us come to this thread because we want to use the GTX 1000 cards to render in Iray, and find that they don't work yet)

    When the Iray 2016.2 SDK and the new CUDA 8 SDK are released (not just in beta) the DAZ devs will take them and get to work incorporating the changes into the DAZ interface.  They will NOT 'turn on bit by bit' individual features.....iray provides an interface, and most of it is not changing.  New features in Iray might require the devs to add extra code to the current DAZ codebase, but existing functionality should be available once they integrate the new SDK and CUDA libraries.  They may have to tweak some parameters here and there, based on fixes to bugs in the Iray library itself, but otherwise.....when DAZ integrates the newly released libraries (due to be sent to nVidia's partners mid to late september), the GTX 1000 series cards will work with Iray just like the others do (assuming no bugs in the libraries, of course!)

     

  • MEC4DMEC4D Posts: 5,249

    Like for example spherical cameras from 2016.2 and other little new things .. Rob mentioned they need to add and change some codes in DS as well , also new OptiX ..so I expect not early than begining of October for the first Beta

    hphoenix said:
    jnwggs said:

     

    From what I'm understanding in this thread, even when the GTX 1000 cards become implemented in Daz3d, they will not be fully active at first, and will in fact only be turned on bit by bit as the engineers test their functionality, and that could be over many months. By doing as I've suggested, you can work now, today, creating your Iray animations, render them in Iray and view them, and tweak them as needed, and as the cards get turned on, you can render them again in Iray using the higher functionality of the cards at a later date. By then, you will probably have the animation fairly well worked out and know how it will look in Iray. That's what I'm doing, and I've found that I am not so anxious about "when" these cards will be activated. I'm sure they will be, and that they will work great, but in the meantime, I can get on with the work I want to do.

    ( I think this is on topic because many of us come to this thread because we want to use the GTX 1000 cards to render in Iray, and find that they don't work yet)

    When the Iray 2016.2 SDK and the new CUDA 8 SDK are released (not just in beta) the DAZ devs will take them and get to work incorporating the changes into the DAZ interface.  They will NOT 'turn on bit by bit' individual features.....iray provides an interface, and most of it is not changing.  New features in Iray might require the devs to add extra code to the current DAZ codebase, but existing functionality should be available once they integrate the new SDK and CUDA libraries.  They may have to tweak some parameters here and there, based on fixes to bugs in the Iray library itself, but otherwise.....when DAZ integrates the newly released libraries (due to be sent to nVidia's partners mid to late september), the GTX 1000 series cards will work with Iray just like the others do (assuming no bugs in the libraries, of course!)

     

     

  • nicsttnicstt Posts: 11,715
    jnwggs said:

    This is intended for the less experienced Daz3d users - like me...:)

    If any more experienced users can "add' to this advice, please chime in.

    ​I found that I can render a 15 minute, small, low resolution Iray animation using just my i5 CPU in about a week. So, I can at least get an idea of what my animation looks like in Iray within a reasonable time frame. You go into Render settings, and with Iray chosen as the Render engine, turn off "Render Quality Enable" and set the "maximum time" to 25 seconds. That limits the  render time for each frame to about 32 seconds in reality. Under the "General" tab, choose something small, like 400x300 (4:3 aspect ratio) and you end up with a small, somewhat grainy, but in full Iray color, with all the shadows etc... that you are looking for with Iray, animation clip. It is still much better than trying to imagine what your animation will look like in Iray by rendering using OpenGl. You can also pick any single frame you wish to inspect in that animation in photorealistic quality by turning the quality back on, increasing the size to full, and rendering just that one frame - in about an hour and a half.

    From what I'm understanding in this thread, even when the GTX 1000 cards become implemented in Daz3d, they will not be fully active at first, and will in fact only be turned on bit by bit as the engineers test their functionality, and that could be over many months. By doing as I've suggested, you can work now, today, creating your Iray animations, render them in Iray and view them, and tweak them as needed, and as the cards get turned on, you can render them again in Iray using the higher functionality of the cards at a later date. By then, you will probably have the animation fairly well worked out and know how it will look in Iray. That's what I'm doing, and I've found that I am not so anxious about "when" these cards will be activated. I'm sure they will be, and that they will work great, but in the meantime, I can get on with the work I want to do.

    ( I think this is on topic because many of us come to this thread because we want to use the GTX 1000 cards to render in Iray, and find that they don't work yet)

    Nope, some of us are here, to see if it's worth paying the extra to upgrade. :) I have a 980ti; I'm expecting times to be better, but how much better will influence my decission on if to upgrade, and what to upgrade to. I didn't see any point in purchasing whilst there was no support.

  • once we get the update all of us that have bought 1 or 2 1060/70/80 or those with money the new titans should do few common renders to compare o the older cards, basic scene with one fig base gen2 and gen3 basic or no light added basic clothing maybe from essentials and basic hair, up to more graphics intense renders with larger products more in scenes like using urban sprawl 3 or something like that

  • nicsttnicstt Posts: 11,715
    edited August 2016

    once we get the update all of us that have bought 1 or 2 1060/70/80 or those with money the new titans should do few common renders to compare o the older cards, basic scene with one fig base gen2 and gen3 basic or no light added basic clothing maybe from essentials and basic hair, up to more graphics intense renders with larger products more in scenes like using urban sprawl 3 or something like that

    I'm hoping those who bought the card, will post what their old card can do, and their new; nothing like getting comparrisons form the same system when just the Gfx card has changed. That pretty much negates any (likely?) small differences in the system as a whole. Of course if there is more than one card used in rendering, then the support system will have more of a bearing. Will it? It will be interesting to see if that is true, and relates to earlier series cards, or if 10 series cards change the ball-game. Or it just might be down to better drivers and a switch to Windows 10, as I've seen some report. (I really hate a reason to switch. The thoughts of hell freezing over is surprising.)

    Post edited by nicstt on
  • right now my renders take several hours on my 850m card on my laptop so if on my new desktop was it's updated  hoping to get it down to 2 hours or under

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