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Thanks Bicc, it means a lot to me. Happy Holidays!
Looks like today may be the last day HeadShop OneClick enjoys the new item 30% discount (if not today, it must be close). If anyone has been tempted but put the decision on hold, you might want to grab it now.
Very good, apart from we don't all have use Skype.
I am also having the vertices issue as KindredArts did. Has this been solved? The product works on my laptop, but would like to solve this issue with vertices on the main machine. If it was solved could you post the fix? Thanks!
Vertices issue comes up if you try to apply the obj to head via morphloader. It is not done that way (OneClick applies the morph to the entire figure based on a script).
So, in short, there is no vertices issue unless you are using manual morph loading.
Ok , I have followed this thread , I have bought the products you have sold before and honestly I have had NOTHING but problems. I dealt with your tech support which was lacking at the time. That being said , I think time passes and things improve and for those who have been lucky enough to get this to work I have seen some pretty great results. Those results are what make me consider looking past prior difficulties and buying your product. My question is does Daz Studio and it's content have to be installed int he defauly location on drive C ? I , like many others do not have it installed there and while I would love to use this product and see it work and could see it becoming a valuable tool , if I cannot get it to work with my set up it will be useless to me. I am hoping this is a problem that has been solved and if so I will be glad to purchase your product.
I gave this product a shot... had no difficulty installing it, but it utterly failed to recognize faces in my own headshot.
Returning it.
It should work mostly okay as long as your Render TEMP directory is set to DAZ Default. If it's located elsewhere... no luck. Though you can try and reset it while working with HS, and then set it back to the regular location where you have it. It is a bit of a hassel, though.
Tech Support? (Think about it - if it recognizes 1000's of images, than maybe it is something that you don't do right?)
Thanks for your support - great Holidays to everyone!
Possibly a dumb question: Is it possible to use just the generated head shape and not the texture? Thanks!
Yes, just apply another texture as you normally would.
Great. I'm thinking of using the standard textures. I think, in general, they look petter than photographs.
Thanks for your support - great Holidays to everyone!
That would work...
Kinda defeats the purpose of using a photo to recreate a 3D image of that person when you use another texture with it. IMO.
Hopefully in the future it will be updated for better/more options to integrate the photo textures with an original texture for better blending.
Not at all...I frequently use photos for the head/face shape, then use higher res textures to complete the face. Merchant resources in Photoshop are good for matching the style of the face without using the original photo.
Am I the only man alive who gets a "Value canot be null" errlr when trying to apply my initial photo?
I'm frolm Inditana and have a nutty schedule. Nolt sure when I can Skype screenshare
Looks like the 10.2 full program is not in the store.
I did go to his website , and the program is $69 and seems like it has a LOT more features in it, and it has the plugin as well.
Anyone else has the program from his site and have experierence with that? seems like a better deal. with the same options with the One Click and all the extra's.
Unless I am wrong
idk if the programs starts on it's own, or also through DAZ.. maybe the creator can let us know
Here's the Creator speaking (not that Creator but the creator with the lower-case c). HeadShop 10.2 WIN is NOT identical to OneClick, as it does not have the auto feature detection. However, it is better suited to working with non-Genesis figures and 3D printing.
The Creator;-)
Where does the morph save?
My DAZ 3D Library/Runtime/FaceShop/
My experiences with this program have been disappointing.
I have followed the tutorials, the manual, the guides, and forum advice, and I find the program unstable, time consuming and poor results.
The profile section is the worst, it puts the start and end dots at strange locations on the image and then it crashes.
The texture it applies looks horrible ,around the edges, and if you use the morph alone, it only vaguely resembles the target.
You would be better served dialing in the morphs and using a photo editing application to create or modify the face texture using the photo references.
The program is not worth the money.
Finally got around playing with it.
Installed it, but i can't find it under the Edit menu, once I load a Genesis 3 Male model.
tried every menu i could find, but no luck.
Any suggestions?
I opened up a ticket with support..
For some reason, I cannot get this installed properly. I worked with the creator of the program, and we can't figure it out.
I have a clean Daz 3D 64 Bit. LATEST public version installed, and when i install this program, the plugin etc is installed, but the item is missing under the Edit menu.
Even tried Daz 3d 32 bit just in case, and same issue..
It almost seems like a script is not executed that adds the item to the menu.
Does anyone else ran into this, and able to resolve it?
ok. fixed the problem..
it had to do with the menus.
you can either try to change the Layout through the menu.. (that changes the menus)
if that doesn't work then delete the menus.dsx file and it will re-create everything. and then the item is showing in the menu.
the file is in C:\Users\xxxxxx\AppData\Roaming\DAZ 3D\Studio4
After further digging, it only happens if you load a saved layout that you created. since it's loading that one, so new items never gets added.
if you have it on the Daz Defaults, then items will be added automatically. and need to save a new layout, cause if you load your layout, the setting is gone again.
I have Headshop 10.2
Two issues.
1. Attached is what I get if I open a previously created figure using HeadShop. The 'main' eyes appear to be the original Genesis2 and the fainter eyes underneath appear to be the HeadShop morph.How do I fix this?
2. I loaded both DAZ Studio 4.9 and HeadShop in their default locations. All the program files and saved work I have done are on Drive :C. If I export a newly created HeadShop to DAZ it works OK, but if I open a previously saved HeadShop project and try to export it, I get "One or more of the files had no effect. See the log for details." Why won't the export work?
In addition to my original post (above) I want to add firstly that I emailed HeadShop help and got a reply to Skype them but I have to figure out how Skype works before I can do that (yeah, I'm a technodweeb). I can't call because I live halfway around the world. Secondly, I have read this thread from start to finish and all my settings are correct as per previous posts. I appear to be getting the vortex count mismatch which I can't understand as I am using Headshop as a plugin. I have included the last few lines of the log below.
2017-08-06 23:41:05.157 WARNING: Object::connect: No such signal QButtonGroup::clicked(int) in dzfacemorphloaderdlg.cpp:190
2017-08-06 23:41:05.157 WARNING: Object::connect: (receiver name: 'DzFaceshopMorphLoaderDialog')
2017-08-06 23:41:24.217 WARNING: cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0
2017-08-06 23:42:44.085 Exporting File...
2017-08-06 23:42:44.147 Saving Geometry...
2017-08-06 23:42:44.352 File exported in: 258.158 ms
2017-08-06 23:42:44.352 Exported file: C:\Users\Graham\AppData\Roaming\DAZ 3D\Studio4\temp\FaceShop\fs3d.obj
2017-08-06 23:43:04.772 WARNING: cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0
2017-08-06 23:43:57.421 Reading fs.obj
2017-08-06 23:43:57.538 Vertex count mismatch in Morph Loader
2017-08-06 23:43:57.538 Morph Loader reported no effect for the following file(s):
2017-08-06 23:43:57.538 C:/Users/Public/Documents/My DAZ 3D Library/Runtime/FaceShop/fs/fs.obj
Sorry to put a HeadShop 10.2 question in a OneClick thread, but the issues discussed here seem to match the ones I am having.
Thanks for any help anyone may be able to give.
I bought the plugin and it doesn't work, no matter what...
Could you please fix it? I can't change my libraries paths due to techical setup...
And I find unfair ask users to change their setups in oder to make a plugin work!
I keep getting this error:
in System.IO.FileInfo..ctor(String fileName)
in RH.Core.Render.Obj.ObjLoader.LoadObjFile(String filePath, Boolean needExporter) in D:\Projects\Фриланс\Laslo\LLC\RH.Core\Render\Obj\ObjLoader.cs:riga 26
in RH.Core.Render.Controllers.PickingController.AddMehes(String path, MeshType type, Boolean fromDragAndDrop, ManType manType, String animationPath, Boolean needExporter) in D:\Projects\Фриланс\Laslo\LLC\RH.Core\Render\Controllers\PickingController.cs:riga 234
in RH.Core.Render.Controllers.PickingController.AddMehes(String path, MeshType type, Boolean fromDragAndDrop, ManType manType, Boolean needExporter) in D:\Projects\Фриланс\Laslo\LLC\RH.Core\Render\Controllers\PickingController.cs:riga 227
in RH.Core.Render.ctrlRenderControl.LoadProject(Boolean newProject, RectangleAABB aabb) in D:\Projects\Фриланс\Laslo\LLC\RH.Core\Render\ctrlRenderControl.cs:riga 413
in RH.Core.frmMain.UpdateProjectControls(Boolean newProject, RectangleAABB aabb) in D:\Projects\Фриланс\Laslo\LLC\RH.Core\frmMain.cs:riga 1696
in RH.Core.Controls.frmNewProject4PrintAhead.CreateProject() in D:\Projects\Фриланс\Laslo\LLC\RH.Core\Controls\frmNewProject4PrintAhead.cs:riga 284
in RH.Core.frmMain.frmMain_Load(Object sender, EventArgs e) in D:\Projects\Фриланс\Laslo\LLC\RH.Core\frmMain.cs:riga 290
I can't make it work, not matter what... I followed every tutorial and workaround, nothing makes it work!
And I don't know why it keeps asking me about a folder that clearly doesn't belong to my PC!
But when I run it out of DAZ, it seems to somehow work and I can obtain a folder of textures, an OBJ and a MTL files...
I also have have the same issue with the OneClick plugin. I get 'Daz model not found' message, and same crash message.
After looking at the video again I changed my Temp directory to the default and tried OneClick again. This time I did NOT get the 'Daz model not found' message. So I loaded a face pic and clicked on the Apply button. Just got the 'Waiting for Headshop' message but nothing happened for about 10 minutesso I closed it. I tried it again after selecting the face surface on a G2F, and the window came up at last. However the 3D head was extremely distorted. Then I got a Low memory message from Windows so I closed and restarted DS. Tried it again and this time it kinda worked and exported to the G2F. But the face texture didn't align well with the geometry. And even worse with different pics. But I clearly need to find better reference pics. So I did get it to work after all. But the setup was confusing and the docs are for the Headshop 10 version. not the OneClick version. That needs to be corrected.
See attachment.