HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)

1568101113

Comments

  • Stezza said:
    BeeMKay said:

     

    DS is installed on D: on my PC

    Content is installed on E: on my PC

    When I installed DS many moons ago I also adjusted in its settings where the database and runtimes are installed which is D and E

    I have no problems running this program.. except for when I maximise the window and the dots go walkabout.. but that's just bad programming.

    Interesting: can you upload a screenshot where you adjust the database and runtime settings in Studio?

  • BeeMKayBeeMKay Posts: 7,019
    Stezza said:
    BeeMKay said:

    Hi,

    thank you for the information. So let me confirm:

    "Runtime is at C; User/Public/My DAZ Library"

    So if my Runtime is at G:/My DAZ Library, there is no way to make the program understand the different location?

    I would be forced to move my Runtime to C-Drive?

    DS is installed on D: on my PC

    Content is installed on E: on my PC

    When I installed DS many moons ago I also adjusted in its settings where the database and runtimes are installed which is D and E

    I have no problems running this program.. except for when I maximise the window and the dots go walkabout.. but that's just bad programming.

    Those settings are adjusted in my setup, too. Otherwise, the program wouldn't be able to work.

    So I have no idea why it won't work, but from the posts in this thread, it seems I'm not the only one who has this exact problem.

     

    library.JPG
    403 x 541 - 45K
  • outrider42outrider42 Posts: 3,679

    Well, given that this item is $23 with the current discount, I'm willing to give it a shot. That is pretty good price, even if it has some quirks. I think the price of this item might be its biggest break through.

  • StezzaStezza Posts: 8,219
    edited December 2016

    yep.. same as pretty much..

    only difference is I don't use DS as such, only installed it ( along with all my other programs on D: ) so the database would work for Carrara which is what I use.

    I also have a small SSD for my OS so stay away from there for mostly everything.

    foldersD.jpg
    905 x 497 - 175K
    Post edited by Stezza on
  • So, BeeMKay posted this image of where to adjust the content directories. But where is it? We need precise instructions where to find this directory and how to redirect to content on other drives

    contentdirectory.jpg
    95 x 128 - 2K
  • BeeMKayBeeMKay Posts: 7,019

    So, BeeMKay posted this image of where to adjust the content directories. But where is it? We need precise instructions where to find this directory and how to redirect to content on other drives

    G:\DAZ Content Files\My DAZ 3D Library - the directory used for backups and as default is the top library in the content directories manager.

    If you are asking where to finbd the Content Directory Manager, that's under Edit--> Preferences

  • reelyorreelyor Posts: 236

    I have installed this using the manual download and then unzipping the file and selecting the 64 bit install file. Everything goes fine. Checking the plugins installed shows the HeadShop plugin where it should be. All of the other files seem to be where they are supposed to be.

    When I start the program, it tells me to select and call up a figure with a head bone, which I do. Then I select the texture and geometry from the menu, and it immediately says it "cannot find the FaceShop plugin", and terminates.

    What file(s) is missing from what directory?  I can navigate directories to try and locate the problem, but would like a little help here as to what I am looking for.

     

    Thank you

     

     

    Sorry for the cross-post. I put this in the wrong location

  • nonesuch00nonesuch00 Posts: 18,293

    Creating or deleting a junction point

    Start command tool is Windows Vista or later in Administrator mode.

    A junction point can be created in Vista or later

    mklink /J <Link> <Target> 
    

    To delete it in Vista or later, use:

    rmdir 
    

    or

    fsutil reparsepoint delete PATH

     Look at the 2 attached images to see an example how to create a junction point so that DAZ Studio & other programs think a file system is at a location other than it's physical location.

    a.png
    957 x 356 - 59K
    b.png
    985 x 510 - 13K
  • outrider42outrider42 Posts: 3,679
    reelyor said:

    I have installed this using the manual download and then unzipping the file and selecting the 64 bit install file. Everything goes fine. Checking the plugins installed shows the HeadShop plugin where it should be. All of the other files seem to be where they are supposed to be.

    When I start the program, it tells me to select and call up a figure with a head bone, which I do. Then I select the texture and geometry from the menu, and it immediately says it "cannot find the FaceShop plugin", and terminates.

    What file(s) is missing from what directory?  I can navigate directories to try and locate the problem, but would like a little help here as to what I am looking for.

     

    Thank you

     

     

    Sorry for the cross-post. I put this in the wrong location

    Did you activate the plugin with the serial number?

    Just in case you didn't: You find the serial from your account info on the site. Then open Daz and click HELP>About Installed Plugins> find Oneclick or whatever it is called and paste the serial into the box. The plugin will now turn green, indicating it is active and working.

  • reelyorreelyor Posts: 236
    reelyor said:

    I have installed this using the manual download and then unzipping the file and selecting the 64 bit install file. Everything goes fine. Checking the plugins installed shows the HeadShop plugin where it should be. All of the other files seem to be where they are supposed to be.

    When I start the program, it tells me to select and call up a figure with a head bone, which I do. Then I select the texture and geometry from the menu, and it immediately says it "cannot find the FaceShop plugin", and terminates.

    What file(s) is missing from what directory?  I can navigate directories to try and locate the problem, but would like a little help here as to what I am looking for.

     

    Thank you

     

     

    Sorry for the cross-post. I put this in the wrong location

    Did you activate the plugin with the serial number?

    Just in case you didn't: You find the serial from your account info on the site. Then open Daz and click HELP>About Installed Plugins> find Oneclick or whatever it is called and paste the serial into the box. The plugin will now turn green, indicating it is active and workin

    Yes - all activated. The only p;lugin that comes up in the help menu is the HeadShop pugin

     

     

  • reelyor said:

    I have installed this using the manual download and then unzipping the file and selecting the 64 bit install file. Everything goes fine. Checking the plugins installed shows the HeadShop plugin where it should be. All of the other files seem to be where they are supposed to be.

    When I start the program, it tells me to select and call up a figure with a head bone, which I do. Then I select the texture and geometry from the menu, and it immediately says it "cannot find the FaceShop plugin", and terminates.

    What file(s) is missing from what directory?  I can navigate directories to try and locate the problem, but would like a little help here as to what I am looking for.

    Please watch the Install video. I posted it 20x in this forum:-)

    reelyor said:

    Thank you

     

     

    Sorry for the cross-post. I put this in the wrong location

     

  • Creating or deleting a junction point

    Start command tool is Windows Vista or later in Administrator mode.

    A junction point can be created in Vista or later

    mklink /J <Link> <Target> 
    

    To delete it in Vista or later, use:

    rmdir 
    

    or

    fsutil reparsepoint delete PATH

     Look at the 2 attached images to see an example how to create a junction point so that DAZ Studio & other programs think a file system is at a location other than it's physical location.

    This is very valuable if you have your content or Studio in non-default locations.

    You can also redirect in Studio (see attached picture) via Edit/Preferences

    directories.jpg
    1600 x 900 - 257K
  • StezzaStezza Posts: 8,219

    So, BeeMKay posted this image of where to adjust the content directories. But where is it? We need precise instructions where to find this directory and how to redirect to content on other drives

    In this part...

    DSSetup.jpg
    770 x 620 - 234K
  • RGcincyRGcincy Posts: 2,837

    I have Daz program and content installed to my E drive. I manually installed OncClick replacing the default letter C: with E: during the install process. All works well.

  • Currently 1920 x 1080 have a recommended size? I am running a 2 monitor system.

    JazzyBear said:

    I can get the autodots to be red and blue, and the cursor changes to a hand, but I can't drag the dots. How do I get this to work? Mainly need to adjust nose tips.

    Not sure, but try to adjust screen resolution. If you have a 4K screen, it may be the issue.

     

  • BeeMKayBeeMKay Posts: 7,019

    Creating or deleting a junction point

    Start command tool is Windows Vista or later in Administrator mode.

    A junction point can be created in Vista or later

    mklink /J <Link> <Target> 
    

    To delete it in Vista or later, use:

    rmdir 
    

    or

    fsutil reparsepoint delete PATH

     Look at the 2 attached images to see an example how to create a junction point so that DAZ Studio & other programs think a file system is at a location other than it's physical location.

    This is very valuable if you have your content or Studio in non-default locations.

    You can also redirect in Studio (see attached picture) via Edit/Preferences

    Sorry, but those two are doing very different things. The command mentioned by nonesuch tells a programm that the directory G:/DAZ Content/My DaZ Studio is instead in C:/Users/publicDocuments. Using the first method can also lead to loss of data, the warning for the process says. I am not risking that.

    The Content Manager changes the actual directory where DAZ Studio is looking for content. But HeadShop does not use the information from Content Manager.

    It also does not see when I make an additional install of the Genesis Starter Essentials in the Default Location, in addition to the content described in the Content Manager. Entering the extra location into the content Manager, even put it on top as default, that also does not work. This is the result of extensive tests, and many hours of frustration.

    So, the question remains, with DAz Studio installed on the C drive in the default location, and the content in the different drive, why does it not work for some of us?

     

  • nonesuch00nonesuch00 Posts: 18,293
    edited December 2016
    BeeMKay said:

    Creating or deleting a junction point

    Start command tool is Windows Vista or later in Administrator mode.

    A junction point can be created in Vista or later

    mklink /J <Link> <Target> 
    

    To delete it in Vista or later, use:

    rmdir 
    

    or

    fsutil reparsepoint delete PATH

     Look at the 2 attached images to see an example how to create a junction point so that DAZ Studio & other programs think a file system is at a location other than it's physical location.

    This is very valuable if you have your content or Studio in non-default locations.

    You can also redirect in Studio (see attached picture) via Edit/Preferences

    Sorry, but those two are doing very different things. The command mentioned by nonesuch tells a programm that the directory G:/DAZ Content/My DaZ Studio is instead in C:/Users/publicDocuments. Using the first method can also lead to loss of data, the warning for the process says. I am not risking that.

    The Content Manager changes the actual directory where DAZ Studio is looking for content. But HeadShop does not use the information from Content Manager.

    It also does not see when I make an additional install of the Genesis Starter Essentials in the Default Location, in addition to the content described in the Content Manager. Entering the extra location into the content Manager, even put it on top as default, that also does not work. This is the result of extensive tests, and many hours of frustration.

    So, the question remains, with DAz Studio installed on the C drive in the default location, and the content in the different drive, why does it not work for some of us?

     

    No it can't. You have to delete the files and directories below the junction to lose them. Same would happen if you deleted them in their physical location. And that is regardless of where the data is installed or how many junctions you make. You delete the junction, you delete the link, but not the original source files and directories. You delete files and directories below the junction, you delete the original source.

    Or you have to have HW or SW failures. Files and directories don't disappear simply because you've referenced them via a junction link.

     

    Post edited by nonesuch00 on
  • What version of Daz Studio are you running BeeMkay ?

    I think from your content directory image your main install is 4.8 - mine is 4.9

     I cannot get the plugin to work in Beta 4.9 so maybe it doesn't work in .either 4.8 or Beta versions?

     

     

  • nonesuch00nonesuch00 Posts: 18,293

    SW author has said it doesn't work with Beta versions of DAZ Studio.

  • Tottallou said:

    What version of Daz Studio are you running BeeMkay ?

    I think from your content directory image your main install is 4.8 - mine is 4.9

     I cannot get the plugin to work in Beta 4.9 so maybe it doesn't work in .either 4.8 or Beta versions?

     

     

    the creator said it wont work in the beta version only the full versions and also daz and it's content has to be installed on your main c drive for it to work from what I've read

  • SW author has said it doesn't work with Beta versions of DAZ Studio.

    I thought I read that somewhere but I tried anyway since I can't use my gtx1080 in the general release where its working perfectly despite my content not being on C drive  :)

  • Tottallou said:

    SW author has said it doesn't work with Beta versions of DAZ Studio.

    I thought I read that somewhere but I tried anyway since I can't use my gtx1080 in the general release where its working perfectly despite my content not being on C drive  :)

    yeah same with me currently back on my old laptop which just has a c drive till I can fix my main computer which has two 1080s which don't function in the last full build you have to use the beta to make use of them, sure I could start a project in the full build save then start up the beta just to render but still had been debating on getting this I do ok with hs9 weighing up pros and cons of upgrading at moment I create the face template then open it up in paintshop fix it up get rid of the black areas filling up with cloning the skin tex then reimporting onto a fig via the surfaces tab and I've done a fair few I'm very happy with this may cut down the dots maybe more accurate? and quicker? but on my desktop like other I have daz and content setup on different drives cause I'd run out of room fast on my c drive if I had it there so this may not work for me either sadly

  • BeeMKayBeeMKay Posts: 7,019
    edited December 2016
    Tottallou said:

    What version of Daz Studio are you running BeeMkay ?

    I think from your content directory image your main install is 4.8 - mine is 4.9

     I cannot get the plugin to work in Beta 4.9 so maybe it doesn't work in .either 4.8 or Beta versions?

     

     

    I have installed the plugin in both, DS 4.8, and the current DS 4.9 Beta. Both have the same content directories, except for the Connect directory.

    EDIT: Seeing that the plugin is not supposed to work in 4.9 Beta (it did work fine, except for the Content error that 4.8 also has), I will focus on 4.8 in testing it).

    For the Beta, I simply copied the three Headshop Plugin files that are mentioned in the installation guide from the DS 4.8 main installation to the Beta installation; this is usually how you get Plugins to work in Beta. 

    Post edited by BeeMKay on
  • BeeMKayBeeMKay Posts: 7,019
    edited December 2016

    nonesuch00 said:

    Creating or deleting a junction point

    Start command tool is Windows Vista or later in Administrator mode.

    A junction point can be created in Vista or later

    mklink /J <Link> <Target> 
    

    To delete it in Vista or later, use:

    rmdir 
    

    or

    fsutil reparsepoint delete PATH

     Look at the 2 attached images to see an example how to create a junction point so that DAZ Studio & other programs think a file system is at a location other than it's physical location.

    This is very valuable if you have your content or Studio in non-default locations.

    You can also redirect in Studio (see attached picture) via Edit/Preferences

    Sorry, but those two are doing very different things. The command mentioned by nonesuch tells a programm that the directory G:/DAZ Content/My DaZ Studio is instead in C:/Users/publicDocuments. Using the first method can also lead to loss of data, the warning for the process says. I am not risking that.

    The Content Manager changes the actual directory where DAZ Studio is looking for content. But HeadShop does not use the information from Content Manager.

    It also does not see when I make an additional install of the Genesis Starter Essentials in the Default Location, in addition to the content described in the Content Manager. Entering the extra location into the content Manager, even put it on top as default, that also does not work. This is the result of extensive tests, and many hours of frustration.

    So, the question remains, with DAz Studio installed on the C drive in the default location, and the content in the different drive, why does it not work for some of us?

     

    No it can't. You have to delete the files and directories below the junction to lose them. Same would happen if you deleted them in their physical location. And that is regardless of where the data is installed or how many junctions you make. You delete the junction, you delete the link, but not the original source files and directories. You delete files and directories below the junction, you delete the original source.

    Or you have to have HW or SW failures. Files and directories don't disappear simply because you've referenced them via a junction link.

     

    Thank you for the Information. I will give this a try later as a Last Resort tonight. But I wonder if it works, as the additional "physical" installing of the Starter essentials in the C-drive default directory did not solve the problem.

    Edit: A summary of what the setup is, and what I tried so far:

    The setup is:

    • DS 4.8 in the C-Drive; default installation. Windows 10. (My TEMP folders are located on D-Drive, this is set up in the Preferences of DS; no idea if that is of any consequence, as it was not mentioned anywhere in the documentation or videos, or this thread. Also, Headshop creates its own Temp folders on C Drive when installed).
    • Content in G-Drive. The G-Drive directory is linked to DS through the Content Directory Manager. Installation is done with DIM to that directory.
    • Installed Headshop manually, using the 64 bit version, used default installation path, as  the DS program is in the default location. Entered productkey. Checked if all filers are in place, as per installation guide video. Restarted Windows.
    • Started DS 4.8, Loaded G2M from Content.
    • Started HeadShop through Edit, as per instruction in tutorial video. Selected the face/lips & head, as per instruction video. Tried to save this, but I get an error message that it can't save. So I ignored that, and simply went on without saving the preset. Loaded a picture. So far, so good. Now, the error about the missing model shows up.
    • Problem Solution attempts:
      • reinstalled Headshop. No change, same error.
      • downloaded and installed Genesis 2 Starter Essentials (M/F) and installed them in the default location. Restarted DS. No change, same error.
      • Added the default location for content on C-drive to Content Directory Manager as TOP directory. Restarted DS. No chance, same error.
    Post edited by BeeMKay on
  • info_b3470fa520info_b3470fa520 Posts: 897
    edited December 2016

    WORKAROUND

    In summary:

    1. OneClick works without problems for all users who installed DAZ Studio in the default location, which is c: drive. 

    2. OneClick works for those who have their content on other drives as long as their User folder is in the c:drive. Inside the User folder are two important temp files that OneClick uses:

    In Users/Public/Documents/My DAZ Library/Runtime/FaceShop/fs are temp files OneClick needs to pick up texture and morph information

    In Users/Username/AppData/Roaming/Abalone/HeadShop ditto.

    Also: Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop (see picture)

    In conclusion: If you want OneClick to work properly in a non-default Studio installation, the answer is to create a new c; Users/Public/Documents/My DAZ Library/Runtime folder on your c: drive. Place 2 folder inside: Runtime/FaceShop and People/Genesis 2 Male (and Gen 2 Female, Gen 3 Female etc.). This setup will work - I just replicated and tested.

    DAZtemp.jpg
    977 x 407 - 89K
    Post edited by info_b3470fa520 on
  • BeeMKayBeeMKay Posts: 7,019

    The Workaround does not work.

    I have the following folders:

    • C:\Users\Bee\AppData\Roaming\Abalone\HeadShop
    • C:\Users\Public\Documents\Abalone\log
    • C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Male
    • C:\Users\Public\Documents\My DAZ 3D Library\data\DAZ 3D\Genesis 2\Male
    • C:\Users\Public\Documents\My DAZ 3D Library\Runtime\FaceShop\fs

    What am I missing?

  • Did as sugested and created the directory structure you indicate (creating the structure for both .../Documents/My DAZ 3D/Library and .../Documents//My DAZ Libary incase it was not a quickly written typo). This produce the same results with the twin messages: from Morph Loader - One or more of the files had no effect. See the log for details  From Headshop Loader - An unexpected error occured while creating the morph.

    I tried copying the People structure to the .../Documents/People in Public to see if there was something that it needed. No difference in error.

    The log looks like this:

    2016-34-02 11:34:31.270 Reading fs.obj
    2016-34-02 11:34:31.353 Vertex count mismatch in Morph Loader
    2016-34-02 11:34:31.353 Morph Loader reported no effect for the following file(s):
    2016-34-02 11:34:31.353 I:/My DAZ 3D Library/Runtime/FaceShop/fs/fs.obj
    2016-39-02 11:39:31.133 WARNING: Object::connect: No such signal QButtonGroup::clicked(int) in dzfacemorphloaderdlg.cpp:190
    2016-39-02 11:39:31.139 WARNING: Object::connect:  (receiver name: 'DzFaceshopMorphLoaderDialog')
    2016-39-02 11:39:42.238 Saving Geometry...
    2016-39-02 11:39:42.395 File saved in 0 min 0.2 sec.
    2016-39-02 11:39:42.395 Exported file: C:\Users\name\AppData\Roaming\DAZ 3D\Studio4\temp\FaceShop\fs3d.obj
    2016-40-02 11:40:04.487 Reading fs.obj
    2016-40-02 11:40:04.563 Vertex count mismatch in Morph Loader
    2016-40-02 11:40:04.563 Morph Loader reported no effect for the following file(s):
    2016-40-02 11:40:04.563 I:/My DAZ 3D Library/Runtime/FaceShop/fs/fs.obj

    It can be seen that Headshop is using the alternate location of my content on drive I: but it complains about a vertex count mismatch in Morph Loader.

    I wil continue to play with the directory structure to see at what point the product works.

    Meanwhile, I found the product works great on my laptop. Yah!!  It is just really, really, really slow.

    Thanks for the great product and for working dilegently to make it work for the infinite variations of computer installs.

  • Mart1n71Mart1n71 Posts: 129

    Ok an update on how I got it to work at last. 

    Fresh install of Daz on drive C:

    Installed genesis 2 and 3 starter essentials via DIM, but only after resetting that to default setting so those products install in a new runtime on drive C:

    Changed Daz preferences so the 'temp' folder is in its default location. 

    I found I also needed to move my source face photo do a different location before the changes would stick. 

    It now works fine. As long as genesis 2/3 are on drive C:, and Daz's temp folder is on Drive C, the rest of my Daz content on drive G: works fine. I can even launch genesis 2 from my G: content library and apply headshop to that with no problems. 

     

    I think a footnote on the installation instructions to this effect would go a long way to solving issues a lot of people are having. Obviously a fix to enable headshop to use selected locations rather than just default would be preferable. 

  • info_b3470fa520info_b3470fa520 Posts: 897
    edited December 2016
    BeeMKay said:

    The Workaround does not work.

    I have the following folders:

    • C:\Users\Bee\AppData\Roaming\Abalone\HeadShop
    • C:\Users\Public\Documents\Abalone\log
    • C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Male
    • C:\Users\Public\Documents\My DAZ 3D Library\data\DAZ 3D\Genesis 2\Male
    • C:\Users\Public\Documents\My DAZ 3D Library\Runtime\FaceShop\fs

    What am I missing?

    You may still have other instances of Genesis 2 that Studio is launching. My suggestion is to simply double click on the Genesis 2 Female DSON file, (see picture below) IN THIS FOLDER,  which will launch Studio. It worked on my computer, Note: make sure you have all folders for Genesis 2 in the folder as show).

    DSON.jpg
    984 x 574 - 140K
    Post edited by info_b3470fa520 on
  • nonesuch00nonesuch00 Posts: 18,293

    WORKAROUND

    In summary:

    1. OneClick works without problems for all users who installed DAZ Studio in the default location, which is c: drive. 

    2. OneClick works for those who have their content on other drives as long as their User folder is in the c:drive. Inside the User folder are two important temp files that OneClick uses:

    In Users/Public/Documents/My DAZ Library/Runtime/FaceShop/fs are temp files OneClick needs to pick up texture and morph information

    In Users/Username/AppData/Roaming/Abalone/HeadShop ditto.

    In conclusion: If you want OneClick to work properly in a non-default Studio installation, the answer is to create a new c; Users/Public/Documents/My DAZ Library/Runtime folder on your c: drive. Place 2 folder inside: Runtime/FaceShop and People/Genesis 2 Male (and Gen 2 Female, Gen 3 Female etc.). This setup will work - I just replicated and tested.

    OneClick is far from being the only application that insists on using default locations of User and other Windows 'Library' folders and it's annoying. Such applications usual create those default folders in the default location when they are missing or configured to be elsewhere. Either the newer version of OneClick should create those missing folders or it should use the registry to get the newly configured location.

Sign In or Register to comment.