HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)

info_b3470fa520info_b3470fa520 Posts: 897
edited October 2016 in The Commons

What is OneClick? It is a DAZ Studio plugin that works inside DAZ Studio (version 4.8 and up).

Simplified Operation

OneClick allows you to turn a simple photo automatically into a Genesis 2 or 3 head in DAZ Studio, complete with texture mapping and shape morphing. OneClick is the only application in the industry that does this fully automatically. The revolutionary feature recognition code inside OneClick automatically finds 86 points on a human face and translates these points into a realistic 3D head. We call the product OneClick, as it literally requires only one click to perform the transformation. For those who want even greater realism, OneClick also allows the import of a profile photo. Tracing the profile makes the 3D even more realistic.

Simplified Price

Only $39.95 Coming soon!

 

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Post edited by info_b3470fa520 on
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Comments

  • nonesuch00nonesuch00 Posts: 18,293

    Have to admit it looks like an improve on the other two products based on your pictures there.

  • IceDragonArtIceDragonArt Posts: 12,548

    This looks very interesting!

  • FSMCDesignsFSMCDesigns Posts: 12,774

    So this also creates a texture from the photo?? Not a bad price, may have to actually try it once released.

  • So this also creates a texture from the photo?? Not a bad price, may have to actually try it once released.

    Creating texture is easy. Here we also automatically create the shape (morph) on the fly - and that is the hard part.

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  • nonesuch00nonesuch00 Posts: 18,293

    I will buy for sure.

  • this'd really make the earlier versions redundent if its as good as it looks sounds with only clicking one thing 

  • fred9803fred9803 Posts: 1,564

    It's very hard to tell by the images above. Can we please have an example of a well know person's face, such as a media celebrity, film star etc., so we can actually see how well it replicates it, Chloe Moretz or Arnold Swaznega for example.

  • My biggest problem with these kinds of things is texture matching.  Does it do ears / neck?  Anywhere else I can hide the seam and use a 'close enough' texture for the rest of the body.

  • JimbowJimbow Posts: 557

    Can you show us an example of, say, an old person, and not someone with near perfect and symmetrical features?

  • nicsttnicstt Posts: 11,715

    And does it output greater than 2048x2048; pointless if it doesn't.

  • fred9803 said:

    It's very hard to tell by the images above. Can we please have an example of a well know person's face, such as a media celebrity, film star etc., so we can actually see how well it replicates it, Chloe Moretz or Arnold Swaznega for example.

     

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  • Jimbow said:

    Can you show us an example of, say, an old person, and not someone with near perfect and symmetrical features?

     

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  • nonesuch00nonesuch00 Posts: 18,293

    Well they look really good and just from pictures pulled from a net search. 

    If you don't mind, I'd like to see George & the woman with the default Genesis 2 Female and Genesis 2 Male textures and also see the morphs for the same two pictures (George & the woman) for Genesis 3 Male & Genesis 3 Female to compare the Genesis 2 and the Genesis 3 results side-by-side.

  • Well they look really good and just from pictures pulled from a net search. 

    If you don't mind, I'd like to see George & the woman with the default Genesis 2 Female and Genesis 2 Male textures and also see the morphs for the same two pictures (George & the woman) for Genesis 3 Male & Genesis 3 Female to compare the Genesis 2 and the Genesis 3 results side-by-side.

    Here you go

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  • AtiAti Posts: 9,139

    How do you make this a whole head? What happens to the parts that are missing the texture?

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  • nonesuch00nonesuch00 Posts: 18,293
    edited October 2016

    Ati said:

    How do you make this a whole head? What happens to the parts that are missing the texture?

     

    Well this is why I asked to see the character morphs with DAZ Genesis 2|3 Default textures because almost all of us have not the needed photography equipment, or the access to the person we are making a morph of in most cases. I realize that one's skin tone, eyebrows, hair colors and style, wrinkles, and blemishs are the way people instictively quickly ID each other and so the morphs will be less convincing without the photographs used to make textures but it would still be nice to see.

    As far as morphs with Genesis 3 and Genesis 2, well they look almost equally good to me, with maybe a slight edge to Genesis 3.

    Post edited by nonesuch00 on
  • Ati said:

    How do you make this a whole head? What happens to the parts that are missing the texture?

    If the information is not there (in a frontal photo you don't see the sides), we cannot do much. Use the surface sliders (diffuse strenght) to play with blending.

    If you are good with Photoshop, you can open the texture map and extend it. My 2 cents.

  • AtiAti Posts: 9,139
    Ati said:

    How do you make this a whole head? What happens to the parts that are missing the texture?

    If the information is not there (in a frontal photo you don't see the sides), we cannot do much. Use the surface sliders (diffuse strenght) to play with blending.

    And if you have a picture from the side as well? Can that texture be added to the face somehow (easily)?

  • FSMCDesignsFSMCDesigns Posts: 12,774
    Ati said:

    How do you make this a whole head? What happens to the parts that are missing the texture?

    Agreed!

     

    Ati said:

    How do you make this a whole head? What happens to the parts that are missing the texture?

    If the information is not there (in a frontal photo you don't see the sides), we cannot do much. Use the surface sliders (diffuse strenght) to play with blending.

    If you are good with Photoshop, you can open the texture map and extend it. My 2 cents.

    Is there a way to export the new texture with a transparent background instead of that dark base color to make it easier to blend in photoshop

  • nicstt said:

    And does it output greater than 2048x2048; pointless if it doesn't.

    I can't get excited until you answer this.....

  • Ati said:

    How do you make this a whole head? What happens to the parts that are missing the texture?

    Agreed!

     

    Ati said:

    How do you make this a whole head? What happens to the parts that are missing the texture?

    If the information is not there (in a frontal photo you don't see the sides), we cannot do much. Use the surface sliders (diffuse strenght) to play with blending.

    If you are good with Photoshop, you can open the texture map and extend it. My 2 cents.

    Is there a way to export the new texture with a transparent background instead of that dark base color to make it easier to blend in photoshop

    We can try. In the meantime I have tried to see what can be done with hair and light to make a better blend

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  • nonesuch00nonesuch00 Posts: 18,293

    23Cascade said:

    And does it output greater than 2048x2048; pointless if it doesn't.

    I can't get excited until you answer this.....

     

    Yes, and well likewise how much of George & the woman's wrinkles are texture and how much is mesh geometry?

  • 23Cascade said:
    nicstt said:

    And does it output greater than 2048x2048; pointless if it doesn't.

    I can't get excited until you answer this.....

    The current version exports 1024x1024, because it aims of the casual user who in all likelyhood won't have a high-res to begin with. For hard-core users I recommend HeadShop 10.2, which does have 2048x2048 plus a lot more tools.

  • AtiAti Posts: 9,139
    23Cascade said:
    nicstt said:

    And does it output greater than 2048x2048; pointless if it doesn't.

    I can't get excited until you answer this.....

    The current version exports 1024x1024, because it aims of the casual user who in all likelyhood won't have a high-res to begin with. For hard-core users I recommend HeadShop 10.2, which does have 2048x2048 plus a lot more tools.

    Can you give us a feature comparison?

  • nonesuch00nonesuch00 Posts: 18,293

    info_b3470fa520 said:

    How do you make this a whole head? What happens to the parts that are missing the texture?

    Agreed!

     

    How do you make this a whole head? What happens to the parts that are missing the texture?

    If the information is not there (in a frontal photo you don't see the sides), we cannot do much. Use the surface sliders (diffuse strenght) to play with blending.

    If you are good with Photoshop, you can open the texture map and extend it. My 2 cents.

    Is there a way to export the new texture with a transparent background instead of that dark base color to make it easier to blend in photoshop

    We can try. In the meantime I have tried to see what can be done with hair and light to make a better blend

    Not quite a generic but similar texture but good. It looks like George 20 years ago or so.

  • Ati said:
    23Cascade said:
    nicstt said:

    And does it output greater than 2048x2048; pointless if it doesn't.

    I can't get excited until you answer this.....

    The current version exports 1024x1024, because it aims of the casual user who in all likelyhood won't have a high-res to begin with. For hard-core users I recommend HeadShop 10.2, which does have 2048x2048 plus a lot more tools.

    Can you give us a feature comparison?

    How is it different from HeadShop 10.26.2016 

    1. Simplified set up: import frontal picture. Program auto-finds 86 facial points. Auto determination of sex (male or female). User no longer has to set headshape markers. Elimination of “Import OBJ” as app only works with Genesis 2 or 3 figures.

    2. Work screen. In the 10.2 full product we had 6 tabs (Front, Features, Style, Accessories, Stage). It is now reduced to only one tab (Front). All dots are automatically set giving the head instantly shape and texture. 95% of the time user can just one-click Export and he/she is back in Studio.

    3. Users who want to make it perfect can still use profile picture to do profile and shape the head.

  • JimbowJimbow Posts: 557
    Jimbow said:

    Can you show us an example of, say, an old person, and not someone with near perfect and symmetrical features?

     

    Thanks for doing that, it's actually better than I expected. I'm fully aware that G2 and G3 are somewhat limited resolution meshes so wouldn't expect the wrinkles to be possible. I'm also not bothered about the texture which I'd only use as a guide for modding a proper texture in a 2D app.

  • FSMCDesignsFSMCDesigns Posts: 12,774
    23Cascade said:
    nicstt said:

    And does it output greater than 2048x2048; pointless if it doesn't.

    I can't get excited until you answer this.....

    The current version exports 1024x1024, because it aims of the casual user who in all likelyhood won't have a high-res to begin with. For hard-core users I recommend HeadShop 10.2, which does have 2048x2048 plus a lot more tools.

    Well that is a deal breaker. Regardless of what resolution any casual user has access to and starts with, the final has to go on the genesis 3 figure which is 4096 x 4096 by default, so the final results "from" this app should match the genesis figure texture resolution.

     I have seen all the headshop posts and looked at the results posted and this seemed like it would be a step up from them. Now I see that it is actually a simplied version and for quality results we need to go with the full headshop product, correct?

  • McGyverMcGyver Posts: 7,066

    Does it have a "Gruesome" threshold?... Cause, what if I use a picture of me and it breaks the program? I'd need to know this... I don't want the computer exploding. 

  • outrider42outrider42 Posts: 3,679
    This looks very interesting. I applaud you for making the effort at improving headshop...but this is not actually headshop? I am confused. And I am extremely cautious. You say this is for a casual user, but how likely is a casual user going to know how to edit the textures around the face? Pretty unlikely in my book. I bet most people would have a lot of trouble getting that Cloony face to work without major seems on texture borders. Shoot, I have been using gimp for years and I'd probably have trouble doing that. It is quite a large contrast, and getting the face to blend in with the rest of the texture is no simple task. Your own render has a very noticeable line where the headshop texture ends.
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