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OK no matter what picture i use, i get, NO FACES DETECTED!
Haven't completely figured out why no faces detected comes up. sometimes making image bigger helps, sometimes not. i dunno..still learning what it likes.
Program crashes on export, but the morph seems to make it over. The initial test is actually pretty impressive. Looks not as much like person really, but makes a very unique look that is prolly neato anyway. I chose not to send over textures. wish they didnt show up in faceshop either. the photo texture isn't usable to me most of time (i can shop it onto another texture OK i just dont need to most of the time, not trying to make celebs).
Will post experiences after work...
larsmidnatt, thanks for the feedback. I want to try this out, but based on previous versions feedback, the texture limitations and the inconsistant info from the developer, I am very hesitent, so user feedback will be a deciding factor for me. I don't need it to create morphs only, the simtereo randomizer does an excellent job on that, but would want it to recreate some famous people with textures if it works.
Bugs:
Windows10 64bit. Daz 4.9 something or other, non-beta.
And what about the 3rd dimension?
If you show that only the front view is enough, how do you model the details in z-direction?
Using the strength of the light refected from a surface and the camera settings in available in the image you can judge the distance from the camera lense to the surface...but they must also be using other faster algorithms too because human skin has reflectance properties different than a car for example.
There is an optional step to load a profile picture if you want to get that precise. Otherwise the heights remain the same, the software just shifts around the X and Y.
This just in! apparently you dont even need to crop out faces for the tool to find the face. I was not aware of that..had been cropping all my source images and experimenting with different things.
Hello, many User have a Problem with the Download. It failed in the DIM. Can you please fix it.
I just bought this today, and have been able to get it to produce a morphed g2f with a texture (4.9.2.70), but I can't get it to save a surface configuration, let alone find and load one next time. This is the error message I get when I try:
"Unable to write to surface configuration file."
I'm excited to use this product. I'm not concerned about perfect, high resolution textures being created like some others are, as I plan on only using the morphed g2 figure and corresponding texture as a place to start further caricature work with my NPR algorithms.
- Greg
No its not. The heights dont change based on that. You tug the nose higher up on the head, and that basically changes the slope of the bridge, which changes the heights. This tool basically allows you to adjust key points on the head, and that indirectly controls the depth. It just used light to find those key points. Eyes, mouth etc.
In the few minutes I've been playing with it, I'm finding the immediate feedback in the 3D preview side of the Headshop OneClick window to be helpful. As you drag a point around on your 2D input image, the changes it makes are reflected in realtime in the 3D preview.
However, I do get a consistent crash when trying to add a profile, though. I can load a profile image OK, and adjust the 2 dots for the eye and mouth. After clicking apply, the profile image is rotated and I'm told I can adjust the dots if I wish. At this point, whether I do or don't adjust them, clicking on the next button causes an unhandled exception:
The process cannot access the file "C:\Users\algo-03\AppData\Roaming\Abalone\HeadShop\TempProject\ProfileImage.jpg" because it is being used by another process.
Anybody been able to use a profile?
- Greg
Redacted
*Sigh*
This is exactly one of the issues I had with Headshop 10 some time back. I see it still remains! I think one thing I did was restart the app each time for a new head. Also, if you load a profile pic and change your mind and want to load another, you are SCREWED. Bad move on your part! The app cannot handle that, you need to restart. Don't try reloading a pic and it *might* work.
Thanks, outrider - I'll give that a try.
- Greg
Excellent! Had not known this. Being able to load a profile image in for the side is useful.
Does this mean another version will be made in future which is better for Genesis 3?
Well I bought it and have noticed that the results aren't as accurate as FaceGen Artist Pro. They can be but the developer needs to caculate many, many, many more points of data on the face to get an accurate morph of the person in the picture.
I'm not going to ask for a refund because I believe the developer can improve the product but it basically needs fixed to work with Genesis 3 and to use many more data points to create the morph. And the crashes on exiting need to be fixed and a lot of other crash bugs & exceptions. And to be far, I need to test the product with professional pictures although FaceGen Artist Pro seemed to handle my pictures OK. OneClick is still a big improvement of earlier verions of FaceShop/HeadShop that I had.
From left to right:
a. 25 year old ID used to make morph with FaceGen Pro & Genesis 3
b. Front & Profile pictures taken today with my iPhone used to make morph with FaceGen Pro & Genesis 3
c. Same Front & Profile pictures take today but used OneClick & Genesis 2 to make the morph.
I could not get a good morph that the face fit properly to the head using OneClick & Genesis 3.
So all in all, close but OneClick needs more work.
It is not a DIM installer. Dowload the zip file, read the README to see how the OneClick installer works (it is very simple).
Greg, we have excellent instructions and how-to videos under the Help menu. Please watch the Profile video.
Did we mention that OneClick now outputs 2048x2048 textures, just as was requested by many?
I can't seem to adjust the Autopoints, but did manage to get an "Amy Adams as Jessica Rabbit" render that was fast and easy.
Hello
I am getting a download faild error in Daz install manager. Anyone else getting this
OneClick does NOT uses DIM (DAZ Install Manager). It has its own installer. Please use Download instead of Download and Install! Once downloaded, simply unzip and read README for instruction to install for either Studio 64-bit or Studio 32-bit. Thank You!
Thanks so much
One Click seems like an appealing idea , however I have had nothing but consistent dissappointment from all the other versions of Head Shop I have purchased . I will be watching the user feedback and results to decide if I am willing to try it again. It sounds like it still needs a lot of work.
Same here
Every time I try to export, faceshop says it has been exported but DAZ says "Headshop closed before it could create the necessary files . . ." This has happened eight times now.![sad sad](http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/sad_smile.png)
is there a video to show how to do the profile... it's not user friendly enough for me to work out!
I'm also finding myself unable to load a single photo without "No Faces Detected" message. Please help, or I'll be returning the product, as I cannot even use it.
Ok, strange problem, the plug keeps loading faceshop 8 that I had installed, but I have tried to remove faceshop and it still shows up.
How do I totally get rid of faceshop?
Nevermind, I finally found the hiding place of faceshop 8, had to re-install Headshop to get it to work right, but after 2 days finally working.
Got home, tried it. If Daz Studio is installed on drive E, the products still works nicely.
No major problems so far. I did manage to crash it, doing the exact same thing I did when it did not crash, but it managed to export everything to Daz Studio before crashing, so I can live with that.
My first impression is that it works well, but I DO need to edit the textures because the colors are way different from the recommended base figure.
So far I'm happy with this. :)