Show Us Your Bryce Renders Part 10

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Comments

  • ChoholeChohole Posts: 33,604

    my problem is i can not make the thumnail larger, to copy it.

    Make the post with the thumbnail in it.   THen clcik on the thumbnail to bring it up to full size.   Then save image location.  then clikc to edit the post and add the in line image

     

    I have fixed it for you again

     

  • HansmarHansmar Posts: 2,932

    adbc and Horo, many thanks.

    Yeahrightok: very nice looney render.

  • adbcadbc Posts: 3,115

    yeahrightok : looney tunes : great render, well done.

  • HoroHoro Posts: 10,644
    edited January 2018

    Triple stacked terrain with metallic materials, lit by an HDRI and the sun.

    Mountains of Ore

    MountainsOfOre.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,932
    edited January 2018

    Horo, I guess that must be a volcano. Great colours!

    I made a new render from an old file. This time in panoramic format. It is an abstract with some sphere and tubes. I call it: something floral.

    something floral.jpg
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    Post edited by Hansmar on
  • adbcadbc Posts: 3,115

    Horo : Very nice colour effect on the triple stacked terrain, beautiful sky as well.

    Hansmar : Soft colours on your floral abstract, great image.

     

  • HoroHoro Posts: 10,644

    Hansmar - thank you. Beautiful floral render. Very subdued colours like low saturated watercolours. To me this has a very soothing effect.

    adbc - thank you.

  • mermaid010mermaid010 Posts: 5,492
    edited January 2018

    Horo - another beautiful landscape, the anaglyph  is awesome. The triple stacked terrain is also very nice.

    Hansmar - very nice abstracts especially the pastel - floral  one on this page.

    yeahrightok very nice render of looney tunes

    Post edited by mermaid010 on
  • HansmarHansmar Posts: 2,932

    adbc, Horo, Mermaid: Thanks. I agree, the soft colours pleased me a lot too. While I usually, at least when old-fashioned painting, like bold colours and contrasts. But, never to late to learn to appreciate something new laugh

  • adbcadbc Posts: 3,115
    edited January 2018

    Just a landscape used and arch from Domawe, some Bryce rustic rocks, trees for the background and some buried ones in the sand. Title : The Archway.

     

     

    The Archway - .jpg
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    Post edited by Chohole on
  • HoroHoro Posts: 10,644
    edited January 2018

    mermaid - thank you.

    adbc - The Archway is a beautiful render.

    Believe it or not, this cave is made of 120 terrains: 16 tiles combined with 4 tiles, triple stacked, the lower part inverted has an area to height ratio of 6:1, the upper one 3:1. The first is the initial render with a camera FOV of 130°, the second half at 65° I like better. Only 5 radials to light the cave and an HDRI to brighten the shadows.

    Underground 130deg

    Underground65deg

    UndrGnd130.jpg
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    UndrGnd065.jpg
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    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : thank you.

    That cave you made is amazing and the colours are really great. That must have taken a very long time to render....

  • mermaid010mermaid010 Posts: 5,492
    edited January 2018

    Adbc – beautiful archway

    Horo – awesome cave, I like the second render too, the rocks are sparkling.

    A Forest render adapted from a file from David and Horo’s Mountain Gorge product. The Hdri is from their Terrain Stacking product. Both are available at https://www.bryce-tutorials.info/shop

     

    forest-video-7-file-modified.jpg
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    Post edited by mermaid010 on
  • HansmarHansmar Posts: 2,932

    adbc: Very nice arch landscape!

    Horo: What an enormous number of landscapes in one render. But both renders look spectacular; I prefer the second one, because of the (to my eyes) better distribution of colours.

    Mermaid010: That is a very nice landscape. A great gorge with trees; beautiful!

  • JamahoneyJamahoney Posts: 1,791
    edited January 2018

    Hansmar, the odd abstrtact is always welcome.

    Very nice, AdBc...the lighting is very nice.

     Cave work, Horo, looks almost like an oil or gouche painting.

    Mermaid, the perspective is super, and I bet if Bryce could produce a good waterfall or trickle-like water falling down a rockscape, the scene would change dramatically.

    Jay

    Post edited by Jamahoney on
  • adbcadbc Posts: 3,115

    Mermaid010, Hansmar, Jamahoney : thank you.

    Mermaid010 : The gorge is a fantastic landscape ! Really like it.

  • HoroHoro Posts: 10,644

    adbc - thank you. Not so long, around 1 hour on my over 6 years old computer.

    mermaid - thank you. Gorge came out nice.

    Hansmar - thank you.

    Jamahoney - thank you Jay. You seem to have missed the anaglyph on the previous page (39).

  • JamahoneyJamahoney Posts: 1,791
    edited January 2018

    I would never have connected them, Horo (given that I do like/love anaglyphs every now and then) blush

    Jay

    Post edited by Jamahoney on
  • HoroHoro Posts: 10,644
    edited January 2018

    Two terrains for the ground and one for the tree trunk. The rest is Bryce trees - except the birdie, of course. Sun is key light, HDRI makes the ambient and a distant light helps a bit with the shadows. All foliage is translucent between 40 and 90%.

    Glade

    Glade.jpg
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    Post edited by Horo on
  • c-ramc-ram Posts: 376
    edited January 2018

    I have seen some very nice renders since my last visit on the forum, congrats to all artists here with special mention for landscapes.

     

    Horo : your last render is nice with all this vegetation, I really appreciate like memaid canyon.

     

    This last weeks, i've take a look at Clarisse possibilities and I wonder if bryce will ever have a new start.. I'm puzzled.. even if I can't give up with bryce and its faculties, I am totally amazed by Clarisse fully procedural power.

    It can create large world portions while using minimal memory and its PBR rendering engine is the fastest renderer I've ever see.

    You can find video of the software on youtube.

    Post edited by c-ram on
  • mermaid010mermaid010 Posts: 5,492

    Thanks Hansmar, Jay, Adbc, Horo and C-ram.

    Jay - Horo's original file as the waterfall,  https://www.pinterest.com/pin/504192120776323448/

    Horo - another stunning landscape, beautiful sunrays

  • adbcadbc Posts: 3,115

    Horo : another impressive render, great sunrays.

  • ChoholeChohole Posts: 33,604
    Horo said:

    Two terrains for the ground and one for the tree trunk. The rest is Bryce trees - except the birdie, of course. Sun is key light, HDRI makes the ambient and a distant light helps a bit with the shadows. All foliage is translucent between 40 and 90%.

    Glade

    Were they trolls till the sun's rays hit them?

     

  • JamahoneyJamahoney Posts: 1,791

    Sigh, Chohole, everyone knows that trolls only exist on the Internet, not in woods wink

    Jay

  • HoroHoro Posts: 10,644
    edited January 2018

    c-ram - thank you Marco. Interesting program, Clarisse, a bit expensive and appears to be aimed at the professional film makers.

    mermaid - thank you.

    adbc - thank you.

    Chohole - could be, could be ...

    Jamahoney - you're wrong. Ask the Hobbits. cheeky

    Small study on the topic of foliage translucency.
    The use of translucent foliage is - in Bryce - limited to procedural materials; transmapped leaves made of 2D-faces with an alpha map to give them the form are difficult to make translucent in Bryce. Translucency is expensive for rendering. I think working for hours and days on a scene and then taking shortcuts to get to a fast end result renders most of the efforts almost worthless. The part that was not worthless was the fun having had enjoying Bryce. The main render above with a relative render time of 100% was rendered again four times.

    Glade Tests

    Above left, only the sun lights the scene, HDRI Effect set from 1 to 0, Diffusion of the Distant Light from 2 to 0 and Haze was disabled. Thanks to the translucency of the foliage, the scene is still nicely lit, except the shadows are too dark; render time is 49%. Above right has the same settings but the foliage has no translucency anymore. There is only light where the sun hits, but render time is a mere 3%. Now below left there are the same light and haze settings as the main render but without translucent foliage. The trees behind the first line are unlit, but it could almost go as a night shot with moonlight (if the rays were much fainter); render time is 5%. The lower right render has generally the same setting like its neighbour at left but HDRI Effect was increased from 1 to 10 and Diffusion of the Distant light from 2 to 5. How fore- and middle ground are lit is almost acceptable but the background is lost; render time 6%.

    Glade4.jpg
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    Post edited by Horo on
  • ChoholeChohole Posts: 33,604
    Jamahoney said:

    Sigh, Chohole, everyone knows that trolls only exist on the Internet, not in woods wink

    Jay

    Bilbo found trolls hiding in the woods

  • HansmarHansmar Posts: 2,932

    Horo: great woods scene! Nice experimenting too. Shows your first choice was the best.

  • JamahoneyJamahoney Posts: 1,791
    edited February 2018

    Heh he, Chohole, Horo, I was just being a troll devil

    Jay

    Post edited by Jamahoney on
  • Electro-ElvisElectro-Elvis Posts: 883
    edited February 2018

    Rock!

    Rendered with IBL where a sky is used as HDRI image. The rock is made of 1 terrain.

    perfekterfels.jpg
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    Post edited by Chohole on
  • JamahoneyJamahoney Posts: 1,791
    edited February 2018

    Elvis...so simple an image, but evokes reflection on someone looking at possible futures. Super!

    Jay

    Post edited by Jamahoney on
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