Show Us Your Bryce Renders Part 10

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Comments

  • HoroHoro Posts: 10,644
    edited February 2018

    Hansmar - yup, could be monster tires ...

    An experiment with curvature filtering using just two simple colours. Lit by the HDRI and two faint radials in places the IB light didn't reach.

    Pointers

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    Post edited by Horo on
  • HansmarHansmar Posts: 2,932

    Horo, Nice duotone. Looks like some fossils to me

  • adbcadbc Posts: 3,115

    Horo : I agree with Hansmar. 

  • mermaid010mermaid010 Posts: 5,492

    Dan Whiteside – awesome composition and lighting.

    Hansmar - nice abstracts, tires or an eye, I love the colors. Nice effect and contrasting colors in the second render. At first glance, I also thought there were 4  objects till I read your explanation – it is one.

    Horo- cool two-color render.

  • orbitalorbital Posts: 120

    The River of Kingdoms

    All Bryce except some cloning in post to hide a couple of artifacts.

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  • mermaid010mermaid010 Posts: 5,492

    Orbital - very serene scene.

  • ChoholeChohole Posts: 33,604
    orbital said:

    The River of Kingdoms

    All Bryce except some cloning in post to hide a couple of artifacts.

    Totally Wow

  • srieschsriesch Posts: 4,241

    Nice!

  • Dan WhitesideDan Whiteside Posts: 500
    edited February 2018

    Hi all;

    Thanks Horo for the kind words about my last image and my Voyager stuff..

    You said:

    Difficult to understand why Bryce annoyed you you with crashing”

    Sorry, didn’t mean it that way. It was the model that frustrated me ‘cause I couldn’t figure out what Bryce didn’t like about it. Mac B7.1 is a one of the most stable versions i’ve had in many years (thanks to the last dev team) and it’s rare for a DAZ3D model to fail so consistently.

     

    “Eric's "revenge" is to offer Voyager 4 for the Mac only”

    In all fairness Eric did offer the code to any PC developer that wanted to try a PC port. Unfortunately, while there are a lot of tools to port PC to Mac there is very little to go the other way. In fact since Bryce 3 the Mac version has been a port of the PC version that Brain Wagner did. Turned out to be way easier that way.

    Again, thanks for the comments!

    Hammar, adbc, and mermaid010  - thanks for commenting. And Hammar, I really liked your “in the art gallery” image. Very well concived and exacuted.

     

    And Joe’s (Orbital) image really shows what amazing images artistic ability and Bryce is capable of.

    Post edited by Dan Whiteside on
  • HansmarHansmar Posts: 2,932

    Mermaid and Dan: Thanks for the nice words.

    Orbital: what a fantastic scene and render. Great light-play.

  • adbcadbc Posts: 3,115
    edited February 2018

    Orbital : Fantastic lighting, awesome scene.

    Played with Mandelbulb and that's the outcome. I'd call it : the steel factory. 

     

    The steel factory.jpg
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    Post edited by adbc on
  • HoroHoro Posts: 10,644

    orbital - most beautiful scene.

    adbc - great scene you made with a model created in Mandelbulb3D.

  • orbitalorbital Posts: 120

    Thanks for the lovely feedback everyone.

    C-ram, I'm loving your work and spent some time looking through your gallery at Renderosity. It really is great to see somebdy getting the best out of Bryce. You've clearly mastered it to create the images you want and each image shows a great level of skill. Also thanks for the comment and I have left you an answer regarding your question on my use of volumetrics.

    Adbc Really great job. Nice use of mats and a great use of colour without it being garish which can so often be a problem when using Bryce.

    Horo. Lovely. You have such a varied aprroach to Bryce and create images with many different themes. A true master no doubt.

     

  • adbcadbc Posts: 3,115

    Horo and orbital : thank you !

  • c-ramc-ram Posts: 376
    edited February 2018

    @Horo : Thank you. Very nice and surreal shape in your last render!

     

    @abdc and Mermaid : thank you.

     

    @Hansmar : you're right, this is looking grainy and that's the goal here because I was inspired by another monsted artwork to create this shore.

     

    @Dan Whiteside : great scenery with nice character.

     

    @Orbital : thanks for the explanation, marvellous picture and your gallery is also outstanding. I'm amazed by each of your sci-fy scenery.

    Post edited by c-ram on
  • mermaid010mermaid010 Posts: 5,492

    Adbc -lovely scene with the Mandelbulb3D model.

  • adbcadbc Posts: 3,115

    mermaid010 : thank you.

  • HansmarHansmar Posts: 2,932
    edited February 2018

    adbc: That is a great Mandelbulb object and very well rendered.

    I made another abstract (yet again). Name: "Making a splash". This was the abstract I was working on that made me change the camera position in the wizard's room (contest) to outside the sphere.

    I added some Boolean objects to the scene and used an HDRI, a radial light, a cube dome light and a sphere fill light to get this scene. The 'water' plane has a water texture with a sinuisodal mapping mode. I should play more with these mapping modes, because it can give a nice effect, such as here. The plane is also tilted a bit towards the camera.

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    Post edited by Hansmar on
  • adbcadbc Posts: 3,115

    Hansmar : Very cool image, superb colours and great effect on the water plane.

  • HoroHoro Posts: 10,644

    Hansmar - yes, using "wrong" mapping modes can give very interesting results. Very special and well done abstract scene.

  • mermaid010mermaid010 Posts: 5,492

    Wow awesome abstract Hansmar

  • HansmarHansmar Posts: 2,932
    edited February 2018

    adbc, Horo, Mermaid: thanks.

    Next one is a bit less spectacular, I think, but I still want to show it.

    Name: What in the world?

    Has an Odd World item and the MK 9 depth charge (cannot find in my files by whom this is; stored it without author's name, apparently). There is an HDRI there, but I turned it to show the black part on the background.

    what in the world.jpg
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    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 5,492

    Wow another awesome abstract, beautiful smiley

  • adbcadbc Posts: 3,115

    Hansmar : Wow, from me as well.

  • HoroHoro Posts: 10,644
    edited March 2018

    Hansmar - got to experiment with this idea, result is awesome.

    A triple stacked terrain and a bridge I modeled myself. The cars are from Daz 3D, the Landrover Freelander from the Internet and the EuroLink train from the Google Warehouse. Ambient light and sky from an HDRI. This is the view from a drone.

    Travellers DV

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    Post edited by Horo on
  • HansmarHansmar Posts: 2,932

    Mermaid, adbc, Horo: thanks again. And, Horo, I would be priviliged if you would pick up on one of my ideas and see what wonderful render you would make.

    Horo: Oh, man, that is a great landscape. All it needs, I feel, is a few scattered trees, rocks and bushes. Perhaps some sheep too.

  • mermaid010mermaid010 Posts: 5,492

    Wow beautiful stunning landscape Horo, did you do the modelling in Bryce or some other program.

  • S RayS Ray Posts: 399

    Everywhere I've lived in the world been close to a beach ( except Austin ) so why not do a beach seen.
    Sunset Beach

     

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  • adbcadbc Posts: 3,115

    Horo : stunning landscape, great modeling.

    S Ray : Very nice beach scene.

  • HoroHoro Posts: 10,644

    Hansmar - thank you. I did indeed think about a bit of a forest to the left but I still had the original scene https://www.daz3d.com/gallery/#images/38644 in mind.

    Mermaid - thank you. The terrain could have been made in Bryce but I made it in WorldCreator at the time. It is featured in the High Resolution Terrains 4 set and the materials are from the Terrains Stacked set.

    S Ray - what a soothing scene, quite a contrast to the cold here at the time. Good use of DOF.

    adbc - thank you.

This discussion has been closed.