Show Us Your Bryce Renders Part 10
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Horo, Mermaid, adbc: Thanks. Making these abstracts is quite addictive. So, I made one more with this set-up. Now not a panoramic render, but one with a camera angle of 180. Around the spikes is a tilted pyramid in this case. Obviously, this one is called 'Blue Jay'.
Horo : thanks for the kind comment.
Jamahoney : Thank you.
Hansmar : Another addition to a fine abstract collection !
Jamahoney - thank you Jay.
Hansmar - that's a very cool abstract - for me the best in this series.
adbc - although I appreciate Jays hidden advertising, long before we had that product I had experimented with anaglyphs and I have a description how I did them in Bryce 5 on my website: Raytracing > 3D World > Anaglyphs.
Horo – thanks, the Urban Future anaglyph is awesome
Adbc – wow beautiful anaglyph, I agree with Jay the vibrant colors cause some problems, but still a beauty. I second Jay about the True 3D Rendering, it has opened new horizons for me. Did I say horizons??
O Jay I feel sad, you can’t play along; you make awesome anaglyphs. Well some of us have to work and some can spend the whole day playing with Bryce and other 3D and fractal programs.
Hansmar – another great abstract render, what program did you use to make those spikey objects.
I was quite surprised that this one worked, the way I wanted, it’s an old render using an Hdri from David and Horo’s http://www.daz3d.com/bryce-7-1-pro-environments-beneath-the-waves and using the lens effects described by David in this https://www.youtube.com/watch?v=uLH8rWWacuM&feature=youtu.be
The ALST lens was used for this render.
Hahe, mermaid...you know me...always a kidder (btw, great in-depth 3D).
Jay
Thanks Jay
mermaid - thank you. Very nice anaglyph.
Not a problem in your render, but a general remark. Most important: no full red in the image to be "anaglyphised". It is the only colour for the left eye. See the cobbled together example. Pink gets a bit on the blue side but is still ok, green and yellow are good. The red flowers are almost black and irritate the 3D effect while the pink/blue and yellow ones show the 3D effect, the leaves as well.
Thanks Horo, I know what you mean about red, the fish was red and after pulling out a few hairs, I realised that both you and David mentioned about the color red so I changed the fish to a light broze.
The flowers are awesome
adbc, Horo, Mermaid: Thank you. The spikey things are made in Bryce by coupling quite some metaballs that I grouped. Then I elongated them to the present size.
Thanks Hansmar, you do make nice objects from time to time using metaballs.
Horo : had a look at the tutorial, looks like it can be done with PSP.
The flowers are beautiful.
mermaid : Awesome anaglyph and thanks for your comment.
adbc - yes. I wrote the tutorial quite a while ago and got a tiny bit wiser meanwhile. There is no need to convert the renders to monochrome red and cyan. This can already be done in Bryce and you will come up with a coloured anaglyph.
Create a 2D face and make it big enough to cover the screen. Position it between the camera and the nearest object in the scene (near to the camera is best). In the Mat Lab, set all sliders to 0, except Transparency and Refraction each to 100. Set Transparent colour to red (R/G/B 255/0/0) for the left eye render and cyan (R/G/B 0/255/255) for the right one. In the Material Options disable Cast, Receive and Self Shadows.
Do the two renders left with the red filter and right with the cyan one. Then add both pictures in a graphics application. You can use PSP (I'm not very familiar with PSP Pro X). Load the left and right images. Select one, then click on Image > Arithmetic, both images are listed, use function Add and accept. Then Adjust > Brightness and Contrast > Histogram Adjustment until you are happy.
Horo : thanks for the explanation, I saved it and might try this later. There is also a free script that does it automaticaly but I don't know about the quality of the image.
A question for Horo-Is it a rule of thumbs for anaglyphs if the red filter is on the left then the image protrudes and if the cyan is on the left it recedes?
I used the ASLT lens for both these render and the filters are opposite to the norm, for these two anaglyphs. All the others are as they should be.
The Space one was originally done in Bryce 5.5. For the anaglyph of this one I see a bit of shadowing (not sure if that is the right word) for my so called planets. I hope you understand what I mean. I like both effects, except for the spheres (planets showing double)
mermaid - great anaglyphs. The plants somehow irritate put the pot is spot on. The space scene is impeccable. What is on the screen plane has no red/cyan colours. What is in front of the screen has cyan at left, what is behind red. I always thought it is the other way around but with the anaglyphs I made recently and also yours show how it is. I think when the eyes are led to cross - cyan right eye let to left and red to right makes it appear to be nearer and protrudes. If red is left, there's no eye crossing involved, like looking into the distance.
Thanks Horo for the comments. So we don't really have a rule of thumbs, the results can vary. So cool.
Cheers Horo and Mermaid - learned so much from both.
Jay
Another landscape with the Grobburg put into it, double stacked terrain in the foreground and a single one in the background.
The anaglyph was made from a 4 years old render. The object was created in Structure Synth. The Asteroid is the Mars moon Deimos. Background and light from an HDRI synthetically created from Apophysis structures. It's the only light.
Horo: Fantastic landscape and even without glasses the anaglyph looks very good.
Horo- Beautiful landscape. The Anaglyph is awesome. I download the Sponza Palace, from the link in your Transcript_FOVcompTool Pdf, but still trying to find my way around it to get a nice view.
mermaid : cool anaglyphs.
Horo : Awesome landscape and anaglyph.
Thanks Adbc
An abstract using metaballs within a mirrored sphere and the default Bryce sky
Hansmar - thank you.
mermaid - thank you. Sponza: try camera on the small side on upper floor. The right most image on the upper row is an interesting place if you move the camera forward (example see http://www.bryce5.com/details.php?image_id=3353). The lower row are all on the base floor (refering to the PDF).
The blue abstract with the metaballs looks beautiful.
adbc - thank you.
An island with a rocky outcrop that resembles a fish head. An experiment with double stacked warped terrains.
@Horo: Your last landscape looks amazing. Clever idea these warped terrains. The other landscapes look as ususal great
@Mermaid010: Your abstract looks really nice. The anaglyphes, too although I still do not have get any glasses.
@Hansmar: Good looking abstract. Like the colours.
I played around with Victoria 4.2, for which I have nearly no clothes, except this juggler costume. Rendered with TA and IBL. I'm afraid Bryce run out of memory and I couldn't even save it as image (which works normally). I had to make a printscreen and take it into a picture editor to save it as JPG. :-)
Horo thanks for the comment and the link to Bryce 5.com beautiful renders of the Sponza model. You did some awesome work on it, adding lights and torches, so cool. I was inspired by the images in your pdf to download the model.
Another Beautiful landscape with perfect lighting and material.
Here’s a render, which took 8hrs Regular Render, I can’t understand why as I removed most of the objects. Even when I removed some of the plants, the 2nd render took almost 7 hours. I miss the shadows and now realized that the shadows in your renders and those of others were due to the multiple source lights. I’m going to play more with this model this weekend.
Electro-Elvis – fantastic render, love the atmosphere.
@Mermaid010: Thank you. I just wonder, for what were the 8 hours render time used? Perhaps for anti-aliasing? Or for the actual render itself? BTW your picture looks quite appealing even with no shadows.
Electro-Elvis - thank you. Very nice urban scene with the juggler lady. Sorry to hear you couldn't save the image. Do you have Bryce set to Large Address Aware? Could you save the scene? Perhaps you could save or export the image as BMP or TIF instead of JPG. JPG needs more memory because it is compressed in memory before saving.
mermaid - thank you. Well, something seems amiss with your render. It looks as if the light sources are set to cast no shadows - or the sun shadows are disabled (a global control, even if the sun is disabled). There are absolutely no shadows in your render. This should have been a swift render. The calculation of the shadow rays takes a lot of time and there are none. Or did you render with TA?
Horo - thanks. Yes something is amiss as there are no shadows. I need to check the files and setting again. For this render I used the default Bryce sky which loads when Bryce is launched and it's a regular rende not TA.
@Horo: Thank you. No worries because of my lost image. I could save an earlier version. I wanted to add spectators to the scene. I have a few characters, stored as OBP objects and added them a bit carelessly. I should have saved the scene after every added character. Thanks for the information about JPG and its memory usage.
Thanks Electro-Elvis - the complete render with the AA Pass took just over 8 hrs. I think it's my laptop, coughing with old age.