Show Us Your Bryce Renders Part 10
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Thanks Hansmar, Electro-elvis, Adbc and Jay
Here's another using one of the sky preset from David’s Brinnen Cloudscapes available here www.daz3d.com/bryce-pro-cloudscapes-5-example-one and the ALST+ lens,
mermaid - great looking anaglyph.
14 terrains make up the gigapolis, the sky is from the Deep Sky HDRI 1 and the Space Construction kits, the moon a sphere with an selfmade texture. The three buildings in the distance are from the Bryce List Feb 2004 Challenge. Fun to make it and renders in 5 minutes.
Ah, Mermaid, super...you might just be encouraging more to get those Red/Cyan goggles. They are so cheap, aren't they, and I don't know why members haven't invested at expense (pardon the pun) of loosing out of viewing the whole new world of 3D - not only in Bryce, but elsewhere in other sites that show red/cyan 3d views.
Ironically, I glued my very fragile plastic Red/Cyan cheapies into the more sturdier 3D polarised cinema goggle frames I got free from the wonderul 3D film of Avatar some time back. I know 3D isn't to everyone's taste, but, anything that shows static images or movies in another view/option/light must surely have to be welcomed. They open up more creative juices, I think.
Nice one, Horo...reminds me of the opening scene to the old classic Blade Runner movie (though, the opening it is slightly darker-looking...e.g. dark sky, smoky industrial environment, lights in buildings etc.,).
Jay
mermaid : nice image !
Horo : wow, great city, nicely done.
Horo - thanks, the city is awesome excellent render.
Jay - thanks, I hope others are encouraged to get them. I remember reading somewhere using red and cyan/blue wrapping paper on glasses also does the trick. I wonder if anyone on this forum is into 3D Art Painting, that's awesome work. It's truly amazing how the artists/painters do these paintings.
Adbc - thanks
Jamahoney - thank you. The goggles are indeed cheap. When I ordered a (cardboard) one a few years ago, postage and handling was so expensive that I ordered 10 goggles to make the goggle to postage ratio lower - and additionally two plastic ones I can clip on my glasses like sunglasses.
adbc - thank you.
mermaid - thank you.
Thanks to mermaid, I looked a bit closer at the set and (re-)discovered the PALS+. Like a real camera, only one lens at the time can be fixed on the Bryce camera. If you use the Spherical Mapper on the camera to render a full 360 by 180 degree panorama, you cannot fix an anaglyph lens at the same time. So the Panorama Anaglyph Lens System (PALS+) was added to the set. It is a sphere that accommodates the camera with the panorama lens attached - a bit like an underwater case for the camera. With it, you can set the toe-in angle (via the refraction index). As a result you get a red/cyan raster as preview. When happy, save it, remove the cyan and render the red (left) image, reload the rastered one and remove the red and render the cyan (right)one. Then combine the red and cyan render.
The PALS+ was made for panos but I tried it with fisheye lenses and it works as well. The limitation is that you can only make stage-type anaglyphs (from the screen inwards) and no holographic ones (protruding). The Rock Blocks uses the extreme wide angle fisheye lens (EWL) at a diagonal of 230 degrees. It looks quite good, just the upper corners are a bit difficult.
The Spooky Night also uses the EWL at a diagonal of 145 degrees. The twigs on top are actually behind the camera and ought to protrude, but appear at the screen level.
nd-Room has the camera inside a Menger Sponge, the EWL gives a diagonal view of 260 degrees and looks quite 3D-ish. Though an anaglyph I made conventionally earlier has the centre bulge in front of the screen.
For Leaves Leave I attempted to get the same effect I get when I use the 8 mm circular fisheye lens on my camera (see HDRI & Panoramas > 3D Anaglyphs on my website). What is near the lens protrudes and everything towards the frame recedes, it looks like a sphere. But this could not be achieved with the FLO (fisheye lens object) that emulates a circular fisheye lens with a diameter of 180 degrees. The result here is a stage-type anaglyph but misses the sphere-effect completely.
Nevertheless the limitations, it is good to know that anaglyphs can also be rendered if a lens is already fixed on the camera. Though the anaglyph cannot be rendered directly, adjustments are immediately visible and once happy, the red and cyan parts can be rendered. Without the PALS+: render, move camera, render, assemble and if not happy, start all over again.
Horo - beautiful anaglyph examples with the PALS+. For now I'm still having fun converting my old renders using the other 3 lens.
Horo : from what I can see without 3D glasses, those renders are really nice. I know they are cheap but finding them is a real challenge over here, asking for it makes the shopkeeper look really surprised but then again this is quite for everything that's a bit too advanced. Ordering online is not an option for me.
Horo: very nice big city render.
I returned to an old scene and made a re-render, with changes in textures and cloud slab. By the way, the cloud slab is rotated to get the effect I have.
Threatening sky part 2
adbc - thank you. Pity you don't have anaglyph glasses. On top of my website is my email address. If I have your snail mail address, I can send you one.
Hansmar - thank you. The sky does look threatening.
Hansmar : I like the colours of your sky.
Horo : thank you. I did send you a mail.
Hansmar - love the mood of this render, very nice lighting and setup
Interesting idea, Hansmar...rotating the sky slab like that (my first impression was that it looked like one of those images recently of a dust storm on Mars).
A shout out to Horo also for offering glasses to AdBc (who will be amazed, I bet, on looking at the previous anaglyph works on receiving them).
Jay
Horo, adbc, Mermaid, Jay: Many thanks for the nice comments. Experimenting with skies can be fun, but wrong choices can mean waiting a long time before the render is sufficiently developed to see whether it is any good!
adbc - you did your part, I did mine, now lets see whether the PO does its as well.
Indeed, but let's be positive about the post office !
Jeez, and no offence, AdBc...but I would think you would be more positive about Horo's kind offer...and forget about the friggin PO comment (of course Horo well understands that the postal service will do its part).
Jay
I am positive as I mentioned about the PO, but like Horo mentioned 'let's see whether the PO does its as well' which in my opinion suggests that they in the end have to deliver, nothing more. I just confirmed that Horo is right about the PO and that I'm positive (confident may be better) that everything will be OK. Positive might not have been the right word ???.
And yes I might be a little bit offenced because it dit not mean what you suggest I mean ! Sorry !
No hard feelings though.
AdBc...as we say here "Not a bother"...the PO isn't an issue really.
I actually was intending to offer the same as Horo did - sending you a free spare pair of 3D goggles, but when I looked for them afterwards in my drawer, they were totally unuseable.
Good luck with your viewing of such anaglyphs...on receiving said goggles.
Jay
I did this anaglyph in anaglyph scene before, see https://www.daz3d.com/forums/discussion/135641/show-us-your-bryce-renders-part-10/p28 but the anaglyph on the sphere is monochrome. Here, it is fully coloured. I used to subject my photographs to sepia tone (red left and cyan right) than add them in HDRShop, which results in a monochrome anaglyph. I remade all my photographic anaglyphs from the original shots. After scaling and adding the background, I used these images on a 2D-face and rendered them in Bryce with the camera looking through a coloured (red, cyan) filter. The renders were then added in HDRShop, resulting in coloured anaglyphs.
I recall those previous images Horo : unlike most anaglyphs that give an outwards perspective apparition, this work gives an inwards one...so cool.
The train environment, buildings etc., reminds me, again mentioned, of Half Life 1 & 2, which I've just started playing after several years through the DVDs I have.
So cool a game, that you/anyone might like to play for a bit of confrontational fun on an imaginary level
Jay
Jamahoney - thank you Jay. Anas that have objects meeting the picture frame should be done as stage-type (extend into the screen) and objects away from the frame can be holographic-type anas and come out of the screen. The scene above obviously needs to be a stage type. Also the sphere is within the stage but there are twigs and leaves that pop out of the sphere but are still within the stage. I find this a very cool effect.
Thanks, Horo..on the 'ins' and 'outs' of anaglyphs.
I've made your current image as my computer screenpage...but...darn it, I have always to make the effort of grabing my 3D goggles on launch of computer...
Jay
Horo - love the anaglyph, fantastic effect.
Jamahoney - you make me blush, Jay.
mermaid - thank you
Here's another anaglyph, this time of the holographic type coming out of the screen. The object is just a sphere but with a texture for displacement. The ALS was used and the convergence point calculated with the Approximator to be fully behind the object.
Horo - superb anaglyph, the material is awesome
Execllent anaglyph Horo, yet again.
Just one question though.
How do you get displacement to work. I've tried all different objects, textures, images, materials etc, but every time without fail Bryce crashes.
It does'nt crash while applying the material / texture, it's when I go back to the main render screen and move the object or edit the size, or when I just click the render button.
@StuartB: When I ever use Displacement, then I put the Priority settings to "Low". I read once I think in this forum, that might help. If you already have been using this setting, the I am sorry, I can't help. I keep my fingers crossed for you.
Ok Electro-Elvis.
Thanks for that, I will try again with low priority.
mermaid - thank you.
StuartB - thank you. Yes, Electro-Elvis is right. Set Priority to low. You can still render in normal or high priority. When saving, set priority to low, this setting is saved. Also, in the attributes at the bottom, set Micropolygon size low, I think 0.01 is about the maximum. In my example, it is set to 0.005.