Show Us Your Bryce Renders Part 10

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Comments

  • HansmarHansmar Posts: 2,932
    edited June 2018

    Slepalex: What a beautiful forest scene. Great vegetation and wonderful lighting; very well done!

    Mermaid: Thanks again. The NIK collection was recommended to me by a professional nature photographer, mostly because of its fabulous noise filter (define). It can be used when taking photos in limited light and when you cannot increase the open shutter time. If you than crank up the ISO (really high, e.g. 1200 or so), you can still take a nice photo, but with quite some noise. The Define filter is very good in reducing that noice, either for the full picture, or for selected parts. However, the collection has many more nice filters to play with, which can just as well be used to modify a render.

    Horo: very nice work with the filters before the lens. I really like the first one. I also played a bit with filters before the Bryce lens. I will show some things. You can get nice effects. However, postwork filters can do things that a filter before a lens can not so easily do. Some of the postwork filters change the colours more or less selectively or increase the saturation of the colours, which I would not know how to create with a filter before a lens. Still, lens-filters can do great things too.

    Experimenting, I realised that the refraction can be used as a tool to zoom in. Not useful at all, since you can place the camera wherever you like in Bryce, but funny to see. The first one here has a disc with a glass (100% transparency, no colour, refraction 300) lens in front of the camera, that is still in the same place as with the other pictures (and so are the terrains).

    The second one uses a glass filter with 5% refraction, leading to a picture-in-picture look.

    The third one again a glass filter, but with a colour gradient (slope filter) and 20% refraction. I like this one best, because it really provides something new to the scene.

    If you are curious about the original painting providing the basis for the main terrain, that one is added too. Mind you, I inverted the heights in the DTE, smoothed it considerably and made it have a lower amplitude too.

     

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    Post edited by Hansmar on
  • HansmarHansmar Posts: 2,932
    edited June 2018

    So as to not mix-up the landscapes, here is another render I made with three landscapes based on two paintings. The main (foreground) landscape is again an inverted height map from a painting, this time with much less smoothing, because the painting had more smooth colours. The bottom of the foreground landscape is actually the same landscape with some height noise, cropped from above to only show the bottom part (and of course a very different texture). The background cliffs are from a much more wild painting of the same subject, again inversed heightmap, some smoothing. I also limited the amplitude of the landscapes (the y- distance bottom to top).

    No filters in this one. Texture of the main landscapes is a modified version of one of David Brinnen's terrain textures. There is a slightly visible cloud slab, which works better than the clouds in the sky editor (for this one, at least).

    The original paintings are also presented, just to indicate what type of basis I used.

     

     

     

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    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 5,492

    Horo - interesting experiments with the filters, the 1st one with vignette effect is awesome.

    Hansmar - another cool set of renders, thanks for sharing your abstract art, beautiful work.

    Experiments by both Horo and Hansmar show the versatilely of Bryce which is limited to one's imagination. yes

  • Dave SavageDave Savage Posts: 2,433

    Mermaid: Nice set up on your landscape. Lighting and material give a good sense of depth.

    Hasmar: Great experiments with filters.

    Horo: Nice scene set up and good photo style filters... It's given me an idea thankyou.

    Alex: As usual, your mastery of well populated scenes with great composition and lighting. I especially like the Sunny Glade one, not least because I photographed some of those little shoots you've got growing on and round your tree stump only last weekend.

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  • Dave SavageDave Savage Posts: 2,433
    edited June 2018

    My latest render: This has gone through 4 iterations over the past few days... Ended up like this.

    Daz's Elephant (posed in Poser and imported into Bryce), X-Frog African trees, Bryce terrains and Bryce Grass and my Temple model (available at ShareCG)

    TA render at 36rpp, soft shadows, lit just with the Bryce sun... 5 hours render time.

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    Post edited by Dave Savage on
  • SlepalexSlepalex Posts: 911

    My latest render: This has gone through 4 iterations over the past few days... Ended up like this.

    Daz's Elephant (posed in Poser and imported into Bryce), X-Frog African trees, Bryce terrains and Bryce Grass and my Temple model (available at ShareCG)

    TA render at 36rpp, soft shadows, lit just with the Bryce sun... 5 hours render time.

     

    Dave Savage, great render! The atmosphere and haze are very good!
    The X-Frog tree leaves surely has a transparency map? Very slows the render!

  • Dave SavageDave Savage Posts: 2,433
    Slepalex said:
    Dave Savage, great render! The atmosphere and haze are very good!

    The X-Frog tree leaves surely has a transparency map? Very slows the render!

    Yup, that's what took the time Alex... Would have been about 30 minutes without the trees I think.

  • HoroHoro Posts: 10,646
    edited June 2018

    Hansmar - thank you. Sure, post work is often easier and always faster than fiddling with Bryce to get the desired effect.
    Very nice examples with the glass filter. Refraction settings are often your friend for certain effects. The terrain from the original painting looks good, very nice landscape.

    mermaid - thank you. Yes indeed, on Bryce, not even the sky is the limit.

    Dave - thank you. Cool you got an inspiration, the photograph is really good. The landscape is beautiful. Why haven't I ever thought of using the temple in the distance.

    No filter this time but an elaborate terrain made from 16 1024 terrain tiles mixed with 4 2048 tiles to make a 4096 resolution terrain. The rest is a bit Deep Sky HDRI and Space Construction Kit. Not much vegetation, I'm afraid.

    Cold World

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    Post edited by Horo on
  • SlepalexSlepalex Posts: 911
    Horo said:

    Hansmar - thank you. Sure, post work is often easier and always faster than fiddling with Bryce to get the desired effect.
    Very nice examples with the glass filter. Refraction settings are often your friend for certain effects. The terrain from the original painting looks good, very nice landscape.

    mermaid - thank you. Yes indeed, on Bryce, not even the sky is the limit.

    Dave - thank you. Cool you got an inspiration, the photograph is really good. The landscape is beautiful. Why haven't I ever thought of using the temple in the distance.

    No filter this time but an elaborate terrain made from 16 1024 terrain tiles mixed with 4 2048 tiles to make a 4096 resolution terrain. The rest is a bit Deep Sky HDRI and Space Construction Kit. Not much vegetation, I'm afraid.

     

    Ice surface of an unknown planet?

  • HansmarHansmar Posts: 2,932
    edited June 2018

    Mermaid, Dave, Horo: Thanks. Not having a lot of good results with filters before the camera yet. I'll keep experimenting.

    Dave: Very nice photo. And great render too.

    Horo: Lovely 'icy' render. I admire your ability to make great terrains.

    I also made kind of icy terrain, again based on a picture as height map. Used a terrain texture by David Brinnen (slightly modified) and a sky (arctic sky) also from David. A part of a machine from a freebie and also a spaceship.

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  • mermaid010mermaid010 Posts: 5,492
    edited June 2018

    Dave - Wow a beautiful render, thanks for your comment.

    Horo - another awesome render, if the material was transparent, we will have one violent, stormy sea.

    Hansmar - you are getting cool results with your experiments.

    Post edited by mermaid010 on
  • Dave SavageDave Savage Posts: 2,433
    edited June 2018

    Horo: Nice experiment... Like Mermaid says, almost a rough sea with the right material, but still great space render.

    Hansmar: Great... I also like using bits of stuff like you have done on your UFO.

    My 'in camera filter' experiment didn't work out yet... I tried and failed, so am going to see if I can't find a better resouce to use as a base of the filter I was imagining.

    Meanwhile, I bought the X-Frog groundcover set and did a loose arrangement of some of them.

    Tip: If you choose wisely, these 'sets' come as Bryce .obp files meaning that they don't need any work to get them into Bryce... Though you'll probably want to tweak some of the materials to match the type of lighting you're using.

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  • mermaid010mermaid010 Posts: 5,492

    Dave - those flowers are beautiful, so cool.

  • HoroHoro Posts: 10,646

    Slepalex - yeah, icy and unknown to me. laugh

    Hansmar - thank you. Nice icy scene. The spaceship is a cool detail.

    mermaid - thank you. In fact, the terrain material is transparent and has full reflection. It is a modified Funky Metal.

    Dave - thank you. Those flowers are just beautiful and very convincingly arranged. Excellent POV, too.

  • HansmarHansmar Posts: 2,932

    Mermaid, Dave, Horo: Thank you.

    Lovely use of those beautiful flowers, Dave!

  • HoroHoro Posts: 10,646
    edited June 2018

    Another anaglyph, made from an old Bryce 6 scene with Stonemason's Urban Future and Toon Chompers.

    Façade II Anaglyph

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  • StuartBStuartB Posts: 596

    Excellent Anaglyph, I never get bored looking at these.

    Even the cables stand out as 3 dimensional.

  • JamahoneyJamahoney Posts: 1,791

    Super works...all (love that anaglyph, Horo - great depth and love how one can see corridors and space behind doors etc.,).

    Jay

  • mermaid010mermaid010 Posts: 5,492
    edited June 2018

    I agree with the others Horo, the Anaglyph is awesome.

    A simple landscape that just came together.

     

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  • Dave SavageDave Savage Posts: 2,433
    edited June 2018

    Still haven't dug my 3D glasses out so can't comment on the render Horo, sorry.

    Looks like some ancient ruins in the desert Mermaid... Nice.

     

    I've been meaning to develop a set of good lunar caters for years... I've looked for good ones ready made, either height maps or even Photoshop brushes, but haven't found any that I like the look of so got to work in the Terrain Editor last night and made this.

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    Post edited by Dave Savage on
  • HansmarHansmar Posts: 2,932

    Mermaid, very nice desert landscape under a nice sky.

    Dave: Very good looking crater, though the outside looks even better to me than the inside. Now, I've never seen any moon craters in real life, but I guess they are less flat in the middle?

  • Dave SavageDave Savage Posts: 2,433

    Thanks Hansmar... Lunar craters are a strange bunch really, some of them really do have a flat bottom... If you Google Plato Crater and look at the images... Others have smaller craters inside them where consequent stuff has hit the surface and some are more hollowed out... My plan it to make a dozen or so different ones, but at the present rate of one every 4 or 5 years, It could take a while laugh

  • adbcadbc Posts: 3,115

    I'm a bit behind with the comments, was away for a while.

    mermaid010 : outstanding landscapes, the sky on the cloudsphere 9 scene is very beautiful. I like your simple desert scene.

    Hansmar : Awesome landscapes, different skies with special atmospheres. Very nice experiments with the use of different filters. Also a beautiful scene based on paintings and the icy terrain is great.

    Slepalex : very detailed picnic scene. Sunny glade : impressive vegetation and light.

    Horo : wonderful use of filters before the lens. Great scene with the elaborate terrain, excellent material. Very nice anaglyph.

    Dave Savage : Superb scene with the temple. You made a very beautful render with the flowers. The lunar crater is a nice idea and well done.

  • HoroHoro Posts: 10,646

    StuartB - thank you.

    Jamahoney - thank you.

    mermaid - thank you. Great landscape that "just came together".

    Dave - cool idea to create craters. I have a LDEM (Luna digital elevation map) as spherical 16-bit grey scale map (46,080 x 23,040 pixel) and cut out parts I then use in the TE. But the resolution is low, good if viewed from a distance. Your "home-made" craters can also be used with the camera near.

  • JamahoneyJamahoney Posts: 1,791
    edited June 2018

    Nice one, Mermaid...looks like Mars's landscape.

    Very good attempt, Dave. So, is this 'Crater Savage' a new one on the Moon...hahe (you'll have to clear it with those at the International Astronomical Union devil).

    Jay

    Post edited by Jamahoney on
  • mermaid010mermaid010 Posts: 5,492

    Thanks Dave, Hansmar, Adbc, Horo and Jay

    Dave - cool modeling and render of a crater.

  • Dave SavageDave Savage Posts: 2,433
    edited June 2018

    Thanks for the comments... Of course with my grasshopper mind I've already got distracted from crater making duty and have been having a bit of fun mapping an old guy's skin onto M4... I've only done the face though... No morphs added on Poser, it's just the skin.

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  • HoroHoro Posts: 10,646

    Dave - amazing job on the skin, great lighting, too.

  • Dan WhitesideDan Whiteside Posts: 500
    edited June 2018

    Really enjoying all the different landscape/terrain images - especially Horo’s “Cold World” image.

    I’ve also enjoyed Dave’s elepent reader. Very evocative and excellent composition.

     

    Here’s one from me: “In The Eye Of The Beholder”

    This is one that I was fooling’ around with for the Reflection challenge. Was never able to get it where I wanted it - especially getting a cracked mirror effect.

     

    Uses the Genesis Garygole character (posed in DS 4.6) and Stonemason’s Abandoned City prop.

    Mirror modeled in Modo with image textures from the CG Textures site.  

     

    Illuminated by a single Dome light and rendered at 16RPP, True Ambience enabled. Render time about 4 1/2 hours.

    Thanks for looking!

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    Post edited by Chohole on
  • SlepalexSlepalex Posts: 911
    edited June 2018

    Here’s one from me: “In The Eye Of The Beholder”

    This is one that I was fooling’ around with for the Reflection challenge. Was never able to get it where I wanted it - especially getting a cracked mirror effect.

     

    Uses the Genesis Garygole character (posed in DS 4.6) and Stonemason’s Abandoned City prop.

    Mirror modeled in Modo with image textures from the CG Textures site.  

     

    Illuminated by a single Dome light and rendered at 16RPP, True Ambience enabled. Render time about 4 1/2 hours.

    Thanks for looking!

    I read the description and immediately thought: is it possible to get a cracked mirror exclusively in Bryce.
    And here is the result of 15-minute work in DTE and MatLab based on the Installed / Basic / foamywater texture. True, with the texture of the cracks you still have to work.

     

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