Show Us Your Bryce Renders Part 10

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Comments

  • adbcadbc Posts: 3,115

    Horo : great terrain with the sketch effect.

    Spherical panorama : beautiful terrain, the material effect is very nice so is the lighting.

    Hansmar : nie cold scene with a very beautiful sky.

    mermaid010 : nice landscape, great sky.

    Dan Whiteside : Excellent render.

    Slepalex : both your landscapes are great, the 2nd one looks the best to me.

    Dave Savage : beautiful hut and materials are awesome.

  • HoroHoro Posts: 10,646
    edited May 2018

    Hansmar - thank you.

    Dave - that hut looks really good.

    adbc - thank you.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,492

    A lovely render Dave, the hut is awesome

  • SlepalexSlepalex Posts: 911

    Alex: Where the river meets the rivebank is much improved in the later render and the slighted more muted trees fit better with the overall lighting. Another wonderful and natural looking composition.

     

    Here's a quick render using some of the materials I've been Brycifying over the holiday weekend.

    The hut took about an hour to put together in Bryce, could still probably do with more detail adding, but the materials disguise it's simplicity very well I think.

     

    Dave, a good workpiece for a full-fledged landscape. It looks like a render with TA and soft shadows. Although the sky looks like a photo or HDRI with a low resolution. In general, the lighting is excellent! Waves are made of terranes and in the background they should look lower. Perhaps we need to push the hill further into the scene and duplicate the waves in the background. This will add perspective.
    The textures on this barn are very good! This is bitmap or procedural? Procedural - it is very difficult, although I once invented something similar.
    We must make a full-scale landscape out of this sketch! 

  • Dave SavageDave Savage Posts: 2,433
    edited May 2018

    ADBC, Horo, Mermaid, Alex Thanks.

    Alex: Everything I do is a "work in progress" laugh... Still working on the model of the hut which originally started off as a beach hut (hence the watery, sandy surround), but it may end up being a broken down garden shed yet... I rarely work to a plan when I'm just playing like this. lol laugh

    Tech Talk: Yes, it's rendered with TA and just a very small amount of IBL (12) from the HDRI sky (one of Horo's from the Sunless Skies set), 36rpp... All just done as quick as possible for a reference of how the hut was looking. An hour to render.

    And "yes", the materials on the hut are from the recent .jpg downloads from the other thread, mostly mapped World Cubic (as most of the primitives are just cubes).

    Post edited by Dave Savage on
  • SlepalexSlepalex Posts: 911

    Alex: Everything I do is a "work in progress" laugh... Still working on the model of the hut which originally started off as a beach hut (hence the watery, sandy surround), but it may end up being a broken down garden shed yet... I rarely work to a plan when I'm just playing like this. lol laugh

    Tech Talk: Yes, it's rendered with TA and just a very small amount of IBL (12) from the HDRI sky (one of Horo's from the Sunless Skies set), 36rpp... All just done as quick as possible for a reference of how the hut was looking. An hour to render.

    And "yes", the materials on the hut are from the recent .jpg downloads from the other thread, mostly mapped World Cubic (as most of the primitives are just cubes).

    Hehe! Recently, I sat down on the same drug: Sun, IBL 16 (12 does not happen!), TA 36 rpp. True, I use Bryce Sky HDRI (WhiteSphere) and procedural and / or volumetric clouds. This is more realistic than external HDRI and more economical.

  • HansmarHansmar Posts: 2,932

    Dave: Very good work in progress. I love that texture of the hut!

  • HoroHoro Posts: 10,646
    edited May 2018

    Simple scene, just one Alien Artifact by MatCreator, once instanced, six partly reflecting infinite planes, a specular convolved HDRI to light the mess and the GWL to get a 340 degrees angle of view, then rendered with max ray depth 16.

    Touching

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    Post edited by Horo on
  • JamahoneyJamahoney Posts: 1,791
    edited May 2018

    Hut, Dave...looks quite sun-bleached...time for a painting...hahe wink

    Horo, I see you have been visiting 'THE VOID' (expressed in a deep, threatening, angry voice) angry

    Jay

    Post edited by Jamahoney on
  • HansmarHansmar Posts: 2,932

    Horo: That's deep!

  • mermaid010mermaid010 Posts: 5,492

    Adbc - thanks for the comment

    Horo - very nice abstract.

  • adbcadbc Posts: 3,115

    Horo : There is some kind of attraction to get into your abstract image, a bit threatening sharp objects as well. Beautiful choice of colours.

  • mermaid010mermaid010 Posts: 5,492
    edited June 2018

    For this Landscape, I used CloudSphere 9 and the sky preset from https://www.bryce-tutorials.info/shop/bryce-7-1-pro-sky-toolbox/   for the lighting and the materials are from https://www.bryce-tutorials.info/shop/bryce-7-1-pro-terrain-stacking/

     

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    Post edited by mermaid010 on
  • SlepalexSlepalex Posts: 911

    Hello everybody!
    Question.
    How to properly name the work in English. Is it a small ground, a place in a forest without trees, covered with grass and flowers and lit up by the sun?

    Sunny clearing.
    Sunny glade.
    Sunny meadow.
    Sunny clearing in the woods
    .
    To be honest, the word "clearing" causes association with a vacuum cleaner or a wet rag. The word "meadow" - with a large field.

  • HoroHoro Posts: 10,646

    mermaid - that's a very beautiful landscape. I first thought it was a photograph from near where I live. I could even name the mountains. The foreground is completely wrong, though.

    Slepalex - well, English is my fourth language and therefore I am not the best teacher here. But I would suggest "glade".

  • SlepalexSlepalex Posts: 911

    mermaid010, beautiful scenery!
    Horo, I also tend to this version. I do not even know English at all. It's here on the forum I have a little practice and help google-translator.

  • mermaid010mermaid010 Posts: 5,492

    Thanks Horo and Slepalex

    From the short description you gave Slepalex, I call it The Picnic Spot. I find naming my renders very difficult, so I only names those for the challenge.wink

  • SlepalexSlepalex Posts: 911

    From the short description you gave Slepalex, I call it The Picnic Spot. I find naming my renders very difficult, so I only names those for the challenge.wink

    mermaid010, I do not understand, what are you talking about? Picnic? Is it people, barbecue, whiskey, beer, etc.?
    But I only have sun and grass! Have you ever been in the woods?

  • mermaid010mermaid010 Posts: 5,492
    edited June 2018
    Slepalex said:

    From the short description you gave Slepalex, I call it The Picnic Spot. I find naming my renders very difficult, so I only names those for the challenge.wink

    mermaid010, I do not understand, what are you talking about? Picnic? Is it people, barbecue, whiskey, beer, etc.?
    But I only have sun and grass! Have you ever been in the woods?

    I have beautiful memories of running around in the woods/forest and looking for a spot where we can spread out a blanket and have a small lunch or snacks and cold drinks, not lots of people or whisky or beer. Just a nice place to relax and enjoy the sun shining thru the trees and the surrounding area. I miss those days, living in a concrete jungle is not "Living".sad Anyway this is what we called it -- "let's look for a nice spot to picnic"  maybe not so in other cultures.

    Post edited by mermaid010 on
  • HansmarHansmar Posts: 2,932
    edited June 2018

    Mermaid: Wonderful landscape.

    I've been playing around with one and the same scene and render.

    First: the original render (no postwork). Second, night version of the same scene. Third: different sky (from the sci-fi sky set), partly modified by me. Fourth one: changed sky again, regular anti-aliasing (other three with premium and HDRI from the sky). Again, the sky was from the sci-fit preset, but modified (substantially).

    I made the landscape by taking a photo of an abstract painting (by myself) into the DTE and smoothing it a lot, as well as lowering it substantially (i.e. lower max. height). Then, the landscape was copied and squashed horizontally for the bottom 'sandy' part. I used pre-existing textures on both, but modified the one on the higher landscape substantially, e.g. added phase, changed filter, modified colours. A third (same, rotated) landscape in the back has a medium-modified texture. Some simple Bryce trees, instanced over the scene (the low terrain). A water plane too.

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    Post edited by Hansmar on
  • HansmarHansmar Posts: 2,932
    edited June 2018

    Next to my previous set, I took the original render through a number of filter from the 'Google NIK collection'.

    First one is a 'analog effects, classical camera' filter (slightly modified). Second one also a classical camera filer from the analog effects. Third one: 'dark contrast' from the 'viveza' effects and fourth one is graduated neutral filter from 'viveza effects'.

    Just wanted to see what different atmospheres one can get by using filters. The use of these filters is an easy method to change the result of your render. Nice kind of tool if you want to use renders for e.g. book covers or website. Not something I would use in the contests here!

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    Post edited by Hansmar on
  • JamahoneyJamahoney Posts: 1,791
    edited June 2018

    Wow, in my opnion, the fourth image down, Hansmar, is super- it is so atmoshperic, well, say, daunting.

    Jay

    Post edited by Jamahoney on
  • SlepalexSlepalex Posts: 911
    edited June 2018
    Slepalex said:

    From the short description you gave Slepalex, I call it The Picnic Spot. I find naming my renders very difficult, so I only names those for the challenge.wink

    mermaid010, I do not understand, what are you talking about? Picnic? Is it people, barbecue, whiskey, beer, etc.?
    But I only have sun and grass! Have you ever been in the woods?

    I have beautiful memories of running around in the woods/forest and looking for a spot where we can spread out a blanket and have a small lunch or snacks and cold drinks, not lots of people or whisky or beer. Just a nice place to relax and enjoy the sun shining thru the trees and the surrounding area. I miss those days, living in a concrete jungle is not "Living".sad Anyway this is what we called it -- "let's look for a nice spot to picnic"  maybe not so in other cultures.

    That is, you propose to name the scene with an empty glade "Picnic"?
    By the way, I already have a work of 2009 with a similar name.
    "Roadside Picnic":

     

    Post edited by Slepalex on
  • HoroHoro Posts: 10,646
    edited June 2018

    Hansmar - Using images converted to greyscale for a terrain is always an interesting idea, you can get surprising results. I once scanned my face with a flat-bed scanner and could use the terrain for a horror island. I also experimented with terrains made from astronomical pictures, nebulae mostly. I really like the idea of experimenting and see what happens.
    In the first series all four examples look very good and the moods are different. The filtered experiments in the second set also look interesting. Many effects can also be made with filters in front of the camera, though using post filtering is easier, you can just change the type and look at the result, no need to render and wait.

    Slepalex - I remember this one you had made in Bryce 5 at the time. It is still a very nice work.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,492

    Wow Hansmar awesome examples/experiments, I like them all.yes

    Slepalex - the Roadside Picnic is beautiful. I'll wait till you post your glade/clearing renderand tell you if it makes a good picnic spot winklaugh

  • HansmarHansmar Posts: 2,932

    Jamahoney: I agree. The fourth, very dark, one has a lot of wonderful atmosphere.

    Horo: Thanks. Indeed, experimenting is great fun! And I did consider (after posting these), that some effects can well be achieved with filters before the camera. That will be the next set of experiments, I think.

    Mermaid: Thank you!

    Slepalex: Wonderful picknick scene. Looking forward to your 'glade'!

  • SlepalexSlepalex Posts: 911

    Sunny glade

    Full information in the DAZ gallery.

  • JamahoneyJamahoney Posts: 1,791

    That's gorgeous, Slepalex yes

    Jay

  • mermaid010mermaid010 Posts: 5,492

    Slepalex - the Sunny Glade is beautiful, it will make a nice spot to spread out a blanket and relax.

    Hansmar - thanks for your comment for my previous render. I was amazed by your set of renders especially 2nd set, I forget to thank you. I have Nik collection but never really used them for anything just downloaded it because it was a freebie. laugh

     

  • HoroHoro Posts: 10,646
    edited June 2018

    Slepalex - this is a beautiful landscape and the vegetation superb.

    Here's a photograph made with a lousy lens featuring very strong vignetting and there's dirt on the Bayer filter that is in front of the CCD- or CMOS chip. We could also say this is a dirty slide shown with a cheap slide-projector. In fact, it's a Bryce render with two 2D-faces as filters in front of the camera. Vignetting is also a means to put the focus on the centre.

    Scenic Outpost (Vignetting and Dirt)

    The second one can't go as photograph because we see the effect of anti-vignetting with burned out parts towards the fringe. Again just a 2D-face in font of the camera. The centre part has about the same brightness as the render above but we're fooled and think it's brighter.

    Scenic Outpost (Anti-Vignetting)

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    Post edited by Horo on
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