Show Us Your Bryce Renders Part 10
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Horo: wonderful terrain again.
Besides the natural terrain view, Horo, which is excellent in its own right, the 3D anaglyph is even better (of, course, unlike most, I love 3D anaglyphs - they can be puzzling at times, but I love how they give depth).
Mermaid, I use the free AnaMaker for most 3D anaglyphs made in the past, and find it brilliant.
Firstly: create a sphere into the Bryce work that is already rendered (and make it, the sphere, hidden through its A options). Click on the camera option, choose A, choose Linking, choose Track Object Name,and then 'link to the sphere' (the camera is now linked - try Top View, and you'll see no matter where you move the sphere, the camera will follow).
Secondly: if the camera view (change to Camera View) is suitable to your needs, then simply render out as usual, and save the imaged rendered view as, say, as Cam-Left.
Now, go back to Top View, move the sphere ever-so slightly (it's a tiny, tiny movemment) slightly to the left or right, OR, then move the camera ever-so-so slightly left or right to etc., (usually, if you move the sphere to the left, then you move the camera to the right, and vice-versa...etc.,). Take a Camera render, and save as Cam-Right.
Thirdly: Launch AnaMaker, load the Cam-Left saved file in to 'Load Left Image', load the Cam-Right saved file in to 'Load Right Image', and then click 'Make 3D image' (note, if the anaglyph doesn't work - 3D visual-wise using the goggles, try reversing the images - e.g. loading Cam-Right in to 'Load Left Image', and Cam-Left in to 'Load Right Image', and then again render 'Make 3D imag, and there are also options using the 'cross-like' 3D app - playing with them is recommended.
You can see, it's a play and giveway between viewable options in Bryce, however, if you want to avoid ALL this rigmarole, there is always Horo's and David's Bryce 7 Pro True 3D Rendering option, which is excellent.
Jay
Horo - for all the anaglyphs I made I used the AnaMaker, (Jay posted a link to this program); rendering 2 images, to one adding 2.50 to the camera X position to get a left and right image. This time I think the problem was with rotation, the camera is rotated on the X and Y. I hopped over to your site and discovered that it is better if the camera is not rotated especially on the Y. I must try the HDRShop. I did not try Photoshop yet.
I really like anaglyph images. Not done any for a while, so here's one.
Yeah, Mermaid, sorry, I agree: can be SO annoying, aka - the software etc.
Stuart, yes, great examples of what can be achieved through 3D (some of us hate them, some love).
My own 'personal' 3D experience of the recent 2009 James Cameron film, AVATAR, was simply inspiring, while the 3D 2013 version of GRAVITY by Alfonso Cuarón was mind-blowing.
3D imagery, along with 2D, is welcome to, well, this eye' anyday (not neglecting 4D/5D).
Bryce related: Horo/Brinnen
Jay
Stuart - very nice anaglyph.
Jay - I did not see your message when I replied to Horo, I did not realize that there is a new page, happens to me all the time. I'll give your method with the sphere a try. David and Horo's Bryce 7 Pro True 3D Rendering is #1 on my wish list.
StuartB - great anaglyph. One remark. Parts that appear to extrude from the screen should not be cut by the frame because that irritates the perception. In your scene, all trees protrude, but only the nearest left and right irritate when observing the top frame. Better if I swap the colours of the goggles (looking at it the wrong way so that the trees go into the screen). Move the cursor/pointer around in the picture when you look at any anaglyph and you can judge which parts protrude and which recede. The parts that appear right at the screen level have red and cyan overlapped. By the way, it's not always easy to get it right and I often struggle, more so with photographs.
Great advice, Horo...no matter the 'ware used - be it Ana-Maker, Bryce or other 3D makers..etc.,, the ultimate effect (final render submitted) can get very complicated at times. It's all about parallaxing, isn't it (YouTube link)
Jay
Thanks Horo, I see what you mean now. I probably was'nt paying attention at the time.
Thanks Mermaid.
I tried Jay's suggestion using a previous render and it looks okay. Thanks Jay
Horo : beautiful landscape, the rock formations are gorgeous.
StuartB : nice anaglyph
mermaid010 : great render and anaglyph.
Super, Mermaid...works great (setting up the two scenes can get a bit fiddley at times, but perserverance in the end wins out).
Jay
mermaid - that anaglyph came out very well. Also the near ground doesn't protrude the screen.
adbc - thank you.
Another terrain render but this time with the Specular Method making it look like a sketch. And I couldn't resist to make an ana from it as well.
Thanks Adbc,Jay and Horo.
Horo - both the sketch and the anaglyph are great, and presenting them this way was awesome as one can really see the 3D effect.
Great effect, Horo...I don't think I've ever seen a 3D anaglyph presented like this before - very nice.
Jay
Stuart, Mermaid, Horo, still have no 3d glasses. Should pinch them from some cinema (or buy them, of course). But the sketch render looks very nice. Why the yellow parts on top, however?
Here is a landscape, made with a photo of leaves as starting point for the heightmap. Actually two stacked terrains. After the first render, I decided to add some animals. Those penguins came for free from some website. They are not rigged, but I modified some in Hexagon.
On some island in the South....
mermaid, Jamahoney - thank you. Presenting the two side by side came somewhat as an accident and I think this enhances the 3D effect even.
Hansmar - no 3D goggles yet? You don't know what you miss. Though for those with impaired colour perception, it doesn't work.
Very nice cold landscape. The water looks very good, ad the sky gives some warmth to the scene.
Hansmar – beautiful very painterly (especially the foreground) render.
Another Landscape using a Sky preset and 2D Cloud Planes from ObjectClouds 2D and 3D, the terrain and material are from the https://www.bryce-tutorials.info/shop/bryce-7-1-pro-terrain-stacking/
Very nice Mermaid...the single bird brings perspective of space to the work.
Jay
mermaid - yes indeed, very nice and the bird (goose?) a great addition.
A spherical panorama for a change (interactive on my website). Just a hi-res terrain and a modified metallic material. This world is lit by its 2 suns (distant lights with different colours), for the stars a cube was made from six 2D-face star fields. Ambient light, big bright stars and faint nebulae from the ngc602 HDRI.
Thanks Jay and Horo
Horo - another beautiful landscape, perfect lighting and materials.
“The New World Order”
Another image using Stonemason’s Abandoned City model.
Genesis 2 F/M, hair and outfits from DAZ3D.
The background ruins are Bryce terrains whose creator I can’t remember.
The muzzle flash is a elongated, volume visible sphere light.
Illuminated by a single ranged Dome Light and a Deep Space HDRI by Horo and David B. It’s also used as the background image, which kinda looks like large scale, distant fires.
Hope all the US Brycers enjoy this memorial Day weekend (we’re going to get soaked by TD Alberto).
Bryce Gallery: https://postimg.cc/gallery/10dulcbue/
Voyager 4 Gallery: https://postimg.cc/gallery/16xw3g6au/
I present to you two versions of the work.
Compare both versions. Version 1 was made in 2017. But I did not like the beach as a sand beach. It seems to be somewhere in the north. And there should not be such sandy beaches there. Now I've changed the terrain texture, lighting and rendering method. To do this, I had to remake some materials: add a Bump on the water (since the renderer with TA kills Bump), remove the SSS from the foliage and add a little Ambience. As a result, dark (black) pixels appeared, which I could not get rid of. This is especially noticeable on the water surface. On opaque materials in the case of illumination with HDRI or Dome Light, along with TA, these troubles are not very noticeable.
Full information about both versions on the DAZ gallery here and here.
The rain is over v1
The rain is over v2
Dan Whiteside, great render and lighting!
Alas, this "new world order" resembles modern northern Africa and the Middle East.
mermaid - thank you.
Dan - not a place ir situation I'd fancy to be but the render is excellent.
Slepalex - very nice landscapes. Though the first may not depict the place correctly as you say, I like it better than the second because the clouds are more dramatic and the far trees better lit. However, both are excellently done.
Once again I turn my back for a couple of days and lots of excellent renders to catch up on... All great works.
Where 3D is concerned, I prefer the quinty eyed ones that you don't need glases for (but it takes a bit of practice to be able to do it)... I do have a pair of 3D colour glasses somewhere but haven't used them for a long time and don't know where I actually put them so I can't play along.
Mermaid: Thanks and very nice render. Great idea to have the goose (or swan) up there.
Horo: Really fantastic landscape!
Dan Whiteside: Fantastic render. Shows us a real story.
Slepalex: I completely agree with Horo. The landscape is wonderful. The lighting is, in my view, better, or more interesting, at least, than the second one. Just the building is better lighted in the second version.
Dan Whiteside- Another nice render.
Slepalex- 2 great renders, beautiful as usual.
Hansmar - thanks, I think it's a Canadian goose, not sure, it's a freebie that's for sure
Thanks to everyone for commenting on my latest work. I'm more and more convinced of the rightness of the proverb: the best is the enemy of good.
Alex: Where the river meets the rivebank is much improved in the later render and the slighted more muted trees fit better with the overall lighting. Another wonderful and natural looking composition.
Here's a quick render using some of the materials I've been Brycifying over the holiday weekend.
The hut took about an hour to put together in Bryce, could still probably do with more detail adding, but the materials disguise it's simplicity very well I think.