Show Us Your Bryce Renders Part 10
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Like the second one, Merrmaid.
Horo ...willl proove useful for positive/negative terrain experiments (perhaps, a new terrain effect).
That said, such experiments might likely be passed over, say, like when discovering a new metaball effect (below image) years back, but never credited.
Jay ( 0.26 sec of this video)...claiming/crediting it as 'Jay's Metaball'
adbc - thank you.
Jamahoney - thank you Jay. super cool metaball movie.
My Peak in Cauldron as an anaglyph for those having red/cyan goggles. I used the ALST+ and set the target in such a way that everything recedes, just the ground meets the frame.
Adbc - thanks
Jay - thanks, I think you posted this video before as I was inspired to do this https://www.pinterest.com/pin/504192120757133792/ after watching your video
Horo- beautiful Anaglyph
Jamahoney : great video.
Horo : very nice anaglyph.
mermaid - thank you.
adbc - thank you.
I gave the waterfall another try, inspired by mermaid. I think it's the fourth attempt in 15 years, the best so far but not yet impeccable.
Anaglyph is super, Horo, and while the waterfall effect isn't quite there yet (I understand its difficulty), it still could be used in, say, a scene for a frozen waterfall effect etc.
Cheers, AdBc.
Thanks, Mermaid, on the metaball thingy (they are weird things aren't they), I was just pointing to while only five metaballs were used, a sixth evolved out of nowhere in the centre. Wiil claim, if others haven't proof, as 'Jay's Metaball'.
Jay
Horo – beautiful landscape, the waterfall still needs more work. For the past two days I went back to working on a waterfall material.
Jay – thanks for pointing out the evolved 6th metaball. lol
Full information about this work is here.
Jamahoney - thank you.
mermaid - thank you.
Slepalex - very nice and realistic looking work.
Slepalex - another beauiful landscape.
A road less travelled, Slepalex...very nice.
Jay
Here is another work of 2018. Full description here.
Slepalex - very nice landscape render.
Trying a bit using the IL with BTO trees and also some manually instanced.
Horo : Waterfall : I really wonder if someone can do better, Jamahoney is right it looks a bit frozen. This is really difficult, did not try it yet, I might in the future ..................
BTO trees : wonderful render, great light effect, perfect really.
Slepalex : always beautiful and detailed landscapes.
adbc - thank you.
c-ram - yes Marco, I've always used the TE for the few waterfalls I experimented with. There are brushes that seem to give nice fine parts. Just this morning, I looked at the photographs I had made of waterfalls over years and yours is definitely better and nearer to the real thing than the one I came up with. I'm a bit less sure about the fog at the foot and I would expect a bit of foamy water. But this is, of course, just nit-picking. Good work from you and thanks for showing it.
Slepalex - another photorealistic render, awesome.
Horo - the Brook is beautiful, nice sandy strip on the left.
C-ram - another stunning render, that's one cool waterfall, the vegetation is beautiful.
I remember seeing some nice waterfall renders from Chohole and Orbital, but it must be very long ago as I couldn't find them.
Horo: Now those are strange effects that you created with these landscapes. Must be useful for some time-travel render or so. You’re waterfall is not too bad, I would say. I guess, if you keep at it, it will get better and better. Nice light in your tree/landscape render.
Slepalex: Cameo and Venus look very good. Specifically the stone Venus with the background. And your landscapes are amazing; very well done.
Mermaid: Very nice experiments with lights in landscapes. The second version attracts me more; the first is a bit dark for my taste. But both are quite good in themselves.
Jamahoney: You are a magician: creating a metaball out of thin air! And very funny and good video!
C-ram: very good looking waterfall!
Hansmar - thanks
I finally finished this work. Description here.
Looks very good, Slepalex. The grasses really help to finish it.
Hello strangers. Life, work and not really getting on with the forum software has kept me away.
I logged in last night to buy a snake model and read the last dozen or so pages of this thread. Great to see everyone's still plugging away hard and getting excellent results. I still use Bryce nearly every day and will try to share a few of my recent renders soon.
WATERFALLS: This interested me enough to get back from the office today and have a go at a method that sprang to mind last night as I read this thread.
Although it's far from perfect, I'll point out this scene was set up from scratch and rendered in less than 2 hours... With more work it could be improved tons and I'm sure a really convincing waterfall could be achieved. Use the particle emmitter. Each one can only generate a maximum of 5000 particles but you can make several (I\ve used 2 here so 10,000 particles. Then each generator can be given a slightly different material to give a good overall surface effect with variation. Slightly altering the parameters on each generator will distribute the particles dofferently for each materialed group of spheres so the possibilities are infinite.
One thing to note: The size of the particles can not be altered, so you have to work in a quite large scale (scale everything else up to make the particles relatively smaller). Hope this helps.
Savage (Dave)...welcome back: you rogue you They're will me many who will NOT know of your previous Bryce experience(s)/contribution(s)...etc.,, so, hopefully, they will bear/benefit from future posts that YOU will prove beneficial to them.
Jay
Good to see you back Dave and with this interesting idea. All I ever did with the Particles are fruits on a tree. Got to experiment with them again.
Hi Jay, Hi Horo.
Yes, Horo, I really don't have much use for it as a rule so am a bit rusty. I was hoping the particles would bounce off the terrain object, but they go straght through as if it's not there. I know I did some tests years ago to see exactly what they will bounce off, so I'll maybe have a look into those files when I get a minute... I seem to remember something about booleans not being used and maybe only individual Bryce primitives are 'seen' by the particles. I did an animation of a ton of them bouncing down some simple steps... I'm thinking some blocks could be placed and disguised on the face of the waterfall to allow the flow to bounce and react more instead of just spilling over the edge.
A while ago, I started building a scale model in Bryce of a local landmark here in my home town. Over a year later and it's still not finished, but it's coming along quite nicely. Here is one of the latest renders and a photo of the real thing so you can see what it's supposed to look like. Before starting the build, I did spend a long time collecting all the available dimension information that was in the public domain (surprisingly not a lot) and I drew up detailed 'plans' which I then also used in a render of the model I was building to look like a model I was building in real life.... Or something.
The 'plan' image explains everything/your point - render/work done.
Sorry, of 'Savage' use, but your works, in the past, have always been, kinda, radical to suit the word - look forward to more......Savage...you alien...hehe )
Jay
Haha Jay... Well I could post a few renders everyday for a year without even having to open Bryce at all with all the stuff I've been doing while I've not been around here.
But I'll spare everyone from that and maybe just post a few.
For now, first test render of the snake. Don't know if I've done something wrong loading it into Poser (to pose it only and then export into Bryce obviously), but it doesn't seem to have a posable tongue.
But it was only for the snake skin to see how it looked so all is good.
c-ram : very cool waterfall.
Slepalex : beautiful landscape.
Dave Savage : nice experiment with the waterfall, I like your work on the tower and the snake looks great.