Show Us Your Bryce Renders Part 10

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Comments

  • SlepalexSlepalex Posts: 911

    @adbc: Thank you. I like your Early Spring scene. The thin grass in the foreground looks very good. Could you tell me, where you have got it.
     

    Most likely it's Installed\Vegetation\Grass 18. 

  • mermaid010mermaid010 Posts: 5,492

    Horo - once again an awesome landscape

     

  • mermaid010mermaid010 Posts: 5,492


    @mermaid010: Excellent landscape. I love the texture of it. Is it from the Bryce default materials? And the sky looks awesome.

     

     

    Thanks, the materials and sky are from a new product from Horo and David that I'm playing with. I don't think it's in the store yet.

  • @slepalex, mermaid010: Thanks for the clarification. Then we will be able soon to buy Horo and David's product, I hope :-)

    I played around with material. The model is from Daz3D, the materials are Bryce materials but amended. The wood is a modification of an wood texture from the library, the metall has a bump texture from a photo. The concrete was created by Dave. (Who I missed in this forum for quite a time. Hope he is doing well.)
     

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  • HoroHoro Posts: 10,646

    mermaid - thank you.

    Electro-Elvis - great scissors render. Material is spot on. I also miss Dave Savage.

  • HansmarHansmar Posts: 2,932

    Electro-elvis: Very nice scissor render. Indeed, it's a pity David is not so active on this forum anymore.

  • adbcadbc Posts: 3,115

    Electro-Elvis : lovely scissor render.

  • Howdy all, brand new forum member, long time Bryce user. Here's a 'Hopper' scene file from a 2004 project, enjoy.

     

     

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  • mermaid010mermaid010 Posts: 5,492

    Electro-Elvis - lovely scissor render.

    Hpairpower - welcome to the forum, that's one beautiful render awesome reflections.

  • HansmarHansmar Posts: 2,932

    hpairpower: Very welcome to our forum. And what a great way to enter. Fantastic render of marvelous model; hope to see much more of your works!

  • HoroHoro Posts: 10,646

    hpairpower - welcome to these forums. Super cool model and render.

  • HoroHoro Posts: 10,646
    edited April 2018

    Trying to add a creek into the crevices and add some fog.

    Sources

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,492
    edited April 2018

    Horo - great render, you succeeded with the creek, nice terrain material and lighting.

    A Render using a 3D Cloud Slab from David and Horo’s new product Object Clouds 2D and 3D.

    The terrain material is from https://www.bryce-tutorials.info/shop/bryce-7-1-pro-terrain-stacking/

     

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    Post edited by mermaid010 on
  • SlepalexSlepalex Posts: 911
    edited April 2018

    Looking at the work of mermaid010, I remembered that a few years ago I created such a cloud and decided to create a similar work:

    The truth is only WIP. Comments and advice are welcome. And also, I do not know how to name this work.

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    облачная полоска.jpg
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    Post edited by Slepalex on
  • HansmarHansmar Posts: 2,932

    Horo: well done creek. Too much water for so high up in the mountains maybe, but looks very good.

    Mermaid: Nice set of clouds. Maybe they would even look better when a bit less dark at the bottom.

    Slepalex: Funny to see very similar clouds. I like the empty landscape very much. The clouds provide a lot of depth. The stony work is also very nice. The first one could be called 'the plains' and the second one 'the menhir' (due to the stone in the middle).

  • HoroHoro Posts: 10,646

    mermaid - thank you. Very nice scene.

    Slepalex - nice sky over the flat land. The second is also very nice, I particularly like the rock at right.

    Hansmar - thank you. Yes, a bit much of water but there was probably a heavy downpour considering the cloudy sky. Nevertheless, it was an interesting (and extremely fiddly) experiment.

  • mermaid010mermaid010 Posts: 5,492

    Thanks Hansmar and Horo

    Slepalex - both your renders are awesome, I miss your normal vegetation in the 1st one.

  • JamahoneyJamahoney Posts: 1,791
    edited May 2018

    The clouds, in your second image, Slepalex, aren't what catches this one's eye, but the rock shadows do - are super (the clouds are actually a distraction).

    Jay

    Post edited by Jamahoney on
  • SlepalexSlepalex Posts: 911
    Jamahoney said:

    The clouds, in your second image, Slepalex, aren't what catches this one's eye, but the rock shadows do - are super (the clouds are actually a distraction).

    Jay

    Thank you. But first I wanted to show the clouds. But then I thought that it was indecent to show an empty land and for half an hour made this landscape.

  • HoroHoro Posts: 10,646
    edited May 2018

    Another landscape with stacked terrains and pre-rendered volume clouds on a sphere. Ambient light and sky colour from a CSD (clear sky dome) HDRI.

    Peak in Cauldron
    I run into a problem and it took a while to figure out what's going on. If positive terrains are grouped, holes can appear. No problem if the terrains are neutral and grouped. For the two creeks I created two negative terrains and groupped them with the three stacked ones. That caused the problem.

    Positive Group Issue
    I had to create the two negative "cutter" terrains for each of the three main terrains and group each positive main terrain with two negative "cutters" separately. 

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    Post edited by Horo on
  • SlepalexSlepalex Posts: 911
    edited May 2018

    Cameo.
    Modeled in Wings 3D last year.

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    Post edited by Slepalex on
  • SlepalexSlepalex Posts: 911
    edited May 2018

    Paleolithic Venus.
    Modeled in Wings 3D last year.

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    Post edited by Slepalex on
  • HoroHoro Posts: 10,646

    Slepalex - great models. The Paleolithic Venus looks incredibly real - like the ones I've seen long ago in Malta - though I saw it in a temple, not in a museum. If I ignore the low resolution backdrop, I'd say it's a photograph. The stone material is without flaw.

  • SlepalexSlepalex Posts: 911
    edited May 2018

    Thank you Horo. This is just a test render. It was necessary to remove the background altogether.
    Here's another render:

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    Post edited by Slepalex on
  • mermaid010mermaid010 Posts: 5,492
    edited May 2018

    Horo- nice experiments with the creeks, the materials and lighting work together perfectly. Does the line across the scene in the 2nd render refer to the holes you mentioned?

    Slepalex – great models and renders.

    Experimenting with lighting and materials again using Sphere Dome Light, a random Bryce sky, 2 stacked terrains the upper one has a transparent material, and the lower one a rocky material and water material has anisotropy, 1st render Regular with Boost Light and Reflection Correction 1hr 12mins; 2nd render Premium 9Rpps, TA, Blurry Reflections, Boost Light and Reflection Correction 2hr17min. Awaiting your comments and suggestions.

     

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    Post edited by mermaid010 on
  • SlepalexSlepalex Posts: 911

    Horo- nice experiments with the creeks, the materials and lighting are work together perfectly. Does the line across the scene in the 2nd render refer to the holes you mentioned?

    Slepalex – great models and renders.

    Experimenting with lighting and materials again using Sphere Dome Light, a random Bryce sky, 2 stacked terrains the upper one has a transparent material, and the lower one a rocky material and water material has anisotropy, 1st render Regular with Boost Light and Reflection Correction 1hr 12mins; 2nd render Premium 9Rpps, TA, Blurry Reflections, Boost Light and Reflection Correction 2hr17min. Awaiting your comments and suggestions.

    mermaid010, you undoubtedly achieve certain success. Both images are beautiful. Although, Blurry Reflections in this case is superfluous. It is better to make a small ripple on the water. 

  • mermaid010mermaid010 Posts: 5,492

    Thanks Slepalex for the comment and suggestion.

  • HoroHoro Posts: 10,646
    edited May 2018

    Slepalex - even though the indoor backdrop is low resolution, I prefer that render because the material on the Venus is spot on.

    mermaid - thank you. Yes the horizontal line. Below, I used simple materials and sky, and moved down one stacked terrain. Now there are two lines and the upper one shows the sky (camera is a bit higher).
    Very nice scenes. I agree with Slepalex. If you increase the light a bit, the first render will also get a bit brighter.

    PosGrpErr

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,492

    Thanks Horo for the comment, suggestion and further explanation about your render.

  • adbcadbc Posts: 3,115

    hpairpower : marvelous model.

    Horo : All your landscape renders are amazing.

    mermaid010 : Awesome clouds render and 2 beautiful landscapes.

    Slepalex : your landscape renders are very nice, I like the cameo and the Venus renders are well done as well.

This discussion has been closed.