Show Us Your Bryce Renders Part 10

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Comments

  • Dave SavageDave Savage Posts: 2,433
    edited May 2018
    c-ram said:
    Well, I think that waterfall is one of the hardest thing to achieve with Bryce. Dave has shown a very very good result with its last render and the water waves with David material is perfect.

     

    However, the waterfall itself is looking a little bit like a flat wall to me. I'm posting an alpha picture of a real waterfall to let you work with it.

    I know what you mean C-Ram, but that's how I see and photograph waterfalls... They are almost like a flat wall... Here's one I photographed last year.

    I know my render could be vastly improved and if I get a minute, I'll have a go with your waterfall attachment, but I'm thinking now about making a terrain material that is curvature sensitive along the lines of a snow topped one, to try and reproduce the effect I've got in my photo, where the water cascades off the rocks at the base of the waterfall.... Well it's on my ever growing list of stuff I'd like to have a go at anyway laugh

    Melanie: Don't worry. Easy come, easy go. I'm not precious about anything I do. smiley

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  • mermaid010mermaid010 Posts: 5,492
    c-ram said:
     

     

    The trick is to load this waterfall in the terrain editor then load the same waterfall as a material in the material lab. I get a good result using this technic.

     

    I'll give this a try thanks smiley

  • Electro-ElvisElectro-Elvis Posts: 883
    edited May 2018

    @Dave Savage: Nice to see you back here. Great work as ever. I love especially the tower and its material and the cars. And the waterfall is excellent as well.

    @MelanieL: Very nice alpine sceneries. The natural-looking distribution of the snow looks very convincing. Excellent materials.

    @Slepalex: Once more outstanding landscapes.

    @Dan Whiteside: Always nice to see Bryce scenes with characters. The lighting is beautiful. The poses of the characters are perfect. We already forebode, what the two "guys" are not able to believe yet - they have not the slightest chance.

    In a burst of Bryce purism I tried to achive a kind of rope-like object and started to play around with the Multi-replicate function. Metaballs are positioned multiple times with the Mulit-Replicate function. I started with a bow e.g. with 50 copies, selected then the last metaball (number 51) and used it as a starting point for the next multi-replicate round and so on. I worked much better, than I hoped.

     

    Ropelike Bryce-Object

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  • mermaid010mermaid010 Posts: 5,492

    Electro-Elvis - that's so cool, lovely lighting too. Just curious how many metaballs did you end up with eventually?

  • HoroHoro Posts: 10,646

    c-ram - interesting idea with the waterfall, worth to try it once I've got the time. Thanks for the picture.

    Dave - very nice place with the waterfall.

    Electro-Elvis - cool idea, very well done.

  • Electro-ElvisElectro-Elvis Posts: 883

    @mermaid010: Thank you very much. About 500.

    @Horo: Thanks a lot.

  • MelanieLMelanieL Posts: 7,384

    Electro-Elvis - thank you. Your "rope" image is really interesting - nice lighting, too.

  • Dave SavageDave Savage Posts: 2,433
    edited May 2018

    Electro-Elvis: Hi and thanks.

    Love a good dabble with metaballs every now and then. Michael Frank's work with them making his beautiful plants is completely awe inspiring... You have done a great job making the rope... So many uses for bendy stuff.

    I've been playing with the snakes again... And last year I bought Stonemason's Rubble set so I've loaded that into Bryce now too... Finished off with one of Horo's HRDI skies providing a bit of light and the backdrop, the main light coming just from the Bryce sun.

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  • mermaid010mermaid010 Posts: 5,492
    edited May 2018

    Dave – wow that’s a nice render, though the lighting awesome.

    Another attempt at waterfalls. I tried C-ram’s way for a waterfall with the terrain but did not succeed. The waterfall is a Photoshop brush on a 2D face. The material and lighting is from https://www.bryce-tutorials.info/shop/bryce-7-1-pro-terrain-stacking/   The trees are xFrog trees

     

     

     

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  • SlepalexSlepalex Posts: 911

    Love a good dabble with metaballs every now and then. Michael Frank's work with them making his beautiful plants is completely awe inspiring... You have done a great job making the rope... So many uses for bendy stuff.

    I've been playing with the snakes again... And last year I bought Stonemason's Rubble set so I've loaded that into Bryce now too... Finished off with one of Horo's HRDI skies providing a bit of light and the backdrop, the main light coming just from the Bryce sun.

     

    Dave Savage, an interesting scene with snakes and ruins. Excellent lighting!
    Maybe on the ruins to add more bump, since they are too smooth? 

  • SlepalexSlepalex Posts: 911

    Spring is in full swing

    Here's my new scene. In the material of blossoming cherry, I added a bit of Ambience, which in combination with the TA rendering gives a good result. Previously, I used the material of transparent foliage for this purpose, which gives the best result, but the render time is too long.
    Full information in the DAZ gallery.

  • Dave SavageDave Savage Posts: 2,433
    Slepalex said:

    Love a good dabble with metaballs every now and then. Michael Frank's work with them making his beautiful plants is completely awe inspiring... You have done a great job making the rope... So many uses for bendy stuff.

    I've been playing with the snakes again... And last year I bought Stonemason's Rubble set so I've loaded that into Bryce now too... Finished off with one of Horo's HRDI skies providing a bit of light and the backdrop, the main light coming just from the Bryce sun.

     

    Dave Savage, an interesting scene with snakes and ruins. Excellent lighting!
    Maybe on the ruins to add more bump, since they are too smooth? 

    Thanks Alex: Yes, Stonemason's models come into Bryce (from Poser) with all the bump removed... I usually only put a slight amount back on to his stuff otherwise parts of it suffer from that thing where the lighting puts hard edges on termintor parts where the light should drop off gradually... That's one of the reasons I put a bit of depth of field on, to lessen the lack of bump... That plus my old(ish) age means I have less and less patience to sit and click on all the hundreds of parts to add it). laugh

    Another great render from you... Like the way you get your ground cover looking so natural.
    Mermaid: That's a good solution to the waterfall problem too. I also saw one in the Gallery the other day that was a really convincing waterfall. I clicked to have a closer look and they had used a photo as a backdrop... Some people may say that's cheating but I'm all for 'whatever solution works' (Afterall, I use HDRI clouds more than Bryce ones or volumetric ones).smiley

  • Dave SavageDave Savage Posts: 2,433
    edited May 2018

    Here's my latest waterfall test... Again not a finished render by any means, but just concentrating on getting the waterfall, splash and river materials to blend properly... I think it's getting closer... I also saved this file so I won't be losing it, meaning I can further develop it without going back to square one. blush

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  • Electro-ElvisElectro-Elvis Posts: 883

    @Melanie L, Dave Savage: Thanks a lot.

  • JamahoneyJamahoney Posts: 1,791
    edited May 2018

    Gorgeous, Memaid...the motion of downwards water -  blurrred, fizzled-like effect is super.

    Nice one, Slepelax...reminds me of a RUNE stone (my Swedish background/history...etc.,).

    Dave...yeah,...getting there (so, so difficult)

    Jay

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  • SlepalexSlepalex Posts: 911
    Slepalex said:

     

     

     

    Thanks Alex: Yes, Stonemason's models come into Bryce (from Poser) with all the bump removed... I usually only put a slight amount back on to his stuff otherwise parts of it suffer from that thing where the lighting puts hard edges on termintor parts where the light should drop off gradually... That's one of the reasons I put a bit of depth of field on, to lessen the lack of bump... That plus my old(ish) age means I have less and less patience to sit and click on all the hundreds of parts to add it). laugh

    Another great render from you... Like the way you get your ground cover looking so natural.
     

    Yes, I know that some maps (transparency, bump) are not automatically loaded into Bryce. In this case, they must be found on the disk and loaded manually, for example, into the alpha channel of texture A. 

  • SlepalexSlepalex Posts: 911

    Here's my latest waterfall test... Again not a finished render by any means, but just concentrating on getting the waterfall, splash and river materials to blend properly... I think it's getting closer... I also saved this file so I won't be losing it, meaning I can further develop it without going back to square one. blush

     

    Dave Savage, this is still the best solution for the waterfall, in my opinion. Rocks shine through the streams of water.

  • SlepalexSlepalex Posts: 911

    Feather grass steppe

    This work uses the same cloud strip as here. Only it is rotated 90 °.
    Grass and stones are created in Wings 3D; two Bryce trees and a bush from the Internet.
    Full information on the DAZ gallery.

  • HoroHoro Posts: 10,646
    edited May 2018

    Dave - nice place for the snakes, they seem to be happy.
    Waterfall looks great, not much water, very fine strands, almost like hair.

    mermaid - very well done waterfall scene.

    Slepalex - very nice spring scene, I like the rock, could be a menhir.
    Feather grass steppe is also a beautiful scene.

    Instead of waterfalls, I did another experiment with terrains.

    Icoshater

    An Icosahedron was made in Wings3D, then set fully transparent with a refractive index of 1.33, lit from behind by a parallel light with infinite width. The shadow cast onto the ground plane was rendered with a narrow FOV of 20 degrees and saved as 96-bit TIFF, converted to 16-bit grey and gamma removed. This was then imported as terrain and lit by the WpH76_SC HDRI. The terrains are transparent with a refractive index of 0.75. At left the white-grey parts, at right the grey-black parts of the shadow.

    Icosahedron and Shadoiw

    At left the original Icosahedron, default grey, lit by a WhiteSphere and rendered with TA. At right the shadow that resulted and then used as terrain.

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  • adbcadbc Posts: 3,115

    Electro-Elvis : cool metaball render

    Dave Savage : Snakes, rubble, nice colours, great image. Well done Waterfall as well.

    mermaid010 : nice effect on the waterfall.

    Slepalex : Spring in full Swing : very nice.

    Feather grass Steppe : another well done landscape.

    Horo : nice terrain (icosahedron) experiment.

  • mermaid010mermaid010 Posts: 5,492

    Thanks Dave, Jay, Horo and Adbc

    Slepalex – both your landscapes are so beautiful, very realistic, how do you do it, the scaling is top notch.yes

    Dave -  beautiful waterfall, very close to the photo you posted.

    Horo – interesting  terrain/icosahedron experiments.

  • MelanieLMelanieL Posts: 7,384

    Dave Savage - I like how your snakes are coming along. The wsterfall is looking promising too - the base (where it hits the bottom) looks very realistic.
    Mermaid010 - clever trick with the waterfall and those trees (especially the magnolia) look good. Don't you have any problems loading xFrog trees - I seem to recall they were pretty large?
    Slepalex - two more lovely landscapes. The grass/weeds in your obelisk render is lovely. And the whole foreground of the steppes one too.
    Horo - I'm not sure I understand a word of what you wrote about the icosohedron experiment, but the results are certainly interesting!

  • Dave SavageDave Savage Posts: 2,433
    MelanieL said:

    Mermaid010 - clever trick with the waterfall and those trees (especially the magnolia) look good. Don't you have any problems loading xFrog trees - I seem to recall they were pretty large?
     

    Thanks Melanie. smiley

    X-Frog trees are a pain in the backside, but well worth the effort. Yes, they are massive, they sometimes import into Bryce on their side and they need the materials all fixing (trans maps putting on properly ect.)

    But once you've done that and saved them into your Bryce library, they are easily placed into any scene. And then yes, they add much time to the render time, but I don't think there are any more realistic plants and trees that you can use in Bryce. Bryce trees and a lot of other freebie-trees are good for background, but the detail in the X-Frog ones make them superior for foreground. smiley

  • mermaid010mermaid010 Posts: 5,492
    edited May 2018

    MelanieL - Thanks for the nice comment. Dave explained the use of xFrog trees. Mine are all freebies that xFrog generously shared from time to time, and I saved them in my library. Horo and some other members explained how to save them in the library the main aspect is to enable Blend transparency. The only drawback is the render time, this simple render took almost 5 hours because of the two trees.

    Post edited by mermaid010 on
  • c-ramc-ram Posts: 376

    @ Dave : nice improvement on your last fall render, the way the water is falling is looking much better.

     

    Xfrog trees are good if you want to add realistics vegetation in Bryce, but for photoreal trees, there's nothing better than speedtree models.

     

    Of course the software is costing a lot of money but to achieve high end pictures this is the most valuable product. Using speedtree models in Bryce is also very nice because you don't have to load textures for leaves. All speedtree leaves are modeled on trees. That means also that the models have got much polygons tHan any tree models. In counterpart, they're taking more memory space.

  • MelanieLMelanieL Posts: 7,384

    Thanks for the information, folks. Yes, I have a large-ish number of xFrog trees I acquired free at various times. I sometimes used them in DAZ Studio, but I'd not tried them in Bryce. Maybe I should dig them out (they must be on a backup drive somewhere).

     

     

  • HansmarHansmar Posts: 2,932

    Guys and galls: fantastic work on the waterfalls, beautiful landscapes, great car models, nice Icosahedrons. In short: very good Brycing. Keep up the good work!

  • HoroHoro Posts: 10,646
    edited May 2018

    adbc - thank you.

    mermaid - thank you.

    MelanieL - thank you.

    Hansmar - thank you.

    I set out to try a waterfall but ended up with just another terrain render and did an anaglyph for those with the appropriate goggles.

    Green Spot

    Green Spot Anaglyph

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  • mermaid010mermaid010 Posts: 5,492

    Horo - another beautiful landscape, love the anaglyph. I tried another one recently using the AnaMaker but the results were not good.

  • HoroHoro Posts: 10,646

    mermaid - thank you. I'm not sure how AnaMaker works. It only takes one image and I reckon it shifts one against the other but more on top (usually farther away) than on bottom. In any case, it's a cheat though it may also create plausible 3D images. Before we had the lenses for the Bryce camera, I rendered twice and moving the camera sideways a bit, but without a toe-in angle. Then I made both monochrome with the colours red and cyan then added the two. This is also the way I do it with photographs. The result is better when done in HDRShop than in Photoshop.

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