Show Us Your Bryce Renders Part 10

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Comments

  • HoroHoro Posts: 10,643

    Dan - great scene, excellent buildings. The software here seems to compress a bit much. There is some noise as Hansmar noticed, but in the full image it is impeccable.

  • mermaid010mermaid010 Posts: 5,490
    edited August 2019

    Dan – superb scene, I love it

    The same terrain as the previous one, with a water slab and the terrain resized and rotated.

     

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  • HoroHoro Posts: 10,643
    edited August 2019

    mermaid - this looks very interesting.

    An interesting landscape can look dull in bad weather. A bit later the clouds dispersed somewhat and the landscape appears in true 3D.

    Pothole

    Pothole Anaglyph

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  • HansmarHansmar Posts: 2,929
    Horo said:

    Dan - great scene, excellent buildings. The software here seems to compress a bit much. There is some noise as Hansmar noticed, but in the full image it is impeccable.

    Horo, that is remarkable. I see the noise mainly in the full image. Are there any screen settings that could explain why what I see is noisy, but what you see is not? Usually I do not perceive so much noise in the renders on the forum, so it looks like it is an effect of this picture.

  • HansmarHansmar Posts: 2,929

    Mermaid: nice landscape.

    Horo: The landscape looks wonderful in the rain!

  • adbcadbc Posts: 3,115

    Dan Whiteside : superb render.

    mermaid : excellent image.

    Horo : beautiful rain scene and anaglyph.

  • HoroHoro Posts: 10,643

    Hansmar - thank you. Dan has a link to the full image near the end of his comment (https://i.postimg.cc/vZ1KWzHx/E-Street-Plaza-lrg.jpg). That one looks clean to me. The full image here in this forum still has noise, worst on the ground between the ladies.

    adbc - thank you.

  • mermaid010mermaid010 Posts: 5,490

    Thanks Horo, Hansmar  and Adbc

    Horo- excellent renders again, the anaglyph is superb

  • HansmarHansmar Posts: 2,929
    Horo said:

    Hansmar - thank you. Dan has a link to the full image near the end of his comment (https://i.postimg.cc/vZ1KWzHx/E-Street-Plaza-lrg.jpg). That one looks clean to me. The full image here in this forum still has noise, worst on the ground between the ladies.

    Horo: you are right. I missed that link. And indeed, much less noise (still a little bit, but nothing to worry about). Thanks for pointing it out!

  • HansmarHansmar Posts: 2,929
    edited August 2019

    It's been some time since I made some new renders. These are two renders of the same scene with different textures and light.

    The city is actually a terrain, made from a posterised fractal terrain. One has a texture with three elements, while the other is much more simple.

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  • HansmarHansmar Posts: 2,929

    And here is a totally different view from the same city. Different texture, camera somewhere in the middle, 180 degrees view, lighting by abstract IBL and a greenish sun in a blackish atmosphere. There are a couple of lights scattered in the city (also in the other views).

    Quite an abstract result, I think.

     

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  • HoroHoro Posts: 10,643
    edited August 2019

    mermaid - thank you.

    Hansmar - interesting cities you made from terrains. I prefer the second, less dark and "boring" like some town districts.
    The abstract is absolutely marvelous. I really like the forms and lighting. It is beautiful.

    Very time intensive render, I made every possible "mistake" to get a quick render: transparency with a high refractive index, reflections, high max ray depth and total internal reflection (TIR), soft IBL shadows, premium render with soft shadows and 36 rays per pixel.

    Shape 301

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  • Electro-ElvisElectro-Elvis Posts: 883
    edited August 2019

    @Horo: I think the long rendering time was worth it for your funky object. Really good looking metall effect. From your last landscapes I prefer the rainy version. In my opinion it does not look dull at all. (Still have no red/green glasses, therefore I can't say much about the nice effects you created.)

    @Hansmar: That's a beautiful abstract. As Horo I prefer your second city render.

    @mermaid010: The terrain is interesting. The sky is lovely.

    @Dan: The Bryce models are excellent. I especially love the glass dome on the building on the left side. In the linked image hardly any noise is noticeable. A perfect and beatiful render, the only thing I could possibly say, is the skin of the woman. Especially the legs, They look a bit flat. There is hardly a transition from one color to the next.

    @adbc: I hope you feel well soon!

    For the latest Bryce Challenge I wanted to create an image inspired by the German folk song "Hiking is the miller's delight" (Das Wandern ist des Müllers Lust). I thougt of a brook in the forest, with a mill, a miller and a millers daughter. But I was far too late. Nevertheless I found it interesting to create an image with a small river and a waterfall. The most elaborate Bryce scene that I've ever made came out. There is a lot of Bryce in it, but I added a few objects from Daz3D (A few rocks, and a few plants).

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  • adbcadbc Posts: 3,115
    edited August 2019

    Hansmar : beautiful city render, I also prefer the second one.

    Horo : very nice object, great effect on the texture !

    Electro-Elvis : thanks. Very inspiring scene, good work !

    Played a bit with primitives and booleans.

     

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  • HoroHoro Posts: 10,643

    Electro-Elvis - thank you. This is a most beautiful scene you show us here. Indeed, it would have had the potential for the winner in the contest. Very elaborate and detailed scene. I particularly like how you managed the light variation foreground to background.

    adbc - thank you. The golden object looks very nice and is excellently presented.

  • srieschsriesch Posts: 4,241

    For the latest Bryce Challenge I wanted to create an image inspired by the German folk song "Hiking is the miller's delight" (Das Wandern ist des Müllers Lust). I thougt of a brook in the forest, with a mill, a miller and a millers daughter. But I was far too late. Nevertheless I found it interesting to create an image with a small river and a waterfall. The most elaborate Bryce scene that I've ever made came out. There is a lot of Bryce in it, but I added a few objects from Daz3D (A few rocks, and a few plants).

    Nice!

  • Tim82Tim82 Posts: 859

    i have not shared for a while :)

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  • HoroHoro Posts: 10,643

    Tim82 - just noticed it in the galleries. Very beautifully done underwater scene. The bubbles are a nice detail.

  • SlepalexSlepalex Posts: 911

    For the latest Bryce Challenge I wanted to create an image inspired by the German folk song "Hiking is the miller's delight" (Das Wandern ist des Müllers Lust). I thougt of a brook in the forest, with a mill, a miller and a millers daughter. But I was far too late. Nevertheless I found it interesting to create an image with a small river and a waterfall. The most elaborate Bryce scene that I've ever made came out. There is a lot of Bryce in it, but I added a few objects from Daz3D (A few rocks, and a few plants).

    Grandiose! Congratulations!
    The creek is terrain?

  • adbcadbc Posts: 3,115

    Horo : thank you.

    Tim82 : impressive underwater scene, very realistic !

  • @adbc, Horo, sriesch: Thank you.

    @Slepalex: Thank you. The creek is made of 5 terrains created with "Metamorphism". Two are used for the upper part, two for the waterfall and one for the lower part.

  • mermaid010mermaid010 Posts: 5,490
    edited August 2019

    Hansmar – three superb renders, I love the liquefy effect of the abstract.

    Horo – beautiful still render.

    Electro-Elvis – wow a fantastic render, sad you missed the challenge, you have a winner here. My new desktop, hope you don’t mind.smiley

    Adbc – lovely render, I like the contrasting colors.

    Tim – magnificent underwater render.

    I tried David’s Rendering Glass tutorials again, not with much success, but I like the shadows of this render which took 3hrs. Part one  https://www.youtube.com/watch?v=e_1F9xto9dQ

     

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  • Tim82Tim82 Posts: 859

    @mermaid, very interesting looking scene :)

  • adbcadbc Posts: 3,115

    mermaid : great object, the glass looks fragile, very nice effect.

    Thank you for your comment.

  • HoroHoro Posts: 10,643

    mermaid - very nice glass object with the reflections on the ground.

  • mermaid010mermaid010 Posts: 5,490

    Thanks for the nice comments Tim, Adbc and Horo

  • HoroHoro Posts: 10,643
    edited August 2019

    Double stacked terrain, the visible sun is from an HDRI that lights the scene. The invisible Bryce sun at the same position supports the visible one. The clouds are an infinite slab.

    Hills and Lake

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  • HansmarHansmar Posts: 2,929
    edited August 2019

    Horo: Thanks. What a very lovely abstract render. Fantastic textures! And your landscape is again very good. Lovely light, sunny scene.

    Electro-Elvis: Thank you. Your landscape is marvellous, I agree with the praise for the water and the colours!

    Adbc: Thanks. Very nice play with Booleans, etc. Looks a bit like a stylised female figure. Very nice colours.

    Tim82: Very good looking underwater scene. Lovely bubbles and good use of anisotropy (I assume).

    Mermaid: nice glassy object. Maybe another lighting approach might bring out the sparkling effect a bit more? Darker background and more light on the object? More specularity in the texture? And what about a light inside the object?

    I made one more with my 'city terrain'. This time looking up, with modified sky and texture again. It is clearly not a city now, but I cannot imagine what it would be.

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  • adbcadbc Posts: 3,115

    Horo : Excellent scene, perfect lighting.

    Hansmar : thanks. I like your experiment with the city terrain, nice texture.

  • JamahoneyJamahoney Posts: 1,791
    edited August 2019

    Elvis...wonderful effect on the water-til at the edge of the water-flow.

    AdBc...looks almost angel-like.

    Tim...super...me thinks snorkel required as it is overwhelming.

    Mermaid, as Horo points out...the reflections are more interesting than the glass object itself.

    Horo...phew...the sun, the water, the blurred misty division effect between land and water...what can one say.

    Futuristic, Hansmar, is all I can think of (put some suitably, scaled-sized guy on, say, the right side building/platform, and its story would totally change).

    Jay

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This discussion has been closed.