Look at my Hair (LAMH) Official Thread: update 1.6.0.2 released

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Comments

  • MacSaversMacSavers Posts: 324
    edited December 1969

    Okay, I'm trying to create a white wolf character for my scene. I have the Millennium Dog from the Millennium Dog Starter Pack and the Millennium Dog LE. When I try to attach the DAZ Mil Dog - Wolf.lm to the Millennium Dog, I get an error:

    There is no matching figure available.
    However, the currently selected figure *may* be compatible.
    Force application to the selected figure?
    (Results may not be desirable)

    I can either select Yes or Cancel. Either gives me nothing.

    When I try to attach it to the Millennium Dog LE, it works, but the LE version won't shape to the Wolf. It takes the material, but never morphs.

    Anyone else having this problem with Daz Studio 4.8 and LaMH?

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  • MacSaversMacSavers Posts: 324
    edited December 1969

    Okay, I found a solution, but it's very non-standard.

    If I load the MilDog and do the Wolf Shape, then click the 'Attach LAMH Preset' and DOUBLE-CLICK the DAZ Mil Dog - Wolf.lmh file, it works. It only fails when I highlight the file and click the okay button.

    Might just be a 4.8 glitch. Not certain. I've been able to attach other LaMH presets without any issues.

  • nDelphinDelphi Posts: 1,868
    edited December 1969

    Has there been any progress in making the player stable? Do you have a beta version that can actually work?

    I am just trying LAMH again and it is even more frustrating than ever. I stopped purchasing the animals with this fur because of this. To me it's been way too long for this. Surely, some progress has to have happened by now? No?

  • nDelphinDelphi Posts: 1,868
    edited June 2015

    I registered at your forum to test out the beta, but need to be confirmed.

    I managed to get the figure to render in my scene by just moving the character by .10 on the Y axis, away from the floor. I had tried everything else and this was it. I noticed that I was able to render the figure by itself so I knew it had to be something in the scene.

    Update: I seem to have jumped the gun. As soon as the render is about to finish, it crashes DAZ Studio. At least it got that far this time.

    Post edited by nDelphi on
  • nDelphinDelphi Posts: 1,868
    edited December 1969

    Well, I registered on the beta forum only to find there is no one there. I posted and haven't received a reply.

    I was hoping for some beta code to try out, but nothing but crickets. Here and there.

    I was activated on the beta forum for silence? There is something seriously wrong with this picture. You could have just as easily ignored me here, of which you have.

  • NathanomirNathanomir Posts: 126
    edited December 1969

    I hope this is the correct thread to post this.

    LAMH crashes Studio when I attempt to load the Mil Cat preset. It happens in both the editor (create tab) and the window tab. In the editor, it crashes the moment I click the load project button, and in the window tab it crashes the moment I click the load preset button.

    I'm using LAMH 1.5.15 (64 bit for Windows) with no free player, and DAZ Studio 4.6.3.52 Pro (64 bit).

    Any ideas?

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    That's the current version of the LaMH plugin; will it work with such an old version of D|S? You might need to update.

  • Roman_K2Roman_K2 Posts: 1,252
    edited December 1969

    Oh-oh... I haven't looked at LAMH in quite some time; not sure what you mean by the "latest plugin". For DS? I'm trying DS 4.8 under Win7, downloaded with DIM two weeks ago approx.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Some plugins don't like working with several-versions-newer updates of the D|S program, some are similarly fussy about older versions. A few (particularly the Dynamic Clothes plugin) must be updated at the same time as D|S. I always check my important plugins after updating D|S, just to make sure nothing's been updated and I didn't notice.

    My copy of the current LaMH plugin is dated last November; if yours is later than that, then it's OK. If you're not sure, go into D|S and check the version number in your About Installed Plugins list.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    I hope this is the correct thread to post this.

    LAMH crashes Studio when I attempt to load the Mil Cat preset. It happens in both the editor (create tab) and the window tab. In the editor, it crashes the moment I click the load project button, and in the window tab it crashes the moment I click the load preset button.

    I'm using LAMH 1.5.15 (64 bit for Windows) with no free player, and DAZ Studio 4.6.3.52 Pro (64 bit).

    Any ideas?

    Hello, the issue might be that you aren't running DS 4.8. Can you update and try again?

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited July 2015

    nDelphi said:
    Well, I registered on the beta forum only to find there is no one there. I posted and haven't received a reply.

    I was hoping for some beta code to try out, but nothing but crickets. Here and there.

    I was activated on the beta forum for silence? There is something seriously wrong with this picture. You could have just as easily ignored me here, of which you have.

    nDelphi, there might have been an issue with the email notification that your account was created on the beta site. Please check now, it should be enabled.

    PS: I've read back again your post, because I wasn't sure I fully understood (english isn't my first language). So you are complaining that there are no new versions to test. My personal opinion was to close the public beta test forum because it has always been deserted, and as new beta versions were uploaded the feedback has been minimal, if none at all at times. It seems like most users don't have the time to undertake testing WIP versions, so I'd be happier to manage beta-testing directly via email with the few ones really interested rather than having a dedicated forum and bug report system that takes resources and time but nobody uses.
    I'll talk with Kendall again and see what to do.

    Post edited by Alessandro Mastronardi on
  • MBuschMBusch Posts: 547
    edited December 1969

    nDelphi said:
    Well, I registered on the beta forum only to find there is no one there. I posted and haven't received a reply.

    I was hoping for some beta code to try out, but nothing but crickets. Here and there.

    I was activated on the beta forum for silence? There is something seriously wrong with this picture. You could have just as easily ignored me here, of which you have.

    nDelphi, there might have been an issue with the email notification that your account was created on the beta site. Please check now, it should be enabled.

    PS: I've read back again your post, because I wasn't sure I fully understood (english isn't my first language). So you are complaining that there are no new versions to test. My personal opinion was to close the public beta test forum because it has always been deserted, and as new beta versions were uploaded the feedback has been minimal, if none at all at times. It seems like most users don't have the time to undertake testing WIP versions, so I'd be happier to manage beta-testing directly via email with the few ones really interested rather than having a dedicated forum and bug report system that takes resources and time but nobody uses.
    I'll talk with Kendall again and see what to do.

    I am one that give up the beta forum because it was deserted as you said. Anyway, I will be more than glad to test any new WIP version and give you feedback. Let me know when and if you want.

  • nDelphinDelphi Posts: 1,868
    edited July 2015

    PS: I've read back again your post, because I wasn't sure I fully understood (english isn't my first language). So you are complaining that there are no new versions to test. My personal opinion was to close the public beta test forum because it has always been deserted, and as new beta versions were uploaded the feedback has been minimal, if none at all at times. It seems like most users don't have the time to undertake testing WIP versions, so I'd be happier to manage beta-testing directly via email with the few ones really interested rather than having a dedicated forum and bug report system that takes resources and time but nobody uses.
    I'll talk with Kendall again and see what to do.

     No, I am complaining that your plugin doesn't work without constantly crashing, recently I haven't been able to render a single scene with it. Have you worked on the code lately and have a more up-to-date plugin that you can offer me to see if it will work?

    Post edited by nDelphi on
  • RAMWolffRAMWolff Posts: 10,228

    Looking forward to the iRay update! 

  • algovincianalgovincian Posts: 2,635

    Anybody successful exporting instanced geometry? I must be doing something wrong . . .

    1. created a sphere and low-poly cone in a new scene

    2. selected the sphere and created a new LAMH object

    3. in the hair salon, selected & imported the sphere from studio

    4. added follicles

    5. grew guide hairs in styling

    6. exported hair as instanced geometry (selecting cone from available props)

    I've tried hair quantity of the default 10000, 1000, and 100. In all cases, I get a wait cursor & "Not Responding" for all 3 windows (the studio window, the hair salon window, and the export options window). I let it cook for 10+ minutes in each case but it remained hung each time until I had to give it the 3-finger salute.

    DAZ Studio 4.8 and LAMH 1.5.15 on Windows 7 Pro

    I'd love to be able to use this feature, and any experience anybody has with getting it to work (and how I'm being bone-headed) would be greatly appreciated!

    Thanks in advance.

    - Greg

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited July 2015
    nDelphi said:

    PS: I've read back again your post, because I wasn't sure I fully understood (english isn't my first language). So you are complaining that there are no new versions to test. My personal opinion was to close the public beta test forum because it has always been deserted, and as new beta versions were uploaded the feedback has been minimal, if none at all at times. It seems like most users don't have the time to undertake testing WIP versions, so I'd be happier to manage beta-testing directly via email with the few ones really interested rather than having a dedicated forum and bug report system that takes resources and time but nobody uses.
    I'll talk with Kendall again and see what to do.

     No, I am complaining that your plugin doesn't work without constantly crashing, recently I haven't been able to render a single scene with it. Have you worked on the code lately and have a more up-to-date plugin that you can offer me to see if it will work?

     

    Sorry to hear that. Please email me at 'info@alessandromastronardi.com'; send me some information also about these constant crashes (i.e. both LAMH and DS log files). I'll prepare a test version to send you and see if it helps with the issues. 

    Post edited by Alessandro Mastronardi on
  • Anybody successful exporting instanced geometry? I must be doing something wrong . . .

    1. created a sphere and low-poly cone in a new scene

    2. selected the sphere and created a new LAMH object

    3. in the hair salon, selected & imported the sphere from studio

    4. added follicles

    5. grew guide hairs in styling

    6. exported hair as instanced geometry (selecting cone from available props)

    I've tried hair quantity of the default 10000, 1000, and 100. In all cases, I get a wait cursor & "Not Responding" for all 3 windows (the studio window, the hair salon window, and the export options window). I let it cook for 10+ minutes in each case but it remained hung each time until I had to give it the 3-finger salute.

    DAZ Studio 4.8 and LAMH 1.5.15 on Windows 7 Pro

    I'd love to be able to use this feature, and any experience anybody has with getting it to work (and how I'm being bone-headed) would be greatly appreciated!

    Thanks in advance.

    - Greg

    Hello Greg, instancing has changed in DS 4.8 and we are working on adapting the code so that the instance generation will work more efficiently with a large number of those. However it's odd that it kills the application with only 100.

  • algovincianalgovincian Posts: 2,635

    Anybody successful exporting instanced geometry? I must be doing something wrong . . .

    1. created a sphere and low-poly cone in a new scene

    2. selected the sphere and created a new LAMH object

    3. in the hair salon, selected & imported the sphere from studio

    4. added follicles

    5. grew guide hairs in styling

    6. exported hair as instanced geometry (selecting cone from available props)

    I've tried hair quantity of the default 10000, 1000, and 100. In all cases, I get a wait cursor & "Not Responding" for all 3 windows (the studio window, the hair salon window, and the export options window). I let it cook for 10+ minutes in each case but it remained hung each time until I had to give it the 3-finger salute.

    DAZ Studio 4.8 and LAMH 1.5.15 on Windows 7 Pro

    I'd love to be able to use this feature, and any experience anybody has with getting it to work (and how I'm being bone-headed) would be greatly appreciated!

    Thanks in advance.

    - Greg

    Hello Greg, instancing has changed in DS 4.8 and we are working on adapting the code so that the instance generation will work more efficiently with a large number of those. However it's odd that it kills the application with only 100.

    Thanks Alessandro - I'll stop banging my head against the wall for the time being. I appreciate you taking the time to respond.

    - Greg

  • Anybody successful exporting instanced geometry? I must be doing something wrong . . .

    1. created a sphere and low-poly cone in a new scene

    2. selected the sphere and created a new LAMH object

    3. in the hair salon, selected & imported the sphere from studio

    4. added follicles

    5. grew guide hairs in styling

    6. exported hair as instanced geometry (selecting cone from available props)

    I've tried hair quantity of the default 10000, 1000, and 100. In all cases, I get a wait cursor & "Not Responding" for all 3 windows (the studio window, the hair salon window, and the export options window). I let it cook for 10+ minutes in each case but it remained hung each time until I had to give it the 3-finger salute.

    DAZ Studio 4.8 and LAMH 1.5.15 on Windows 7 Pro

    I'd love to be able to use this feature, and any experience anybody has with getting it to work (and how I'm being bone-headed) would be greatly appreciated!

    Thanks in advance.

    - Greg

    Hello Greg, instancing has changed in DS 4.8 and we are working on adapting the code so that the instance generation will work more efficiently with a large number of those. However it's odd that it kills the application with only 100.

    Thanks Alessandro - I'll stop banging my head against the wall for the time being. I appreciate you taking the time to respond.

    - Greg

    You're welcome Greg, unfortunately no solution that I can offer right now, but on current WIP code instancing seems to work very fast. We hope to start beta-testing the updated version in a few days, which should integrate also the code to support IRay.

     

     

  • nDelphinDelphi Posts: 1,868
    nDelphi said:

     No, I am complaining that your plugin doesn't work without constantly crashing, recently I haven't been able to render a single scene with it. Have you worked on the code lately and have a more up-to-date plugin that you can offer me to see if it will work?

     

    Sorry to hear that. Please email me at 'info@alessandromastronardi.com'; send me some information also about these constant crashes (i.e. both LAMH and DS log files). I'll prepare a test version to send you and see if it helps with the issues. 

    I found another solution for that scene. I waited for days for a reply but non came. My stance is that if you have a new beta or alpha plugin you wish to send my way you are welcomed to do so. I am just moving on. It has been years that this plugin has been this buggy. It is nothing new. I have been able to render three scenes with your player since it was made available, and I am not exaggerating.

  • JOdelJOdel Posts: 6,288
    edited July 2015

    Okay, I've just had to go with a clean reinstall of Studio. I've downloaded the full plugin and the player files from my product library here. I use the Mac 64-bit versions of them.

    The full plugin version is 1.5.0.1

    The player is version 1.5.13.0

    The last time I tried running the full plugin there were still problems on a Mac, but the player worked. So I was running that. Is this still the case, and are these the most current versions of both? I saw a later version number for Windows on the website, but didn't notice anything more current for Mac.

    I'll run the full version if i can, but the player will do if not.

    Post edited by JOdel on
  • Jack238Jack238 Posts: 117

    Hi

    I have the full plugin and I do not have the player loaded at all. I am using WIndows 7 64-bit. I do remember in the past that I had then player and plugin loaded and that gave me problems. I guess I am wondering why the player should be necessary if you have the full plugin? Maybe I should be loading the player too but I don't see a need for it. Of course, I could be missing something.

     

    Jack

  • JOdelJOdel Posts: 6,288

    You shouldn't run the player and the full plugin together. Just one or the other. But the full plugin was having problems in the Mac OS, when, I think it was Studio 4.7 had just shipped, while the player wasn't. So I downloaded and was running that instead. 

    Now I've updated to 4.8 and wanted to know whether the full plugin is seaworthy. For that matter, whether the player is as well, and if what I've got is the current version.

  • Jack238Jack238 Posts: 117

    Oh OK. Thanks for the clarification JOdel

  • MacSaversMacSavers Posts: 324

    I've been able to use the plugin without too many issues in 4.8. There was a model issue, but I finally figured out a work around. It wasn't a LaMH issue really, more of an issue with who created the hair for the model.

    I am waiting for the Iray version. I can't imagine how much longer that will cause Iray to render. It's already a dog on my poor MacBook Pro as it is, but when you want something to look right, sometimes it's worth the sacrifice.

  • Roman_K2Roman_K2 Posts: 1,252

    Ok... I did a search for LAMH on my hard drive and I found the plugin(s), thanks. So they are definitely there and they got downloaded last month via DIM. I didn't reply for a while because they seem to have changed the forum software and I lost the thread - I'm pretty sure I was getting "Page Not Found" for a while... now it seems to be back.

    I didn't realize that dynamic cloth models or props or whatever they are (like the cape?) also require(d) a "plugin". Very interested in the cape model and similar items.

  • Roman_K2Roman_K2 Posts: 1,252

     I'd be happier to manage beta-testing directly via email with the few ones really interested rather than having a dedicated forum and bug report system that takes resources and time but nobody uses

     

    PMFJI... I've been away from LAMH for a while but I posted favourably about the brown bear model, Ursus Arctos. Very cool and for those who don't know it, the bear comes with an... optional LAMH fur "suit" ready-to-go if I may try to describe it that way.

    Anyway new, test install was working well for me until I got around to authorizing LAMH... essentially I got the plug-in up and running but I don't know what to do next... it's not clear to me what you need to click on to get the hair effect going.

    I should mention that I've only run the plug-in once, just long enough to take this picture and sure enough, it DS 4.8 crash. Might be a slightly older computer (it's a old Toshiba with a Pentium processor and 4 Gb of RAM) but a newer unit is a possibility - a Dell Vostro 3885 with an i5 processor and 8 Gb of RAM.

    Thanks, Roman

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  • Hello Roman, check out the PDF manual ( http://www.furrythings.com/LAMH1.5/LAMH.manual.1.5.zip ) page 9, see that there is a button that you need to click to load the current DS model into LAMH canvas.

  • RAMWolffRAMWolff Posts: 10,228

    Hi Alex,

    I have a question for you.  Is there a way to create polygroups with LAMH?  I know this seems like a ZBrush question for a non ZBrush app but if not it would be a great thing to consider building into the next update if possible.  What makes this a great idea, in my eyes, is the ability to turn off sections that you don't want to style or have hair growing just yet.  I'm getting really frustrated with trying to make a good beard in ZBrush for Dusk from Hivewire.  It's always either too thin and whispy or just doesn't look right with a shader or a texture in DAZ Studio.  So I'm about ready to jump back into LAMH but don't want to to create a full beard but instead create allot of different zones like side burns, goatee, mustache (with a few segments for like short, long, handlbar), mutton chops sideburn extentions and like that.  So the end user can turn off areas that they don't need for that particular character.  It's easy to do all that in ZBrush and in fact I have a really great "beard template" that's got all the zone mapped, along with groups that DAZ Studio can read in the Geometry editor.  SO not sure to what extent LAMH can read or make use of any of that information....

    Please let me know

    Thanks sir,

    Richard

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  • SkirikiSkiriki Posts: 4,976
    edited July 2015
    Yeah, shave groups, if I have understood you right -- you can pick areas, designate them as a part of shave group, then create a new shave group for a different area, and then just decide "no that shave group doesn't need hair" and poof it goes.
    Post edited by Skiriki on
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