Look at my Hair (LAMH) Official Thread: update 1.6.0.2 released

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Comments

  • Mark C HollowayMark C Holloway Posts: 141
    edited April 2017

    Thank you for this post, Going to grab the update now. wink

    Post edited by Mark C Holloway on
  • germpegermpe Posts: 2
    edited April 2017

    I can't install plugin. Full and free version too. Other plugins installing normally, all folders are made
    Installation runs and nothing appears and is not installed. I have Daz Studio 4.9, Windows 7 64x

    Post edited by germpe on
  • Mark C HollowayMark C Holloway Posts: 141
    edited April 2017
    germpe said:

    I can't install plugin. Full and free version too. Other plugins installing normally, all folders are made
    Installation runs and nothing appears and is not installed. I have Daz Studio 4.9, Windows 7 64x

    Did you use the daz downloader?  Try manual download. I did and it works.

    Post edited by Mark C Holloway on
  • germpegermpe Posts: 2
    germpe said:

    I can't install plugin. Full and free version too. Other plugins installing normally, all folders are made
    Installation runs and nothing appears and is not installed. I have Daz Studio 4.9, Windows 7 64x

    Did you use the daz downloader?  Try manual download. I did and it works.

    I already use manual install. Reinstall Daz Studio solve the problem

  • germpe said:
    germpe said:

    I can't install plugin. Full and free version too. Other plugins installing normally, all folders are made
    Installation runs and nothing appears and is not installed. I have Daz Studio 4.9, Windows 7 64x

    Did you use the daz downloader?  Try manual download. I did and it works.

    I already use manual install. Reinstall Daz Studio solve the problem

    Now that is weird, Would like to know what happened. Oh well, Glad you got it working

  • VortigensBaneVortigensBane Posts: 383

    Just a note as to something I have discovered really helps me in creating long LAMH hair.  I always start out with guide hairs that are shorter than what I want, but with lots of segments, and then grow them longer when I have already tweaked them.  For some reason they are easier to drag more-or-less into the shape that I want while they are short, and then lengthen them later.

  • Oso3DOso3D Posts: 15,041

    Is there an easy way to delete part of a lamh shape before converting to fiber hair?

    i have an existing model (chimp), I want everything but the legs in Fiberhair.

    i tried deleting the lamh section for legs and feet, that didn't work. With the editor, I can't see an option to remove the legs without resetting the hairs. I tried shrinking the shins so it's not visible, but then conversion hangs my computer or crashes.

     

  • Kendall SearsKendall Sears Posts: 2,995

    Is there an easy way to delete part of a lamh shape before converting to fiber hair?

    i have an existing model (chimp), I want everything but the legs in Fiberhair.

    i tried deleting the lamh section for legs and feet, that didn't work. With the editor, I can't see an option to remove the legs without resetting the hairs. I tried shrinking the shins so it's not visible, but then conversion hangs my computer or crashes.

     

    There are a number of ways to remove unwanted LAMH areas:

    Once to fiberhair you can remove the parts of the LAMH group that you don't want.  The fiberhair will be exported by surfaces and you can just delete the surfaces that are undesired from the LAMH Group node.

    You can also set the shavegroup's hair count to 0 for the export if you've put your legs in a separate shavegroup.

    You can select the hairs you want deleted and split them off into another shavegroup and then follow the step above.

    There are other ways but these popped into my head first this late.  I'll update this after I've gotten some sleep.

    Kendall

     

  • Oso3DOso3D Posts: 15,041

    Holy poot, I didn't realize the fiberhair made separate facegroups. Biggest facepalm evar. Thanks, that will be hugely helpful.

    Is there a way to select hairs by surface in LAMH editor? I couldn't see an easy way to do it.

     

    Ultimately I was able to solve the problem a different way...

    So I was trying to give the Minotaur a base coat of hair, and was attempting to combine it with a Chimp LAMH preset (basically, two dummy bodies matched up). But I needed to hide the Chimp's legs/feet hair (which, obviously, aren't set up to handle minotaur legs).

    Ran into lots of problems.

    I ended up going 'this is dumb' and dropped the Chimp entirely, and simply added a new shave group covering the torso and arms, and tweaked it to look like curly coat of fur. Which, since it didn't really need styling or anything, worked fine.

    (I'll share the image when I'm allowed, it's for a pay assignment)

  • Mustakettu85Mustakettu85 Posts: 2,933

    Just a note as to something I have discovered really helps me in creating long LAMH hair.  I always start out with guide hairs that are shorter than what I want, but with lots of segments, and then grow them longer when I have already tweaked them.  For some reason they are easier to drag more-or-less into the shape that I want while they are short, and then lengthen them later.

    Awesome tip! Thanks for sharing, gotta try this method ASAP

  • TheKDTheKD Posts: 2,696
    edited May 2017

    OK, been messing about again, and getting angry as hell. Mainly I just use some nice presets I have, open the lamh window thingie, export with a boat load of hairs, use an iray shader on the hairs and good to go.

    I have downloaded the horse 2.0 preset called wild I think? It seems like a good start, but I want to change it. So I fire up the lamh tool, add the preset, then go into the tool window. Every time I try to change to the hair group I want to alter, instant DAZ crash. How do I stop this madness? It's been 17 times so far today.

    Well, 23rd time is the charm......   I think. It finally didn't just kill dazz right away at least. Why is it doing that though? Nope, crashed again, damnit.

    Post edited by TheKD on
  • Oso3DOso3D Posts: 15,041

    Hrm. So I'm attempting to add LAMH to the Dune Hunter ( https://www.daz3d.com/dune-hunter )

    The PROBLEM is that even at base resolution, the sucker is something like 200k polygons, 10x what a Genesis figure is. Trying to do anything with it and my interface starts chugging hard.

    Any relatively easy workarounds to this?

     

  • Kendall SearsKendall Sears Posts: 2,995

    Hrm. So I'm attempting to add LAMH to the Dune Hunter ( https://www.daz3d.com/dune-hunter )

    The PROBLEM is that even at base resolution, the sucker is something like 200k polygons, 10x what a Genesis figure is. Trying to do anything with it and my interface starts chugging hard.

    Any relatively easy workarounds to this?

     

    Turn off visibility of areas you aren't going to be using so that they don't have to be redrawn.

    Kendall

  • mahhenmahhen Posts: 73

    Hi, i have question about iray and glossy parameters. Noob question (sorry about that). So, when doing iray render i get these white spots and reason for those for my understanding is glossy parameters. So i turned them off and white spots were gone. (yes, i have also used uber base on hair)

    So my question is, can i have any glossines or will the spots always come back. Is there golden line or something like that. I'm askin this because testing it my self would take for ever and you might already know the answer. My computer is't the fastest one. So, what i really must turn of, or reduce to make the spots go away and still (perhaps if possible) get some nice realistic shine on hair. Or is it only possible in 3delight.

    Thanks, and sorry for noob and must likely old subject.

  • Oso3DOso3D Posts: 15,041

    My suggestion would be to experiment with a small patch of hair until you work out parameters you like.

    I would also copy the glossy elements of skin that looks about right, and tweak from there.

    Off the top of my head, I would start with a fairly dry look first: glossy weight 1, color white (always, unless going for some weird tinting), reflectivity .2 and roughness .8.

    Then try dropping roughness until it starts getting speckly.

  • mahhenmahhen Posts: 73

    Thank timmins.william , ill try that. 

  • Kendall SearsKendall Sears Posts: 2,995
    mahhen said:

    Hi, i have question about iray and glossy parameters. Noob question (sorry about that). So, when doing iray render i get these white spots and reason for those for my understanding is glossy parameters. So i turned them off and white spots were gone. (yes, i have also used uber base on hair)

    So my question is, can i have any glossines or will the spots always come back. Is there golden line or something like that. I'm askin this because testing it my self would take for ever and you might already know the answer. My computer is't the fastest one. So, what i really must turn of, or reduce to make the spots go away and still (perhaps if possible) get some nice realistic shine on hair. Or is it only possible in 3delight.

    Thanks, and sorry for noob and must likely old subject.

    Unfortunately, there is no "set" areas for Iray unlike for 3DL.  Once exported to OBJ or LAMH FiberHair it is all in DS/Iray's court and how much glossiness can be used before getting fireflies will depend on how much light is in the scene.  As of yet, we've not written any hair shaders for Iray into LAMH like we did for 3DL.  You can use many of the other store Iray products for hair with some good results, however Iray tends to need more tweaking for "hair like" items than we'd like.

    Kendall

  • Oso3DOso3D Posts: 15,041

    Oh, I've also found it best to skip top coat and translucency (for speed considerations) and I also like setting Cutout Opacity to about .8; this helps 'soften' the look of LAMH hair without the rather intensive demands of something like refraction

  • mahhenmahhen Posts: 73

    Thanks Kendall Sears and  timmins.william, i'm getting better results now. 

  • DisparateDreamerDisparateDreamer Posts: 2,511
    Deamonox said:

    Hi I am having problems with LAMH

    In this case I am trying to add fur to a melody head to make it look more furry, how ever every time I have tried to re-attatch it to the base body I am using I get an exception error and my Daz closes down. I've even tried saving before hand but now it has corrupted that .duf file so I'll have to re-make the model.

    And by re-atach I mean I am parenting the models head onto another models body, the gen3 male to be precise, but Ihave this crashing issue with most models when parenting. Sometimes while using the editor it will crash just loading the model in or if I try removing faceses after group selecting.

    It is a known bug that LAMH will not work with a parented item. it will crash. 

  • VortigensBaneVortigensBane Posts: 383

    Sad, but true.  What I have done as a viable work-around is to export the LAMH hair as an obj, then export and re-import that.  Parent the newly imported hair geometry to the head, delete all the LAMH groups/objects, and then parent your head (sporting the exported/imported hair geometry) to your desired character.  Clunky, but it does work...

  • CyrinadiaCyrinadia Posts: 143

    Hi, new LAMH user here! I was excited to try this one since Garibaldi hair (which I liked btw) was no longer supporting Genesis 3 figures or iRay. So I have some questions, some minor 'bug' reports, and some suggestions. Here we go:

    In some tutorials I saw a 'shave' function being used to remove hairs from the eyes or other non-hairy bits. Is this still a function in 1.6? The LAMH manual link included in the install never loaded for me and I am not sure if 1.5 manual is still relevant or not? What is the lock icon in the viewport for? What is the Lock Slider for? Is there a way to stop my viewport from spinning out of control when I am trying to brush the fur? Why, even with occlusion on (it's orange, anyway) does the hair disappear into the model? I managed to get some hair on the figure (making a fur for G3F) but for some reason it showed in viewport as missing large segments of polygons and having fur 'squares' made up of random mesh segments, why? I seem to crash a great deal, is there a way to reliably save any progress I am making without having to manually reload the configuration: does the hair information save with the .duf or separately, and how do I 'reload' it? Why doesn't it immediately apply my progress on reload or have I missed something? Can I 'reset' the lot if I start getting poopy at it? Can you style a fibremesh still or is that the 'completed' stage? Explain 'spherise' when applied to a small section, or to a complete body? Say I want to add short hairs on the ridge of the nose that are pointing up towards the bridge, like a cat's or dog's fur does. Is there a way for me to have all the hairs in that segment align the same direction and depth, rather than manually trying to 'brush' them? Is there a way to lock the viewport or make it go to the side on a click?

    Onto the minor 'bugs'. There is an icon in the 'Follicles' box that shows a grid of nine squares, the first one. There is no mouse-over tooltip describing its function as there is for the others. This is just a thing I noticed, the manual tells me it's 'all surfaces'.

    And to suggestions:

    May we have a user guide that goes through each box/step of creating a hair or fur for version 1.6? The manual I have seems a bit 'brochure'y. It sort of glosses over stuff, like the original manual was written and the one I have now is just refering to the new stuff that was added. It's like when I tried to teach someone to drive, I just know how, it was hard to find out what they didn't know. I only found out through being the passenger and correcting mistakes as they occurred :-S  As a nooby to LAMH I kinda need a hand-hold at least until I can move on on my own. The tutorial videos are also outdated, making it hard to follow them at times.

    I think a 'cling' function would be nice to have if you're doing short fur and want the hair to lie close to the surface without sinking into the model, and maybe a way of telling groups of hairs which way to align, such as a paint-map with maybe xyz (red, blue, green) colours being the hair direction (colours inverted for the opposite way).

    Anyway, I hope I nail this soon. I'll be asking more questions and gleaning further information from this thread/the manual and other bits and pieces. Thank you.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited May 2017
    Cyrinadia said:

    Hi, new LAMH user here! I was excited to try this one since Garibaldi hair (which I liked btw) was no longer supporting Genesis 3 figures or iRay. So I have some questions, some minor 'bug' reports, and some suggestions. Here we go:

    In some tutorials I saw a 'shave' function being used to remove hairs from the eyes or other non-hairy bits. Is this still a function in 1.6? The LAMH manual link included in the install never loaded for me and I am not sure if 1.5 manual is still relevant or not? What is the lock icon in the viewport for? What is the Lock Slider for? Is there a way to stop my viewport from spinning out of control when I am trying to brush the fur? Why, even with occlusion on (it's orange, anyway) does the hair disappear into the model? I managed to get some hair on the figure (making a fur for G3F) but for some reason it showed in viewport as missing large segments of polygons and having fur 'squares' made up of random mesh segments, why? I seem to crash a great deal, is there a way to reliably save any progress I am making without having to manually reload the configuration: does the hair information save with the .duf or separately, and how do I 'reload' it? Why doesn't it immediately apply my progress on reload or have I missed something? Can I 'reset' the lot if I start getting poopy at it? Can you style a fibremesh still or is that the 'completed' stage? Explain 'spherise' when applied to a small section, or to a complete body? Say I want to add short hairs on the ridge of the nose that are pointing up towards the bridge, like a cat's or dog's fur does. Is there a way for me to have all the hairs in that segment align the same direction and depth, rather than manually trying to 'brush' them? Is there a way to lock the viewport or make it go to the side on a click?

    Onto the minor 'bugs'. There is an icon in the 'Follicles' box that shows a grid of nine squares, the first one. There is no mouse-over tooltip describing its function as there is for the others. This is just a thing I noticed, the manual tells me it's 'all surfaces'.

    And to suggestions:

    May we have a user guide that goes through each box/step of creating a hair or fur for version 1.6? The manual I have seems a bit 'brochure'y. It sort of glosses over stuff, like the original manual was written and the one I have now is just refering to the new stuff that was added. It's like when I tried to teach someone to drive, I just know how, it was hard to find out what they didn't know. I only found out through being the passenger and correcting mistakes as they occurred :-S  As a nooby to LAMH I kinda need a hand-hold at least until I can move on on my own. The tutorial videos are also outdated, making it hard to follow them at times.

    I think a 'cling' function would be nice to have if you're doing short fur and want the hair to lie close to the surface without sinking into the model, and maybe a way of telling groups of hairs which way to align, such as a paint-map with maybe xyz (red, blue, green) colours being the hair direction (colours inverted for the opposite way).

    Anyway, I hope I nail this soon. I'll be asking more questions and gleaning further information from this thread/the manual and other bits and pieces. Thank you.

    Hello Cyrinadia, latest manual it's available here: http://www.furrythings.com/LAMH1.5/LAMH.manual.1.5.zip
    It serves for LAMH 1.5 and higher, please let me know if you can open it (you mentioned issues about it).
    Take a look also at these YT tutorials:
    -

    Also, I made a movie showing how to fur my Mammoth model from beginning to end, links are here:
    www.alessandromastronardi.com/tutorials/LAMH/WoollyMammoth-LAMH-timelapse.2.z01
    www.alessandromastronardi.com/tutorials/LAMH/WoollyMammoth-LAMH-timelapse.2.zip

    The 'shave' function that you mention to remove hairs from the eyes and similar, probably you meant the smooth scale brush; it's the best tool to scale hairs so that  the scale action is stronger at the cursor center and smooths out towards the edges. So if you place the cursor at the eye center and drag, you will see that the hairs get scaled with more intensity from the center and less on the boundaries, thus giving you the possibility to create a nice smooth curve. Probably better explained with a video, it's in the YT ones.

    The lock slider, available immediately below the Brush tool (the one with the comb icon) enables you to lock the guide hair vertices progressively, so that the brush action will affect part of each primitive. If you drag the lock slider all to the right, brushing will affect only the guide hair tip vertex; if it's all to the left, as you comb all guide vertices will be affected; intermediate values used to balance the effect.

    You can lock the viewport toggling the button right above the cube helper (the one the looks like a lock); when enabled, it locks the viewport from accidentally dragging the mouse over it (you can still interact with the viewport using the cube helper).

    There is no collision detection so nothing prevents hairs from intersecting or sinking into the geometry: even so, if you take some practice combing, it's not so difficult to avoid that circumstance.

    About saving the preset, you can "Save as" "Scene Subset" and pick G3F and the LAMH Group generated. The .duf file can be reopened later, and you can simply click the 'show LAMH editor' button in the LAMH pane to trigger the interface.
    You can reset the hair recreating the guides, so clicking on the 'Grow guide hair' button; the procedure will prompt you that all information will be reset.
    Fibermesh are basically static geometry and as such they cannot be edited through LAMH; each time you do some modifications to the preset, you will have to export to Fibermesh again.

    'Spherize' will bend hairs in the direction specified. By default it will bend them down/up is dragging the slider left/right.

    The Follicles icon that you mentioned, if clicked, will ask to treat all model polygons to follicles; I'd say it's better instead to select follicles by surface, so that you can for example not pick eyes/nails and all those surfaces you don't want hair to grow on.

    Suggestions noted. Unfortunately there are some unresolved issues that probably will remain there until a new version of the DAZ SDK will be released. Even so, if you manage to work through those issues LAMH can deliver nice results.
    Hope this can be of help.

     

     

    Post edited by Alessandro Mastronardi on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2017

    Stop saving my last post as a draft forum!

    AM, where is the shark?

    I need help, I'm either blind of lost. The files are in the computer, and I can not find them in Daz Studio.

    I am not seeing a 'characters' or another AM folder here? And it almost looks like the figure is completely missing from the install, only textures and materials further down the DIM list???  Is that only a texture set for something else?

    NotThere_03_hmmm_lbl1.png
    508 x 527 - 13K
    Post edited by ZarconDeeGrissom on
  • Kendall SearsKendall Sears Posts: 2,995

    Stop saving my last post as a draft forum!

    AM, where is the shark?

    I need help, I'm either blind of lost. The files are in the computer, and I can not find them in Daz Studio.

    I am not seeing a 'characters' or another AM folder here? And it almost looks like the figure is completely missing from the install, only textures and materials further down the DIM list???  Is that only a texture set for something else?

    Look in your Poser area, not the DAZ Content area.

    Kendall

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2017

    that was the poser side (cringe). half the reason I'm lost, lol.

    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2017

    ok, I grabbed the CR2 directly from Windows file-thing, and dragged it over to Daz Studio. I gave up looking for it in the Content Library.

    I have no clue where "My DAZ 3D Library\Runtime\Libraries\Character\DAZ Animals" is in the content library, I give up.

    ForAM_001.png
    580 x 300 - 135K
    Post edited by ZarconDeeGrissom on
  • scorpioscorpio Posts: 8,470

    Mine is in 

    Poser Runtime

    Figures>Daz Animals

    shark.JPG
    620 x 677 - 76K
  • Robert FreiseRobert Freise Posts: 4,480

    Here is the file path from the zip /Content/Runtime/Libraries/Character/DAZ Animals/

    Be sure to select Poser Content in the Library 

  • I'm just starting to dip my toes into LAMH, and this thread is enormous.  I'm using IRAY and only have the free player.  What I've gathered is I need to first get everything posed and apply the non-fur textures.  Then use the player to export as an obj, shade that object (typically with a hair shader) then render.

    I've also found that it makes DAZ incredibly unstable and has resulted in some save files that crash on opening.

    So, the big question I've got is how to make hair not show up in a given area.  Such as areas covered by clothes or some finer detail on the face.  Do I have to buy the full version to do this?

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