Look at my Hair (LAMH) Official Thread: update 1.6.0.2 released

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Comments

  • kyoto kidkyoto kid Posts: 41,202

    ...OK just installed the full LAMH and no conflicts opening up 4.9.166. So the big question is there s tutorial/guiedbook file as well and where would I find that?  I've used Garibaldi but on hearing that LAMH is a bit more resource freindly with Iray in that it can be exported as fibre nesh instead of a .obj (the latter which serioasly bloats the polycount) Decided to make the switch.

  • Oso3DOso3D Posts: 15,041

    If there's already a LAMH thing attached, open up the LAMH window and click 'LAMH editor' and there will be a big blue 'export to Fibermesh' you can just hit.

     

  • RobertDyRobertDy Posts: 269
    edited April 2017

    I'm facing an issue with this software. (And I'm very new to it).

    In the LAMH Editor, under Follicles, I click on select by surface. Then I check the left box of the Face and all the follicles of the Face are highlighted red. Then I realize I don't want this selection so I uncheck it, then the software crashes. I'm on Windows 8.1 using DAZ 4.9 Pro.

    Anyone else facing the same issue?

    Post edited by RobertDy on
  • nonesuch00nonesuch00 Posts: 18,293

    Yes, it's a known bug that if I remember correctly is supposed to be fixed in LAMH 2.0

  • That is a well-known bug for me.  Normally, you can de-select faces by using the de-select lasso.  If you have the occlusion editing set to select hidden faces, a lasso de-select of the figure will get you the same result as un-checking surfaces without the crash...  Alternatively, you can click the de-select all faces option, and then re-add in the ones that you want.

  • VortigensBaneVortigensBane Posts: 383
    edited April 2017

      

    Post edited by VortigensBane on
  • kyoto kid said:

    ...OK just installed the full LAMH and no conflicts opening up 4.9.166. So the big question is there s tutorial/guiedbook file as well and where would I find that?  I've used Garibaldi but on hearing that LAMH is a bit more resource freindly with Iray in that it can be exported as fibre nesh instead of a .obj (the latter which serioasly bloats the polycount) Decided to make the switch.

    There is a pdf user manual, but I can't remember where it is.  To find documentation, I usually open up the DIM zip file for a product and start searching for a pdf, since there seems to be no uniform standard as to where such all-important documents should be stored.

  • TJohnTJohn Posts: 11,214
    kyoto kid said:

    ...OK just installed the full LAMH and no conflicts opening up 4.9.166. So the big question is there s tutorial/guiedbook file as well and where would I find that?  I've used Garibaldi but on hearing that LAMH is a bit more resource freindly with Iray in that it can be exported as fibre nesh instead of a .obj (the latter which serioasly bloats the polycount) Decided to make the switch.

    There is a pdf user manual, but I can't remember where it is.  To find documentation, I usually open up the DIM zip file for a product and start searching for a pdf, since there seems to be no uniform standard as to where such all-important documents should be stored.

    http://www.furrythings.com/lamh-1-5-pdf-manual-available/

  • RobertDyRobertDy Posts: 269

    Yes, it's a known bug that if I remember correctly is supposed to be fixed in LAMH 2.0

    Nope it's still around unfortunately 

     

    That is a well-known bug for me.  Normally, you can de-select faces by using the de-select lasso.  If you have the occlusion editing set to select hidden faces, a lasso de-select of the figure will get you the same result as un-checking surfaces without the crash...  Alternatively, you can click the de-select all faces option, and then re-add in the ones that you want.

    Ok, I'll try it. Thanks for the tip!

  • Oso3DOso3D Posts: 15,041
    edited April 2017

    I duplicated a tail and attempted to put a preset on each tail.

    Every time I reload the scene, there is a crash and I have to shut off LAMH to get rid of the tail hair.

    Is this a known issue? I'm attempting to rename the second tail to see if that helps.

    Edit: And nope

     

    Post edited by Oso3D on
  • I have noticed that trying to attach a LAMH preset to a parented item is synonymous with a Studio crash... ;)

  • RobertDyRobertDy Posts: 269

    Hi,

    i guess I'll have to deal with the crashes but that aside, can someone help me on how to get started. I've been assigned to create a woman'a long, flowing hair and I followed the manual's steps but I'm completely lost.

    Are there any tutorials for completely clueless noobs like me? The manual says pick follicles, grow the hair then use controls like spherize, taper etc and this is where I'm stuck. None of the controls give the shape i want - and really it's just flowing long hair.

    would you recommend I start from scratch or use one of the ready hair templates?

     

  • TheKDTheKD Posts: 2,696

    For flowing long hair you are probably going to have to use the brush, good luck. Never had anything near success at getting long hair to do what I wanted it to do lol.

  • Kendall SearsKendall Sears Posts: 2,995
    RobertDy said:

    Hi,

    i guess I'll have to deal with the crashes but that aside, can someone help me on how to get started. I've been assigned to create a woman'a long, flowing hair and I followed the manual's steps but I'm completely lost.

    Are there any tutorials for completely clueless noobs like me? The manual says pick follicles, grow the hair then use controls like spherize, taper etc and this is where I'm stuck. None of the controls give the shape i want - and really it's just flowing long hair.

    would you recommend I start from scratch or use one of the ready hair templates?

     

    Long human hair is the main weakness of the current UI.  To do long hair, you MUST increase the number of control points.  The default us far too low for the necessary bends.  Also, you will need to use the "lock" feature that has the ability to make parts of the hair that are not directly being affected by the brush resistent to moves and the hair selection feature so that you can operate only on specific hairs instead of all hairs.  A hint is to use at least 4 or 5 shavegroups to cover different parts of the head.

    Kendall

  • RobertDyRobertDy Posts: 269
    TheKD said:

    For flowing long hair you are probably going to have to use the brush, good luck. Never had anything near success at getting long hair to do what I wanted it to do lol.

     

    RobertDy said:

    Hi,

    i guess I'll have to deal with the crashes but that aside, can someone help me on how to get started. I've been assigned to create a woman'a long, flowing hair and I followed the manual's steps but I'm completely lost.

    Are there any tutorials for completely clueless noobs like me? The manual says pick follicles, grow the hair then use controls like spherize, taper etc and this is where I'm stuck. None of the controls give the shape i want - and really it's just flowing long hair.

    would you recommend I start from scratch or use one of the ready hair templates?

     

    Long human hair is the main weakness of the current UI.  To do long hair, you MUST increase the number of control points.  The default us far too low for the necessary bends.  Also, you will need to use the "lock" feature that has the ability to make parts of the hair that are not directly being affected by the brush resistent to moves and the hair selection feature so that you can operate only on specific hairs instead of all hairs.  A hint is to use at least 4 or 5 shavegroups to cover different parts of the head.

    Kendall

    Thanks, I thought it's possible since I've seen some people do long hair with LAMH. I understand your responses but first and foremost, is there a step-by-step walkthrough in getting started? Like some things you mentioned, brush and all are unfamiliar to me. I've tried the manual but it's still like a mystery to me, if there are other manuals or tutorial vids that'd be great 

  • Kendall SearsKendall Sears Posts: 2,995
    edited April 2017
    RobertDy said:
    TheKD said:

    For flowing long hair you are probably going to have to use the brush, good luck. Never had anything near success at getting long hair to do what I wanted it to do lol.

     

    RobertDy said:

    Hi,

    i guess I'll have to deal with the crashes but that aside, can someone help me on how to get started. I've been assigned to create a woman'a long, flowing hair and I followed the manual's steps but I'm completely lost.

    Are there any tutorials for completely clueless noobs like me? The manual says pick follicles, grow the hair then use controls like spherize, taper etc and this is where I'm stuck. None of the controls give the shape i want - and really it's just flowing long hair.

    would you recommend I start from scratch or use one of the ready hair templates?

     

    Long human hair is the main weakness of the current UI.  To do long hair, you MUST increase the number of control points.  The default us far too low for the necessary bends.  Also, you will need to use the "lock" feature that has the ability to make parts of the hair that are not directly being affected by the brush resistent to moves and the hair selection feature so that you can operate only on specific hairs instead of all hairs.  A hint is to use at least 4 or 5 shavegroups to cover different parts of the head.

    Kendall

    Thanks, I thought it's possible since I've seen some people do long hair with LAMH. I understand your responses but first and foremost, is there a step-by-step walkthrough in getting started? Like some things you mentioned, brush and all are unfamiliar to me. I've tried the manual but it's still like a mystery to me, if there are other manuals or tutorial vids that'd be great 

    There are some youtube vids that cover some basics, but those are geared toward shorter fur instead of human hair.  At the moment, the expert in human hair creation with LAMH is overloaded with other responsibilities and is pretty much unavailable for a while.  As far as increasing the control points, that is done BEFORE you grow the guide hairs.  That is in the top line of the "STYLING" panel.  Located there is both the length and control points controls.  Set the length to approximately what you want it to be, and then increase the control points from 13 to around 25-30 for shoulder length to mid-back hair.  For longer than that, you'll need to experiment with what it is you're trying to do with styling.  A hint on the length: If you are going to use the curl modifier, the effective length will become shorter since the curls use up linear length to create the curls (just like in RL).

    Once you have created the guide hairs, you'll want to spherize the group to get them going the right direction(s) with respect to gravity and lay.  Note that several of the tools have modifiers for the direction of the operation.

    The lock modifier is on the "model pane" above the viewport cube.  This will apply a level of resistance to movement to the selected hairs.

    The hair selection is handled by the lasso and selection squares at the bottom of the toolbar.  Selected hairs are bright green (unless you've customized your colors) and the unselected hairs are a dim/darker green.  Only those hairs that are bright green are affected by the tools.  Normally, all hairs in a shavegroup are selected for convenience.

    You'll also want to play with the brush's size and intensity to do more precise styling.

    LAMH is a very complex system with many nuances and settings in the UI.  Most of these are covered in the manual.  TBH, we added things so quickly to LAMH that I wasn't able to change the manual to reflect all of them.

    Remember to SAVE often to a standard .lmh file and use versions so that previous changes are not lost.

    Kendall

    Post edited by Kendall Sears on
  • RobertDyRobertDy Posts: 269
    TheKD said:

     

    RobertDy said:
    TheKD said:

    For flowing long hair you are probably going to have to use the brush, good luck. Never had anything near success at getting long hair to do what I wanted it to do lol.

     

    RobertDy said:

    Hi,

    i guess I'll have to deal with the crashes but that aside, can someone help me on how to get started. I've been assigned to create a woman'a long, flowing hair and I followed the manual's steps but I'm completely lost.

    Are there any tutorials for completely clueless noobs like me? The manual says pick follicles, grow the hair then use controls like spherize, taper etc and this is where I'm stuck. None of the controls give the shape i want - and really it's just flowing long hair.

    would you recommend I start from scratch or use one of the ready hair templates?

     

    Long human hair is the main weakness of the current UI.  To do long hair, you MUST increase the number of control points.  The default us far too low for the necessary bends.  Also, you will need to use the "lock" feature that has the ability to make parts of the hair that are not directly being affected by the brush resistent to moves and the hair selection feature so that you can operate only on specific hairs instead of all hairs.  A hint is to use at least 4 or 5 shavegroups to cover different parts of the head.

    Kendall

    Thanks, I thought it's possible since I've seen some people do long hair with LAMH. I understand your responses but first and foremost, is there a step-by-step walkthrough in getting started? Like some things you mentioned, brush and all are unfamiliar to me. I've tried the manual but it's still like a mystery to me, if there are other manuals or tutorial vids that'd be great 

    There are some youtube vids that cover some basics, but those are geared toward shorter fur instead of human hair.  At the moment, the expert in human hair creation with LAMH is overloaded with other responsibilities and is pretty much unavailable for a while.  As far as increasing the control points, that is done BEFORE you grow the guide hairs.  That is in the top line of the "STYLING" panel.  Located there is both the length and control points controls.  Set the length to approximately what you want it to be, and then increase the control points from 13 to around 25-30 for shoulder length to mid-back hair.  For longer than that, you'll need to experiment with what it is you're trying to do with styling.  A hint on the length: If you are going to use the curl modifier, the effective length will become shorter since the curls use up linear length to create the curls (just like in RL).

    Once you have created the guide hairs, you'll want to spherize the group to get them going the right direction(s) with respect to gravity and lay.  Note that several of the tools have modifiers for the direction of the operation.

    The lock modifier is on the "model pane" above the viewport cube.  This will apply a level of resistance to movement to the selected hairs.

    The hair selection is handled by the lasso and selection squares at the bottom of the toolbar.  Selected hairs are bright green (unless you've customized your colors) and the unselected hairs are a dim/darker green.  Only those hairs that are bright green are affected by the tools.  Normally, all hairs in a shavegroup are selected for convenience.

    You'll also want to play with the brush's size and intensity to do more precise styling.

    LAMH is a very complex system with many nuances and settings in the UI.  Most of these are covered in the manual.  TBH, we added things so quickly to LAMH that I wasn't able to change the manual to reflect all of them.

    Remember to SAVE often to a standard .lmh file and use versions so that previous changes are not lost.

    Kendall

    Thanks for the detailed tips. This human hair creation expert, I presume it's Alia? 

    The one thing I'd like to clarify: by 'long' flowing hair, I referred to mid-back length hair or slightly longer than that, but doesn't go to the waist. Is this considered 'long' hair that is the main weakness of LAMH, or were you referring to a much longer 'long' hair?

    Also, I read in a forum thread (a year ago) that the software isn't optimized for G3F. Is this still the case?

  • nickashman68nickashman68 Posts: 21
    edited April 2017

    i am using the free LAMH player plugin, using Iray for the render below, the Fur is there in the viewport, when i did this render, no fur in final render, only using distant sun and dome, yet when i do a render using a studio light set up the fur works as shown in second picture, can anybody help me out, i have tried time and time again, even zoomed in and increase hair count from 1500000 to 2000000

    Can somebody shed some light on what the problem is......

     

     

     

     

     

    Post edited by Chohole on
  • If you do Iray renders, you have first to convert LAMH hairs to .OBJ (there is a button in the LAMH free player to do it).

  • If you do Iray renders, you have first to convert LAMH hairs to .OBJ (there is a button in the LAMH free player to do it).

    I have done all that, as you can see in the second picture i have it working there, but when i use different lighting as in the top picture it does not render, really stumped at this point

     

  • If you do Iray renders, you have first to convert LAMH hairs to .OBJ (there is a button in the LAMH free player to do it).

    I have done all that, as you can see in the second picture i have it working there, but when i use different lighting as in the top picture it does not render, really stumped at this point

    After the conversion to .OBJ, if you zoom in the viewport close to the leopard, does the geometry shows up? Can you post a screenshot of what the viewport looks like in that condition?

     

  • Kendall SearsKendall Sears Posts: 2,995
    edited April 2017
    RobertDy said:
    TheKD said:

     

    RobertDy said:
    TheKD said:

    For flowing long hair you are probably going to have to use the brush, good luck. Never had anything near success at getting long hair to do what I wanted it to do lol.

     

    RobertDy said:

    Hi,

    i guess I'll have to deal with the crashes but that aside, can someone help me on how to get started. I've been assigned to create a woman'a long, flowing hair and I followed the manual's steps but I'm completely lost.

    Are there any tutorials for completely clueless noobs like me? The manual says pick follicles, grow the hair then use controls like spherize, taper etc and this is where I'm stuck. None of the controls give the shape i want - and really it's just flowing long hair.

    would you recommend I start from scratch or use one of the ready hair templates?

     

    Long human hair is the main weakness of the current UI.  To do long hair, you MUST increase the number of control points.  The default us far too low for the necessary bends.  Also, you will need to use the "lock" feature that has the ability to make parts of the hair that are not directly being affected by the brush resistent to moves and the hair selection feature so that you can operate only on specific hairs instead of all hairs.  A hint is to use at least 4 or 5 shavegroups to cover different parts of the head.

    Kendall

    Thanks, I thought it's possible since I've seen some people do long hair with LAMH. I understand your responses but first and foremost, is there a step-by-step walkthrough in getting started? Like some things you mentioned, brush and all are unfamiliar to me. I've tried the manual but it's still like a mystery to me, if there are other manuals or tutorial vids that'd be great 

    There are some youtube vids that cover some basics, but those are geared toward shorter fur instead of human hair.  At the moment, the expert in human hair creation with LAMH is overloaded with other responsibilities and is pretty much unavailable for a while.  As far as increasing the control points, that is done BEFORE you grow the guide hairs.  That is in the top line of the "STYLING" panel.  Located there is both the length and control points controls.  Set the length to approximately what you want it to be, and then increase the control points from 13 to around 25-30 for shoulder length to mid-back hair.  For longer than that, you'll need to experiment with what it is you're trying to do with styling.  A hint on the length: If you are going to use the curl modifier, the effective length will become shorter since the curls use up linear length to create the curls (just like in RL).

    Once you have created the guide hairs, you'll want to spherize the group to get them going the right direction(s) with respect to gravity and lay.  Note that several of the tools have modifiers for the direction of the operation.

    The lock modifier is on the "model pane" above the viewport cube.  This will apply a level of resistance to movement to the selected hairs.

    The hair selection is handled by the lasso and selection squares at the bottom of the toolbar.  Selected hairs are bright green (unless you've customized your colors) and the unselected hairs are a dim/darker green.  Only those hairs that are bright green are affected by the tools.  Normally, all hairs in a shavegroup are selected for convenience.

    You'll also want to play with the brush's size and intensity to do more precise styling.

    LAMH is a very complex system with many nuances and settings in the UI.  Most of these are covered in the manual.  TBH, we added things so quickly to LAMH that I wasn't able to change the manual to reflect all of them.

    Remember to SAVE often to a standard .lmh file and use versions so that previous changes are not lost.

    Kendall

    Thanks for the detailed tips. This human hair creation expert, I presume it's Alia? 

    The one thing I'd like to clarify: by 'long' flowing hair, I referred to mid-back length hair or slightly longer than that, but doesn't go to the waist. Is this considered 'long' hair that is the main weakness of LAMH, or were you referring to a much longer 'long' hair?

    Also, I read in a forum thread (a year ago) that the software isn't optimized for G3F. Is this still the case?

    No, I'm not talking about Alia but she is also very good.  Any hair that must flow over/around lots of curvature is the weakness of the UI. It can be done, but it is not as easy as I'd like it to be in the 1.x series.

    It is correct that LAMH and Genesis3 have some UV issues with density mapping and the 3D Paint facility.  However, one can still create density maps using bitmap templates and importing them into the areas where the 3D Paint facility won't paint.

    Kendall

    Post edited by Kendall Sears on
  • RobertDyRobertDy Posts: 269

    No, I'm not talking about Alia but she is also very good.  Any hair that must flow over/around lots of curvature is the weakness of the UI. It can be done, but it is not as easy as I'd like it to be in the 1.x series.

    It is correct that LAMH and Genesis3 have some UV issues with density mapping and the 3D Paint facility.  However, one can still create density maps using bitmap templates and importing them into the areas where the 3D Paint facility won't paint.

    Kendall

    Ok, I'll take note of the painting issue - and I hope the method you recommended produces a good result, if not I'd rather model the hair with Genesis and autofit to G3F (I read somewhere here that it works).

    So now I'm attempting to make hair like in the attachment. It's long and flowing to the mid back. Please let me know if my work flow is correct and if I'm missing anything out:

    - First I set the control points (say 40) since it's longer than shoulder length (for which you said 25-30 points)
    - Then I spherize the hair till the it looks like the second attachment pic.
    - Then I brush each strand of hair individually with the brush tool.

    This is excluding painting, exporting and what not, I just want to get the shape right for now. Am I heading in the right direction?

    hair.png
    546 x 720 - 271K
    spherize.png
    790 x 764 - 292K
  • Kendall SearsKendall Sears Posts: 2,995
    RobertDy said:

    No, I'm not talking about Alia but she is also very good.  Any hair that must flow over/around lots of curvature is the weakness of the UI. It can be done, but it is not as easy as I'd like it to be in the 1.x series.

    It is correct that LAMH and Genesis3 have some UV issues with density mapping and the 3D Paint facility.  However, one can still create density maps using bitmap templates and importing them into the areas where the 3D Paint facility won't paint.

    Kendall

    Ok, I'll take note of the painting issue - and I hope the method you recommended produces a good result, if not I'd rather model the hair with Genesis and autofit to G3F (I read somewhere here that it works).

    So now I'm attempting to make hair like in the attachment. It's long and flowing to the mid back. Please let me know if my work flow is correct and if I'm missing anything out:

    - First I set the control points (say 40) since it's longer than shoulder length (for which you said 25-30 points)
    - Then I spherize the hair till the it looks like the second attachment pic.
    - Then I brush each strand of hair individually with the brush tool.

    This is excluding painting, exporting and what not, I just want to get the shape right for now. Am I heading in the right direction?

    That is the correct workflow.  Sphereize it until just before the hairs start to collide with the scalp, then use the lock and select functions to style the ends without pulling the upper parts of the hairs into the scalp.

    Kendall

  • DeamonoxDeamonox Posts: 83

    Hi I am having problems with LAMH

    In this case I am trying to add fur to a melody head to make it look more furry, how ever every time I have tried to re-attatch it to the base body I am using I get an exception error and my Daz closes down. I've even tried saving before hand but now it has corrupted that .duf file so I'll have to re-make the model.

    And by re-atach I mean I am parenting the models head onto another models body, the gen3 male to be precise, but Ihave this crashing issue with most models when parenting. Sometimes while using the editor it will crash just loading the model in or if I try removing faceses after group selecting.

  • Kendall SearsKendall Sears Posts: 2,995
    edited April 2017
    Deamonox said:

    Hi I am having problems with LAMH

    In this case I am trying to add fur to a melody head to make it look more furry, how ever every time I have tried to re-attatch it to the base body I am using I get an exception error and my Daz closes down. I've even tried saving before hand but now it has corrupted that .duf file so I'll have to re-make the model.

    And by re-atach I mean I am parenting the models head onto another models body, the gen3 male to be precise, but Ihave this crashing issue with most models when parenting. Sometimes while using the editor it will crash just loading the model in or if I try removing faceses after group selecting.

    If the .duf get corrupted, disable the LAMH plugin from the DS plugins menu entry, and then load and save the .duf.  Reenable the plugin.  Problem solved.

    Also, *never* parent the LAMH node/preset.

    Kendall

    Post edited by Kendall Sears on
  • DeamonoxDeamonox Posts: 83
    Deamonox said:

    Hi I am having problems with LAMH

    In this case I am trying to add fur to a melody head to make it look more furry, how ever every time I have tried to re-attatch it to the base body I am using I get an exception error and my Daz closes down. I've even tried saving before hand but now it has corrupted that .duf file so I'll have to re-make the model.

    And by re-atach I mean I am parenting the models head onto another models body, the gen3 male to be precise, but Ihave this crashing issue with most models when parenting. Sometimes while using the editor it will crash just loading the model in or if I try removing faceses after group selecting.

    If the .duf get corrupted, disable the LAMH plugin from the DS plugins menu entry, and then load and save the .duf.  Reenable the plugin.  Problem solved.

    Also, *never* parent the LAMH node/preset.

    Kendall

    so do not parent the node, so do not in this case parent the head onto the model just line it up?

  • Kendall SearsKendall Sears Posts: 2,995
    Deamonox said:
    Deamonox said:

    Hi I am having problems with LAMH

    In this case I am trying to add fur to a melody head to make it look more furry, how ever every time I have tried to re-attatch it to the base body I am using I get an exception error and my Daz closes down. I've even tried saving before hand but now it has corrupted that .duf file so I'll have to re-make the model.

    And by re-atach I mean I am parenting the models head onto another models body, the gen3 male to be precise, but Ihave this crashing issue with most models when parenting. Sometimes while using the editor it will crash just loading the model in or if I try removing faceses after group selecting.

    If the .duf get corrupted, disable the LAMH plugin from the DS plugins menu entry, and then load and save the .duf.  Reenable the plugin.  Problem solved.

    Also, *never* parent the LAMH node/preset.

    Kendall

    so do not parent the node, so do not in this case parent the head onto the model just line it up?

    If you are using a LAMH preset (not generated fiberhair or obj) then there is no need to do anything, it will follow automatically.  Do not parent the LAMH Node to anything.  Leave it in the root of the scene.  Once you export FiberHair or an OBJ you can pull it out of the LAMH Node and parent only that piece.

    Kendall

  • DeamonoxDeamonox Posts: 83
    Deamonox said:
    Deamonox said:

    Hi I am having problems with LAMH

    In this case I am trying to add fur to a melody head to make it look more furry, how ever every time I have tried to re-attatch it to the base body I am using I get an exception error and my Daz closes down. I've even tried saving before hand but now it has corrupted that .duf file so I'll have to re-make the model.

    And by re-atach I mean I am parenting the models head onto another models body, the gen3 male to be precise, but Ihave this crashing issue with most models when parenting. Sometimes while using the editor it will crash just loading the model in or if I try removing faceses after group selecting.

    If the .duf get corrupted, disable the LAMH plugin from the DS plugins menu entry, and then load and save the .duf.  Reenable the plugin.  Problem solved.

    Also, *never* parent the LAMH node/preset.

    Kendall

    so do not parent the node, so do not in this case parent the head onto the model just line it up?

    If you are using a LAMH preset (not generated fiberhair or obj) then there is no need to do anything, it will follow automatically.  Do not parent the LAMH Node to anything.  Leave it in the root of the scene.  Once you export FiberHair or an OBJ you can pull it out of the LAMH Node and parent only that piece.

    Kendall

    I see, though I'm only trying to parent the melody head to the Gen3 body not the LAMH preset, but once it has been exported I should be able to do it with out the crashing, thats is good. Say how do you get the models looking so furry, mine come out looking less furry with only a small amount of hair

  • Kendall SearsKendall Sears Posts: 2,995
    Deamonox said:
    Deamonox said:
    Deamonox said:

    Hi I am having problems with LAMH

    In this case I am trying to add fur to a melody head to make it look more furry, how ever every time I have tried to re-attatch it to the base body I am using I get an exception error and my Daz closes down. I've even tried saving before hand but now it has corrupted that .duf file so I'll have to re-make the model.

    And by re-atach I mean I am parenting the models head onto another models body, the gen3 male to be precise, but Ihave this crashing issue with most models when parenting. Sometimes while using the editor it will crash just loading the model in or if I try removing faceses after group selecting.

    If the .duf get corrupted, disable the LAMH plugin from the DS plugins menu entry, and then load and save the .duf.  Reenable the plugin.  Problem solved.

    Also, *never* parent the LAMH node/preset.

    Kendall

    so do not parent the node, so do not in this case parent the head onto the model just line it up?

    If you are using a LAMH preset (not generated fiberhair or obj) then there is no need to do anything, it will follow automatically.  Do not parent the LAMH Node to anything.  Leave it in the root of the scene.  Once you export FiberHair or an OBJ you can pull it out of the LAMH Node and parent only that piece.

    Kendall

    I see, though I'm only trying to parent the melody head to the Gen3 body not the LAMH preset, but once it has been exported I should be able to do it with out the crashing, thats is good. Say how do you get the models looking so furry, mine come out looking less furry with only a small amount of hair

    Make sure that you are using an appropriate number of hairs to cover the surface.  The default number is rarely enough for a large area.  This is set in the export dialogs.

    Kendall

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