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Both but expecially the bridge. blender bridge would be awesome; yes it's easy to move em back and forward, but a one click solution would streamline some processes.
An option for changing the sensitivity of the Viewport controls by a factor x (e.g. 5 or 10, or user defined) by pressing ctrl or alt while using the controls. iClone and many other programs have this, and it can save you a lot of time and work, especially when working with very large scenes where it can take up to a minute to scroll from full scene view to a detail, and vice versa. I know you can select an object within the scene and zoom in at it immediately but there are many cases where this isn't an option.
If you have the scene navigator tool selected and go to the Tool Settings tab you can adjust the factors there.
For the love of all that is good and right, can we please make it so that Daz Studio remembers our last settings and have it stop resetting the HDRI and other settings? Unless there is a way to do that already? If so please enlighten this Daz Studio newbie! :D I'm getting tired of having to put my settings back the way I like them every time I load Daz Studio.
Thanks, that's definitely an improvement, but still, I think the other solution is both simpler and faster to use.
Now we're at it - I think you could improve the Scene Navigator Tool by making it possible to change the speed factor of each button dynamically by moving the mouse up/down while the button is pressed. Or maybe use sliders instead. And perhaps set a higher maximum than 100.
After watching recent Daz3D Youtube videos with focus on animation in Daz Studio, animation-related ideas are spawned (don't worry all fun easy-ish kind of ideas)
Material animation using Puppeteer ! Blink blink jolt jolt zoooop here and there haha!
Material animation track - exposed as keys (per diffuse/cutout/emissive channel) either on Timeline, or add value to KeyMate/ GraphMate by adding Material channel detection!
Marry Mimic Live! with LipSync of course... Better still, Carrara Mimic Pro level integration - make DS a facial anim powerhouse! Please please pretty pleeeaase.
Audio track shows wave form to aid lipsync edit. Some basic NLE stuff, like volume/pan (say, jack them into GraphMate aniMate's under-utilized curves ! )
"Ground" Flagging: viewport bounding boxes will collide with anything assigned as "Ground". Actors feet will know a stair landing is a "Ground". Posing will be more fun, animation will be less pain!
I like Daz3D's animation push! Video is the future! Good thinking! Exclaimation marks !!!
The only way I know of doing this is to save your scene and have it load as the default. (It can be an empty scene). You can do that in Preferences> Startup> Load Scene
But I agree DS should be able to remember the last settings. I don't use the default dome and I have a toolbar button which I use to apply my own settings every time I open DS. But I can't get rid of the damned default dome texture - DTHDR Ruins - which always loads and sits in my texture list, unused and unwanted.
Render Settings presets wil store the HDRI and many other settings. Backdrop settings require separate handling though, a sceen is needed to get both.
Ah sweet! That's a nice work around. Thank you - I have it set to start up with my portrait studio settings loaded now. Nice! :)
Sorry if already mentioned, but viewport navigation using standard controls would be really nice, even if optional.
You know, rotating/translating/zoom of the camera using mouse button and ctrl, alt, shift, like in Maya, Blender, Max.
That's something I'm missing since I started with DAZ and it makes viewport navigation more complicated/inefficient than it needs to be.
And better compatibility with Linux pretty please (64bit).
Loading complex scenes or assets (_especially_ G2 figures) load like forever and three days, UI is very unresponsive when above ~700k-1m polys, which is not a lot.
Ah and please, when rendering, save the current image somewhere - I know there should be something like a R.png with the latest iteration, but actually it never did work for me, the file is either not there or empty all of the time. When something hits the fan, you are left with nothing after hours of rendering. :|
While I'm at it already, how about easy hide/show of nodes >including< subnodes? Like, when I don't need the head, it's a lot of clicking to disable all nodes and again if I want them re-enabled.
New export options that can export PBR materials would be nice as well. I'm using Collada export and the materials exported are not really usable. Not sure if there is an update to the Collada specs for PBR, if not, a XML material file would do it for me meanwhile. Anyone knows if I could do this on my own already, maybe using some DAZ scripts?
And at last but not least: Please offer a search within a given folder, not library-wide. Sometimes I have a good clue where to search, but I don't know exactly (otherwise I would not use the search), but I can only search on my whole library, where I know upfront I'm only interested in, lets say G3 stuff. If I could right click the G3 folder and then chose "search within", that'd be great!
Ty. :)
I can't find that 'Control Panel' and the page jumping scroll is too much...
- Blender Bridge.
- A way to turn off those stupid box dials that waste a load of screen space for less functionality on some shaping sections.
- An intuitive way to save your dial settings and favourites for a particular generation (i.e. Genesis 3 Male, etc.) I gather that you can save specific defaults per figure but that's not really user friendly. e.g. any time you loaded any G3M figure, the favourites would have your favoured dials already there and all dials would be set to the preset you saved them at.
- Marvelous Designer-like functionality for clothing would be nice >.>
This is already available - you can configure the combinations used in the lower section of the Window>Workspace>Customise dialogue.
That sounds like a bug - the (Windows) C:\Users\YOU\AppData\Roaming\DAZ 3D\Studio4\Temp\Render\ folder should have a PNG with the current render-in-progress until you close DS or start a new scene or render.
You can show/hide multiple selected nodes by using the Visible button in the Parameters pane. You can expand a branch of the hierarchy by right-clicking, and seelct a range with the standard click/ctrl-click/shift-click commands.
Save a Character Preset and use that to load the figure isntead of the default Daz Character preset.
The toolbar button I mentioned is a Render Preset, but that doesn't stop DS loading with the default DTHDR Ruins texture and all its default settings. Unless you're saying I should preload an empty scene with those render settings? I know I can do that, but for various reasons, I don't want to. I frequently have to switch between Iray and 3DL, so it's easier just to use toolbar presets.
I would like to see a morph brush to adjust geomety manually... I'm sorry but the deformer tool is a sad excuse for a deformer. A brush tool would have good use with clothing and hair and collision and the list goes on and on... Especially if it had a displacment Alpha. There is a billion reasons why a morphing brush is usefull. And with 3D... isnt just a nice thing. It's a nessessity for any sort of quality.
I would also like to see a circular disk plane primitive. That would be very nice indeed! Many times I needed a flat circular plane primitive and its not an option... =[
I like to use them for enviorments... Often times people use square planes and have to hide the corners of the plane. This isnt only annoying. It's unrealistic. We live on a circular planet. Not a sheet of paper :D
Ah okay, looks like I missed that. Stupid me, thank you for pointing it out, I missed it so much! :)
I know it should be there, but for some reason it just does not work for me. When I find that file, it's always black. I'll recheck when at home.
Maybe it's because I do not use the default Temp folder, as sometimes the temp stuff can get quite big and my C: drive isn't that large. So I moved everything, like all assets, scenes and the temp to a different drive. Sometimes I can see the PNG in there, but it's pure black then.
You can select a range, yes, but when you click on any of the eye symbols, it will deactivate that one node only (v4.8). There is nothing on the right-click menu that says "Hide all nodes including subnodes", only to hide the current node. This is different when it comes to expanding/collapsing only, which already helps, but I still need to hide them all one by one. Pretty sure of that, but will re-check again. :)
I'm aware that you can do that, but Daz seems to be largely based around being as user friendly as possible? Considering the nature of many store items and the clickies expected, how intuitively the basic parts of the program work, etc. Looking at the way a character's files are laid out, the expectation is that you click that character preset which loads the appropriate figure, applies various appropriate shapes, materials, etc. Using the make your own preset workaround you either have to make one for every character in that way or manually put in the character morphs and materials piece by piece and hope you dont miss any extra parts (sometimes there's more than just the main slider.) Sure it's doable, but it could be much friendlier.
The most frustrating thing about Studio for me is being vaguely aware that it has so many advanced features beyond the very friendly basics, but finding many of them obscure, too complicated in alien language, or just fiddly and a lot of work to use. I don't think it's wrong to want those features to be more accessible for more users. Studio is great as is, but that's what I'd like to see in the future.
Without a proper foot/hand contact & Ik solver, like we have in iclone, any attempt at manual animation of a daz figures involving locomotion is not really worthwhile IMHO.
For those who can not afford the non sale price of IClone Pro&3DXchange , the Daz aniblock system can be helpful up to a point
And of course Genesis 3 user ,without access to Iclone ,pro can basicly forget about animating the G3 figures walking/running using only Daz studio tools.
Backwards compatibillity with all previous versions of daz and daz characters.
I would like presets for a 3-point lighting system built-in. For example, here are instructions given to us for this month's contest to place lights in a 3-point system. It would be great to be able to have smart settings such as these in DS, where you fill in X (the number of degrees): "From the top view, offset the Key Light X degrees to the side (to the left or right) of the camera. From a side view, raise the Key Light above the camera, so that it hits your subject from about X degrees higher than the camera angle."
So, you select a camera, or better yet, multi-select a camera and your main figure, and use a "3-point light preset for 45 degrees left." DS places your key light 45 degrees to the left of your camera, then places your fill light opposite the key light, then places a back light behind your figure. Initial light setup done!
Trying to do the above manually: when I hit Top, depending on the scene/props, I can be a million miles away from my figure, and even framing it I'm somewhere inside a wall or dome. Am I outside or inside? Zooming in/out when you don't know where you are starting from and all you see is darkness is troubling. Hitting Right or Left but you're staring at a wall and can't turn around doesn't help.
I'd also protect it from being overwritten too. Whichever folder you keep it in right click on it and select properties then under attributes make it read only.
No, use the Visible button in the Parameters pane, not the eye icon in the Scene pane.
While waiting for a Morph Brush tool DS does allow the use of weight maps, and the weight painting tools, with DForms (assign the weightmap in Tool settings with the Node Weight Map Brush tool active) and with Push Modifiers (Create>New Push Modifier Weight Node and then assign the weight map as with DForms) which can offer some of the potential features of a morph tool.
A way to turn connect completly and permanetly off so I don't have to tell it no I don't want to connect to the bloody cloud
Check "work offline" and "don't show me this again" should do the trick, unless you wish to turn it back on.
But that isn't the problem — I have D|S3 as well as 4 installed, plus all my other programs, plus Windows itself. ONLY D|S4 has this berserk mouse scroll behaviour, and it's always had it since the very first release of 4.0. If I were to suspect anything, I'd suspect some unobvious change in the new version of Qt that the shiny new D|S4.0 was written to use, that no-one realised had this sort of hopefully unintended consequence.
I'm fairly sure I remember a thread in the old forums discussing various UI changes that almost no-one liked, and we were repeatedly told "it's the new version of Qt, it just works that way now".
I would like to be able to use search in the reimport metadata window to find the product I want to reinstall meta data for
..so when 4.9 starts up you are also online?