Photo-real characters. A different approach.

191012141526

Comments

  • GregoriusGregorius Posts: 397
    edited April 2018

     

    @Gregorius I recommend rendering in Iray. It's WAY more difficult to get photo-realistic results in 3DL than in Iray. :) It's cool to see your progress so far.

    Thanks!  I'm a Poser user, so don't know the first thing about either Iray or 3DL.  I use SuperFly.

    Post edited by Gregorius on
  • Just a few more new one's I've been working on...

     

     

    These look really good. I love that she's a bit more "plump" and more "girl next door" and less super-model. The one thing I'd recommend that (to me, and it's just my opinion) make it less realistic is the eye size. Her eyes (again, imo), look too big and kind of kills the realism for me. Other than that these look SO GOOD. My favorite is the one with her sitting in the kitchen. The glasses partially obscure the eyes, which make them a little smaller and more natural looking, imo. Eyes are crazy important as it's been tested that most people look at the eyes first when looking at an image of a person. I think if you bring the size of her eyes down a tad it would help. I'm sure the graininess and small size of the images helps to sell it. Really cool renders! :)

    Thanks, you're right - in retrospect, I need to reduce the eye size a bit....  next version.... ;)

  • GregoriusGregorius Posts: 397
    edited April 2018

    Here's my latest attempt.  Some folks at the Smith Micro forum thought I went to far to the other extreme in the last image before this one, with skin that actually looked too sharp and rough, so this is me trying to strike a balance.

    Post edited by Chohole on
  • TooncesToonces Posts: 919

    The skin texture itself certainly looks more realistic here than previous, with the specular helping.

  • nonesuch00nonesuch00 Posts: 18,333

    Yes, much better although still not enough detail. I am doing a render now and you on't want too much detail on pores and such as one of the current popular styles is to exaggerate their depth and such as if that makes them more realistic but it doesn't.

  • GregoriusGregorius Posts: 397
    edited April 2018

    Feedback is especially important on this one.  It's an experiment with an extra layer of specularity and slightly increased bump strength.  I strove to be subtle, 'cause I'm afraid of overdoing it.  So what do you think?  Supple or metallic?  More realistic or not?

    Post edited by Chohole on
  • nonesuch00nonesuch00 Posts: 18,333
    edited April 2018
    Gregorius said:

    Feedback is especially important on this one.  It's an experiment with an extra layer of specularity and slightly increased bump strength.  I strove to be subtle, 'cause I'm afraid of overdoing it.  So what do you think?  Supple or metallic?  More realistic or not?

    Much better, maybe 10% - 25% more on the bump strength but no more specularity, I think.

    Now that the lips and around them don't look relaxed or they seem to be somewhat protruding and tense, but that is sculpted. It's a bit unusual but maybe her jaw is shaped that way.

    Post edited by Chohole on
  • GregoriusGregorius Posts: 397
    edited April 2018

    Thanks for the comments!  Here's a redo of an earlier attempt at photo-realism with tweaked textures and shader settings.  I welcome feedback as always!  Personally, I think the specularity may be just a bit too strong.  What do you think (of the specularity and/or the realism in general)?

    Post edited by Chohole on
  • ChoholeChohole Posts: 33,604

    please remember to resize your images for forum display.  If you do it using the included rich text tools than a click on the image will bring it up to full size for those wishing to view full size

  • The DiigitalsThe Diigitals Posts: 380
    edited April 2018

    I'm finding it harder to push the limits of realness.. and wonder if I now just don't see things how I saw them before...

    My work in progress using Riza skin.

     

    Riza4.jpg
    2000 x 2000 - 4M
    Post edited by The Diigitals on
  • TooncesToonces Posts: 919
    edited April 2018

    Incredibly real. The hair is the only thing that looks CG to me, especially where it gets blurry in upper right whisp. The peach fuzz is realistic, but a bit too bright in some areas, as if coated with some reflective powder. The nose is quite realistic. Looks like she might've had a nose job but still looks very real. The lips and hands also realistic. The texture of the skin shows pores at right level and the discolorations vary in intensity making it more realistic.

    Oh, and these are some of the better eyes I've seen. 

    Post edited by Toonces on
  • FWIWFWIW Posts: 320

    I'd say she looks very real, just heavily edited, specifically she looks like someone took a photo of a model and then sharpened it in photoshop during touch-ups. At least to me. I would absolutely assume that was just a post worked photo. 

  • gederixgederix Posts: 390

    Really nice work. Fingers bump a bit high maybe, facial hair also a tad heavy around the jaw/mouth... but the eyes... fantastic.

  • BlueIreneBlueIrene Posts: 1,318

    Incredible, especially the eyes. The tip of the nose looks a bit odd to me, but I'm not in the habit of staring critically at the ends of people's noses so there could well be a lot out there that look like that. I think the peach fuzz is a bit overdone and is bordering on the point of being beard stubble. Very real-looking beard stubble, though :) She does look amazing.

  • j cadej cade Posts: 2,310

    Only thing I would really say is the vellus hair is a bit strong. (The hair looks about as good as polygon hair is going to get) lacrimals look a bit off, but only if you zoom in to look at them and I highly doubt a casual viewer is going to be focusing on them.

     

     

    Lips and eyelids are both pretty perfect. Eyelids in particular read enough as real that anything that might be off with the eye reads more like Photoshop than cg

  • nicsttnicstt Posts: 11,715
    nicstt said:

    Diva, the face and pose look good. The hand doesn't seem to have enough substance/thickness/fleshiness... maybe it's an angle thing. But it's very promising.

    i'm thinking the hands look great; the character is slim, not much in the way of spare fat to add needless bulk. Plus the pose with the stretching in the area seems believable too me.

    I'm thinking now it only looks odd to me because it is too light. I remember ages ago when I was getting photography training they warned about showing hands that way (palm out) in a glamour photo as they would always be lighter/brighter reflecting more light and take away from the composition. They told me to not take photos posed like that and then told the model to change her pose.

    Yes, that can often be noticable; I usually notice black (or at least dark skinned characters) not having hands and feet lighter coloured. For me that is usually an indication that 3D.

  • nicsttnicstt Posts: 11,715
    Gregorius said:

    Feedback is especially important on this one.  It's an experiment with an extra layer of specularity and slightly increased bump strength.  I strove to be subtle, 'cause I'm afraid of overdoing it.  So what do you think?  Supple or metallic?  More realistic or not?

    Much better, maybe 10% - 25% more on the bump strength but no more specularity, I think.

    Now that the lips and around them don't look relaxed or they seem to be somewhat protruding and tense, but that is sculpted. It's a bit unusual but maybe her jaw is shaped that way.

    I'm thinking too much spec, unless her skin is meant to be oily; her lips look to have a slight, or subtle) coating of makeup. The skin looks to have none, yet both are equally shiny - too shiny. Looking at people in real-life, whilst some skin is this shiny, it seems to me that most is not. Photographs are a poor substitute imo, because we only see the Spec without knowing what caused it.

    It is also possible that if the skin texture could be changed so there would be subtle de-specularing as pores would bread up the uniformity of the shiny surface; yes i can see the pores, but they are not having the effect, as you state.

  • nicsttnicstt Posts: 11,715
    edited April 2018
    Karuki said:

    I'm finding it harder to push the limits of realness.. and wonder if I now just don't see things how I saw them before...

    My work in progress using Riza skin.

     

    I think we become hyper-critical and hyper-sensitive, not always with good reason.

    It's a case of: is there a reason that this might be 3D?

    Hell, I could find reasons in genuinely real photos that could make me think 3D. :)

    That looks real to me; with two exceptions; the hairs don't look quite right (possibly not subtle enough), and the lip makeup; it is impossible to get such perfectly smooth and uniform edges.

    Usually one of the tells for me when considering if the image looks real.

    Post edited by nicstt on
  • GregoriusGregorius Posts: 397

    Here's a not-so-neutral test of the latest improvements (or what I hope are improvements).  I'm including both the raw and tone-mapped version for comparison.  What do you think?

    RAW

    TONE-MAPPED

  • agent unawaresagent unawares Posts: 3,513
    Karuki said:

    I'm finding it harder to push the limits of realness.. and wonder if I now just don't see things how I saw them before...

    My work in progress using Riza skin.

    Super believable eyes. The giveaway for me is the lipstick. Usually lipstick is drawn so at the corners of the mouth the edges of both lips come together in a point. In 3D the edges tend to be rounded off like you see here.

    image

    Untitled-1.png
    1291 x 713 - 491K
  • nonesuch00nonesuch00 Posts: 18,333
    edited April 2018
    Karuki said:

    I'm finding it harder to push the limits of realness.. and wonder if I now just don't see things how I saw them before...

    My work in progress using Riza skin.

     

    At the 800 px width in the forums this looks very realistic although natural blonde females typically have much thinner and lighter vellus hair.

    However, clicking on the picture at full resolution gives me the impression that the bump, normal & what not used are too strong. Of course they might not be as I've never seen a real photo at that resolution that was made to expose all the pores and such on people. I have seen professional portaits that were something like 16" by 20" or more but they understandably made to be more flattering to the people in the portraits.  

    Post edited by nonesuch00 on
  • nonesuch00nonesuch00 Posts: 18,333
    edited April 2018
    Gregorius said:

    Here's a not-so-neutral test of the latest improvements (or what I hope are improvements).  I'm including both the raw and tone-mapped version for comparison.  What do you think?

    RAW

    TONE-MAPPED

    Both are markedly improved. Not to the level of making me think they are real professional portraits but getting closer. Looking at real professional portraits, eg, the senior photos in my high school year book says the shininess on yours still looks too oily rather than being more diffuse light scattered by the skin.  

    Post edited by nonesuch00 on
  • 3Diva3Diva Posts: 11,749
    Karuki said:

    I'm finding it harder to push the limits of realness.. and wonder if I now just don't see things how I saw them before...

    My work in progress using Riza skin.

     

    Great work! I agree with some of the other comments about the facial hair. Lighter and thinner would give more realism, imo. The hair on the temples looks particularly thick and unrealistic (I would suggest getting rid of that all together, as I rarely see people with noticable "peach fuzz" on their temples/forehead. The top lip's lumpyness and the nose tip's creases look s abit "off" to me, but I'm sure I'm just "nit-picking". lol Very lovely image! Well done! :)

  • GregoriusGregorius Posts: 397
    edited April 2018

    This one's more just for fun, but critique is still welcome if you want to offer it.

    Post edited by Gregorius on
  • nicsttnicstt Posts: 11,715
    Gregorius said:

    This one's more just for fun, but critique is still welcome if you want to offer it.

    He doesn't look real, but he falls into the believable gap. No jarring moments. :)

  • nicsttnicstt Posts: 11,715

    https://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/s/w/swam_carella_01.jpg

    Love this promo; the eyes are slightly too large to sell, but otherwise a very convincing image.

  • GregoriusGregorius Posts: 397
    edited April 2018

    This is the result of some further tweaks to my eye and mouth textures/shaders.

    Post edited by Gregorius on
  • nonesuch00nonesuch00 Posts: 18,333
    Gregorius said:

    This is the result of some further tweaks to my eye and mouth textures/shaders.

    I think the glossiness, skin reflectivity is the best of your efforts in this thread. Also the 'bumpiness'.

  • AscaniaAscania Posts: 1,855
    Toonces said:

    Incredibly real. The hair is the only thing that looks CG to me, especially where it gets blurry in upper right whisp. The peach fuzz is realistic, but a bit too bright in some areas, as if coated with some reflective powder. The nose is quite realistic. Looks like she might've had a nose job but still looks very real. The lips and hands also realistic. The texture of the skin shows pores at right level and the discolorations vary in intensity making it more realistic.

    Oh, and these are some of the better eyes I've seen. 

    The eyes are very good, I agree. The pattern of shadows and reflection at the edge of eyeball and eyelid is far closer to what one would expect from reality than the other examples on this page in comparison.

    But I have to disagree with your "incredibly real" assessment. The fingers are a very obvious and prominent giveaway. Look at the knuckles and you can't help but notice that the skin folds there are purely in colour and not in actual shape, have no depth to them and carry the exact same bump map pattern as the rest of the fingers.

  • GregoriusGregorius Posts: 397
    edited April 2018

    I took a break from tone mapping to focus on improving the raw image, and I thought it was time to try it again to see how the latest improvements look when tone mapped.  I also enabled caustics for the first time in a while to hopefully add an extra touch of realism, especially to the eyes.

    RAW

    FILMICIZED (TONE MAPPED)

    Post edited by Gregorius on
Sign In or Register to comment.